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dominix fit ? for pve and ratting

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Author
Blackfeathers
Unholy Knights of Cthulhu
Test Alliance Please Ignore
#21 - 2015-08-31 10:58:25 UTC
Celgar Thurn wrote:
solrac lara wrote:
Well i just got my domi a few days ago and im exited abaut it so i decided to try ratting and all that kind of stuff with it im starting softly with angel port sites and everything goes wonders till the gist cherubims appear and eat my armor apart so i have to warp away i have gallente bship in 3 and the following fit.

Adaptative nanomembrane T2 x 2
Drone damage amplifier t2 x 3
LArge armor repairer t 1x 1
explosive armor hardener t2 x 1

As for mid slots

microjump drive x1
F9 sensor booster thing t1
omnidirectional traking link x 2 both t2
100 mn afterburner t2 x 1

And for high slots 4 drone link augmentors. t2

No rigs and 400 on dps

5 bouncer t1
5 garden t1
5 hammerhead t2
5 warriors t2.

Do i change something i was thinking abaut adding a t2 plate or something.

Anyways thanks for the feedback and the help :)


The Dominix with sentry drones is the best lvl 4/ PvE ship currently in my opinion and I have skilled into all the weapon systems fairly heavily and mostly maxed out. Even taking into consideration the last two nerfs to drones/sentry drones which were designed to fix the Ishtar and DIDN'T it is still the best/one of the best ships. There isn't a problem with this being the case.

Once you are better or fully skilled in its use you won't have any problems with it. I would suggest you add the following if you are able to financially:

A Damage Control Unit preferably T2.
A rig to increase armour repairer amount. T1 will do.
A T1 rig to Explosive resistance.
A T1 rig to add additional shield HP.
Mission specific shield resistance modules. If you can afford them use faction such as Sansha ones. Federation ones have the same stats but are often cheaper.
Use a low grade 'faction' large armor repairer eg Corelum. Will be under 100 million to buy but it is worth it.

Apologies for undetailed list of fitting suggestions. I haven't been in-game for a few weeks due to holidays etc.


Shield resist. Shield HP. Armour repper. This makes me sad.
Bagrat Skalski
Koinuun Kotei
#22 - 2015-08-31 11:45:04 UTC
OP as you can see uses armor mainly and reskilling for currently flied ship to fit it with shields would prolong the time it takes to improve this fit. I would use the current ship and left it armor tanked with maybe few additions, changes that I posted.
Armor have expl and kin holes but reactive hardener and additional hp in armor, tech 2 repairer with pumps and exp hardener with exp rig gives it good survivability. You also have those two capacitor rechargers that give you 9 minutes of freedom, and when you have problems with connection (**** happens) you would have a few minutes to relog to a ship, not a capsule.

There is problem with shield tanking in domi because you would want MJD and omnidirectional link after changes to drones. This lefts us with 3 mid modules. Also skills, they take time to train.
The Bigpuns
United Standings Improvement Agency
#23 - 2015-08-31 12:00:43 UTC
Bagrat Skalski wrote:
OP as you can see uses armor mainly and reskilling for currently flied ship to fit it with shields would prolong the time it takes to improve this fit. I would use the current ship and left it armor tanked with maybe few additions, changes that I posted.
Armor have expl and kin holes but reactive hardener and additional hp in armor, tech 2 repairer with pumps and exp hardener with exp rig gives it good survivability. You also have those two capacitor rechargers that give you 9 minutes of freedom, and when you have problems with connection (**** happens) you would have a few minutes to relog to a ship, not a capsule.

There is problem with shield tanking in domi because you would want MJD and omnidirectional link after changes to drones. This lefts us with 3 mid modules. Also skills, they take time to train.


Reskilling for shields shouldn't take long, and makes the ship vastly more desirable for Angel ratting. A 3 slot shield tank plus dcu is much more efficient than trying to get an acceptable armour tank.

Also, you don't need otl's, ote's are nearly as good, and with the domi drone bonuses, bouncers don't need much more help.

Can't argue about having some cap rigs if you can fit them in though.
Bagrat Skalski
Koinuun Kotei
#24 - 2015-08-31 12:51:36 UTC  |  Edited by: Bagrat Skalski
Fit you have posted, does not have really so much difference in tank.

Armor in my fit have 16K HP. You can tank longer with cap stability. You also have shiled to begin with, additional buffer that is regenerating on itself. Reactive hardener is really usefull because it will give you this hardening bonus to damage that is used agains it.

Shield dont have holes in resistance against angels, but having less usefull cap to repair and not really so big differences in resistance after reactive hardener is working, and by having huge armor buffer, longer tanking time with repairer, armor is for me more usefull when there is constant damage application to your ship.

Fit you posted not only have shield tank but also guns, that is taking a lot of CPU to fit, it also have less cap stability, and you will not fit capacitor rigs, because you will need two processor overclocking rigs with this fit (when all skills needed at V !).

Also guns T2 ! with spike, it takes long to train, it uses skill in gunnery tree, ammo costs, drones don't use ammo. I think it would be better to use Bouncers 2 Than to use additional CPU hungry, skill intensive and little giving roughly 100 DPS next weapon system, that also uses ammunition and cap.

Issue with fit posted by OP was tanking. As OP tank was not enough and the rest was ok for him (but you can improve so much on it by using bouncers t2 !) I only made few, meaningfull changes.
Anize Oramara
WarpTooZero
#25 - 2015-08-31 14:19:26 UTC
If you are going to stick with the domi you should be training for T2 sentries right now, no exceptions and no excuses.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

The Bigpuns
United Standings Improvement Agency
#26 - 2015-08-31 14:53:20 UTC
Bagrat Skalski wrote:
Fit you have posted, does not have really so much difference in tank.

Armor in my fit have 16K HP. You can tank longer with cap stability. You also have shiled to begin with, additional buffer that is regenerating on itself. Reactive hardener is really usefull because it will give you this hardening bonus to damage that is used agains it.

Shield dont have holes in resistance against angels, but having less usefull cap to repair and not really so big differences in resistance after reactive hardener is working, and by having huge armor buffer, longer tanking time with repairer, armor is for me more usefull when there is constant damage application to your ship.

Fit you posted not only have shield tank but also guns, that is taking a lot of CPU to fit, it also have less cap stability, and you will not fit capacitor rigs, because you will need two processor overclocking rigs with this fit (when all skills needed at V !).

Also guns T2 ! with spike, it takes long to train, it uses skill in gunnery tree, ammo costs, drones don't use ammo. I think it would be better to use Bouncers 2 Than to use additional CPU hungry, skill intensive and little giving roughly 100 DPS next weapon system, that also uses ammunition and cap.

Issue with fit posted by OP was tanking. As OP tank was not enough and the rest was ok for him (but you can improve so much on it by using bouncers t2 !) I only made few, meaningfull changes.


Hadn't actually noticed he wasn't using t2 bouncers. I add my voice to saying that is the priority. But I don't believe you can argue that shield tank isn't better vs angels. Yes my fit requires a bit of training, but the op was asking for improvements. I posted a better fit. Using fitting rigs isn't a new idea, and at mjd range, the tank is already more than enough. If he can't fit t2 rails to use spike, use meta ones and long range ammo.
Bagrat Skalski
Koinuun Kotei
#27 - 2015-08-31 15:09:01 UTC  |  Edited by: Bagrat Skalski
Yes, shield tank would be better against angels, but I would use raven (cap stable Cool ) with cruise missiles (but use exp missiles) and tech 2 small drones if I would use shields.
Your fit eats a lot of CPU on domi. too much for that guy probably, and he would need to use implants or those rigs for cpu.
The Bigpuns
United Standings Improvement Agency
#28 - 2015-08-31 17:22:05 UTC
Well I would use a rattlesnake, mach, golem or vargur if we're talking different ships. Never cap stable though. Thought you were trying to steer him away from training new things.

Idea of posting an improved fitting is to give him something to aim for. If he can't fit it now, at least he will have an idea what to train.
Bagrat Skalski
Koinuun Kotei
#29 - 2015-08-31 18:50:21 UTC
Still, this Raven is not really hard to fit and use. Probably even easier for a new player than domi. Its also cheaper and faster.
You mitigate torpedoes DPS with flying as fast as you can, and keeping distance. Cruise missiles have a lot of range, and damage aplication is not bad with painting.
ColdCutz
Frigonometry
#30 - 2015-09-02 01:00:37 UTC
God these fits are so bad. If you're doing Angel anomalies in nullsec you don't even need a prop mod; just sit there and tank specifically for Angel damage. That means shields all the way. It's at least a 500 dps tank with low skills, swap the Gyrostab out for a Damage Control if you need more; the guns aren't doing that much damage to begin with at low skills, but maxed out Tech II 1400's with 2 Gyrostabs starts to add up.


[Dominix, PVE Angel 01a Newbro]
Gyrostabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Power Diagnostic System II
Capacitor Flux Coil II
Capacitor Flux Coil II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Explosive Deflection Field II
Dread Guristas Large Shield Booster

1400mm 'Scout' Artillery I, Fusion L
Drone Link Augmentor I
1400mm 'Scout' Artillery I, Fusion L
1400mm 'Scout' Artillery I, Fusion L
Drone Link Augmentor I
1400mm 'Scout' Artillery I, Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Republic Fleet Bouncer x5
Republic Fleet Berserker x5
Valkyrie II x5
Vespa EC-600 x5
Warrior II x5
Fusion L x2000
Depleted Uranium L x2000
Nuclear L x2000



[Dominix, PVE Angel 01b]
Gyrostabilizer II
Gyrostabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Power Diagnostic System II
Capacitor Flux Coil II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Explosive Deflection Field II
Dread Guristas Large Shield Booster

1400mm Howitzer Artillery II, Fusion L
Drone Link Augmentor II
1400mm Howitzer Artillery II, Fusion L
1400mm Howitzer Artillery II, Fusion L
Medium Remote Armor Repairer II
1400mm Howitzer Artillery II, Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Bouncer II x5
Berserker II x5
Valkyrie II x5
Vespa EC-600 x5
Warrior II x5
Fusion L x2000
Depleted Uranium L x2000
Nuclear L x2000
Quake L x2000
Tremor L x2000
The Bigpuns
United Standings Improvement Agency
#31 - 2015-09-02 09:05:55 UTC
ColdCutz wrote:

-advices-


Listen to this guy. It's been a while since I ran anoms, forgot you don't really need a propmod, although I still like having an mjd and dcu, and maybe a few less cap mods if you can get away with it (like I say, can't remember that clearly). I'm also surprised the 1400's fit on there. Will someone please make an eft mobile app for me? Free velator in it for you...
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