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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Arthur Hannigen
#1581 - 2015-09-08 16:45:13 UTC
CCP will need to step up to the plate and regain their grounds with PVE content if they want this game to survive a few more years. Not everyone is interested in combat PVP.

I think there's still hope, but they will need to act quickly and intelligently.
Lucas Kell
Solitude Trading
S.N.O.T.
#1582 - 2015-09-08 16:47:33 UTC
Candi LeMew wrote:
Not exactly. You just sell a plex when you lose a ship and go buy another one. *shrug*

It's what I do. Quiet times? I spend that writing, roleplaying or shitposting. I get more enjoyment out of those things, just personally, than any kind of PVE content.

But sure, someone, somewhere is doing the PVE work that's building the next ship I'm going to buy.
While being careful to note that this is not what I am suggesting should be the case, I find it amusing that you think it's fine that you can play the PvP part of the game and skip out on the PvE side by buying a plex, yet if it were suggested that a player could pay cash to opt out of PvP you'd lose your ****.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1583 - 2015-09-08 16:48:58 UTC
Arthur Hannigen wrote:
ccp will need to act quickly and intelligently.

oh dear
Candi LeMew
Division 13
#1584 - 2015-09-08 17:01:43 UTC  |  Edited by: Candi LeMew
Lucas Kell wrote:
INB4 you come back with out of context snippets claiming they prove to me that my own opinions aren't what I thought they were. Roll

Hmm, you know you're kinda right in a way.

Going back and re-reading some of your posts it's not as easily done as I first thought.

I think it's because you kinda post with a theme of "people should be permitted to do what entertains them" in a way that doesn't discourage them, is comfortable for them - it's best for the game. But then you make sure to draw the boundary at risk and insist that risk should always be involved, but then you also try hard to counter anyone who insists risk=reward is an essential factor.

Honestly on re-reading it's kinda left me wondering where exactly do you stand?

And also makes me begin to wonder who the real trolls are here? Shocked

Lucas Kell wrote:
Candi LeMew wrote:
Not exactly. You just sell a plex when you lose a ship and go buy another one. *shrug*

It's what I do. Quiet times? I spend that writing, roleplaying or shitposting. I get more enjoyment out of those things, just personally, than any kind of PVE content.

But sure, someone, somewhere is doing the PVE work that's building the next ship I'm going to buy.
While being careful to note that this is not what I am suggesting should be the case, I find it amusing that you think it's fine that you can play the PvP part of the game and skip out on the PvE side by buying a plex, yet if it were suggested that a player could pay cash to opt out of PvP you'd lose your ****.

They already can I guess, if they want to stay docked in station forever, sell plex, buy the loot, salvage ore and tags they want without ever risking being shot at (though they still might get caught up in maket pvp).

Lol

Someone is still out there taking the time and risk to produce the ships I need to fly, and they're being paid by me to do it. You see the plex I injected into the system contributes to that same cycle, even though I'm not partaking in the PVE side of it personally. That doesn't really work in reverse imo.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Candi LeMew
Division 13
#1585 - 2015-09-08 17:16:33 UTC
Just on that though; Anyone can opt out of PVPs with me* anytime by sending me a plex.

Before I go to bed though I did catch this on re-reading and didn't reply to it;

Lucas Kell wrote:
Candi LeMew wrote:
I believe the purpose is supposed to be populating your kb while trying to prevent others using you to populate theirs.

I think the idea behind the system is I PVE to get the money I need to PVP.
That's a very limited view of EVE. Competition doesn;t have to involve guns or killmails.

Of course, I meant killboards in a metaphorical sense.

Doesn't have to be zkillboard or eve-kill, maybe it's the ledger you keep your trade scams written in, the note book where you write down corp theft notes, or the list you keep of bling-fit PVE'ers you want to gank. Maybe it's just the killboard in your mind - the memory of that time you dunked that nerd.


*This deal may/may not also include all other alts associated with me

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Market McSelling Alt
Doomheim
#1586 - 2015-09-08 17:17:32 UTC
Candi LeMew wrote:
Market McSelling Alt wrote:
Because it is literally impossible to have constant PVP combat in this game, because of the nature of how things have costs and time involved. You must have strong PVE type content to fill the time even if you are a hardened Pew Pew Master.

Not exactly. You just sell a plex when you lose a ship and go buy another one. *shrug*

It's what I do. Quiet times? I spend that writing, roleplaying or shitposting. I get more enjoyment out of those things, just personally, than any kind of PVE content.

But sure, someone, somewhere is doing the PVE work that's building the next ship I'm going to buy.




Selling a plex means someone somewhere did enough PVE to get the isk from CCP to buy said plex in game...

So no, you can't just sell a plex and get rid of PVE. Roll

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Lucas Kell
Solitude Trading
S.N.O.T.
#1587 - 2015-09-08 17:18:40 UTC
Candi LeMew wrote:
I think it's because you kinda post with a theme of "people should be permitted to do what entertains them" in a way that doesn't discourage them, is comfortable for them - it's best for the game. But then you make sure to draw the boundary at risk and insist that risk should always be involved, but then you also try hard to counter anyone who insists risk=reward is an essential factor.

Honestly on re-reading it's kinda left me wondering where exactly do you stand?
I stand where I always do. I support improvements to PvE mechanics but understand that interaction with other players and a healthy risk/reward balance is still a major part of that, but don't believe that everything needs to involved people shooting each other in the face. Some PvE I still believe should be lower risk and lower reward than currently exists and others with higher in both. Thing like incursions need to be hammered into balance fairly sharpish, and even my own major moneymaker, highsec trading, should cost more as it's lower risk (taxes should be higher in highsec than lowsec and null).

Importantly though, PvE needs to be more entertaining which will only happen if they dedicate some time to it and make it less static. Being able to know exactly what happens in a mission or exactly where and when that next ice belt is going to spawn is bad. Missions should throw you a curve ball once in a while (I go a bit more into what I'd want to see in them here), and ice should definitely be more randomly placed, timed and sized.

Candi LeMew wrote:
They already can I guess, if they want to stay docked in station forever, sell plex, buy the loot, salvage ore and tags they want without ever risking being shot at (though they still might get caught up in maket pvp).

Lol

Someone is still out there taking the time and risk to produce the ships I need to fly, and they're being paid by me to do it. You see the plex I injected into the system contributes to that same cycle, even though I'm not partaking in the PVE side of it personally. That doesn't really work in reverse imo.
Like you pointed out though, the markets are PvP with associated risks, albeit low ones. No PvE activity can be accomplished without being in the firing line for PvP.

To be fair though it's one of those dumb turnarounds, like why there are no "peace decs" but there are wardecs. It doesn't mean it's wrong or broken, it's just funny to note.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Candi LeMew
Division 13
#1588 - 2015-09-08 17:20:39 UTC  |  Edited by: Candi LeMew
Market McSelling Alt wrote:
Candi LeMew wrote:
Market McSelling Alt wrote:
Because it is literally impossible to have constant PVP combat in this game, because of the nature of how things have costs and time involved. You must have strong PVE type content to fill the time even if you are a hardened Pew Pew Master.

Not exactly. You just sell a plex when you lose a ship and go buy another one. *shrug*

It's what I do. Quiet times? I spend that writing, roleplaying or shitposting. I get more enjoyment out of those things, just personally, than any kind of PVE content.

But sure, someone, somewhere is doing the PVE work that's building the next ship I'm going to buy.




Selling a plex means someone somewhere did enough PVE to get the isk from CCP to buy said plex in game...

So no, you can't just sell a plex and get rid of PVE. Roll

Uhhmm no ....

I buy plex from CCP website.

I sell that plex in Jita for 800m+.

No PVE (for me) was required at any stage, and I'm undocking in my new Proteus to go wreck some guys.

Edit: Also have a look at the bolded part of my post you quoted, then look how silly you look repeating it.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Market McSelling Alt
Doomheim
#1589 - 2015-09-08 17:22:49 UTC
The easiest way to sum Eve up is this.

The BACKBONE of this game is PVE and the Market. Without PVE and the Market there would be no ships, ammo, modules, implants anything.

The REASON for the BACKBONE is PVP, with a huge BUT...

The backbone of PVE can feed itself. But it is impossible for the MEAT (PVP) to feed itself.

PVP needs PVE in order for it to exist.

The contrary is not true.

It is a hard concept for the die hards to understand.

But, PVE is much much more rich and meaningful BECAUSE there is PVP.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#1590 - 2015-09-08 17:24:43 UTC
Candi LeMew wrote:
Market McSelling Alt wrote:
Candi LeMew wrote:
Market McSelling Alt wrote:
Because it is literally impossible to have constant PVP combat in this game, because of the nature of how things have costs and time involved. You must have strong PVE type content to fill the time even if you are a hardened Pew Pew Master.

Not exactly. You just sell a plex when you lose a ship and go buy another one. *shrug*

It's what I do. Quiet times? I spend that writing, roleplaying or shitposting. I get more enjoyment out of those things, just personally, than any kind of PVE content.

But sure, someone, somewhere is doing the PVE work that's building the next ship I'm going to buy.




Selling a plex means someone somewhere did enough PVE to get the isk from CCP to buy said plex in game...

So no, you can't just sell a plex and get rid of PVE. Roll

Uhhmm no ....

I buy plex from CCP website.

I sell that plex in Jita for 800m+.

No PVE (for me) was required at any stage, and I'm undocking in my new Proteus to go wreck some guys.



You are missing the part of the 800mil isk... where did it come from? Someone somewhere got Rat Bounty, Mission rewards or Blue Loot.

All isk was created by CCP, all Plex was created by CCP. PVP cannot create isk. Therefore all Plex sold begets isks that were gained through PVE at some point.

Don't play this game, you are not good at it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Candi LeMew
Division 13
#1591 - 2015-09-08 17:26:49 UTC
Market McSelling Alt wrote:

Don't play this game, you are not good at it.

Have a look at my edit, and also re-read the very post you quoted.

Don't post on these forums, you're kinda bad at it.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Market McSelling Alt
Doomheim
#1592 - 2015-09-08 17:31:46 UTC  |  Edited by: Market McSelling Alt
Candi LeMew wrote:
Market McSelling Alt wrote:

Don't play this game, you are not good at it.

Have a look at my edit, and also re-read the very post you quoted.

Don't post on these forums, you're kinda bad at it.




I read what you said. And it was entirely untrue. You may not have personally done the PVE, but someone did. Therefore your argument is irrelevant to the discussion of the game needing PVE.

So, you are either incredibly nearsighted mentally, or you are a troll?

Edit: Now using the definition I can most assuredly assume you hold... the process of buying a plex and selling it on the MARKET is a PVE activity in and of itself isn't it? (I think the market is a form of pvp but that discussion was 20 pages ago).

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Arthur Hannigen
#1593 - 2015-09-08 17:37:41 UTC
Candi LeMew wrote:
Market McSelling Alt wrote:

Don't play this game, you are not good at it.

Have a look at my edit, and also re-read the very post you quoted.

Don't post on these forums, you're kinda bad at it.


I don't think he was talking about the ship you bought. He was referring to the 800M isk that you purchased.
Candi LeMew
Division 13
#1594 - 2015-09-08 17:39:08 UTC
Market McSelling Alt wrote:
You may not have personally done the PVE, but someone did.

That's exactly what -I- said to begin with, lol.

Now you're repeating it for a third time and wondering if I'm the troll?

By selling a plex to fund my PVP I'm still contributing to the overall cycle, because that's paying someone who did PVE.

My whole point was that despite not personally participating in PVE I'm still contributing to it.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Salvos Rhoska
#1595 - 2015-09-08 17:40:40 UTC  |  Edited by: Salvos Rhoska
Market McSelling Alt wrote:
---


Am I reading you correctly that your position is in agreement that more PvP, in terms of player competition and conflict (either as combat, otherwise or both) is a central mechanism to incentivising, diversifying and adding player content to PvE activities?

(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)
Candi LeMew
Division 13
#1596 - 2015-09-08 17:43:23 UTC
Arthur Hannigen wrote:
I don't think he was talking about the ship you bought. He was referring to the 800M isk that you purchased.

Yep ^^

That ISK buys a Proteus that someone had to mine materials for.

Or a Stratios that someone had to run missions to get the LP to purchase.

etc etc

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Market McSelling Alt
Doomheim
#1597 - 2015-09-08 17:44:31 UTC
Salvos Rhoska wrote:
Market McSelling Alt wrote:
---


Am I reading you correctly that your position is in agreement that more PvP, in terms of player competition and conflict (either as combat, otherwise or both) is central to incentivising, diversifying and adding player content to PvE activities?

(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)


Not in the context you are putting it.

PVP makes PVE more worthwhile.

PVP has not declined in the game even though numbers have.

PVP need PVE to survive

Game numbers are dropping, and it is the PVE side that is showing the largest drops

So I think PVE needs some love, new content, more opportunities, risky or otherwise in order to help PVP survive and thus the game survive.

PVE should always be getting love from CCP because it supports PVP and it supports itself. Where PVP love only supports itself and only when done correctly does it help boost PVE.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Salvos Rhoska
#1598 - 2015-09-08 17:46:44 UTC  |  Edited by: Salvos Rhoska
Market McSelling Alt wrote:
Salvos Rhoska wrote:
Market McSelling Alt wrote:
---


Am I reading you correctly that your position is in agreement that more PvP, in terms of player competition and conflict (either as combat, otherwise or both) is central to incentivising, diversifying and adding player content to PvE activities?

(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)


Not in the context you are putting it.

PVP makes PVE more worthwhile.

PVP has not declined in the game even though numbers have.

PVP need PVE to survive

Game numbers are dropping, and it is the PVE side that is showing the largest drops

So I think PVE needs some love, new content, more opportunities, risky or otherwise in order to help PVP survive and thus the game survive.

PVE should always be getting love from CCP because it supports PVP and it supports itself. Where PVP love only supports itself and only when done correctly does it help boost PVE.


You are aware of, and in agreement with, that PvP, as a concept, involves more formats than just combat, yes?
Market McSelling Alt
Doomheim
#1599 - 2015-09-08 17:48:06 UTC
Candi LeMew wrote:
Arthur Hannigen wrote:
I don't think he was talking about the ship you bought. He was referring to the 800M isk that you purchased.

Yep ^^

That ISK buys a Proteus that someone had to mine materials for.

Or a Stratios that someone had to run missions to get the LP to purchase.

etc etc




So again, your PVP needs made the PVE profitable for someone in the game.

Their PVE made your PVP POSSIBLE.

Still think PVE isn't essential for the game? Still think you didn't participate in a PVE function?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#1600 - 2015-09-08 17:49:09 UTC
Salvos Rhoska wrote:
Market McSelling Alt wrote:
Salvos Rhoska wrote:
Market McSelling Alt wrote:
---


Am I reading you correctly that your position is in agreement that more PvP, in terms of player competition and conflict (either as combat, otherwise or both) is central to incentivising, diversifying and adding player content to PvE activities?

(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)


Not in the context you are putting it.

PVP makes PVE more worthwhile.

PVP has not declined in the game even though numbers have.

PVP need PVE to survive

Game numbers are dropping, and it is the PVE side that is showing the largest drops

So I think PVE needs some love, new content, more opportunities, risky or otherwise in order to help PVP survive and thus the game survive.

PVE should always be getting love from CCP because it supports PVP and it supports itself. Where PVP love only supports itself and only when done correctly does it help boost PVE.


You are aware of, and in agreement with that PvP, as a concept, involves more formats than just combat, yes?


Yeah, we went around and around with that 20 pages back... which is why I initially said PVP Combat.

I don't want to rehash that argument with some people who think PVP only means killmails. But you understand what I was referring to.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.