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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#1781 - 2015-09-12 23:39:01 UTC
Luckytania wrote:
Ice Cold Beer wrote:
Plex prices are so high people can not make the in game ISK to fund them, they have to work twice as hard as a year ago and Eve should not be a job.

That attitude sounds like it could well be part of the problem.

EVE Online is not free to play. It costs RLM, about $11 to $15 per month to play.

PLEX is Evil.

It leads some to think that the game is 'free', so long as one finds an adequate ISK fountain.

It creates temptation which many others cannot resist. "I don't need to earn this ISK for 'stuff'. I'll just buy some PLEX / PTW."



At the end of the day, this is the big problem.. Plex is an exchange between people who have free time and/or are good at making isk and people who don't have as much free time (but have IRL cash) and/or are bad at making isk.

It never ever should have been a thing associated with new (or 'casual) players in the 1st place. But it was, and those people came to expect it (like you said, it fooled them into thinking the game was free). Now that plex price is rising to a more reasonable level, they don't like it.

There is a rule In EVE: Don't fly what you cannot afford to lose. Well, there should be a rule for PLEX:

"PLEX is a luxury, you should not become dependent on it, and you should never ever plex more accounts than you can pay for with real life cash"

If people followed that rule (I do) plex price would be a mildly interesting monthly choice ("Do I plex this account this month, or do I spend cash on it and use the isk for something else?") rather than that end all situation people have created for themselves ("1.1 bil isk PLEX? no more EVE for me grrrrrrr!!!!").
Xenom7
One Man Isk Printing Machine
#1782 - 2015-09-12 23:46:21 UTC
Jenn aSide wrote:
Luckytania wrote:
Ice Cold Beer wrote:
Plex prices are so high people can not make the in game ISK to fund them, they have to work twice as hard as a year ago and Eve should not be a job.

That attitude sounds like it could well be part of the problem.

EVE Online is not free to play. It costs RLM, about $11 to $15 per month to play.

PLEX is Evil.

It leads some to think that the game is 'free', so long as one finds an adequate ISK fountain.

It creates temptation which many others cannot resist. "I don't need to earn this ISK for 'stuff'. I'll just buy some PLEX / PTW."



At the end of the day, this is the big problem.. Plex is an exchange between people who have free time and/or are good at making isk and people who don't have as much free time (but have IRL cash) and/or are bad at making isk.

It never ever should have been a thing associated with new (or 'casual) players in the 1st place. But it was, and those people came to expect it (like you said, it fooled them into thinking the game was free). Now that plex price is rising to a more reasonable level, they don't like it.

There is a rule In EVE: Don't fly what you cannot afford to lose. Well, there should be a rule for PLEX:

"PLEX is a luxury, you should not become dependent on it, and you should never ever plex more accounts than you can pay for with real life cash"

If people followed that rule (I do) plex price would be a mildly interesting monthly choice ("Do I plex this account this month, or do I spend cash on it and use the isk for something else?") rather than that end all situation people have created for themselves ("1.1 bil isk PLEX? no more EVE for me grrrrrrr!!!!").



Sure Plex is a luxury. So is Eve Online.

So what do you propose we do about it? Because it doesn't matter what "should be" or "shoudn't be". It matters what is. And right now people who depend on PLEX to sub game time are being left in the dust.
Jenn aSide
Soul Machines
The Initiative.
#1783 - 2015-09-13 00:02:46 UTC
Xenom7 wrote:
Jenn aSide wrote:
Luckytania wrote:
Ice Cold Beer wrote:
Plex prices are so high people can not make the in game ISK to fund them, they have to work twice as hard as a year ago and Eve should not be a job.

That attitude sounds like it could well be part of the problem.

EVE Online is not free to play. It costs RLM, about $11 to $15 per month to play.

PLEX is Evil.

It leads some to think that the game is 'free', so long as one finds an adequate ISK fountain.

It creates temptation which many others cannot resist. "I don't need to earn this ISK for 'stuff'. I'll just buy some PLEX / PTW."



At the end of the day, this is the big problem.. Plex is an exchange between people who have free time and/or are good at making isk and people who don't have as much free time (but have IRL cash) and/or are bad at making isk.

It never ever should have been a thing associated with new (or 'casual) players in the 1st place. But it was, and those people came to expect it (like you said, it fooled them into thinking the game was free). Now that plex price is rising to a more reasonable level, they don't like it.

There is a rule In EVE: Don't fly what you cannot afford to lose. Well, there should be a rule for PLEX:

"PLEX is a luxury, you should not become dependent on it, and you should never ever plex more accounts than you can pay for with real life cash"

If people followed that rule (I do) plex price would be a mildly interesting monthly choice ("Do I plex this account this month, or do I spend cash on it and use the isk for something else?") rather than that end all situation people have created for themselves ("1.1 bil isk PLEX? no more EVE for me grrrrrrr!!!!").



Sure Plex is a luxury. So is Eve Online.

So what do you propose we do about it? Because it doesn't matter what "should be" or "shoudn't be". It matters what is. And right now people who depend on PLEX to sub game time are being left in the dust.


Ask them if you can have their stuff is my suggestion, they won't be needing it anymore.

Or do you actually think things should be modified in some way because people are stupid and lazy and don't know how to manage video game participation (not to mention real life, EVE costs 50 freaking cents per day)? I'm sorry, but I'm not going to lose a moment of sleep over people who fail that hard.

---

The situation, and the above poster's response reminds me of a real life situation I lived through.

I was a Detention Officer (jailer) at a County Jail. The jail was always understaffed, for years the Sheriff and burned through millions in over time. Many jailers and jail deputies ate up all that OT (even Road Deputies would work jail OT shifts to get some of that cheese). Many became dependent on it, even though we were ALL told during orientation that OT was a luxury, and because of it's unstable nature, it would be foolish to depend on it.

It was bad, some dudes were working 7 doubles per week (16 hours per day, 7 days per week) and banking like a mofo. One guy worked back to back TRIPLES (he was on duty for 48 hours), got in his car to go home afterwards and died of a heart attack in the parking lot.

Then new county commissioners got elected, the county controls the sheriff's budget, and the county said "cut over time of we'll cut your budget in other areas". The Sheriff's department hired a bunch of new jailers, and overnight the OT dried up. ALL hell broke lose. 6 weeks after the new hires finished probation, jailers and jail deputies started having serious financial trouble. It got so bad that a couple months later, the sheriff had to put Deputies in all the parking lots to stop all the repo men from driving off with employees cars lol.

What was annoying was the employee's association's reaction. They wanted the county to either up everyone's pay to compensate for the lost OT, or they wanted the new hires 'furloughed' (layed off) so the OT would return. It was freaking stupid,

Something about the plex whining reminded me of this story. IRL or in game, people can be pretty dumb.
Webvan
All Kill No Skill
#1784 - 2015-09-13 00:14:56 UTC
Xenom7 wrote:
Sure Plex is a luxury. So is Eve Online.

So what do you propose we do about it? Because it doesn't matter what "should be" or "shoudn't be". It matters what is. And right now people who depend on PLEX to sub game time are being left in the dust.

EVE isn't for everybody?
To play EVE is to adapt, sacrifice, even at times lose. PLEX is just a part of that reality. There is no what can "we do about it?" here, not w/o ruining what the game is which would be far worse a situation.

I'm in it for the money

Ctrl+Alt+Shift+F12

Xenom7
One Man Isk Printing Machine
#1785 - 2015-09-13 00:20:02 UTC
Webvan wrote:
Xenom7 wrote:
Sure Plex is a luxury. So is Eve Online.

So what do you propose we do about it? Because it doesn't matter what "should be" or "shoudn't be". It matters what is. And right now people who depend on PLEX to sub game time are being left in the dust.

EVE isn't for everybody?
To play EVE is to adapt, sacrifice, even at times lose. PLEX is just a part of that reality. There is no what can "we do about it?" here, not w/o ruining what the game is which would be far worse a situation.



Oh no, don't misunderstand what I was trying to state here. I don't care what the price of Plex is. If it was super cheap I would probably use it, but I am more than happy to pay for a year at a time for a much reduced price from CCP.

I was asking because I see Jennaside post very direct and definitive arguments for and against things, normally belittling the way others feel and want to operate. But I rarely see suggestions for how to fix it.

I was just trying to see if Jennaside, or anyone for that matter had a solution to the conundrum that we have now in the Plex market.
Zihao
Doomheim
#1786 - 2015-09-13 00:34:01 UTC
That mindset confuses me. How is "don't subscribe more accounts than you can pay for," belittling?
Webvan
All Kill No Skill
#1787 - 2015-09-13 00:39:42 UTC  |  Edited by: Webvan
Xenom7 wrote:

Oh no, don't misunderstand what I was trying to state here. I don't care what the price of Plex is. If it was super cheap I would probably use it, but I am more than happy to pay for a year at a time for a much reduced price from CCP.

I was asking because I see Jennaside post very direct and definitive arguments for and against things, normally belittling the way others feel and want to operate. But I rarely see suggestions for how to fix it.

I was just trying to see if Jennaside, or anyone for that matter had a solution to the conundrum that we have now in the Plex market.
I didn't say you, I don't know your situation, just that I'm sure he recognizes as well that there is no fix, and maybe you do too. I think most understand this, apart from the few that post in forums for CCP to regulate the prices and/or blame CCP for the higher PLEX prices (which is nothing close to the server in China).

Jenn aSide wrote:
Ask them if you can have their stuff is my suggestion, they won't be needing it anymore.

They ain't got any Lol Likely sold off everything to get their last PLEX as they are too busy to farm ISK while playing some other game. "How dare CCP make me pay for EVE when I'm already paying for subs in WoW!! X " or microtransactions in their many f2p games. Or too busy farming the many f2p's to get stuff out of their microtransaction stores so they can farm better there.

I'm in it for the money

Ctrl+Alt+Shift+F12

Xenom7
One Man Isk Printing Machine
#1788 - 2015-09-13 00:57:45 UTC
Zihao wrote:
That mindset confuses me. How is "don't subscribe more accounts than you can pay for," belittling?



That part isn't and it is very true. Play with what you can pay.

However rising Plex costs means someone could pay for their accounts at some time, but now can't. It isn't a suggestion to simply say "Rat Harder" or "what do you mean you can't play every day and make xx millions per hour?!"

Like I said, I don't have a care as to what happens to Plex, it is simply a tool I choose not to participate in using at the moment. I want to know what their solution is instead of blaming people who can't afford it?
Webvan
All Kill No Skill
#1789 - 2015-09-13 01:39:38 UTC
Xenom7 wrote:
Like I said, I don't have a care as to what happens to Plex, it is simply a tool I choose not to participate in using at the moment. I want to know what their solution is instead of blaming people who can't afford it?

Which will always be the same answer. imo the fix isn't in EVE, it's those players behind the keyboard that may be in need of fixing. Doesn't matter what you say your interest in it is or not, doesn't change the topic or the answer.

If people are leaving over it, well that's their choice, EVE being a low priority for them in comparison to other things. If there are less people farming highsec and leaving because PLEX prices are too high for them now, they have no one to blame but themselves. Likely they spend a lot of time in other games, and just don't have the desire to really put time into EVE to do what they want to do. Such would want EVE to adapt to their desires; to become less of a game the rest of us enjoy but to put much of their time into a more passive casual thing they can log into once in a while to break the monotony of the other games they devote their time and/or money to.

Lots of games out there now like that, it's how they are designed, grab your attention long enough to get some quick money before you go to another game that grabs your attention for a moment. For those that won't pay that money, they grind endlessly in those games. Leaves less time for EVE with them, treating EVE just as another f2p or whatnot. Maybe EVE is just really not the game for them. If you make a game for everyone, you only make a game for no one.

I'm in it for the money

Ctrl+Alt+Shift+F12

Jonah Gravenstein
Machiavellian Space Bastards
#1790 - 2015-09-13 01:48:31 UTC
I used to try and raise enough isk to pay for my sub, I managed to turn Eve into a part time job that paid pence; not fun by any means.

People who play to pay and struggle to do it are choosing to subject themselves to an eternal grind, for me Eve became far more fun the moment I gave up on playing to pay.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Zihao
Doomheim
#1791 - 2015-09-13 02:43:26 UTC  |  Edited by: Zihao
Xenom7 wrote:

However rising Plex costs means someone could pay for their accounts at some time, but now can't. It isn't a suggestion to simply say "Rat Harder" or "what do you mean you can't play every day and make xx millions per hour?!"

Like I said, I don't have a care as to what happens to Plex, it is simply a tool I choose not to participate in using at the moment. I want to know what their solution is instead of blaming people who can't afford it?


I think it's perfectly acceptable to wonder how someone can't come up with 0.50 a day and yet has a functional personal computer, internet access, and free time for video games. Coarse language maybe, but it's not belittling. Belittling would be something like "we have to do something about this PLEX price, those poor fools can't possibly make that much isk or cash and we have to think of the fools."

As with any other game market, I don't think there is any problem for which one needs to find a "solution." If a segment of the player base cannot afford a cash subscription, and the antecedent segment of the player base who was paying their subscription in exchange for isk decides they don't need isk that much, then you cannot obligate either one to spend money they can't or don't want to.
Cfern Arsten
Republic University
Minmatar Republic
#1792 - 2015-09-13 07:40:26 UTC
I previously worked at a social network that saw a drastic decline in numbers (which led to me being laid off). Everything leading up to their current situation was similar sounding to what EVE may be doing. There was an increased number of changes intended to broaden the audience. There was a bit of mystery to it as well. Month after month, numbers declined. I certainly don't want the same for EVE and I hope others feel the same way. I also wish i knew what the answer is. I stopped playing EVE regularly because i'm too busy which is partly due to the fact that I'm getting older. I've had an account since 2007.

I also only played EVE intermittently because I could never understand the ganking mentality and I'm too introverted to join a corp (this game is not friendly to those not in corp). This limited my gameplay although I've always found it fascinating. I do CCP can figure out what to do. They certainly have the data and maybe they can more aggressively analyze their data. Maybe the answer to their problems is in there somewhere.
Dracvlad
Taishi Combine
Astral Alliance
#1793 - 2015-09-13 08:01:23 UTC  |  Edited by: Dracvlad
Me and some other guys all old players started playing again, we came back before the new sov changes hit but after the jump nerf. Apart from diversions to play GTA 5 and the Witcher we have been playing quite a lot in NPC 0.0. We noted that the people who used to flood this area with cloaky campers are too busy looking after their sov to do that any more, this made our game a lot more fun, we have been doing small gang stuff and loving it.

I think the coming changes tpo jump fatigue and the natural fall off of entosis cycles are good moves but I fear that the removal of the ability to use interceptors will mean we go back to the silly situation before where people can swan around with little care about their sov, but I guess that is wait and see, I am also a bit worried of limiting teh jump fatigue too much as it may stop the little guy using their caps at all during the weekend...

I left Eve because I did not like the removal of D-scan on the combat recons, however the reduction in accounts meant that I can find empty systems again, so that is not an issue for me.

In terms of plex, I have funded my accounts through real money, I play for fun and not to grind, and while I can feel your pain, you are however victims of your own over-stretch, and I find myself in agreement with Jenn a'Side amazingly.

For me the game is back to what it was in 2010 at least the area I operate in, I am my friends are having fun burning through all the assets we built up over the years. This has annoyed our opponents who normally rely on carpet camping people who want to earn ISK to operate, this is rather difficult to do with Vets with hundreds of billions, though with the interceptor change will it get back to level it was in 2014 which was just silly.

A lot of people complain as their life gets harder, I did in terms of being a solo/small gang player operating in NPC 0.0, I had to suck various nerf's to my play style that seriously impacted me, gun mining being the most important one, but I moaned a bit, stopped for a while but am still here.

Recently I have been in contact with a player very deep into the lore of Eve and that has given me a much better appreciation of the game, I found out things about the game that are truly fascinating and impressive.

Anyway for what its worth, I am enjoying myself in Eve again...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ishtanchuk Fazmarai
#1794 - 2015-09-13 09:06:51 UTC
Cfern Arsten wrote:
I previously worked at a social network that saw a drastic decline in numbers (which led to me being laid off). Everything leading up to their current situation was similar sounding to what EVE may be doing. There was an increased number of changes intended to broaden the audience. There was a bit of mystery to it as well. Month after month, numbers declined. I certainly don't want the same for EVE and I hope others feel the same way. I also wish i knew what the answer is. I stopped playing EVE regularly because i'm too busy which is partly due to the fact that I'm getting older. I've had an account since 2007.

I also only played EVE intermittently because I could never understand the ganking mentality and I'm too introverted to join a corp (this game is not friendly to those not in corp). This limited my gameplay although I've always found it fascinating. I do CCP can figure out what to do. They certainly have the data and maybe they can more aggressively analyze their data. Maybe the answer to their problems is in there somewhere.


Well, fear not that CCP is tyring to broaden the audience. CCP's current development strategy is to focus on the little that works well and fix /improve/ expand it.

That sounds like a good idea since it means that CCP is rewarding their best customers by giving them more of what they want, which is something that, on average, improves retention and loyalty, specially in the long term.

It also haves the advantage that, by focusing on what they've done well, CCP increases the chances that future developments also are well done.

Yet (here comes the "but") the question is that CCP, in one hand, needs every possible customer since their product is old and has burned a lot of its potential customers, and in the other hand, it turns that 80% of all new customers become "bad" customers.

Very specifically, 80% of new customers become short term customers, which is what makes them "bad" for CCP. And according to the Customer Oriented Design Gospel by CCP Seagull, this means that they must be backburned... left behind... and focus on the Customers that Matter. That is: "bad" customers only matter if they strive to become "good" customers; otherwise, they're not prioritary.

And so in the process of focusing on good customers and ignoring bad customers, CCP is losing customers by droves. Server activity is 30% below 2013's.

CCP and EVE can't thrive just on the 20% who plays the game right. Sooner or later CCP must focus on why certain customers don't stay long and what can CCP do so those customers find themselves in a position that allows them to become long lasting customers on their own, rather than hope that they will change their moods and become "good customers".

Using the sea as analogy, CCP knows that 80% of players never exit the beach and then they quit as fast as they come in, whereas those who swim to the shark infested deep sea become long term customers.

CCP is trying to make it a bit easier and by any ways suggest beach dwellers to swim out of their comfort zone and get into the shark infested deep sea, or f*** them if they don't since the beach is gonna be nerfed, ignored and scorned.

It would be wiser to expand the beach content, or even expand it with shark-free deep pools. That would allow CCP to keep more customers with less effort and have a more balanced retention, since CCP has never tried to make high sec a deeper content.

When you're losing 80% of new customers since the day they pay their first subscription, retaining those guys should be your top priority. Specially when high sec retention is a no man's land ready for claim.

CCP Seagull is taking the little that works and work hard to expand it against diminishing returns. Thus the Rubicon plan which is just a retake on Apochrypha: more space to take for new mechanics, risks and rewards. It would be more effective to just try anything to retain high sec dwellers, since that's an empty land, without established powers nor spaghetti code from hell. But of course it also would be a shot in the dark, venturing outside of CCP's comfort zone.

And CCP lost the cojones needed to do that with Incarna.Evil

So no. Don't fear that CCP is going to broaden the audience anytime soon, not sooner than 2017. Quite the opposite, the niche is becoming even nicher and the dwindling population keeps dwindling. At some point, CCP will lose even the ability to call back old customers with new content, since those returning vets will come back to a game where everybody else they knew has unsubbed.

I am already seeing that happen in my little neck of the woods... Straight

Roses are red / Violets are blue / I am an Alpha / And so it's you

Salvos Rhoska
#1795 - 2015-09-13 10:25:05 UTC
Wonder how much PLEX is currently stockpiled ingame.
Erin Crawford
#1796 - 2015-09-13 10:33:52 UTC
Salvos Rhoska wrote:
Wonder how much PLEX is currently stockpiled ingame.

Well, looks like PLEX prices are dropping atm... see, all in good time. Just be patient Blink

"Those who talk don’t know. Those who know don’t talk. "

Salvos Rhoska
#1797 - 2015-09-13 10:38:06 UTC
Erin Crawford wrote:
Salvos Rhoska wrote:
Wonder how much PLEX is currently stockpiled ingame.

Well, looks like PLEX prices are dropping atm... see, all in good time. Just be patient Blink


That doesnt answer what I was wondering about.

You seem to have assumed I have said something I havent.
Caleb Seremshur
Commando Guri
Guristas Pirates
#1798 - 2015-09-13 10:49:32 UTC
Ishtanchuk Fazmarai wrote:
Cfern Arsten wrote:
I previously worked at a social network that saw a drastic decline in numbers (which led to me being laid off). Everything leading up to their current situation was similar sounding to what EVE may be doing. There was an increased number of changes intended to broaden the audience. There was a bit of mystery to it as well. Month after month, numbers declined. I certainly don't want the same for EVE and I hope others feel the same way. I also wish i knew what the answer is.

I'm too introverted to join a corp (this game is not friendly to those not in corp). This limited my gameplay although I've always found it fascinating. I do CCP can figure out what to do. They certainly have the data and maybe they can more aggressively analyze their data. Maybe the answer to their problems is in there somewhere.


Well, fear not that CCP is tyring to broaden the audience. CCP's current development strategy is to focus on the little that works well and fix /improve/ expand it. That sounds like a good idea since it means that CCP is rewarding their best customers by giving them more of what they want, which is something that, on average, improves retention and loyalty, specially in the long term. It also haves the advantage that, by focusing on what they've done well, CCP increases the chances that future developments also are well done.

CCP's previous development strategies they've publicly said (via CSM minutes) was a focus on jesus features and that they were starting to collapse under technical dept. They couldn't have kept it going any longer, after almost 8 years the game was so broken people just gave up.


Yet the question is that CCP, in one hand, needs every possible customer since their product is old and has burned a lot of its potential customers, and in the other hand, it turns that 80% of all new customers become "bad" customers. Very specifically, 80% of new customers become short term customers, which is what makes them "bad" for CCP. And according to the Customer Oriented Design Gospel by CCP Seagull, this means that they must be backburned... left behind... and focus on the Customers that Matter. That is: "bad" customers only matter if they strive to become "good" customers; otherwise, they're not prioritary. And so in the process of focusing on good customers and ignoring bad customers, CCP is losing customers by droves. Server activity is 30% below 2013's.

And an absolutely astounding number of games never see themselves completed by the customer. This is why we get so many games with cheap click-a-button endings that make no sense at all. My question isn't "what can CCP do etc etc." my question is "what games are people actually playing instead of EVE?".


CCP and EVE can't thrive just on the 20% who plays the game right. Sooner or later CCP must focus on why certain customers don't stay long and what can CCP do so those customers find themselves in a position that allows them to become long lasting customers on their own, rather than hope that they will change their moods and become "good customers". Using the sea as analogy, CCP knows that 80% of players never exit the beach and then they quit as fast as they come in, whereas those who swim to the shark infested deep sea become long term customers. CCP is trying to make it a bit easier and by any ways suggest beach dwellers to swim out of their comfort zone and get into the shark infested deep sea, or f*** them if they don't since the beach is gonna be nerfed, ignored and scorned.

What exactly are they supposed to do? Highsec is a serious problem - if it wasn't you'd have seen things like wardecs and ganking get removed - because of the impact on the bottom line. But if CCP know that highsec people aren't healthy long term customers in the first instance then maybe it doesn't matter if they burn out on poorly designed missions or mining tritanium or whatever it is they do.

It would be wiser to expand the beach content, or even expand it with shark-free deep pools. That would allow CCP to keep more customers with less effort and have a more balanced retention, since CCP has never tried to make high sec a deeper content.

You can't be serious, there are credible cases where leaving highsec isn't even important.

CCP Seagull is taking the little that works and work hard to expand it against diminishing returns. Thus the Rubicon plan which is just a retake on Apochrypha: more space to take for new mechanics, risks and rewards. It would be more effective to just try anything to retain high sec dwellers, since that's an empty land, without established powers nor spaghetti code from hell. But of course it also would be a shot in the dark, venturing outside of CCP's comfort zone.

EVE isn't famous for mission running. It's famous for massive player empires. Even last night a friend asked me to explain the game to him and the only part of the game I found worth really talking about is the player empires.


And CCP lost the cojones needed to do that with Incarna.

They had a broken game that desperately needed structural repairs.


So no. Don't fear that CCP is going to broaden the audience anytime soon, not sooner than 2017. Quite the opposite, the niche is becoming even nicher and the dwindling population keeps dwindling. At some point, CCP will lose even the ability to call back old customers with new content, since those returning vets will come back to a game where everybody else they knew has unsubbed.

Hyperbole

I am already seeing that happen in my little neck of the woods... Straight


My responses in bold.
Rumbless
#1799 - 2015-09-13 10:54:07 UTC
Fix wardec.
jaycloud7 Strife
Crimson Shadow Industries
#1800 - 2015-09-13 11:28:28 UTC  |  Edited by: jaycloud7 Strife
Eve Online Server status does anyone even use this? last 24 hours there were 32k people on and the current record is 65k so a little less than half stayed since 2013 but also vets are coming back. I just got back from taking a break for 2 years plus Eve so far is one of the most in-depth science games that I have played. The learning curve isn't that hard. As long as your corp mates help you out and explain the game alittle bit better. If you do your research then you will find that alittle more than half actually do play this on a regular basis.