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Player Features and Ideas Discussion

 
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Increase Null sec conflict. Reverse the current risk vs reward.

First post
Author
baltec1
Bat Country
Pandemic Horde
#61 - 2015-08-30 08:44:58 UTC
Teckos Pech wrote:


Yeah, I thought of that too, but was too lazy to edit my post. Anoms could still be the primary source of LP, but now it would be an ISK sink. Or missions...either way.


Mission are much better at dealing with rising populations due to the fact there is no hard cap on how many can run them.
Teckos Pech
Hogyoku
Goonswarm Federation
#62 - 2015-08-30 09:16:56 UTC
baltec1 wrote:
Teckos Pech wrote:


Yeah, I thought of that too, but was too lazy to edit my post. Anoms could still be the primary source of LP, but now it would be an ISK sink. Or missions...either way.


Mission are much better at dealing with rising populations due to the fact there is no hard cap on how many can run them.



Good point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mr Mieyli
Doomheim
#63 - 2015-08-30 10:39:06 UTC  |  Edited by: Mr Mieyli
I agree that raw ISK is a bad way to reward people since it leads directly to inflation and also cannot keep up with inflation. Switching to LP instead brings in new problems though since the LP stores are static and can't change to match markets. Look at all the junk LP items that cost way more to buy off the LP store than they sell for on the market.

Point is that LP would devalue in the same way as isk, whatever the majority of eve decide to do will quickly squash whatever profit drove the first people to it in the first place.

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Teckos Pech
Hogyoku
Goonswarm Federation
#64 - 2015-08-30 19:19:23 UTC  |  Edited by: Teckos Pech
Mr Mieyli wrote:
I agree that raw ISK is a bad way to reward people since it leads directly to inflation and also cannot keep up with inflation. Switching to LP instead brings in new problems though since the LP stores are static and can't change to match markets. Look at all the junk LP items that cost way more to buy off the LP store than they sell for on the market.

Point is that LP would devalue in the same way as isk, whatever the majority of eve decide to do will quickly squash whatever profit drove the first people to it in the first place.


The solution is to fix the LP stores, not throw even more ISK into the game.

Questions Mr Mieyli, do you know how much ISK flows into the game on a daily basis? There are some numbers out there, they are a bit old, but they'll give you an idea of the numbers we are talking here. Latest numbers I saw, IIRC, was about 1 trillion ISK/day.

And no, LP would not be like ISK. ISK is the most liquid asset, and for each individual going out and acquiring more is never a bad thing, although in total enough players doing that can drive up inflation...and that inflation will result in a positive feedback to rat some more.

But with LP you convert it into an item...for which there is a market. The market will reach an equilibrium. So LP inflation is not going to be like with ISK because there is a stabilizing mechanism.

Now the current LP stores probably need a big re-work. Eliminate some store items that have very, very low demand, or change their prices. Adding in more items as well would be helpful as well. And some items in the LP store...they can afford to have their prices come down. Just looked a the Federation Navy Light Neutron Blaster...eve-central says just under 90 million sell price! A light neutron blaster. Of course, each order has only 1 gun...but that is probably because of the ludicrous price.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mr Mieyli
Doomheim
#65 - 2015-08-30 20:35:00 UTC  |  Edited by: Mr Mieyli
Teckos Pech wrote:
Mr Mieyli wrote:
I agree that raw ISK is a bad way to reward people since it leads directly to inflation and also cannot keep up with inflation. Switching to LP instead brings in new problems though since the LP stores are static and can't change to match markets. Look at all the junk LP items that cost way more to buy off the LP store than they sell for on the market.

Point is that LP would devalue in the same way as isk, whatever the majority of eve decide to do will quickly squash whatever profit drove the first people to it in the first place.


The solution is to fix the LP stores, not throw even more ISK into the game.

Questions Mr Mieyli, do you know how much ISK flows into the game on a daily basis? There are some numbers out there, they are a bit old, but they'll give you an idea of the numbers we are talking here. Latest numbers I saw, IIRC, was about 1 trillion ISK/day.

And no, LP would not be like ISK. ISK is the most liquid asset, and for each individual going out and acquiring more is never a bad thing, although in total enough players doing that can drive up inflation...and that inflation will result in a positive feedback to rat some more.

But with LP you convert it into an item...for which there is a market. The market will reach an equilibrium. So LP inflation is not going to be like with ISK because there is a stabilizing mechanism.

Now the current LP stores probably need a big re-work. Eliminate some store items that have very, very low demand, or change their prices. Adding in more items as well would be helpful as well. And some items in the LP store...they can afford to have their prices come down. Just looked a the Federation Navy Light Neutron Blaster...eve-central says just under 90 million sell price! A light neutron blaster. Of course, each order has only 1 gun...but that is probably because of the ludicrous price.


Yes I've seen a chart somewhere a couple years ago about the isk faucets in game and I know it's insanely high already, I agree that we shouldn't probably pump more isk into the system. I admit I might have been wrong in my thinking about nerfing highsec income; I hadn't thought that mineral prices would also fall lowering profitable prices of all things built from them.

My problem with LP rewards is that once enough people are earning a certain LP it becomes virtually worthless, unless you have some high demand items that can soak up that much LP. Someone earlier suggested blue loot like mechanics and this seems like a good idea to me. Not only does this make the fruits of your work stealable (buff to piracy) but due to it being sold to npc buy orders it allows CCP to easily adjust isk/hr numbers with the but order prices. True this is still an isk faucet but perhaps a greater isk sink can be created for industrialists (normally where isk ends up) in the form of licences to mine / produce bought from NPC sell orders.

Edit:
IMO the best way to increase null income is to increase drop rates of faction and officer mods. Sure it would reduce the price but as it does more volume will sell and it will become guaranteed 30-60M for example. Other players could steal it or even if you sell it it doesn't add isk to the economy, it removes some in sales taxes.

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Sentamon
Imperial Academy
Amarr Empire
#66 - 2015-08-30 22:54:58 UTC
P'tank wrote:

* The mechanics reward alliances who concentrate a lot of people in a small area.


If this is infact true then the new mechanics are perfect.

More players taking small parts of null will result in more conflict in the future.

~ Professional Forum Alt  ~

Teckos Pech
Hogyoku
Goonswarm Federation
#67 - 2015-08-31 03:31:28 UTC
Sentamon wrote:
P'tank wrote:

* The mechanics reward alliances who concentrate a lot of people in a small area.


If this is infact true then the new mechanics are perfect.

More players taking small parts of null will result in more conflict in the future.


In part I agree with you, but at the same time chasing around evasion fit trollceptors and the like is not ideal content. Still it is early days and hopefully in a few iterations things will start to look a bit better.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#68 - 2015-08-31 07:26:32 UTC
Mr Mieyli wrote:


Edit:
IMO the best way to increase null income is to increase drop rates of faction and officer mods. Sure it would reduce the price but as it does more volume will sell and it will become guaranteed 30-60M for example. Other players could steal it or even if you sell it it doesn't add isk to the economy, it removes some in sales taxes.


CCP did that and quite a few faction markets have collapsed, the rattlesnake for example is super cheap for what you get. Not LP stores are made equal with things such as CN cruise missile launchers being more or less bad while CN invulnerability fields are still quite expensive and wanted. SOE probes are amazingly good and always will be. If we give LP you can spend anywhere mixed with mission style bounties we would be in a good place as that kind of LP will be good forever. Another idea is to revamp moon mining, perhaps having moon materials in belts so it would become a line member level income rather than alliance. These materials can then be processed at the new moon tower and could be taxed by the alliance.
P'tank
University of Caille
Gallente Federation
#69 - 2015-08-31 08:14:21 UTC
baltec1 wrote:
Teckos Pech wrote:


There are two ways to buff NS income. One is via money creation, but that comes with the problem of inflation.

The other is make it possible to obtain various items in game. Or for example change ore compositions. Reducing the supply of zydrine and megacyte in general buffed NS incomes for miners.

And what really matters is relative rewards or benefits, not absolute benefits. So if increasing NS incomes is problematic (e.g. the anomaly buff causing wide spread inflation) then nerfing HS incomes would be an alternative approach.


Frankly pve in null needs a radical shakeup and must move away from heavy isk payouts and move to LP style payouts of low and highsec or resource payouts of WH space. The problem with heavy isk payouts is that they don't keep up with inflation while LP and goods do. You can see this with belt ratting, back in 2006 belt ratting was worth doing as an activity with ratters everywhere but today is one of the worst activities you can do for isk. Anoms have suffered in the same way so even if you could buff them to make them worth more than running missions in highsec then in a few years as inflation happens their value would drop compared to missions in highsec.


I've now seen a few posts of yours claiming null sec ratting income is bad., but when I look at the map of your home region: http://evemaps.dotlan.net/map/Deklein#npc24 it looks like a lot of people are ratting in the area. So they are all idiots?

I agree LP stores follow the isk inflation, but do they have better isk pay-outs? I'm not sure what kind of isk/hr missions bring. But you also need to take into account the effort and time needed to buy the goods from the LP store, move and sell them before the isk appears in your wallet.

As for ratting:
* carrier ratting earns about 75mil / hr per character in a good system + escalations which sell for about 150 mil with a drop rate of 5% of the anomalies. You finish an anomaly in around 20 minutes. So the total isk gain is around 82.5 mil isk an hour for one character. This scales up to 3 characters. So in total you can go up to 247,5 mil isk/hr.
* for lower skilled people ishtars and gila's still easely give 40 million an hour (very conservative calculation), and can be run afk if you like. Scaling to 3 characters with ease.
* blitzing escalations can net you 200 mil an hour for 2 characters
* You can do data & relic sites, mining, ... which all give a decent income.

Can anyone compare this to the high sec content? Take into account the traveltime needed, ect ... Give a realistic view of the situation.

Another thing is the variety of the options you have in null sec. A lot of things you do can earn you a good income. Running missions or incursions all the time might get boring very quickly.

One more remark about the situation in Deklein. This is by far the most active null sec region around. The amount of NPC's killed is just scary. Check out today's stats for example http://i.imgur.com/AV5fgQF.png
I would be running off scared also. It's the amount of people ratting in goon space that seems to drive you off, not the income levels.
baltec1
Bat Country
Pandemic Horde
#70 - 2015-08-31 09:38:15 UTC
P'tank wrote:




I've now seen a few posts of yours claiming null sec ratting income is bad., but when I look at the map of your home region: http://evemaps.dotlan.net/map/Deklein#npc24 it looks like a lot of people are ratting in the area. So they are all idiots?



They are all afk ratting. Worse income than highsec but on the upside you can go do other things while your isktar chugs away. Its also why you see so many ratting ships get killed.


P'tank wrote:

Can anyone compare this to the high sec content? Take into account the traveltime needed, ect ... Give a realistic view of the situation.


84 mil/hr from blitzing level 3 missions in highsec using a warp speed rigged auto mach
P'tank wrote:

Another thing is the variety of the options you have in null sec. A lot of things you do can earn you a good income. Running missions or incursions all the time might get boring very quickly.


Brings us back to the afktar, to be blunt almost all pve suffers from this.
P'tank wrote:

One more remark about the situation in Deklein. This is by far the most active null sec region around. The amount of NPC's killed is just scary. Check out today's stats for example http://i.imgur.com/AV5fgQF.png
I would be running off scared also. It's the amount of people ratting in goon space that seems to drive you off, not the income levels.


Its a twofold issue with null. Not only is anom running worth less than level 4 income but there is also a hardcap on the number of people who can do them
Teckos Pech
Hogyoku
Goonswarm Federation
#71 - 2015-09-01 04:14:32 UTC
P'tank wrote:
baltec1 wrote:
Teckos Pech wrote:


There are two ways to buff NS income. One is via money creation, but that comes with the problem of inflation.

The other is make it possible to obtain various items in game. Or for example change ore compositions. Reducing the supply of zydrine and megacyte in general buffed NS incomes for miners.

And what really matters is relative rewards or benefits, not absolute benefits. So if increasing NS incomes is problematic (e.g. the anomaly buff causing wide spread inflation) then nerfing HS incomes would be an alternative approach.


Frankly pve in null needs a radical shakeup and must move away from heavy isk payouts and move to LP style payouts of low and highsec or resource payouts of WH space. The problem with heavy isk payouts is that they don't keep up with inflation while LP and goods do. You can see this with belt ratting, back in 2006 belt ratting was worth doing as an activity with ratters everywhere but today is one of the worst activities you can do for isk. Anoms have suffered in the same way so even if you could buff them to make them worth more than running missions in highsec then in a few years as inflation happens their value would drop compared to missions in highsec.


I've now seen a few posts of yours claiming null sec ratting income is bad., but when I look at the map of your home region: http://evemaps.dotlan.net/map/Deklein#npc24 it looks like a lot of people are ratting in the area. So they are all idiots?

I agree LP stores follow the isk inflation, but do they have better isk pay-outs? I'm not sure what kind of isk/hr missions bring. But you also need to take into account the effort and time needed to buy the goods from the LP store, move and sell them before the isk appears in your wallet.

As for ratting:
* carrier ratting earns about 75mil / hr per character in a good system + escalations which sell for about 150 mil with a drop rate of 5% of the anomalies. You finish an anomaly in around 20 minutes. So the total isk gain is around 82.5 mil isk an hour for one character. This scales up to 3 characters. So in total you can go up to 247,5 mil isk/hr.
* for lower skilled people ishtars and gila's still easely give 40 million an hour (very conservative calculation), and can be run afk if you like. Scaling to 3 characters with ease.
* blitzing escalations can net you 200 mil an hour for 2 characters
* You can do data & relic sites, mining, ... which all give a decent income.

Can anyone compare this to the high sec content? Take into account the traveltime needed, ect ... Give a realistic view of the situation.

Another thing is the variety of the options you have in null sec. A lot of things you do can earn you a good income. Running missions or incursions all the time might get boring very quickly.

One more remark about the situation in Deklein. This is by far the most active null sec region around. The amount of NPC's killed is just scary. Check out today's stats for example http://i.imgur.com/AV5fgQF.png
I would be running off scared also. It's the amount of people ratting in goon space that seems to drive you off, not the income levels.


Look, ratting is bad in that it simply injects new ISK into the economy. However, even though it is bad (globally), until it is fixed not ratting if that is your source of income is dumb.

The thing with a LP is that it is an ISK sink. Spending ISK to get the item you then sell for more ISK means ISK is leaving the economy. That initial payment is the ISK leaving the economy. The ISK you get from somebody buying a module or item is not ISK entering the economy, but ISK simply moving between wallets.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online