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Why no weapons of mass destruction in eve online? - a brainstorm.

Author
Chainsaw Plankton
FaDoyToy
#41 - 2015-08-30 03:14:59 UTC
Hal Morsh wrote:
Chainsaw Plankton wrote:
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.





Costing a titan death to AOE doomsday everyone on grid.

I like that idea. Can you imagine the resource race?

I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#42 - 2015-08-30 03:41:43 UTC
Chainsaw Plankton wrote:
Hal Morsh wrote:
Chainsaw Plankton wrote:
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.





Costing a titan death to AOE doomsday everyone on grid.

I like that idea. Can you imagine the resource race?

I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work.


Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets.
Valkin Mordirc
#43 - 2015-08-30 03:51:42 UTC
Raith Crimson wrote:
In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained. Like in SC2 for instance.

Being able to deal a blow to an opponent who has more members (wether or not said opponent has superior quality members or not)


Surley wMD has a place in a game that is effectivly a strategical military simulator.



Yeah who has the resources to build ten titans? The CFC


Who then under the promise of a new superweapon that could reach across the galaxy develop the first superweapon? The CFC


Who then would they allow to have Superweapons just like theres? Nobody. Or at least they would try their damndest not to allow it from happening


God this situation sounds oddly familiar. Like it's happened before.
#DeleteTheWeak
Val'Dore
PlanetCorp InterStellar
#44 - 2015-08-30 04:03:22 UTC
The original Doomsdays weren't bad, when there were less than five players that could fire them. But one hundred? Five hundred? Not so much.

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Mephiztopheleze
Laphroaig Inc.
#45 - 2015-08-30 04:38:48 UTC
Raith Crimson wrote:

Super long range weapons that you have to work together to build.


CCP has already introduced such things, they are more commonly referred to as Titans and Supercarriers.

Because they were so effective, CCP has had to take some rather drastic action to limit the ability of those who own such things to drop them on their enemies way across the other side of the map. We call it the Phoebe and FozzieSov changes.

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Chainsaw Plankton
FaDoyToy
#46 - 2015-08-30 05:04:52 UTC
Hasikan Miallok wrote:
Chainsaw Plankton wrote:
I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work.


Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets.

hence the still a probably bad idea part :p

my first thought to counter would be long spool up time. second thought is how does that damage spread out and apply to various targets.

@ChainsawPlankto on twitter

Trevor Dalech
Nobody in Local
Of Sound Mind
#47 - 2015-08-30 05:17:51 UTC
Hasikan Miallok wrote:
Chainsaw Plankton wrote:
Hal Morsh wrote:
Chainsaw Plankton wrote:
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.





Costing a titan death to AOE doomsday everyone on grid.

I like that idea. Can you imagine the resource race?

I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work.


Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets.


You could implement it with an hour long timer, visible to everyone on grid, which cannot be aborted. Killing a Titan no longer requires a suicide fleet as they have ample time to GTFO (except for anyone who wants to watch the fireworks.) Effective use of the big red self destruct button would require a suicide tackle fleet which can hold down the opposing fleet for the duration of the timer.

That said, we already have weapons of mass destruction. Do you have any idea what the death toll would be if a single antimatter bullet were to strike a populated planet?
Kraxalious
Domini Caedis
#48 - 2015-08-30 05:21:17 UTC
Hasikan Miallok wrote:
Chainsaw Plankton wrote:
Hal Morsh wrote:
Chainsaw Plankton wrote:
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.





Costing a titan death to AOE doomsday everyone on grid.

I like that idea. Can you imagine the resource race?

I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work.


Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets.



The best way to prevent that would be that the AOE damage would be proportional to the HP the titan has when it explodes.

This would cause "about to die" titans to just do minor or no damage at all while full HP ones would do devastating damage.
Chainsaw Plankton
FaDoyToy
#49 - 2015-08-30 05:26:41 UTC
Kraxalious wrote:
The best way to prevent that would be that the AOE damage would be proportional to the HP the titan has when it explodes.

This would cause "about to die" titans to just do minor or no damage at all while full HP ones would do devastating damage.

a third option I didn't consider. although then it might be worth sacrificing a few titans to get the rest of your titans out

@ChainsawPlankto on twitter

Texty
State War Academy
Caldari State
#50 - 2015-08-30 05:54:03 UTC
Chainsaw Plankton wrote:
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.

Not harsh enough. Wipe the pod pilot's entire skill point upon use of the weapon. A real "suicide" attack in terms of EVE :p
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#51 - 2015-08-30 07:05:04 UTC
Raith Crimson wrote:
Why no weapons of mass destruction in eve online? - a brainstorm. - Chime in.




In the game Sins of a Solar Emipre. Which im sure many of you are familiar with. There was the posiblity to build a giant gun that could shoot enemy systems from the other side of the galaxy.


So is it not time we has such ability in eve online. The collective efforts of individuals working together we could build superweapons.

Super long range weapons that you have to work together to build.


Perhaps each missle would take more than a ten titans to build but when built and ready to fire could destroy an entire constellation of TCU/IHUBS (even citadels ?)

in short lets add some new dynamics to sov warfare that have not existed so far.


discuss


people have been freaking out already when i was requesting mininukes, lets see how this one goes... you got my support however, people need somthing to build bigger then a titan
baltec1
Bat Country
Pandemic Horde
#52 - 2015-08-30 07:30:51 UTC
Raith Crimson wrote:
In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained. Like in SC2 for instance.

Being able to deal a blow to an opponent who has more members (wether or not said opponent has superior quality members or not)


Surley wMD has a place in a game that is effectivly a strategical military simulator.


We have several hundred titans, do you honestly think we would not build several hundred superweapons?
Martin Corwin
Doomheim
#53 - 2015-08-30 13:04:17 UTC
Raith Crimson wrote:
In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained.


If construction takes a lot of resource gathering, your so-called "zerg alliances" will come out on top. Your idea makes them even more powerful, not weaker.
TigerXtrm
KarmaFleet
Goonswarm Federation
#54 - 2015-08-30 13:52:59 UTC
Quote:
So is it not time we has such ability in eve online. The collective efforts of individuals working together we could build superweapons.

Super long range weapons that you have to work together to build.


You know that's exactly how Titans were first envisioned, right? Way too expensive to be built on a grand scale. Players would have to work together immensely to build one. There could never be more than a few at a time due to the scale of the build.

Now we have battles that involve a dozen Titans and losing them doesn't even make that big of a dent, they get replaced in the blink of an eye.

No mechanic that relies on a complicated build process to keep it balanced is going to work. EVE players are too resourceful for that to work for long.

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Vortexo VonBrenner
Doomheim
#55 - 2015-08-30 17:09:21 UTC
EvE has wmd...they just haven't been found yet...




Malcanis
Vanishing Point.
The Initiative.
#56 - 2015-08-31 09:08:04 UTC
Raith Crimson wrote:
In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained. Like in SC2 for instance.

Being able to deal a blow to an opponent who has more members (wether or not said opponent has superior quality members or not)


Surley wMD has a place in a game that is effectivly a strategical military simulator.



What stops the larger coalition from deploying not one but 10 or 50 or 200 of these?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Webvan
All Kill No Skill
#57 - 2015-08-31 09:41:55 UTC  |  Edited by: Webvan
Avvy wrote:
Never played Red Alert Multiplayer, but doubt there were too many players, plus I bet when you joined you were aware the option was switched off.

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Harry Forever wrote:
people have been freaking out already when i was requesting mininukes, lets see how this one goes... you got my support however, people need somthing to build bigger then a titan

Ego?


Vortexo VonBrenner wrote:
EvE has wmd...they just haven't been found yet...
They were secretly moved over the border in convoys, everyone who's anyone knows that Straight

I'm in it for the money

Ctrl+Alt+Shift+F12

Ralph King-Griffin
New Eden Tech Support
#58 - 2015-08-31 10:01:15 UTC
Tippia wrote:
Raith Crimson wrote:
Pushing the button might require a director vote ?

That just makes it even worse in terms of how unfun it is for everyone.

Hahaha, love it, let's take the one singular legitimately entertaining part of the whole process and add a committee to itBig smile

Yang Aurilen
State War Academy
Caldari State
#59 - 2015-08-31 10:18:34 UTC
Ralph King-Griffin wrote:
Tippia wrote:
Raith Crimson wrote:
Pushing the button might require a director vote ?

That just makes it even worse in terms of how unfun it is for everyone.

Hahaha, love it, let's take the one singular legitimately entertaining part of the whole process and add a committee to itBig smile



So put all titan alts in one corp?

On the subject in hand, the OP is bad and he should feel bad for even thinking of such an idea.

Post with your NPC alt main and not your main main alt!

Aoife Fraoch
The Scope
Gallente Federation
#60 - 2015-08-31 10:49:03 UTC
...because clearly CCP has not just spent the last few years scaling back on the power level and range of the last lot of excessively powerful hardware they added to the game...

OP is bad and should feel bad.