These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

What would fix Null?

Author
James Cannon Fodder
Doomheim
#1 - 2015-08-27 01:20:12 UTC  |  Edited by: James Cannon Fodder
I'm sure this has been asked 1000+ times. I'm just curious what people think.

It seems the problem in Null is that someone figured out you can win virtually any war in Null if you just build a fleet with enough players in it so the other fleets are always outnumbered a gazillion to one. So lots of players, wanting to be on the winning side, all joined one big massive superfleet. (Or a few big superfleets, but not many).


Now the superfleets wander around bored because nobody will fight them, and all the other fleets wander around bored because they cant' find any small scale battles. Everyone is bored.


And, it's not like CCP is unaware of this problem or doesn't care. They've been trying very hard to solve it.

First they nerfed Jumping, so the fleets couldn't project power as easily. But that doesn't seem to have solved anything.
The fleet can still slow boat to its destination. (And when a huge horde moves through null, they will surely face no opposition.) If anything that made it harder for the smaller fleets because they can't use hit and run tactics very well now.


Now we've got changes to SOV, and citadels. I hope the citadels help. Maybe Titans will have a harder time conquering Citadel systems? But I'm not holding my breath that this will solve the whole issue.


Is there some way to shift the balance of power back to small gangs?
James Cannon Fodder
Doomheim
#2 - 2015-08-27 01:24:49 UTC  |  Edited by: James Cannon Fodder
One possibility I've been thinking about is maybe lowering the "security status" of every large fleet so they have reduced access to high sec.

I would think that Concord would feel threatened by them. Since they are basically player controlled versions of Concord.

It stands to reason that any sufficiently large player controlled operation would begin to have a big enough impact on NPC politics that it attracts the attention of the major factions, and those factions would either ally with it, or oppose it. Sure Goonswarm is as much a "pirate faction" as say.... Mordu's Legion.


That's the kind of stuff I'd like to hear on this thread. Proposals. Ideas. (I know there is no reason to expect CCP will llisten to us, but it's fun to brainstorm anyway.) ((Or brain fart, as the case may be...))
Cristl
#3 - 2015-08-27 01:40:12 UTC
You think reducing access to highsec will fix null?

How does that work exactly?
Val'Dore
PlanetCorp InterStellar
#4 - 2015-08-27 01:41:49 UTC
Remove the tracking penalty.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

James Cannon Fodder
Doomheim
#5 - 2015-08-27 01:51:40 UTC  |  Edited by: James Cannon Fodder
Cristl wrote:
You think reducing access to highsec will fix null?

How does that work exactly?


The only way to fix null is to weaken the big fleets. Make forming big fleets less of a win strategy.



Another possibility, better than lowering their sec status, would be for Concord to not protect them in high sec space. The assumption would be that they are so big they don't need protection?

Something like that. So other players can gank them when they go into high sec, unless they bring alot of friends. Kind of like in Afghanistan in the real world. Small groups of insurgents constantly ambush the forces of the larger military force as they travel through civilian areas. (In the real world, you don't automatically win just because you're part of a big fleet.)
Celeste Coeval
The Gosimer and Scarab
#6 - 2015-08-27 02:08:39 UTC
James Cannon Fodder wrote:
Cristl wrote:
You think reducing access to highsec will fix null?

How does that work exactly?


The only way to fix null is to weaken the big fleets. Make forming big fleets less of a win strategy.



Another possibility, better than lowering their sec status, would be for Concord to not protect them in high sec space. The assumption would be that they are so big they don't need protection?

Something like that. So other players can gank them when they go into high sec, unless they bring alot of friends. Kind of like in Afghanistan in the real world. Small groups of insurgents constantly ambush the forces of the larger military force as they travel through civilian areas. (In the real world, you don't automatically win just because you're part of a big fleet.)


If you can figure out how to make any social animal (including humans) not form large groups for protection and defense let me know, and the whole world while you are at it. People bring the blob because they want to win. You can't "fix" human nature with game mechanics.
James Cannon Fodder
Doomheim
#7 - 2015-08-27 02:13:24 UTC  |  Edited by: James Cannon Fodder
That would be true if indeed it were human nature.

Why are there small gangs in Los Angeles? By your logic, shouldn't everyone be joining one giant super gang?


edit: The part about wanting to win is indeed human nature. People who want to win will do whatever the game mechanics favor.

If the game mechanics favor large groups, they'll form large groups. If the game mechanics favor small groups, they'll form small groups. Small groups tend to be more fun because individual players are able to make more of a difference, so if the game mechanics favored small groups, the game would tend to be more fun.

In the real world, the "game mechanics" of the real world don't always favor large groups, which is why large groups don't always dominate in the real world.
Mr Epeen
It's All About Me
#8 - 2015-08-27 02:22:31 UTC
James Cannon Fodder wrote:


Why are there small gangs in Los Angeles?
Your definition of small and mine vary considerably. Most LA gangs number more than the entire CFC each.

In the town I grew up in there was a gang of six bikers. That's a small gang. In the big American cities you are looking at gangs with membership in the thousands.

Mr Epeen Cool
Divine Entervention
Doomheim
#9 - 2015-08-27 02:26:27 UTC
Less posts about Null.
James Cannon Fodder
Doomheim
#10 - 2015-08-27 02:35:28 UTC  |  Edited by: James Cannon Fodder
Mr Epeen wrote:
James Cannon Fodder wrote:


Why are there small gangs in Los Angeles?
Your definition of small and mine vary considerably. Most LA gangs number more than the entire CFC each.

In the town I grew up in there was a gang of six bikers. That's a small gang. In the big American cities you are looking at gangs with membership in the thousands.

Mr Epeen Cool


Good point.

So a better question is: why hasn't LA been overrun by a version of "Goonswarm" yet? Or am just that out of touch?

Maybe it has?

But in real life there are things that prevent it usually. If nothing else, when a force starts to dominate it will have schizms and split apart. But even before that point, a gang that begins to become poweful enough to threaten the interests of the major political powers of LA would attract attention from them.
James Cannon Fodder
Doomheim
#11 - 2015-08-27 02:43:58 UTC

It's also true that sometimes in history "Goonswarm" type effects have happened for real. The Mongolian Horde was basically a goonswarm effect. The steppe lands where Ghengis Khan started out might even be thought of as his version of "null sec", since nobody was really keeping order out there before he came along.

So then they rolled through China, Persia, the Russias, and pretty much everywhere. Only sparing Europe because they didn't like fighting in the rain.

mydingaling
Brutor Tribe
Minmatar Republic
#12 - 2015-08-27 02:52:34 UTC  |  Edited by: mydingaling
Null is about big groups. Turning null into some faction warfare style little group thing is what has ****** null. In amongst the big groups and major wars you have little groups and skirmishes. This however changed with bubble immune ships and the rise of the uncatchable kiters.

The problem with null was stagnation. Lets be honest, the great wars fought from red moon rising through to dominion were the golden years of eve. I'm 42 and have gamed since the first computer games were invented. Eve online during that period was the greatest gaming i've ever been a part of and will likely never see again. The reason why most of us are complaining about the state of null is we can see the direction null is going and there will never be another time like that. I truly feel sorry for all you newbies that missed it.

There are a whole bunch of reasons for the stagnation. The biggest single reason is you no longer have the likes of Sir Mole to drive conflict. COAD really was a great conflict driver and the changes made there I think was the start of the end. Nowadays the passionate 'grrr kill goons' feeds recruits into the likes of MOA who are invulnerable as far as sov goes and can get their sweet revenge flying fast uncatachable ships around CFC space. You need the likes of MOA to instead be part of the bigger groups, tie the passion in with groups that can actually fight a proper sov war. If you look at the groups that if combined could bring that kind of fight, BL, PL, MOA all live in NPC protected stations. They are not true sov holders they have nothing to risk, nothing to fight for, no chance to rally up everyone to save their **** from burning to the ground.

You need the biggest isk rewards to be in null. You need the associated risk of losing your stuff as the balance for the reward. You shouldn't be able to just hide out conflict in a npc station. You shouldn't be able to make better money from other areas of eve. You need more varied PVE in null not just anomolies. Null should be dangerous and not filled with uncatchable little ****** ships.
James Cannon Fodder
Doomheim
#13 - 2015-08-27 03:09:43 UTC
Definitely agree that it's problematic to have corps operating out of high sec, and safe from direct conflict.

What if superfleets could conquer sections of high sec, and high sec could expand into null? Would that help?

Suppose Goonswarm took a Gallente system and then the Gallente declared war on them. So now you're a carebear in the Scope, and the Scope now has a wardec with Goonswarm. They can gank you in high sec, and you can gank them.

You could join factional warfare for the Gallente and get tasked with killing members of the Goons, or fighting in Goon controlled sections of Null to establish Gallente sovereignty there.

Would that be better or worse?
Sentamon
Imperial Academy
Amarr Empire
#14 - 2015-08-27 03:10:01 UTC
True resource depletion and mechanics to discover new and destroy old systems would go a long way toward fixing the stagnation.

~ Professional Forum Alt  ~

James Cannon Fodder
Doomheim
#15 - 2015-08-27 03:16:53 UTC

That's an intersting idea. In order to keep the server from becoming impossible huge, maybe old, depleted, systems would have their jump gates decomissioned? So they vanish from the map, and a new system gets added?


Alavaria Fera
GoonWaffe
#16 - 2015-08-27 03:22:47 UTC
James Cannon Fodder wrote:
Would that be better or worse?

Well, if you really must ask...

James Cannon Fodder wrote:
They can gank you in high sec

Yeah....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Webvan
All Kill No Skill
#17 - 2015-08-27 03:25:26 UTC
James Cannon Fodder wrote:
Why are there small gangs in Los Angeles? By your logic, shouldn't everyone be joining one giant super gang?
Wut? I grew up in LA. Your comment is just nuts. Those are some ruthless international gangs. Far more members than EVE's daily PCU, waay more. LA is a freaken sanctuary city, owned by illegals in massive gangs running guns, drugs, slaves and spreading contagious diseases while looting tax payers though state, local and federal handouts that corrupt politicians give 'em for their votes. ahh yet another null thread Roll

I'm in it for the money

Ctrl+Alt+Shift+F12

d0cTeR9
Caldari Provisions
Caldari State
#18 - 2015-08-27 03:29:14 UTC
How about waiting for the new sov system to be up and running and then tweaked?

Oh and how about stop bitching and whining on the forums because your corporation of 10 can't do anything.

Been around since the beginning.

James Cannon Fodder
Doomheim
#19 - 2015-08-27 03:30:56 UTC

I guess I don't really know how the mechanics would work.

It seems like there should be a tipping point where an alliance that reaches a certain size becomes a faction, and gets treated like a faction by Concord and the others.

Concord is a police force. In theory (although perhaps not in practice), it doesn't have the resources to get involved in interfaction battles. One reason why "factional warfare" even is allowed, right? (I haven't participated in it, so I'm not sure how it works exactly, though.)

James Cannon Fodder
Doomheim
#20 - 2015-08-27 03:34:15 UTC  |  Edited by: James Cannon Fodder
d0cTeR9 wrote:
How about waiting for the new sov system to be up and running and then tweaked?

Oh and how about stop bitching and whining on the forums because your corporation of 10 can't do anything.


I just want to see the battles "mydingaling" was talking about.

I'm not in any corp or alliance right now. I haven't had time to dedicate any serious time to this game for a year now, getting maybe one day off a week (sometimes 13 day stretches between days off.)


Joining Goons is always an option. But a boring one. Joining a "corporation of 10 that can't do anything" is also an option. But also a boring one.

I want a not boring option.
123Next page