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Fuel blocks! (and CCP Soundwaves wildlife safety advice)

First post First post
Author
Artctura
Perkone
Caldari State
#261 - 2011-12-10 12:29:05 UTC  |  Edited by: Artctura
Icarus Helia wrote:
Salpun wrote:

As the person that raised the issue on the first pageTwisted The people that converted blocks are the proactive ones. The players that you want in charge of stuff like that becouse you know that they will keep there eyes on the goal and do what ever work is neccessary to make it work.

I'll do the work neccessary but any changes we can get out of CCP like doubling the fuel hanger is a nice plus and shows the devs are listening.


the kind of people who make all of their vital supplies semi-worthless based on a guesstimate date that hasn't been confirmed in any way are NOT the kind of people you want to be in charge of fuelling any important pos.

Proactive is not synonymous with competent or good. Plenty of incompetent boobs are very proactive people.


And if this post said the switchover would be the 14th, 2 weeks after the patch as was originally stated, you'd be screaming too.

See the problem is, for the last 10 days, CCP has left the only direction as the vague 2 week date. Fuel hundreds of POS's with a new fuel type isn't the kind of thing that can be done in 2 or 3 days no matter how good your logistics. Fuelers plan on visiting a POS once a month, not weekly. Fueling 2 or 3 POS's in WH space is the same deal. So yes, we jumped on the 14th date and got ahead of things. Why? Because if we didn't hundreds of POS's would go offline. So you're right. I don't want someone who is trying desperately to ensure that the supply of vital moon goo, jump bridges, cyno jammers and cyno beacons don't go offline by being proactive and trying to do more than 4 times the work of a normal week in the game being in charge of the alliance POS's. Nope, wouldn't want that person at all.

Roll
Jack Dant
The Gentlemen of Low Moral Fibre
#262 - 2011-12-10 12:29:24 UTC
Bakuhz wrote:
(to give more time to produce stock of fuelblocks) Seriously if you havent build the blocks by know you have failed.

Obviously, the opposite was true. Since it takes 36 hours to build a month's fuel, there was no reason to hurry before we had a specific date. In fact, the devblog already hinted at the chance that deployment would be postponed by a few days.

Actually, CCP gave you extra room in the fuel bays, enough for almost a week's worth of blocks. If you feared a sudden transition, you could have built only that week and put it in the towers as buffer to build more blocks.

Instead you burned your bridges and converted your whole stockpile. You bet a high risk patch would be deployed on time with only a vague schedule of "a couple of weeks" as reference.

But hey, everyone who didn't do that "fails" Big smile

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Myz Toyou
Brutor Tribe
Minmatar Republic
#263 - 2011-12-10 12:39:44 UTC
I guess main reason for CCP to delay this switch is they not in the mood to handle all the petitions and threads full of tears over lost towers and tower mods from idiots being not prepared at the original date.
Slumber
Cellular Vigour
#264 - 2011-12-10 13:25:34 UTC
Thanks for the hard work Greyscale, your dedication to making it right is appreciated.

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Cygnet Lythanea
World Welfare Works Association
#265 - 2011-12-10 14:25:06 UTC
Eh, any of you expected something else?


Anyway, time to take down the POS and wait this out, rather then waste money keeping it up while this idiocy is going on.
Chribba
Otherworld Enterprises
Otherworld Empire
#266 - 2011-12-10 14:35:25 UTC
Soundwave will you have my babies? Lol

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ACESsiggy
Pandemic Horde Inc.
#267 - 2011-12-10 14:59:25 UTC
Yup, no clue what Fuel blocks are or what they're used for ... been playing the game for about a year too (on and off).

Good stuff Shocked

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Azurun Li
Number One Lucky Golden Dragon Buffet
#268 - 2011-12-10 15:03:27 UTC
CCP Greyscale wrote:
Madner Kami wrote:
CCP Greyscale wrote:
I guess this is just a communication breakdown then. We said "a couple of weeks later" in the blog with the intention of giving a firm date later, and I think there was an assumption on our end that, until we actually announced a date, it was always "probably" rather than "definitely" happening before Christmas. Again, sorry about that - we'll try and be more clear about what is and isn't a definite date in future.


Well, thanks for explaining why this push-back happens and I agree on why you push it back. Next time however, I wish you let us know of such uncertainties in advance, because Schroedinger's Cat is always going to screw someone or several for that matter. Expectation management and all ;)


Yup, that was our bad, we'll try and do it better next time.


OK I'm going home, I'll check back in tomorrow hopefully.


Greyscale, you deserve a medal for what you're putting up with in here.
Neesa Corrinne
Sebiestor Tribe
Minmatar Republic
#269 - 2011-12-10 16:02:35 UTC
What a bunch of whiny frakkin crybaby's.

It's not like it takes any GD work to get fuel to your POS's anymore. You pick the **** up, put it in your fleet of Jump Freighters which jump to your Jump Bridges and in 2-3 clicks you have fuel at your POS's.

Idiots acting like they gotta put it in a freighter and run a GD freighter op through 40 jumps of null sec to get fuel to their bases... amazing.

You dumb the game down to where our house kittens can fuel our star bases for us while we're at work because they've taken all of the travel out of the game, and they still act like it's such a hard job.
Neo Agricola
Gallente Federation
#270 - 2011-12-10 16:19:54 UTC
Neesa Corrinne wrote:
What a bunch of whiny frakkin crybaby's.

It's not like it takes any GD work to get fuel to your POS's anymore. You pick the **** up, put it in your fleet of Jump Freighters which jump to your Jump Bridges and in 2-3 clicks you have fuel at your POS's.

Idiots acting like they gotta put it in a freighter and run a GD freighter op through 40 jumps of null sec to get fuel to their bases... amazing.

You dumb the game down to where our house kittens can fuel our star bases for us while we're at work because they've taken all of the travel out of the game, and they still act like it's such a hard job.

We have a saying here:

If you dont know what you are talking about: Shut the frag up!

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LethalGeek
Sebiestor Tribe
Minmatar Republic
#271 - 2011-12-10 16:33:15 UTC
People are just mad because they have poor reading and planning skills.
Adara Moo
Flatliners
#272 - 2011-12-10 16:55:42 UTC
Below is the bit that is really annoying:

CCP Greyscale wrote:
An extra fuel bay, switching the tower to run on dual fuel types or anything else of that nature requires us to make major changes to the starbase code, which is both risky in and of itself as a major code change, and doubly risky because the starbase code is pretty failure-prone.



CCP know and we know that starbases are screwed (when they work and when they don't). We've been asking CCP to fix them for YEARS, yet CCP only works on the simple stuff and suddenly, when they actually do try and do something (aka fuel changes) their past laziness bites them on the nose.

Next time you try something with starbases, how about you grab the bull by the horns instead of wrapping a turd with tinsel.
Neesa Corrinne
Sebiestor Tribe
Minmatar Republic
#273 - 2011-12-10 17:03:14 UTC
Neo Agricola wrote:
Neesa Corrinne wrote:
What a bunch of whiny frakkin crybaby's.

It's not like it takes any GD work to get fuel to your POS's anymore. You pick the **** up, put it in your fleet of Jump Freighters which jump to your Jump Bridges and in 2-3 clicks you have fuel at your POS's.

Idiots acting like they gotta put it in a freighter and run a GD freighter op through 40 jumps of null sec to get fuel to their bases... amazing.

You dumb the game down to where our house kittens can fuel our star bases for us while we're at work because they've taken all of the travel out of the game, and they still act like it's such a hard job.

We have a saying here:

If you dont know what you are talking about: Shut the frag up!


Is the guy who joined in '08 really telling me that I'm the one that doesn't know about forming freighter ops to carry supplies to null sec before warp to zero, before jump freighters, before jump bridges and before titan bridges? Ops that would take weeks to plan and hours if not days to execute depending on how good enemy intel was?

The current generation of capsuleers have it so easy that it's not funny. Hell, they even gave into the whining about how haaaaard it is to carry several different supplies to fuel a starbase and now they are giving it all to you in one easy to carry cube and people are still whining. *amazed*
Thalen Draganos
Nabisco Liberation Collective
#274 - 2011-12-10 17:37:05 UTC
Neesa Corrinne wrote:
Neo Agricola wrote:
Neesa Corrinne wrote:
What a bunch of whiny frakkin crybaby's.

It's not like it takes any GD work to get fuel to your POS's anymore. You pick the **** up, put it in your fleet of Jump Freighters which jump to your Jump Bridges and in 2-3 clicks you have fuel at your POS's.

Idiots acting like they gotta put it in a freighter and run a GD freighter op through 40 jumps of null sec to get fuel to their bases... amazing.

You dumb the game down to where our house kittens can fuel our star bases for us while we're at work because they've taken all of the travel out of the game, and they still act like it's such a hard job.

We have a saying here:

If you dont know what you are talking about: Shut the frag up!


Is the guy who joined in '08 really telling me that I'm the one that doesn't know about forming freighter ops to carry supplies to null sec before warp to zero, before jump freighters, before jump bridges and before titan bridges? Ops that would take weeks to plan and hours if not days to execute depending on how good enemy intel was?

The current generation of capsuleers have it so easy that it's not funny. Hell, they even gave into the whining about how haaaaard it is to carry several different supplies to fuel a starbase and now they are giving it all to you in one easy to carry cube and people are still whining. *amazed*


Oh stop being so butt hurt. He's just calling you out because Jump Freighters don't jump to jump bridges you silly putz. They jump to cynos or cyno beacons. lol

On another note:
I can't believe how delicious all these tears are. All these people who thought they were so smart converting their stock pile and NOT saving enough old style fuel just in case of the "off chance" that the whole thing might just be delayed. Do none of you remember the past? Just how often has CCP made estimates on when things were going to happen and then, lo and behold a delay happens or it just doesn't happen at all. Damn people. You would think that you would learn from the past. Just a little bit. lmao

CCP: Keep up the good work. Your efforts are creating some of the most b e a utiful tears I have seen in a long time. This is all playing out as if a goon planned it and I'm loving the heck out of it. Good job. o7
Ore Grinder
Star-Gate Command
#275 - 2011-12-10 17:37:35 UTC  |  Edited by: Ore Grinder
Just add a second fuel bay that takes only blocks. Keep the old one for now. After 3 months or something equally excessive, remove the old fuel bay for the old fuel. That way there is enough room for a full load of both blocks and old fuel. After the switch over, you have 2 fuel cycles to remove the old fuel if there is any left.
ApolloF117 HUN
Cranberrie knuckles
Mordus Angels
#276 - 2011-12-10 17:49:10 UTC
Icarus Helia
Mosh Pit
THE BESTICLES
#277 - 2011-12-10 19:25:42 UTC
Artctura wrote:
Icarus Helia wrote:
Salpun wrote:

As the person that raised the issue on the first pageTwisted The people that converted blocks are the proactive ones. The players that you want in charge of stuff like that becouse you know that they will keep there eyes on the goal and do what ever work is neccessary to make it work.

I'll do the work neccessary but any changes we can get out of CCP like doubling the fuel hanger is a nice plus and shows the devs are listening.


the kind of people who make all of their vital supplies semi-worthless based on a guesstimate date that hasn't been confirmed in any way are NOT the kind of people you want to be in charge of fuelling any important pos.

Proactive is not synonymous with competent or good. Plenty of incompetent boobs are very proactive people.


And if this post said the switchover would be the 14th, 2 weeks after the patch as was originally stated, you'd be screaming too.

See the problem is, for the last 10 days, CCP has left the only direction as the vague 2 week date. Fuel hundreds of POS's with a new fuel type isn't the kind of thing that can be done in 2 or 3 days no matter how good your logistics. Fuelers plan on visiting a POS once a month, not weekly. Fueling 2 or 3 POS's in WH space is the same deal. So yes, we jumped on the 14th date and got ahead of things. Why? Because if we didn't hundreds of POS's would go offline. So you're right. I don't want someone who is trying desperately to ensure that the supply of vital moon goo, jump bridges, cyno jammers and cyno beacons don't go offline by being proactive and trying to do more than 4 times the work of a normal week in the game being in charge of the alliance POS's. Nope, wouldn't want that person at all.

Roll



Fact is - they did NOT give you a date, and until they did you should have put 1-2 weeks of blocks in the towers, and then continued to fuel as normal, rather than reducing all of your stocks to useless bricks and scattering them on a hunch.

if i had a pile of 16 foot boards and was told i might need to cut all of them to 12 feet but the measurements weren't final yet,and then i went ahead and cut them all to 12 feet, and then was told told actually they need to be 10 feet once i was done cutting them to 12 feet - i would be at fault. same deal here - you guys jumped the gun - no matter how many poses you need to fuel, or where.

Why you no care?

Syphonuk II
The Eminence Front
#278 - 2011-12-10 19:34:09 UTC
I'd had a read of the forums and done a fair amount of googling but can't see any details on the impact, if any, of sovereignty and fuel blocks.

At the moment, we get a reduction on the amount of fuel required due to holding sovereignty. Any ideas if we will still receive a bonus once changeover happens? If so, some numbers would be nice.

Thanks
Icarus Helia
Mosh Pit
THE BESTICLES
#279 - 2011-12-10 19:40:11 UTC
Syphonuk II wrote:
I'd had a read of the forums and done a fair amount of googling but can't see any details on the impact, if any, of sovereignty and fuel blocks.

At the moment, we get a reduction on the amount of fuel required due to holding sovereignty. Any ideas if we will still receive a bonus once changeover happens? If so, some numbers would be nice.

Thanks


Yes you do. I think its being changed to 20% rather than 25% though? I could be wrong, maybe that was just the faction fuel use bonus.

Why you no care?

ZaBob
The Scope
Gallente Federation
#280 - 2011-12-10 20:54:08 UTC
Artctura wrote:

raised the issue on the first pageTwisted The people that converted blocks are the proactive ones. The players that you want in charge of stuff like that becouse you know that they will keep there eyes on the goal and do what ever work is neccessary See the problem is, for the last 10 days, CCP has left the only direction as the vague 2 week date. Fuel hundreds of POS's with a new fuel type isn't the kind of thing that can be done in 2 or 3 days no matter how good your logistics. Fuelers plan on visiting a POS once a month, not weekly. Fueling 2 or 3 POS's in WH space is the same deal. So yes, we jumped on the 14th date and got ahead of things. Why? Because if we didn't hundreds of POS's would go offline. So you're right. I don't want someone who is trying desperately to ensure that the supply of vital moon goo, jump bridges, cyno jammers and cyno beacons don't go offline by being proactive and trying to do more than 4 times the work of a normal week in the game being in charge of the alliance POS's. Nope, wouldn't want that person at all.

Roll


Sure, doing what it takes to make sure the POSes all stay online is being competent, and being proactive goes with that.

What's not competent is not planning for the possibility (and by the time of this announcement, the obvious near-inevitability) that it would not be until sometime next year. Say, converting all your fuel to blocks and having no ISK left to carry you until you can use it.

So if jumping on the 14th makes sense in your situation, by all means. In my situation, I took careful stock, made sure I would be able to fuel with blocks whenever the time came, and waited on fully committing. As the 14th got closer, I was certainly getting more nervous about a nasty surprise, but I would have stayed ahead of the curve.

There's no question this has been unnecessarily painful, but some people by taking vague time frames as certainty, made it moreso for themselves.