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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#3861 - 2016-01-16 17:19:40 UTC
I have seen fresh characters proposing the same what bittervets are proposing. Truth is, these people just want to push the boundaries more. Its nothing unusual. You see closed door, you want to open it to see whats outside. You see what I did there.
Living Light
THE TEMPLE of LIGHT
#3862 - 2016-01-16 18:37:43 UTC
Living Light > did CCP removed ORE spawns ships in belts? didnt see any for a long time :(
ya looks like CCP did it quietly... no answer in help channel -
LosingTime > hmmm you're right...I've NOT seen any in a while either...not good :-(
Malcanis
Vanishing Point.
The Initiative.
#3863 - 2016-01-16 19:05:46 UTC
Living Light wrote:
Living Light > did CCP removed ORE spawns ships in belts? didnt see any for a long time :(
ya looks like CCP did it quietly... no answer in help channel -
LosingTime > hmmm you're right...I've NOT seen any in a while either...not good :-(



I've seen 3 in mining anoms in the last week. Dunno belts though.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

xDahliahx
Sebiestor Tribe
Minmatar Republic
#3864 - 2016-01-16 21:07:49 UTC
Eve is dying - a long time ago...

1. Most gamers i know today are fed, just to many games (some boring, some entertaining - more games=less players in eve)
2. People dont have time. The dont want to travel for hours, gathering fit for ships, dont want to wait 5 years for some descent skills, waiting on station etc etc.
3. Player base changed, serious fights (smal scale PVP) is gone. Players these days love to blob, 10 to 1: "Yes we did him good...."
4. Eve is way to big (space).
5. Eve is to old (every game dies sometime)
6. Max skill, i know many people with high skills (+100Mio Sp), their accounts are abandond, ...everyone want skill, but if you have it - you dont need it anymore.

conclusion
1. Restart EVE
2. Make new Ships lots of them, more specialized ships, much more items, weapons etc...
3. Make much smaller universe
3. Remove 0.0
4. Add new Capitals that are as good as max 5 BS
5. Remove all other caps
7. Remove Skills (that take 5-8 Years) instead make a simple skill tree like this new ship tree, where you can get to the end of ALL skilltrees in max 1-2 years
8. Much higher risk-reward ratio. That is what makes eve special, loosing a ship hurts
9. Buy items and Ships in about 10-30 centralized markets
10. Remove industry and trade (this system is quite good, but people dont want to watch out every buy to get scammed or the many big fluctuations in the market.
11. Encourage voice chat in game
12. Create some space for isk farmers, and some for pvp, make some content so isk farmers get bonus if they enter pvp space
13. Remove current wormholes, add new wormholes just for speed up travel (remove the time consuming probing in this case)
14. encourage small scale
15.... much much more
Bumblefck
Kerensky Initiatives
#3865 - 2016-01-16 21:25:40 UTC
xDahliahx wrote:



11. Encourage voice chat in game



Your other batshit ideas aside, why on earth would you want to encourage this? Have you not heard how a lot of people who play videogames act when granted the cloak of anonymity?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Lan Wang
Federal Navy Academy
Gallente Federation
#3866 - 2016-01-16 21:30:08 UTC
xDahliahx wrote:
Eve is dying - a long time ago...

1. Most gamers i know today are fed, just to many games (some boring, some entertaining - more games=less players in eve)
2. People dont have time. The dont want to travel for hours, gathering fit for ships, dont want to wait 5 years for some descent skills, waiting on station etc etc.
3. Player base changed, serious fights (smal scale PVP) is gone. Players these days love to blob, 10 to 1: "Yes we did him good...."
4. Eve is way to big (space).
5. Eve is to old (every game dies sometime)
6. Max skill, i know many people with high skills (+100Mio Sp), their accounts are abandond, ...everyone want skill, but if you have it - you dont need it anymore.

conclusion
1. Restart EVE
2. Make new Ships lots of them, more specialized ships, much more items, weapons etc...
3. Make much smaller universe
3. Remove 0.0
4. Add new Capitals that are as good as max 5 BS
5. Remove all other caps
7. Remove Skills (that take 5-8 Years) instead make a simple skill tree like this new ship tree, where you can get to the end of ALL skilltrees in max 1-2 years
8. Much higher risk-reward ratio. That is what makes eve special, loosing a ship hurts
9. Buy items and Ships in about 10-30 centralized markets
10. Remove industry and trade (this system is quite good, but people dont want to watch out every buy to get scammed or the many big fluctuations in the market.
11. Encourage voice chat in game
12. Create some space for isk farmers, and some for pvp, make some content so isk farmers get bonus if they enter pvp space
13. Remove current wormholes, add new wormholes just for speed up travel (remove the time consuming probing in this case)
14. encourage small scale
15.... much much more


make eve bigger so i have no chance of bumping into crazy people with ideas like this

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Indahmawar Fazmarai
#3867 - 2016-01-16 23:26:08 UTC


I hope to not sound like this when I share my suggestions... What?
Tamiroth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#3868 - 2016-01-16 23:39:36 UTC  |  Edited by: Tamiroth
Eve is dying!

Homo sapiens, as a species, will, too, die out one day some million years in the future.

We all, as individual beings, will too, die in a few decades. A century from now not a single eve online player will be alive.

If you want to enjoy something - your life, an online game, it does not matter - have fun while it lasts.

Do not suffer. Do not moan or whine about things you do not like. If your overall experience is negative, just move on. Life is too short to waste it on wading through tedious grindy 2000's style MMOs you hate.

Every multicellular organism that is alive, is dying a little bit every second of its short lifespan. And so does Eve.

Just have fun or quit.

P
Malcanis
Vanishing Point.
The Initiative.
#3869 - 2016-01-16 23:53:46 UTC
Lucas Kell wrote:
Dersen Lowery wrote:
You don't risk overhauling the core engine and reskinning all the old assets when you're moving to maintenance phase. What we're seeing is a necessary, but painful, period of investment in EVE.
They aren't overhauling the core



Uh yes they are. Dogma is the core physics engine. That's what is getting rewritten. "Brain in a box" relates to that as well, that's the first fruit from that tree.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#3870 - 2016-01-17 00:15:59 UTC
I see a complete meltdown of reasoning fluctuator here.

Quote:
They aren't overhauling the core


We need to reverse the polarity of the pneumatic pulse generator.

I'm detecting an unusual thera-magnetic wave signature. We need to realign the gravimetric wave refractory.

I'm going to restore the soylent auxiliary singularity data server.

Pray that it will work. Pirate
King Aires
Viziam
Amarr Empire
#3871 - 2016-01-17 01:55:42 UTC  |  Edited by: King Aires
Malcanis wrote:
Lucas Kell wrote:
Dersen Lowery wrote:
You don't risk overhauling the core engine and reskinning all the old assets when you're moving to maintenance phase. What we're seeing is a necessary, but painful, period of investment in EVE.
They aren't overhauling the core



Uh yes they are. Dogma is the core physics engine. That's what is getting rewritten. "Brain in a box" relates to that as well, that's the first fruit from that tree.



I think you are confused. Dogma is just the code library for simple calculations and the cache of expressions to be stored on a separated server and retrieved on demand. It didn't change the core code at all, just the way we access it.

Basically offloads certain non-time critical systems away from game systems. There is no need for the server to track your ship type and stats until you change ship types or activate a module.

So I don't think you are correct in your thinking.

https://www.youtube.com/watch?v=xT6ddbIJRtg&feature=youtube_gdata

That might help. Its just about caching and holding values "off system"
Lucas Kell
Solitude Trading
S.N.O.T.
#3872 - 2016-01-17 02:22:28 UTC
Malcanis wrote:
Lucas Kell wrote:
Dersen Lowery wrote:
You don't risk overhauling the core engine and reskinning all the old assets when you're moving to maintenance phase. What we're seeing is a necessary, but painful, period of investment in EVE.
They aren't overhauling the core
Uh yes they are. Dogma is the core physics engine. That's what is getting rewritten. "Brain in a box" relates to that as well, that's the first fruit from that tree.
AFAIK it's actually the attribute engine of which some attributes are used for physics related things. And they are splitting out some of it to make it easier on the servers, which is the type of change you want to make when you want to start shrinking down ongoing hardware costs. If they were "overhauling the core engine" they'd be rewriting the legacy code that causes the problems like the inability to span a solar system across multiple cores. I think maybe the problem here is your definition of he word overhaul. Changing a couple of things is not an overhaul.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Remiel Pollard
Aliastra
Gallente Federation
#3873 - 2016-01-17 04:09:30 UTC  |  Edited by: Remiel Pollard
King Aires wrote:
Malcanis wrote:
Lucas Kell wrote:
Dersen Lowery wrote:
You don't risk overhauling the core engine and reskinning all the old assets when you're moving to maintenance phase. What we're seeing is a necessary, but painful, period of investment in EVE.
They aren't overhauling the core



Uh yes they are. Dogma is the core physics engine. That's what is getting rewritten. "Brain in a box" relates to that as well, that's the first fruit from that tree.



I think you are confused. Dogma is just the code library for simple calculations and the cache of expressions to be stored on a separated server and retrieved on demand. It didn't change the core code at all, just the way we access it.

Basically offloads certain non-time critical systems away from game systems. There is no need for the server to track your ship type and stats until you change ship types or activate a module.

So I don't think you are correct in your thinking.

https://www.youtube.com/watch?v=xT6ddbIJRtg&feature=youtube_gdata

That might help. Its just about caching and holding values "off system"


So what it comes down to is, they're re-writing code in a dying game?

Yeah, that makes sense. EVE is totally doomed guys, we'd better update it with more modern code or it might actually survive!

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#3874 - 2016-01-17 04:14:55 UTC
xDahliahx wrote:
Eve is dying - a long time ago...

1. Most gamers i know today are fed, just to many games (some boring, some entertaining - more games=less players in eve)
2. People dont have time. The dont want to travel for hours, gathering fit for ships, dont want to wait 5 years for some descent skills, waiting on station etc etc.
3. Player base changed, serious fights (smal scale PVP) is gone. Players these days love to blob, 10 to 1: "Yes we did him good...."
4. Eve is way to big (space).
5. Eve is to old (every game dies sometime)
6. Max skill, i know many people with high skills (+100Mio Sp), their accounts are abandond, ...everyone want skill, but if you have it - you dont need it anymore.

conclusion
1. Restart EVE
2. Make new Ships lots of them, more specialized ships, much more items, weapons etc...
3. Make much smaller universe
3. Remove 0.0
4. Add new Capitals that are as good as max 5 BS
5. Remove all other caps
7. Remove Skills (that take 5-8 Years) instead make a simple skill tree like this new ship tree, where you can get to the end of ALL skilltrees in max 1-2 years
8. Much higher risk-reward ratio. That is what makes eve special, loosing a ship hurts
9. Buy items and Ships in about 10-30 centralized markets
10. Remove industry and trade (this system is quite good, but people dont want to watch out every buy to get scammed or the many big fluctuations in the market.
11. Encourage voice chat in game
12. Create some space for isk farmers, and some for pvp, make some content so isk farmers get bonus if they enter pvp space
13. Remove current wormholes, add new wormholes just for speed up travel (remove the time consuming probing in this case)
14. encourage small scale
15.... much much more


It takes ~20 years to train all skills to max, so don't lie to us please.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#3875 - 2016-01-17 05:56:52 UTC
Bumblefck wrote:
xDahliahx wrote:



11. Encourage voice chat in game



Your other batshit ideas aside, why on earth would you want to encourage this? Have you not heard how a lot of people who play videogames act when granted the cloak of anonymity?


Voice chat is what keeps these games alive.

Text chat is for anti-social people who want to limit their interaction.

The only reason I am playing EVE again this month is that my org leader wanted to play it while waiting on Star Citizen to release more features.

We use teamspeak mostly.

The problem with EVE no is that it lacks voice communication across a broad spectrum.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Nevyn Auscent
Broke Sauce
#3876 - 2016-01-17 07:11:38 UTC
Captain Tardbar wrote:

Voice chat is what keeps these games alive.

Text chat is for anti-social people who want to limit their interaction.

The only reason I am playing EVE again this month is that my org leader wanted to play it while waiting on Star Citizen to release more features.

We use teamspeak mostly.

The problem with EVE no is that it lacks voice communication across a broad spectrum.

You do know that EVE has voice chat in pretty much every chat channel right, and in fleet, with a few settings that allow you to always hear the FC if you want.
People just like to use Teamspeak anyway because if you DC from EVE you can still speak up on Teamspeak that you DC'ed, while if you use EVE Voice, you can't.
Some of the pub communities used to always use EVE Voice for fleet comms, don't know what they currently do.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#3877 - 2016-01-17 07:52:36 UTC
Nevyn Auscent wrote:
Captain Tardbar wrote:

Voice chat is what keeps these games alive.

Text chat is for anti-social people who want to limit their interaction.

The only reason I am playing EVE again this month is that my org leader wanted to play it while waiting on Star Citizen to release more features.

We use teamspeak mostly.

The problem with EVE no is that it lacks voice communication across a broad spectrum.

You do know that EVE has voice chat in pretty much every chat channel right, and in fleet, with a few settings that allow you to always hear the FC if you want.
People just like to use Teamspeak anyway because if you DC from EVE you can still speak up on Teamspeak that you DC'ed, while if you use EVE Voice, you can't.
Some of the pub communities used to always use EVE Voice for fleet comms, don't know what they currently do.


EVE has voice chat, but no one seems to use it.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Avvy
Doomheim
#3878 - 2016-01-17 08:10:29 UTC  |  Edited by: Avvy
Captain Tardbar wrote:
Nevyn Auscent wrote:
Captain Tardbar wrote:

Voice chat is what keeps these games alive.

Text chat is for anti-social people who want to limit their interaction.

The only reason I am playing EVE again this month is that my org leader wanted to play it while waiting on Star Citizen to release more features.

We use teamspeak mostly.

The problem with EVE no is that it lacks voice communication across a broad spectrum.

You do know that EVE has voice chat in pretty much every chat channel right, and in fleet, with a few settings that allow you to always hear the FC if you want.
People just like to use Teamspeak anyway because if you DC from EVE you can still speak up on Teamspeak that you DC'ed, while if you use EVE Voice, you can't.
Some of the pub communities used to always use EVE Voice for fleet comms, don't know what they currently do.


EVE has voice chat, but no one seems to use it.


Because it's not as good apparently.

Iirc one of the things was you couldn't chat if you got dc'd.


Edit:

Which was confirmed in the post above yours, which I hadn't read until now.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#3879 - 2016-01-17 10:20:47 UTC
Mir Jana wrote:
I was wondering about something...

January 2014 - average was 41k online
June 2014 - average was 32k online
December 2014 - average was 27k online
May 2015 - average was 21k online
August 2015 - average is 16k online

today I logged in at 14793 online.....



Today I logged in at 23062 online, at 10:15 EVE time. 23k online for the past month.

EVE IS DYING!
Malcanis
Vanishing Point.
The Initiative.
#3880 - 2016-01-17 10:27:29 UTC
Nana Skalski wrote:
Mir Jana wrote:
I was wondering about something...

January 2014 - average was 41k online
June 2014 - average was 32k online
December 2014 - average was 27k online
May 2015 - average was 21k online
August 2015 - average is 16k online

today I logged in at 14793 online.....



Today I logged in at 23062 online, at 10:15 EVE time. 23k online for the past month.

EVE IS DYING!


It's back down to 22661 now! OH NOE!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016