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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Tractus Vesica
Helghast Empire
#2261 - 2015-10-02 14:01:36 UTC  |  Edited by: Tractus Vesica
Mir Jana wrote:
I was wondering about something...

January 2014 - average was 41k online
June 2014 - average was 32k online
December 2014 - average was 27k online
May 2015 - average was 21k online
August 2015 - average is 16k online

today I logged in at 14793 online.....

What can CCP do to re-build its populace cause obviously something is rotten in the state of Iceland...?


Speaking from personal experience here, a player drop during the warmer months seems to be fairly typical.

For the longest time (when I was a broke teen/college student) I would typically only have the money (and attention span) to play during Winter/Spring when it was still too cold to do stuff outside.

I'm very rarely subscribed for more than 6 months out of the year.

This isn't just something you see in EVE though, other MMOs like WoW always have a large player base spike after new content releases, which typically happen in Q4 or Q1.

In the months between major content releases player numbers inevitably drop as the once shiny and new thing has now lost its luster.

Excelling in all things terrible.

Ima Wreckyou
The Conference Elite
Safety.
#2262 - 2015-10-02 16:34:41 UTC
Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.
Lucas Kell
Solitude Trading
S.N.O.T.
#2263 - 2015-10-02 16:53:59 UTC
Ima Wreckyou wrote:
Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.
Shhhhhh... How are you still crying about that? It was the addition of a switch to turn off a dumb and redundant corp feature. Get over it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

DEM0N SEEKER
VTX1300
#2264 - 2015-10-02 18:02:26 UTC
its the summer dip. people back to school,work,university etc. nothing to worry about.
Jenn aSide
Soul Machines
The Initiative.
#2265 - 2015-10-02 18:58:48 UTC
Ima Wreckyou wrote:
Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.


Don't forget all the other things that were predicted to do the same thing. It's basically wishful thinking combined with a misunderstanding of the idea of comparability.

People who are compatible with the kind of experience EVE is are going to play the game despite it's flaws (this includes most of us who currently play) and thus "more safety/ease/better npe" is wasted on that type. The kinds of people who are fundamentally incompatible with the game are incompatible for profound personal reasons, and no amount of tinkering with the NPE, ease of the game, or safety is going to entice them to stay.

For example, last year a buddy of mine returned to the game and brought with him 4 friends from some browser based game he played. 2 played for a bit and quit saying EVE wasn't their kind of game (understandable, they were brothers and like faster paced games they could pay quickly because both had wives and kids)). The 3rd is still playing and fell in love with FW.

The 4th played for a while longer than the 1st 2, but he complained the entire time. He didn't like how when you blew up you lost your stuff. Couldn't stand how the skill system was time based because "skills should increase by me using them". There was simply nothing EVE could have don't to keep him without a major gameplay overhaul, even then I doubt he would have stayed.

Some people want to think there is some kind of easy thing or things CCP can do to EVE to get more people to play, but there isn't. EVE is a polarizing experience with very little middle ground which is part of the reason it's so awesome for some of us.




Avvy
Doomheim
#2266 - 2015-10-02 19:30:05 UTC
Jenn aSide wrote:

The 4th played for a while longer than the 1st 2, but he complained the entire time. He didn't like how when you blew up you lost your stuff. Couldn't stand how the skill system was time based because "skills should increase by me using them". There was simply nothing EVE could have don't to keep him without a major gameplay overhaul, even then I doubt he would have stayed.



The time based skill system favours casual players as they're less likely to get bored with it. As well as those playing skill queue online where they play something else.

For players that spend a lot of time playing their chosen game, it doesn't really work that well as you can't speed up the process through game play. There's no real sense of progression as it's all stuck behind time gated barriers.
Jenn aSide
Soul Machines
The Initiative.
#2267 - 2015-10-02 19:40:19 UTC  |  Edited by: Jenn aSide
Avvy wrote:
Jenn aSide wrote:

The 4th played for a while longer than the 1st 2, but he complained the entire time. He didn't like how when you blew up you lost your stuff. Couldn't stand how the skill system was time based because "skills should increase by me using them". There was simply nothing EVE could have don't to keep him without a major gameplay overhaul, even then I doubt he would have stayed.



The time based skill system favours casual players as they're less likely to get bored with it. As well as those playing skill queue online where they play something else.

For players that spend a lot of time playing their chosen game, it doesn't really work that well as you can't speed up the process through game play. There's no real sense of progression as it's all stuck behind time gated barriers.


This is true, which means that if a person is one who needs "a sense of progression" based on skilling, that's an incompatibility that they have with the game. Some people over come that, others continue to dislike it but play anyways, while others can't overcome their dislike and leave.

Personally, I never cared for that "skilling up" thing other MMOs had, I remember reaching a level in WoW where I could turn into a bear and it was cool for like 5 minutes then I got bored with it. Same in other games, it doesn't "do anything" for me like it does for others, which is one reason why I don't care for traditional MMOs but do like EVE. EVE doesn't make me feel like a hamster in a wheel trying to get some cheese ie the next level, it says "make your own goal, don't count on me to throw artificial goals at you".

That's why I'm compatible with EVE and was incompatible with WoW. One of the reasons anyways. And i think lots of people are like that, which is why all the ideas people (and CCP) have about 'growing the community' tend to fail.
Vaju Enki
Secular Wisdom
#2268 - 2015-10-02 21:10:35 UTC
Doomsdayer thread is always a fun read.

The Tears Must Flow

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#2269 - 2015-10-02 21:42:54 UTC
Lucas Kell wrote:
Ima Wreckyou wrote:
Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.
Shhhhhh... How are you still crying about that? It was the addition of a switch to turn off a dumb and redundant corp feature. Get over it.


Lucas, they don't look like tears to me. That looks more like an indifferent, you got it wrong post.
Bootneck
Doomheim
#2270 - 2015-10-02 22:19:24 UTC
I have to admit, the ability to turn into a bear would be a pretty cool thing to do undocking in Jita,

Being a returning player, part of me thinks activity based SP would fix many things,

Take Battlefield 4, you earn weapon upgrades based on how many kills you get with that weapon, one of the ways to incentivise PVP would be requiring you to get X amounts of kills with certain ship classes or modules to unlock tech 2, pirate variants etc.

This would also require the carebears to actually do some PVP to unlock the skills for all those blinged up navy birds.

Of course it favours active players, but from experience sitting spinning your spaceship until you have 50m SP doesn't actually give you the real experience you need to use those skills in PVP.

As things stand, its still login, set skills for train, log off, come back in 3 months when you can fly a hac/hic/fotm.

Ofc time based skilling has been CCP's cashcow for years, 29 days for stuff like BSV is basically a month's sub for one skill bump.

They could maybe mix it up, x amount of time based SP that unlocks basic tiers, but XP required for upper tiers. Maybe introduce tags like the rats have when you kill a player ship that has X amount of XP based on the players SP and ship type.

Would it change things for the better? Dunno. Eve has been dying since 20 mins after the beta started.

There's no school like the old school and I've been expelled.

Arthur Hannigen
#2271 - 2015-10-02 23:21:55 UTC
Ima Wreckyou wrote:
Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.

I'm sure they'll come back. Reputation these days is overrated anyway.
Indahmawar Fazmarai
#2272 - 2015-10-03 07:15:25 UTC  |  Edited by: Indahmawar Fazmarai
Vaju Enki wrote:
Doomsdayer thread is always a fun read.


No, the real fun is to see CCP Seagull promising milk and honey to everyone but "you", with that "you" being (according to CCP) 62% of their customers.

As: since a vast majority of our customers are PvE types who stay in highsec and barely multiplay, here's a crapload of PvP low-nul-nosec multiplayer stuff! All hands rejoice and kiss the bountiful hand of your savior CCP Seagull!

The Cool Boys in the front rows cheer and throw their hats in the air, whereas the rest of public keeps leaving the place, one by one, slowly and surely bringing down the population.
Vincent Athena
Photosynth
#2273 - 2015-10-03 13:59:42 UTC
Looking at the eve status monitor, it looks like the average has been sitting at 20k for months. Summer is over, and the on-line player count is not rebounding.

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Market McSelling Alt
Doomheim
#2274 - 2015-10-03 15:30:50 UTC
Vincent Athena wrote:
Looking at the eve status monitor, it looks like the average has been sitting at 20k for months. Summer is over, and the on-line player count is not rebounding.



It isn't rebounding, we didn't get the September bounce. We are about to slip below 20k average soon as the numbers have been trailing again.

Also new player creation is a leading indicator of average user level, it too has been declining.

Then we will get the excuse that its Nov/Dec Holidays and more head in sand rebuttals from the usuals.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

ThisandThat Whatever
Aliastra
Gallente Federation
#2275 - 2015-10-07 15:19:00 UTC
Makes me think CCP could be doing something better trying to get these new "don't know what i'm doing" players into the game. Maybe a CCP sponsored newbie corp, readily available with a 1- 2 week limit schooling program about basics, which could be much better then any tutorials or opportunity system. After that period, a referral program to affiliated newbie friendly corps based on favorite actvities.

CCP knows how many trials go up in smoke, and how many get subbed and unsubbed after a month or 2. Maybe not that many, maybe they're just happy with the current state of the game, and don't really care much about how thick that smoke gets.

For better and for worse, maybe they're more interested in having most of the game's player base be veterans? That would be interesting.
Lan Wang
Federal Navy Academy
Gallente Federation
#2276 - 2015-10-07 15:22:09 UTC
maybe they just dont have the time or resources into molly-cuddling newbies and training them to play a game

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

ArmyOfMe
Teddybears.
#2277 - 2015-10-07 15:42:43 UTC
Ima Wreckyou wrote:
Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.

Or it could be that ex players that go on to new games tell potensial new eve players that this game is atm mostly filled with griefers, gankers, bumpers and god knows what else in what should be high security space. And that they will lose a months worth of isk in a heartbeat if they the do even a minor mistake.

Face it, this game has lost a ton of subs, and from looking at stats it seems high sec players are the ones that has left. And its ppl like you that's responsible for a big part of that. But go on, do tell me how fun it is to gank miners and haulers for no reason what so ever, and please tell me how much it benefits CCP at the same time.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Lan Wang
Federal Navy Academy
Gallente Federation
#2278 - 2015-10-07 15:45:52 UTC
dont worry guys all will be great when elite dangerous and star citizen fail and all those guys come to eve because they need a space game

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Soul Machines
The Initiative.
#2279 - 2015-10-07 15:51:21 UTC
ArmyOfMe wrote:

Or it could be that ex players that go on to new games tell potensial new eve players that this game is atm mostly filled with griefers, gankers, bumpers and god knows what else in what should be high security space. And that they will lose a months worth of isk in a heartbeat if they the do even a minor mistake.


"Should be high security space"? It is high security space, high being a RELATIVE terms. CONCORD doesn't come help you anywhere but high sec. High does not mean absolute, and if anyone (new player or not) can't understand that, that is their problem.

And if someone is flying something worth "a months worth of isk" and get blown up, that's how yout each people not to fly something that is worth that much if they don't want to lose it. God forbid a game that has mechanics to require you to think and be a little bit responsible for your choices and actions.

The funny thing is that when CCP looked into the question, they found zero indication that "gankers" had a negative effect on retention. What si way more likely is that people are discouraged by all the fear mongering and nay-saying they get in high sec by people like you that is more likely a cause of people quitting.

Quote:

Face it, this game has lost a ton of subs, and from looking at stats it seems high sec players are the ones that has left. And its ppl like you that's responsible for a big part of that. But go on, do tell me how fun it is to gank miners and haulers for no reason what so ever, and please tell me how much it benefits CCP at the same time.


There is no such thing is "no reason" in a video game. you do realize you are playing a video game where people have guns right?

People like you amaze me.


Lan Wang
Federal Navy Academy
Gallente Federation
#2280 - 2015-10-07 15:56:43 UTC
id dread to see what the plex prices would be right now if ganking was not allowed, all those carebears afk mining for days on end making stacks of isk in 100% safety

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*