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Proposed change to Wardecs..

Author
Kaarous Aldurald
Black Hydra Consortium.
#221 - 2015-09-05 21:17:19 UTC
Joe Risalo wrote:
There will be 20 more that pop up in its place from people that are willing to acknowledge that current war mechanics are broken, thus deterring PVP, joining a corp, and even player interaction.


Of course there will be. You people will never stop until CCP either removes PvE from this game and kicks your asses out, or you have killed EVE with your space justice whoring. Just like was predicted during the deletion of awoxing, you won't stop until there is no PvP anymore.

Your goal is Trammel, always has been.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#222 - 2015-09-05 21:26:27 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

It is not limited to ship to ship combat.


Nor did I say it was, but that certainly does not mean that you get to handcuff ship combat and claim that you aren't nerfing PvP.

You are, it's your intent, your stated intent at that, and it's unacceptable. Highsec is too safe already.




Quote:

What you assert is that it's not your definition of pvp if the target is capable of defending themselves.


Again, no. You carebears really need to learn some reading comprehension, that or knock off the strawman attempts.



Time and time again, you have "asserted" that the goal and/or intent in non-consensual PVP, which is not the goal nor intent of the war dec mechanics, nor Eve itself; BUT, it is an option.


Quote:

You say this, yet on this very same page of this thread you said

Quote:
And I have no such PvE alts. This game's PvE content is completely distasteful to me, I avoid it at all costs.


Soo.. One of these things is not like the other....


Yeah, three years ago I still did some missioning, when I was with a newbie teaching corp. I no longer PvE, and I haven't for almost two years at this point.

L2Read. You are almost painfully bad at trolling, by the way.


This entire comment/reply states what you have and haven't said, yet not one of your posts mentions that the basis of Eve PVP is more than just ship to ship combat and intern actually tries to suggestion that it is the primary basis of Eve PVP.

You then go on to say that you have not asserted the your definition of PVP is non-consensual and that we should learn to read, despite the fact that you have made no comments otherwise and have instead suggested that to be exactly the case.

... and you even go further to say that you were in a newbie teaching corp, yet you take full advantage of war mechanics that would likely have been undesirable to said newbie corp.

You are just full of all kinds of contradictions.

How about, instead of constantly contradicting yourself, provide conversation of merit to this thread.
Madd Adda
#223 - 2015-09-05 21:28:29 UTC  |  Edited by: Madd Adda
Kaarous Aldurald wrote:

New Player FAQ, section 7, page 22.


It says a core concept. CONCEPT. Not a genre defining attribute. What it's saying is that CCP accommodates PVP avenues but doesn't force PVP, it's all a matter of choice.


Quote:
Do I really have to tell you how to watch local, and scout gates? Those two combined are almost invincible.



So aggressors don't have locator agents? They don't have out of corp alts/off grid boosters/spies/scout/logistics(both repping and hauling)/bumpers? Invincible would imply that ganks and WT kills never happen, which isn't the case.

Carebear extraordinaire

Joe Risalo
State War Academy
Caldari State
#224 - 2015-09-05 21:29:07 UTC
Kaarous Aldurald wrote:

Do I really have to tell you how to watch local, and scout gates? Those two combined are almost invincible.


Except for the fact that the attackers are likely logged in space and have an alt scanning you down, so that they can connect straight from the log in screen where they have been sitting, waiting on a target so that they can immediately warp on top of you.
Kaarous Aldurald
Black Hydra Consortium.
#225 - 2015-09-05 21:32:21 UTC
Joe Risalo wrote:

... and you even go further to say that you were in a newbie teaching corp, yet you take full advantage of war mechanics that would likely have been undesirable to said newbie corp.


Again, you just don't have a clue what you're talking about. That's par for the course, but nonetheless is still damning.

The alliance I was with did not once fold or roll corps to avoid a wardec. We were once decced by Marmite for months straight. But then, they were a real corp, not some bunch of worthless miners looking to avoid taxes. Owned a wormhole for a long time, daily roams into lowsec, poco bashes and fleet fights every week.

Marmite did not give them much trouble, aside from picking off afk miners here and there, which made many of us just laugh. I wish that all the carebear corps would die in a fire, and more corps and alliances were like the ROC.

War mechanics are only a hindrance to the kind of people who don't belong in a player corp to begin with.


Quote:

You are just full of all kinds of contradictions.


And you're really reaching to try and find a dismissal. Only reason to do that is if you realize that you've lost. But you lost long ago, you just didn't realize it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#226 - 2015-09-05 21:35:29 UTC
Joe Risalo wrote:
Kaarous Aldurald wrote:

Do I really have to tell you how to watch local, and scout gates? Those two combined are almost invincible.


Except for the fact that the attackers are likely logged in space and have an alt scanning you down, so that they can connect straight from the log in screen where they have been sitting, waiting on a target so that they can immediately warp on top of you.


My great good God you are bad at EVE.

Login trap? That's really what you're going with here? You do realize that isn't often used for a reason, right?

If you're in a mission pocket, they still have to have eyes on you, and get into the system. That is at least two jumps in which your scout sees them in local. And it's also probes you would have had to ignore sitting around you for a while.

Seriously, L2P. You'll find it solves a lot of these unjustified complaints.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#227 - 2015-09-05 21:38:00 UTC  |  Edited by: Joe Risalo
Kaarous Aldurald wrote:

And you're really reaching to try and find a dismissal. Only reason to do that is if you realize that you've lost. But you lost long ago, you just didn't realize it.


This isn't a fleet fight... This is the forums.

The goal here isn't to win or lose, it's provide viable feedback on the topic at hand.

All you've done is say "No" because it doesn't suit you.

You could have done that in one comment, with 6 words and been done with it.

Instead, you continue to derail the conversation with you babbling on... whatever.... and then claim that you have or haven't made certain comments, despite haven't or having made said comments.

Troll on..
Kaarous Aldurald
Black Hydra Consortium.
#228 - 2015-09-05 21:43:05 UTC
Joe Risalo wrote:

The goal here isn't to win or lose, it's provide viable feedback on the topic at hand.


There is no such thing as viable feedback if it suggests nerfing wars, or any form of highsec PvP for that matter. Too much of that has been done already.

As a matter of fact, it needs to swing the other direction, since the unbalancing of risk vs reward in highsec is stagnating almost everywhere else in the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#229 - 2015-09-05 21:48:32 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

The goal here isn't to win or lose, it's provide viable feedback on the topic at hand.


There is no such thing as viable feedback if it suggests nerfing wars, or any form of highsec PvP for that matter. Too much of that has been done already.

As a matter of fact, it needs to swing the other direction, since the unbalancing of risk vs reward in highsec is stagnating almost everywhere else in the game.


Every player, in every corp, with every alliance, in every region of Eve, has taken and continues to take advantage of the security provided in high sec.


Have you and/or your corp/alliance ever used an NPC/out of corp alt for any means of activity done in highsec?
Of course y'all have... Your bumpers, guards, and looters are all out of corp alts.


Sure, reduce the safety of HS... but I have a strong feeling it's gonna have a lot less effect on me and mine than it will those large entities of Eve.
When/if that happens, we'll see who's crying about high sec security then..
Madd Adda
#230 - 2015-09-05 21:48:51 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

The goal here isn't to win or lose, it's provide viable feedback on the topic at hand.


There is no such thing as viable feedback if it suggests nerfing wars, or any form of highsec PvP for that matter. Too much of that has been done already.

As a matter of fact, it needs to swing the other direction, since the unbalancing of risk vs reward in highsec is stagnating almost everywhere else in the game.


Who are you to claim expertise or authority over this issue? Who are you to determine the balance of this game? This is CCP's game and they'll be the ones to decide what needs nerfing/balancing, not you.

I'm sure they research the matter thoroughly before taking action.

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#231 - 2015-09-05 21:51:36 UTC
Madd Adda wrote:
Who are you to determine the balance of this game? This is CCP's game and they'll be the ones to decide what needs nerfing/balancing, not you.


Oh, the irony.

Thanks for that, by the way, you just killed your side's entire argument.

It IS CCP's game. And they say that EVE Online is a full time PvP game in a sandbox environment, where wars and suicide ganking are working as intended. This has been stated repeatedly, often on these very forums.

Bye bye now.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#232 - 2015-09-05 21:58:52 UTC  |  Edited by: Madd Adda
Kaarous Aldurald wrote:
Madd Adda wrote:
Who are you to determine the balance of this game? This is CCP's game and they'll be the ones to decide what needs nerfing/balancing, not you.


Oh, the irony.

Thanks for that, by the way, you just killed your side's entire argument.

It IS CCP's game. And they say that EVE Online is a full time PvP game in a sandbox environment, where wars and suicide ganking are working as intended. This has been stated repeatedly, often on these very forums.

Bye bye now.


They said that? Where? it's not in the New Player FAQ. If it truly were a PVP game then why are there avenues for PVE? PVE that you find "distasteful"?

wars and ganking are choice on the player, not mandated from CCP, your argument is flawed.

Carebear extraordinaire

Joe Risalo
State War Academy
Caldari State
#233 - 2015-09-05 22:25:40 UTC
Kaarous Aldurald wrote:
Madd Adda wrote:
Who are you to determine the balance of this game? This is CCP's game and they'll be the ones to decide what needs nerfing/balancing, not you.


Oh, the irony.

Thanks for that, by the way, you just killed your side's entire argument.

It IS CCP's game. And they say that EVE Online is a full time PvP game in a sandbox environment, where wars and suicide ganking are working as intended. This has been stated repeatedly, often on these very forums.

Bye bye now.



Our side came with suggestions, not arguments.

You have done nothing but argue against change without any merit as to why it shouldn't change, other than obviously suggesting that the current system is favorable for you.

However, it's odd that you would neither suggest nor indulge suggestions of change, despite having said yourself that the wardec mechanic is broken.. Though, I will note that you claim it's broken in favor of the defender.

That said, you have also suggested that the current war dec mechanic is fine.. Soo, it's hard to gauge where you stand on this topic in general.

Funny thing is, you claim war decs are fine yet provide no feedback as to why.

Then, you claim they're broken in favor of the defender, and again provide no feedback as to why.

You also state that using a destroy-able structure would not balance the system, and the only feeback as to why is "immunity" to wardecs despite having no feedback as to why.

And, you again state that my last suggestion would discourage PVP, and yet again, have provided no feedback as to why.

You also show your distaste for PVE centric players, despite this avenue of gameplay being perfectly viable based on their implementation, which only goes to show that you would never consider, indulge, critique, nor probably even read suggestions that would give said players any chance at retaining their playstyle of choice, even if said suggestion would promote PVP involvement outside of your preferred method of engagement..... In other words, you want them to die as much as possible to your war dec and do not want them to fight back, especially when said fighting could potentially lead to loss on your end.

See, this is why we can't have nice things.
Kaarous Aldurald
Black Hydra Consortium.
#234 - 2015-09-05 23:29:47 UTC
Joe Risalo wrote:

Our side came with suggestions, not arguments.


"Who are you to determine the balance of this game?" Cool

If your buddy there claims that my opinion is not valid, that goes for you both too.

Quote:

Then, you claim they're broken in favor of the defender, and again provide no feedback as to why.


I've listed out exactly why. That goes for several things in the thread as well, though you choose to ignore them all as expected.



Quote:

See, this is why we can't have nice things.


Because people like you want to nerf other people's playstyle into the ground because you don't think you should be allowed to lose?

Yeah, that is why we can't have nice things. If I were like you, I would propose that it be impossible to run missions without an anchored structure to allow it. Or make it impossible to mine without warp scrambling yourself in the process.

After all, if you're willing to inflict things like that on other people's playstyles, you'd be a colossal hypocrite if you weren't willing to live under them yourself. What's good for the goose, and all that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#235 - 2015-09-06 00:01:57 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

Our side came with suggestions, not arguments.


"Who are you to determine the balance of this game?" Cool

If your buddy there claims that my opinion is not valid, that goes for you both too.

Quote:

Then, you claim they're broken in favor of the defender, and again provide no feedback as to why.


I've listed out exactly why. That goes for several things in the thread as well, though you choose to ignore them all as expected.



Quote:

See, this is why we can't have nice things.


Because people like you want to nerf other people's playstyle into the ground because you don't think you should be allowed to lose?

Yeah, that is why we can't have nice things. If I were like you, I would propose that it be impossible to run missions without an anchored structure to allow it. Or make it impossible to mine without warp scrambling yourself in the process.

After all, if you're willing to inflict things like that on other people's playstyles, you'd be a colossal hypocrite if you weren't willing to live under them yourself. What's good for the goose, and all that.


We are not trying to determine the balance of the game, but merely giving suggestions on alternatives that could be an option.


Yet again, you claim you've provided Intel on what you is wrong with the system (or isn't as you've claimed both) yet provide no evidence of said Intel. I've read everyone of you comments since I became involved in this thread and not one of them has provided anything that I mentioned in my above comment.

Furthermore, I am perfectly fine with losing. However, I am not ok with no chance of winning.
Not losing a ship is not winning, as the war dec itself would have hendered my preferred method of gameplay for a given time.
Winning would be me having the ability to stop said war dec early and go about what I enjoy doing, without having to leave corp and/or meet the insanely high surrender demand.

And yes, I do want to nerf other people's play styles if those play styles present no balance in which I have the opportunity to stop their attempt at ruining my preferred play style.
The difference being, you want to nerf high sec entirely to suit you play style. I, on the other hand, only wish to balance a system that hinders my preferred play style in favor of someone else's play style being imposed upon me, and provides me little to no means of counter acting that could potentially benefit my play style. (Ie getting back to PVE sooner).


At anytime, in any system, in any sec status, you are free to impose you play style upon me.
However, I have methods of which to circumvent this, such as not falling for attempts to draw aggression, taking alternate routes of travel, tanking up and relying on CONCORD intervention, warping out if possible, etc etc.

However, war decs allow you to circumvent my options of avoiding aggression, thus further imposing your play style on me.

That said, what I am attempting to do is provide a balance war mechanic that will still allow you to impose your play style on me, but give me the chance at reward via returning to my preferred activity, if I'm willing to play along with your play style and indulge you for a while and do so with better performance than you.
I'm also trying to suggest an option that would force you to fight the war you started so that you don't run scared and hide in a station when I present myself as a capable opponent, and riding the war dec mechanic as long as possible in order to keep me from my preferred play style, while not performing your play style that you imposed upon me.
In other words, if I'm willing to fight back and you're not, then I should be given the opportunity to go back to what I enjoy, as your ineptitude has shown you incapable of performing your play style to Which you imposed upon me.

I'm sure you likely don't see that as balance, but that because you have flat out said that you do not like players with this preferred play style and are unwilling to give them any chance of returning to said play style until you have grown bored of your imposition.

See, I suggest balance, you suggest your way or gtfo...
Kaarous Aldurald
Black Hydra Consortium.
#236 - 2015-09-06 00:30:18 UTC
Joe Risalo wrote:

We are not trying to determine the balance of the game



Quote:

And yes, I do want to nerf other people's play styles if those play styles present no balance


Roll

Pick a position already, quit dancing around changing the goalposts.



Quote:

However, war decs allow you to circumvent my options of avoiding aggression, thus further imposing your play style on me.


As mentioned before, it is fully possible to mission during an active wardec, if you use more than half your ass and have the slightest clue how to play this game correctly.

What you are asking for is the ability to deliberately play the game wrong and suffer no consequences. That will never happen. Not defending yourself is not a playstyle, and it is not an option that you or anyone should have.



Quote:
but give me the chance at reward via returning to my preferred activity


No. Plain and simple, no. If you have any opportunity to make the dec disappear and go back to farming NPCs at zero risk, it defeats the purpose of the mechanic.

That goes double for dec dodging, which exploits corp creation mechanics to bypass the intended surrender function.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#237 - 2015-09-06 00:58:10 UTC
Kaarous Aldurald wrote:


No. Plain and simple, no. If you have any opportunity to make the dec disappear and go back to farming NPCs at zero risk, it defeats the purpose of the mechanic.

That goes double for dec dodging, which exploits corp creation mechanics to bypass the intended surrender function.


Lol.. again, picking the parts of my comment to which you can counter, yet not actually countering them.
This has been your mantra then entire time.

If I have an opportunity to make the dec disappear, and that opportunity is presented via the engagement in PVP, then I should have the ability of having an outcome that is preferable to me, if my performance surpasses that of my opponent.
...And, you should be able to continue your imposition on me, if your performance surpasses that of my own.

And dec dodging is no longer possible, i might add.


It's funny how you feel that me actually engaging in PVP, thus indulging the purpose of the wardec, should have no benefit to me.

If that's the case, then why should I undock? Why should I be in a corp?

If you attempt to suicide gank me, or catch me out in low/null, you likely have done so because you feel I am easy prey.
That is also the case in war decs.

However, in the case of suicide ganks and getting caught, there is potential for me to win that scenario, which would have a favorable outcome for me, allowing me to continue doing what I was doing, and possibly getting a shiny KM out of it.

Why then should there be no potential for me to win a war dec, and have a favorable outcome to me?


You're either not getting the point that in order for us to win a war dec, we would have to outright defeat you in ship to ship combat (PVP(the point of the war dec))
or
You simply do not want to provide us with a means of getting out of the war, even if that means is involvement in the war, because that would mean you're presented with a means to lose the war.

You're looking at war as if it's intended for one side to engage and that one side is the only one that can win.
If that were the case, WW1, WW2, and many other wars would have gone very differently.
Kaarous Aldurald
Black Hydra Consortium.
#238 - 2015-09-06 01:11:58 UTC
Joe Risalo wrote:

If I have an opportunity to make the dec disappear, and that opportunity is presented via the engagement in PVP, then I should have the ability of having an outcome that is preferable to me, if my performance surpasses that of my opponent.
...And, you should be able to continue your imposition on me, if your performance surpasses that of my own.


What you want is to have winning one fight end the whole thing. Not even a fight at that, one go with an entosis link.

That is not acceptable, plain and simple. It will never happen.

And like I said, if you think that it's okay, how about we chain missioning and mining to structure ownership too? How about you cannot mission without an active citadel currently not in a reinforced state?




Quote:

If that's the case, then why should I undock? Why should I be in a corp?


With an attitude like yours, you shouldn't be. I honestly would not even suggest you play EVE Online in the first place.


Quote:

Why then should there be no potential for me to win a war dec, and have a favorable outcome to me?


There already is, you have just attempted to pretend like it doesn't exist. If apparently winning a suicide gank to you means surviving and getting a potential killmail, you can do precisely that with wars too.


Quote:

You're looking at war as if it's intended for one side to engage and that one side is the only one that can win.
If that were the case, WW1, WW2, and many other wars would have gone very differently.


Yeah, if only Poland had just done a structure bash and stopped Germany from being able to aggress, right?

You keep flip flopping between realism and non realism, make up your mind. Real wars are very often one sided affairs, purely by virtue of personal choice being in the equation. That is also often the case with non consensual PvP in EVE Online, and that is working as precisely intended.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#239 - 2015-09-06 02:56:28 UTC  |  Edited by: Joe Risalo
It's obvious that you still haven't read my last suggestion, which involved no structure bashing, or entosis.

Therefore, every statement you have made beyond that point is invalid, as it does not consider the topic at hand.

Furthermore, it goes even further to show that you have no intent on having a discussion (despite being on a discussion forum) and are only here to ensure that no opportunity is given to present the defender with a balanced mechanic.
Black Pedro
Mine.
#240 - 2015-09-06 06:35:45 UTC  |  Edited by: Black Pedro
Madd Adda wrote:
Kaarous Aldurald wrote:
Madd Adda wrote:
Who are you to determine the balance of this game? This is CCP's game and they'll be the ones to decide what needs nerfing/balancing, not you.


Oh, the irony.

Thanks for that, by the way, you just killed your side's entire argument.

It IS CCP's game. And they say that EVE Online is a full time PvP game in a sandbox environment, where wars and suicide ganking are working as intended. This has been stated repeatedly, often on these very forums.

Bye bye now.


They said that? Where? it's not in the New Player FAQ. If it truly were a PVP game then why are there avenues for PVE? PVE that you find "distasteful"?

wars and ganking are choice on the player, not mandated from CCP, your argument is flawed.
Flawed? Very little is "mandated" by CCP and your choices in this game are largely up to you, the player. The one thing that actually is manadated is that you are vulnerable to attack by other players everywhere in the game. This is in fact what makes it a PvP sandbox game - you are not able to isolate yourself completely from the actions of other players.

CCP does not force you to attack other players, nor force you to run PvE content, but both are intended gameplay that the developers have coded into the game. The point, which you may have not realized yet is that the PvE content is there not their just to give you resources, but also offer you up as content for other players. It is the social compact of Eve: you get a reward from PvE for taking the risk of making yourself a target.

This is why Eve is a PVP sandbox game and this is why ideas that make players immune from one another break the design and will never be implemented. It is a PvP game 100% through and through because you cannot avoid it, even while you are doing PvE.

Making wars provide immunity breaks that core concept.

The New Pilot FAQ wrote:
5.3 SOME PLAYER JUST SHOT ME; IS THAT ALLOWED?
In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core.