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Crime & Punishment

 
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Why High Sec Gankers?

First post
Author
Paranoid Loyd
#241 - 2015-10-02 17:35:43 UTC  |  Edited by: Paranoid Loyd
Vic Jefferson wrote:

It's also entirely reactive - there's no way to take the fight to the gankers.
While I don't agree with this statement, in addition I'm not sure how this is relevant, one can easily make the argument ganking itself is also entirely reactive. I can't gank unless there is a target to shoot.
Vic Jefferson wrote:

Even when you get podded, you awake in a magical station filled to the brim with more catalysts. Can you really say your day was ruined by the loss of a 15 minute GCC and, at most, a talos? Which is why I maintain that it is hilariously tilted.
If everything I do is based on isk, then sure. But I don't care about isk, I login to accomplish my goals. If I fail to accomplish my goals, then yes, my day has been ruined. Having your day ruined is entirely subjective. You can't tell me whether or not my day was ruined, only I can decide that. Just like I can't tell you when your day has been ruined.
Vic Jefferson wrote:

Anywhere else in space, there are things people can do to make me stop a given activity - ruin my plans, ruin my day. There is no such way they can do this to me as a ganker, not for long, and not enough to cause real damage, and that is a really dissonant thing with the whole day ruining paradigm.
Can you provide a few examples of this?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vic Jefferson
Stimulus
Rote Kapelle
#242 - 2015-10-02 19:09:55 UTC
Paranoid Loyd wrote:
Just like I can't tell you when your day has been ruined.

Okay, fair enough point. You are entirely free to qualify what constitutes a ruined day. It does however lack a bit of credulity that you would shed a tear over 15 minutes/10m isk that a catalyst represents. I can understand the failed objective thing, but since it's trivially easy to just pop another quarter into the "Gank Em All!" arcade machine, there is a lack of gravitas to each one generally; the only ones I could even believe capable of provoking, my day is ruined when the gank fails, are ones against known or hated enemies. Maybe you just have a lot of these, and that is probably a good thing.


Sure. I'll provide a few examples.

Say I'm a high sec missioner. Some punk comes into my mission and begins suspect baiting, with the intention of adding a shiny mission boat to his or her kill board. Either I have cloaked friends on grid, because I anticipated this, refit to be able to deal with the antagonists particular fit when they weren't looking, or even have offgrid logi or something. You can turn the situation around with some planning.

Say I'm newly settled into a null-sov area. There's some rapscallion that likes to dunk ratting ships, preventing me from earning my ISK and raising my sov indexes. My day is ruined as I cannot rat, but I could turn the tables by fitting a scram and a cyno, and have a chance at ruining her or his day. This becomes and even more interesting escalation of day-ruining if the hunter has a cyno also.

Now, I'm pretty sure you are just going to say that a fail-gank or a gank that doesn't happen in the first place is a day or event ruined. To some degree, you are right. On the other hand, the opportunity cost for a ganking fleet is so low that failures really don't amount to much, and certainly do not dissuade future attempts. So long as someone else is careless, you will probably get a kill. I totally understand that it would be poor design if they raised the opportunity cost to be too high, as then it would be too much of a fuss to maintain a credible threat level in Hi Sec.

Think of how much more fun the game would be if the mechanics allowed Pirates and white knight types to meaningfully guard or destroy people in High?

Right now CODE. and their ilk control Uedama and Niarja etc. What if an alliance could wardec a system? Think of the content cauldrons you could make these chokes into. No longer would the gankers be forced into arbitrary tactics where they are both forced to lose their ships, and are on grid and vulnerable for no more than like 15s. No longer would white knight types be limited in how to fight the evil ganking menace. Lots of people would absolutely deplore this, but in terms of being able to fight for either side? Sign me up!

Vote Vic Jefferson for CSM X.....XI.....XII?

Lillie Naari
The Conference Elite
Safety.
#243 - 2015-10-02 19:28:45 UTC
Vic Jefferson wrote:
Paranoid Loyd wrote:
Just like I can't tell you when your day has been ruined.


Think of how much more fun the game would be if the mechanics allowed Pirates and white knight types to meaningfully guard or destroy people in High?

Right now CODE. and their ilk control Uedama and Niarja etc. What if an alliance could wardec a system? Think of the content cauldrons you could make these chokes into. No longer would the gankers be forced into arbitrary tactics where they are both forced to lose their ships, and are on grid and vulnerable for no more than like 15s. No longer would white knight types be limited in how to fight the evil ganking menace. Lots of people would absolutely deplore this, but in terms of being able to fight for either side? Sign me up!


Game breakingly bad and stupid. Stop trying to fix a non-existent problem by hurling your stupidity at it.

What if you could declare war on an entire system? Do you think that white knights/anti-gankers would use this to it's full potential, or would CODE. and goons turn highsec into nullsec in a matter of minutes, laying waste to the lot of you idiotic carebears? Jita perma-war anyone? Yeah, that wouldn't be as bad as having gankers in high sec! Something tells me that this idiotic system you proposed (like all other proposed idiocy) would only favor us and not our inferior opponents.

The reality of it is that you're mad because you can't figure out how to win. Your links, your numbers, your blue friends, your fleet boost alts, your spies, your hidden neutral logis and all the other things you at Rote normally associate with victory in this game are all ineffective and useless not because they are underpowered, but because you cannot figure out how to use them effectively in this situation. This is why you propose new things that ought to be added to the game specifically to counter the things that CODE does. Essentially, you're just another carebear whining to CCP for "one more nerf."

Face it, Vic, you are the cancer that is killing EVE. Now be a good boy and adapt or die.

Good luck on your CSM run lol! You'll need it.

Agent Naari
CODE PR Dept.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#244 - 2015-10-02 19:34:17 UTC
Paradoxically (since their gameplay relies entirely on gankers existing to begin with) anti-gankers don't want more content, they want less.

While some anti-gankers do actually do it for fun and appreciate the existence of the gankers that enable their gameplay(some have even posted about it in the forum) many anti-gankers legitimately want ganking and highsec PVP content in general to not exist at all so they can instead pursue more righteous activities like running missions until they get bored and quit the game.

Telling us in C&P that tools that enable content generation would be good for highsec is preaching to the choir. This is quite specifically a community of people that understand that players generating conflict in all types of space is necessary for the game to be interesting, it's people who don't normally engage in that kind of gameplay and CCP that you need to convince, not us.
Vic Jefferson
Stimulus
Rote Kapelle
#245 - 2015-10-02 19:59:07 UTC
Lillie Naari wrote:
Something tells me that this idiotic system you proposed (like all other proposed idiocy) would only favor us and not our inferior opponents.



Yeah, CODE. is so good at actually staying on grid for more than 15s. So about that there alliance tournament ban?Roll

That isn't a nerf. Not even close. I would much rather see both sides able to play in space rather than playing this poncy game of catalysts and instant-docks/undocks which is honestly quite underwhelming. You also seem to be of the mistaken notion that I am on one particular side of this; I have ganked in the past extensively, I think ganking is amazing, and I will gank in the future. There is nothing wrong with ganking and the only side I am on, is my own.

The whole thing with repeating the "adapt or die' or 'eve was founded on the cornerstone of ruining someone else's day' mantras ad-nauseam is that they are selectively applied. CODE. shills love to parrot them until the cows come home, but seldom are they ever even exposed to any risk whatsoever. You are happy living under those blanket statements so long as they do not apply to you basically; your day cannot be meaningfully ruined, and you do not have to adapt, as your tactics are protected by the current spate of high sec mechanics. They just give you an air of legitimacy when pontificating from on high.

Again, I'm 100% happy to have my EvE-day ruined by being outplayed, out witted, outshipped, our just by plain being derpy.


Lillie Naari wrote:
Rote.

I said much the same thing as a rank and file goon. Unlike some people in this thread, I don't just puppet what others say or think.

Vimsy Vortis wrote:
Paradoxically (since their gameplay relies entirely on gankers existing to begin with) anti-gankers don't want more content, they want less.

See, I'm not too sold on this one. Maybe it's a case of "I want to believe" but there really hasn't been engaging game play options for being on the "good guy" side, so you really don't know what sort of types it would attract. Like, you could be really amped on the idea of faction warfare and either join the game or try to get into it based on how the idea sounds. Then you realize just how terrible it really is, and that chasing stabbed things is not a whole lot of tun. Same goes for white knights. If there were more tools and ways for antagonists and white knights to meaningfully interact, I would imagine it would begin to attract cool people who just want to see things explode, indifferent to the banner they were under.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lillie Naari
The Conference Elite
Safety.
#246 - 2015-10-02 20:15:12 UTC
Vic Jefferson wrote:
Please help! I am getting roasted on C&P by some CODE newb I've never seen before and Vimsy Vortis.


I fixed the glaring errors in your post with this handy summary.
Paranoid Loyd
#247 - 2015-10-02 20:17:40 UTC  |  Edited by: Paranoid Loyd
Lillie Naari wrote:
Vic Jefferson wrote:
Please help! I am getting roasted on C&P by some CODE newb I've never seen before and Vimsy Vortis.


I fixed the glaring errors in your post with this handy summary.

Quit acting like an idiot. He's actually conversing in a respectful manner. There is no need to goad him. Save that **** for the people who actually deserve it.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#248 - 2015-10-02 21:12:39 UTC
If you don't believe me about the bizarre views of anti-gankers you should go hang out with them.
Avi Shekelstien
Doomheim
#249 - 2015-10-02 21:26:28 UTC
Daerrol wrote:
OP Plz listen I can solve all your problems.
Run 4-5 L4 missions to get a few million. (Optional: Buy and sell a PLEX)
Buy some Catalysts; fit them with dank MagStabs and Neutron Blasters (Optional: Webs/points)
Wait at ganker undock for ganker catalysts
Gank the ganker Catalysts with your dank gank catalyst
Laugh when the ganker's gank catalysts attempt to defend their gank catalyst friend from your dank gank catalyst

Or infiltrate CODE with sn alt trained up in webbing
Join a fleet
Warp to Insta undock with said fleet
Warp scram FC
Await faction police and enjoy the show.

But the above involves initiative and risk so will never happen.
Bellatrix Invicta
Doomheim
#250 - 2015-10-02 21:29:27 UTC
Avi Shekelstien wrote:
Daerrol wrote:
OP Plz listen I can solve all your problems.
Run 4-5 L4 missions to get a few million. (Optional: Buy and sell a PLEX)
Buy some Catalysts; fit them with dank MagStabs and Neutron Blasters (Optional: Webs/points)
Wait at ganker undock for ganker catalysts
Gank the ganker Catalysts with your dank gank catalyst
Laugh when the ganker's gank catalysts attempt to defend their gank catalyst friend from your dank gank catalyst

Or infiltrate CODE with sn alt trained up in webbing
Join a fleet
Warp to Insta undock with said fleet
Warp scram FC
Await faction police and enjoy the show.

But the above involves initiative and risk so will never happen.


One of us will do that before AG does.

If you think you've won, think again.

The CODE always wins.

Vic Jefferson
Stimulus
Rote Kapelle
#251 - 2015-10-02 22:01:40 UTC
Vimsy Vortis wrote:
If you don't believe me about the bizarre views of anti-gankers you should go hang out with them.


Completely aware. Which again I'd argue that you'd attract other types of players to it if there were more interesting mechanics and fights involved. As it is, you are really only going to pull from the fringe.


Avi Shekelstien wrote:
But the above involves initiative and risk so will never happen.


You blow an alt as a spy to maybe prevent one gank. As long as they keep the thing bumped, they can kill it.

Doesn't really involve risk. Doesn't really stop much. Even if you scram one or two things they may even have enough to proceed with the gank anyway.

Vote Vic Jefferson for CSM X.....XI.....XII?

Solonius Rex
Federal Navy Academy
Gallente Federation
#252 - 2015-10-02 23:56:08 UTC
Vic Jefferson wrote:


Think of how much more fun the game would be if the mechanics allowed Pirates and white knight types to meaningfully guard or destroy people in High?


I thought that mechanic already existed, i.e. logi. Nothing prevents a fleet of basilisk white-knights from undocking and repping a freighter being ganked. Fleet repping has always been a meaningful way to guard someone, why would it be any different here?


Vic Jefferson wrote:

Right now CODE. and their ilk control Uedama and Niarja etc. What if an alliance could wardec a system? Think of the content cauldrons you could make these chokes into.
No longer would the gankers be forced into arbitrary tactics where they are both forced to lose their ships, and are on grid and vulnerable for no more than like 15s. No longer would white knight types be limited in how to fight the evil ganking menace. Lots of people would absolutely deplore this, but in terms of being able to fight for either side? Sign me up!


Gankers are -10. That prevents them from staying too long in a single place, and they are free to be engaged by anyone to begin with. How would your proposed mechanic, change anything for the gankers? They will still only be on grid and vulnerable for 15 seconds.

In fact, your idea only benefits gankers, and skews the mechanics against Anti-gankers even further. It would be the same, except worse, for Anti-gankers.

Thats a terrible idea.
Ima Wreckyou
The Conference Elite
Safety.
#253 - 2015-10-03 00:42:51 UTC  |  Edited by: Ima Wreckyou
Vic Jefferson wrote:
Right now CODE. and their ilk control Uedama and Niarja etc. What if an alliance could wardec a system? Think of the content cauldrons you could make these chokes into. No longer would the gankers be forced into arbitrary tactics where they are both forced to lose their ships, and are on grid and vulnerable for no more than like 15s. No longer would white knight types be limited in how to fight the evil ganking menace. Lots of people would absolutely deplore this, but in terms of being able to fight for either side? Sign me up!

It seams you don't understand this game at all. This highsec corridor is only interesting because of the apparent safety of CONCORD and the lazy carebears who think they can pilot a defenceless Freighter without support and billions of ISK on autopilot. There would be no highsec corridor with your changes, because such deced systems would be camped to no end by blobs and no sane carebear would pilot a freighter trough there.

What in the world makes you think that you would somehow do better if there is no invincible NPC police force on your side to help you? I mean the anti-gankers even suck at what they are doing when they have this insane advantage. Why would that even mean we have to fly expensive ships? We could just use even more efficient cheap ships to beat the crap out of everyone since we don't have to fit for DPS or alpha only.

EDIT:
Also our primary concern is not content creation for the anti-gankers (no one invited them) but for the carebears in freighters and barges. If you don't like that then do something else or create your own content, New Eden is big.
Bootneck
Doomheim
#254 - 2015-10-03 00:56:38 UTC
Why Hi Sec Gankers?

Because you won't go to Low Sec so players have started a home delivery service so you can partake in the full multiplayer experience.

It's a community service really. Like an outreach program.

There's no school like the old school and I've been expelled.

Vic Jefferson
Stimulus
Rote Kapelle
#255 - 2015-10-03 04:14:36 UTC
Solonius Rex wrote:
I thought that mechanic already existed, i.e. logi. Nothing prevents a fleet of basilisk white-knights from undocking and repping a freighter being ganked. Fleet repping has always been a meaningful way to guard someone, why would it be any different here?


Among the tactics that can be used to help a freighter, because of the amount of burst that ganking fleets bring, logi is not really up there in effectiveness per player.

Quote:

Gankers are -10. That prevents them from staying too long in a single place, and they are free to be engaged by anyone to begin with. How would your proposed mechanic, change anything for the gankers? They will still only be on grid and vulnerable for 15 seconds.

In fact, your idea only benefits gankers, and skews the mechanics against Anti-gankers even further. It would be the same, except worse, for Anti-gankers.

Thats a terrible idea.


Yes. I completely understand how terrible of a mechanic FacPo is, especially in a supposedly player driven game. Free to engage is sort of misleading here as the time ganking ships are actually vulnerable is so low, and there's no way to prevent them from leaving station. It's question of opening more interesting tactics. Yeah for some the bar for criminal behavior in this game is pretty low - they want the lowest effort skinner box of [f1] pushing to the highest value killmail. Others would find it far more engaging if they could have more of a struggle, smash they opposition, then dunk whatever hapless ships are left over.

Ima Wreckyou wrote:
There would be no highsec corridor with your changes, because such deced systems would be camped to no end by blobs and no sane carebear would pilot a freighter trough there.


I'm not convinced. Players are really starved for content in this game, of sources of conflict to start getting people on grid, and actually wanting to control it. Again, I am not sold on any one solution, simply describing that the extremely narrow and one-dimensional contexts in which the two sides interact here in is quite frankly, boring. I have faith in my fellow EvE player that if there's actually ways to ruin someone else's day, they will find it, for no other reason than they can. This is a good thing. There are currently so few ways to actually ruin the day of the ganker - so little ship in the game for so little time, that few bother. That is a problem, and part of why the endless mantra repeating is sort of a double standard.

If you had ships worth shooting, that could remain on grid in some situations and thus vulnerable, you think people would just idly let you get by? People are RABIDLY looking for other ships to shoot at. Many of the exact same issues that make Faction Warfare/FozzieSov so boring apply here to - people would bring a fight, but there's really nothing to get on grid with for a while and have a good time with. You bash the anti-gankers, fine, good, but even you are probably going to admit that someone who actually craves pvp is not going to be enticed by whoring on a few killmails with CONCORD on them. There's no context to attract real pvp enthusiasts because all they will get is scraps left by CONCORD. I would pay to see you actually slug it out with another fleet; hiding behind the fact that you can't is pretty illustrative of the problem.

Vote Vic Jefferson for CSM X.....XI.....XII?

Leto Thule
Caldari Provisions
Caldari State
#256 - 2015-10-03 05:26:06 UTC
Meh.

I just wanna say while I disagree with most of this, I like how Vic here posts constructively and doesn't rage out when a counterpoint is presented. Refreshing.

+1

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Moon Moon Burdy
New Eden Tech Support
#257 - 2015-10-03 05:33:21 UTC
Seems to me that the obvious answer is decreasing reponse times for CONCORD or limiting their deadliness (to content) in some fashion. FACPO too, perhaps, although I suspect this would mess with FW in some fashion. Not sure at all how that stuff works.

If destruction of the ganking (content providing) ship was not assured by automated means, player means could become relevant. Sounds like funtimes to me. Give the anti crowd something to do.

Things that went boom

Storytime with Moon Moon New stories semi frequently-ish!

Promising Young Murderer, Education Appreciated.

Mag's
Azn Empire
#258 - 2015-10-03 07:48:18 UTC
I will say one thing. While I understand the lore regarding FacPo and maybe even their current usage. I still feel they stifle content creation, rather than assist it.

I would much rather see -10 players in space milling around, with other players attempting to attack them. Than have them docked up till action is required, due in no small part to the actions of FacPo.

It's one indicator of just how bad it can be, when NPC mechanics get to involved.

Now before anyone starts ranting about consequences blah blah blah. I've already pointed out I understand the lore etc. That isn't my point. I'm fine with consequences. In fact anyone who has lived life in Eve at -10, know all about them and accepted it early on.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#259 - 2015-10-03 08:52:48 UTC
Bellatrix Invicta wrote:
Avi Shekelstien wrote:
Daerrol wrote:
OP Plz listen I can solve all your problems.
Run 4-5 L4 missions to get a few million. (Optional: Buy and sell a PLEX)
Buy some Catalysts; fit them with dank MagStabs and Neutron Blasters (Optional: Webs/points)
Wait at ganker undock for ganker catalysts
Gank the ganker Catalysts with your dank gank catalyst
Laugh when the ganker's gank catalysts attempt to defend their gank catalyst friend from your dank gank catalyst

Or infiltrate CODE with sn alt trained up in webbing
Join a fleet
Warp to Insta undock with said fleet
Warp scram FC
Await faction police and enjoy the show.

But the above involves initiative and risk so will never happen.


One of us will do that before AG does.

I'd do it, but I don't think loyal would appreciate it as much coming from me. I'm already in the dog house as it is.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Morgan Agrivar
Doomheim
#260 - 2015-10-03 12:14:17 UTC
Solonius Rex wrote:
Vic Jefferson wrote:


Think of how much more fun the game would be if the mechanics allowed Pirates and white knight types to meaningfully guard or destroy people in High?


I thought that mechanic already existed, i.e. logi. Nothing prevents a fleet of basilisk white-knights from undocking and repping a freighter being ganked. Fleet repping has always been a meaningful way to guard someone, why would it be any different here?


It is horribly ineffective. The one time I flew with CODE in Uedama, the White Knights once dared us to take out a freighter that they 'had under their protection'. They had several shield logi ships actively repping it while it was being bumped off of gate. Loyalnon took up the challenge and we went in guns blazing.

That freighter, even with six shield logi ships furiously repping it, didn't stand a chance. It popped faster than Miley Cyrus' cherry. It was a sight to behold and was awe-inspiring to someone like me who had never ganked before in my Eve career. The White Knights were completely ineffective in protecting that ship, not sure how CCP can change the mechanics so other players could become relevant in the protection of a ship while being ganked.

Only thing I can think of is ganking CODE before they strike a freighter. Good luck with that though.