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Crime & Punishment

 
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Why High Sec Gankers?

First post
Author
Revis Owen
Krigmakt Elite
Safety.
#221 - 2015-09-30 12:00:53 UTC
Vic Jefferson wrote:
Personally, how elite can they really be when the only thing they are up against 90% of the time is just the NPC CONCORD timer?


Being opposed by AG only 10% of the time is AG fail. AG failing at attracting players and also retaining them in their toxic environment. But, even in that 10% of time AG is around, they still fail and gank targets explode anyway. That is the measure that leads to the "elite" stamp for gankers.


Vic Jefferson wrote:
fighting off gankers and stopping a gank in progress is pretty difficult. There is absolutely no way to stop them from reshipping and doing it again and again, which is honestly a little un-EvE like in my appraisal. There is no way to bring the fight to them per say.


You're parroting the carebears' lie--which they so desperately want CCP to buy into--that there's no counter to the ebil gankers (thus "CCP we need One More Nerf (tm)"). Yet, it's proven carebears do just fine if they stop being AFK or whatever it is they do instead of actually looking at all the tools available to everyone, learning a little about mechanics, and maybe making a couple of friends to help once in a while (*gasp* Revis, how dare you suggest playing with others in an MMO??).

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Daerrol
Republic University
Minmatar Republic
#222 - 2015-09-30 16:51:48 UTC  |  Edited by: Daerrol
OP Plz listen I can solve all your problems.
Run 4-5 L4 missions to get a few million. (Optional: Buy and sell a PLEX)
Buy some Catalysts; fit them with dank MagStabs and Neutron Blasters (Optional: Webs/points)
Wait at ganker undock for ganker catalysts
Gank the ganker Catalysts with your dank gank catalyst
Laugh when the ganker's gank catalysts attempt to defend their gank catalyst friend from your dank gank catalyst
Jevatoxa
Amandla Legion
#223 - 2015-09-30 19:52:43 UTC  |  Edited by: Jevatoxa
Daerrol wrote:
OP Plz listen I can solve all your problems.
Run 4-5 L4 missions to get a few million. (Optional: Buy and sell a PLEX)
Buy some Catalysts; fit them with dank MagStabs and Neutron Blasters (Optional: Webs/points)
Wait at ganker undock for ganker catalysts
Gank the ganker Catalysts with your dank gank catalyst
Laugh when the ganker's gank catalysts attempt to defend their gank catalyst friend from your dank gank catalyst


It's pretty entertaining to do something similar in a rail fit cormorant. Use the first fit in this link:

http://rvbeve.com/forums/index.php/topic/7597-longbows-doctrine/

Head to Uedama and the surrounding systems. If you see a CODE or minuluv machariel bumping a freighter, orbit the freighter at 45km. Separate your guns into single stacks. Watch dscan and when you see the catalyst/talos/brutix blob, get ready. Lock up as many of the blob's ships as you can and whore at will. You can make a modest amount of isk from farming the bounties and stealing the loot. Plus it's good fun.

Funny thing is, I can post this safe in the knowledge that 90% of the whiny carebears will ignore this info and continue to wah wah for one more nerf to high sec instead of turning it into entertaining content. In contrast, CODE and friends have always been good sports about it.

The only anger I ever attracted when I used to do this was, ironically, from the anti ganker crowd after I got bored and destroyed a venture and the pilot's pod. I convoed the person I killed and told him how to avoid the same thing happening again. The next day, the guy I killed joined my corp as he wanted to learn how to do the same thing to other people. We have remained friends ever since. Yet, according to the antiganker busybody who pestered me over it, I was 'worse than CODE'Lol

Alternative course of action: train a ganking alt and fly with CODE. They're pretty welcoming and willing to help out newbies with advice. Know your enemy by becoming your enemy (even if it is temporary).
Leto Thule
Caldari Provisions
Caldari State
#224 - 2015-10-01 02:06:03 UTC
Duke Morgan-Elite wrote:
If you want to know why they do it, you need to understand mentality behind their actions. They do it because they can not have such behaviour IRL, since they'll get busted for it. Games are amplifiers of peoples behaviours, and if a person is an arshole IRL, he will be an arshole x10 and up in games. Why CCP do allow it in high sec is perhaps because they fell through to the whines of these asshats, how there is nothing to do in high sec, (insert tears amount) while they afraid to go anything below +5 themselves.

So as you can see, from their behaviour in game you can find that they are hidden criminals IRL but afraid of the punishment and so they carry over that fear into game by not travelling and doing stuff in anything lower than +5 since they afraid of punishment. However now, militia is punishing these type of people in high sec too. http://highsecmilitia.blogspot.co.uk/
So you have few options available, stop playing this game, take CCP to court, or join militia and have a laugh at these "gankers" type of people.


Oh wow.

You literally just accused people of:

1) "Ganking" in real life??
2) Being terrible people in real life
3) Being criminals in hiding in real life

Because they enjoy blowing up pixels in a game about blowing up pixels? What is your stance on games like call of duty? That's a heck of a lot more personal and violent. Or maybe you are one of those idiots that thinks games make people do bad things? I played everything from wolfenstien to doom to EVE, and I seem to still know the difference between real life and a game.

If you honestly think this, you need help. Shitehawk.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#225 - 2015-10-01 12:38:00 UTC  |  Edited by: Vimsy Vortis
Well, I did start playing EVE then years later found myself driving an actual nuclear powered warship.

So obviously there must be a causal relationship between playing spaceship games and real life behavior.
Bellatrix Invicta
Doomheim
#226 - 2015-10-01 14:40:33 UTC
Vimsy Vortis wrote:
Well, I did start playing EVE then years later found myself driving an actual nuclear powered warship.

So obviously there must be a causal relationship between playing spaceship games and real life behavior.


Indeed. I'm often found walking around mining pits looking for people to gank.

Once I master the equasion needed for FTL I plan on ganking the first freighter I find out there.

If you think you've won, think again.

The CODE always wins.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#227 - 2015-10-01 16:49:22 UTC  |  Edited by: Vimsy Vortis
I'm imagining someone creeping around the edge of an open pit mine with binoculars and a baseball bat grumbling that they all look like they're paying attention and doing things, not just standing perfectly still staring blankly at the dirt like EVE miners do.
Leto Thule
Caldari Provisions
Caldari State
#228 - 2015-10-01 17:02:50 UTC
Vimsy Vortis wrote:
I'm imagining someone creeping around the edge of an open pit mine with binoculars and a baseball bat grumbling that they all look like they're paying attention and doing things, not just standing perfectly still staring blankly at the dirt like EVE miners do.


Actual lol

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Bellatrix Invicta
Doomheim
#229 - 2015-10-01 18:58:40 UTC
Vimsy Vortis wrote:
I'm imagining someone creeping around the edge of an open pit mine with binoculars and a baseball bat grumbling that they all look like they're paying attention and doing things, not just standing perfectly still staring blankly at the dirt like EVE miners do.


Damn, hahaha. I spit out my friggin Crystal Light after reading that.

+100 for Vimsy

If you think you've won, think again.

The CODE always wins.

Vic Jefferson
Stimulus
Rote Kapelle
#230 - 2015-10-02 00:29:32 UTC
Revis Owen wrote:

Vic Jefferson wrote:
fighting off gankers and stopping a gank in progress is pretty difficult. There is absolutely no way to stop them from reshipping and doing it again and again, which is honestly a little un-EvE like in my appraisal. There is no way to bring the fight to them per say.


You're parroting the carebears' lie--which they so desperately want CCP to buy into--that there's no counter to the ebil gankers (thus "CCP we need One More Nerf (tm)"). Yet, it's proven carebears do just fine if they stop being AFK or whatever it is they do instead of actually looking at all the tools available to everyone, learning a little about mechanics, and maybe making a couple of friends to help once in a while (*gasp* Revis, how dare you suggest playing with others in an MMO??).



I consider what you did there to be a mild form of quote mining, and a little bit of straw man for good flavor. Note that I prefaced that with an explanation that the individual can take easy steps to prevent being personally ganked. I never proposed or claimed that there needed to be nerfs in any way, shape or form, and completely agree that it is up to the personal responsibility of each player to not let themselves become a killmail.

However, that does not change the fact that it is incredibly un-EvE like in my appraisal. I willingly embrace the cornerstone of this game being able to ruin someone else's day, just as they can ruin my day.

Look in the mirror. Answer honestly. Is there anything people can do to ruin your day?

Nope. There are surprisingly few ways to actually interdict or prevent ganking on a large scale. Basically I'm saying you are perfectly happy being on the ruiner side, but since there's no actual way for players to put you on the other side of the table, the ruined, you are quite happy with the status quo. You can dunk them 24/7, but they have no actual way to dunk you.

Tell me who the bigger carebear is. I know who it is. Bear

Vote Vic Jefferson for CSM X.....XI.....XII?

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#231 - 2015-10-02 01:26:22 UTC
You can blow up gankers whenever you want. They're pretty much always legal targets in highsec and generally speaking either FACPO or CONCORD will help you do it.

If the fact that gankers fly cheap disposable spaceships of very little value then your argument really lies with CONCORD, FACPO and sentry guns. Gankers don't fly disposable spaceships because they want to, they do it because these mechanics render loss of literally any ship they fly inevitable within literally seconds of engaging.

The very protection mechanics in highsec are what make player enforcement and retaliation against gankers non-viable. NPCs do all the retaliation for you and they do it perfectly every single time, which means that retaliation is already taken into account by the gankers before they do anything.
Ima Wreckyou
The Conference Elite
Safety.
#232 - 2015-10-02 06:43:50 UTC
Jevatoxa wrote:

The only anger I ever attracted when I used to do this was, ironically, from the anti ganker crowd after I got bored and destroyed a venture and the pilot's pod. I convoed the person I killed and told him how to avoid the same thing happening again. The next day, the guy I killed joined my corp as he wanted to learn how to do the same thing to other people. We have remained friends ever since. Yet, according to the antiganker busybody who pestered me over it, I was 'worse than CODE'Lol

Obviously you are, since we retain far more players this way than you Big smile.
Leto Thule
Caldari Provisions
Caldari State
#233 - 2015-10-02 12:20:16 UTC
Vic Jefferson wrote:
Revis Owen wrote:

Vic Jefferson wrote:
fighting off gankers and stopping a gank in progress is pretty difficult. There is absolutely no way to stop them from reshipping and doing it again and again, which is honestly a little un-EvE like in my appraisal. There is no way to bring the fight to them per say.


You're parroting the carebears' lie--which they so desperately want CCP to buy into--that there's no counter to the ebil gankers (thus "CCP we need One More Nerf (tm)"). Yet, it's proven carebears do just fine if they stop being AFK or whatever it is they do instead of actually looking at all the tools available to everyone, learning a little about mechanics, and maybe making a couple of friends to help once in a while (*gasp* Revis, how dare you suggest playing with others in an MMO??).



I consider what you did there to be a mild form of quote mining, and a little bit of straw man for good flavor. Note that I prefaced that with an explanation that the individual can take easy steps to prevent being personally ganked. I never proposed or claimed that there needed to be nerfs in any way, shape or form, and completely agree that it is up to the personal responsibility of each player to not let themselves become a killmail.

However, that does not change the fact that it is incredibly un-EvE like in my appraisal. I willingly embrace the cornerstone of this game being able to ruin someone else's day, just as they can ruin my day.

Look in the mirror. Answer honestly. Is there anything people can do to ruin your day?

Nope. There are surprisingly few ways to actually interdict or prevent ganking on a large scale. Basically I'm saying you are perfectly happy being on the ruiner side, but since there's no actual way for players to put you on the other side of the table, the ruined, you are quite happy with the status quo. You can dunk them 24/7, but they have no actual way to dunk you.

Tell me who the bigger carebear is. I know who it is. Bear


There is a surefire, no BS way to avoid being ganked ever again:

Leave highsec.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Vic Jefferson
Stimulus
Rote Kapelle
#234 - 2015-10-02 15:34:58 UTC  |  Edited by: Vic Jefferson
Leto Thule wrote:


There is a surefire, no BS way to avoid being ganked ever again:

Leave highsec.



Absolutely 100% agree. If everyone left High, there would be no one to gank. What is the sound of 20 angry catalysts if there's no one around to shoot?

That still doesn't address my statement though. You can ruin someone's day, but HS mechanics wise, they have no way to get at gankers and ruin the their day. This is violating the cornerstone on which the game was created. While leaving High Sec may be a form of content denial, that's pretty sub-optimal in terms of game design - you want to increase the number of ways people can meaningfully interact.

Vote Vic Jefferson for CSM X.....XI.....XII?

Black Pedro
Mine.
#235 - 2015-10-02 16:07:46 UTC
Vic Jefferson wrote:
That still doesn't address my statement though. You can ruin someone's day, but HS mechanics wise, they have no way to get at gankers and ruin the their day. This is violating the cornerstone on which the game was created. While leaving High Sec may be a form of content denial, that's pretty sub-optimal in terms of game design - you want to increase the number of ways people can meaningfully interact.
There is no violation: ganking is the cornerstone on which the game was created. Ganking is not only a profession or an an activity, but is an actual game mechanic built into the game at a fundamental level. You will never be able to "stop" ganking because by definition ganking is just a game mechanic where everyone is at risk to another player willing to pay a certain cost.

That said, you can tweak the game so gankers themselves are put into more meaningful conflict with their targets. But as Vimsy pointed out, the reason gankers don't risk anything significant is because the mechanics are so absolutely and relentlessly punishing. There is no hope to outplay or outfly the faction police or CONCORD, so any decision is already predicated on the calculation the ship will be lost. There is no chance for a "good fight" and you either you succeed in destroying your target like a fish in a barrel, or you are caught and shot like a fish in a barrel by an anti-ganker and/or the faction police.

But fundamentally, you will not be able to "ruin a gankers day" without either putting in-station assets at risk, and probably not even then. Ganking is a cornerstone of the game, so you will never be able to add a mechanism by which a player can make themselves immune from it. This applies to the gankers as well. They are at the same risk as everyone else while earning ISK and moving assets. They can be scammed, shot, ganked and stolen from like everyone else. Saying that they are magically immune to having their day ruined is just plain wrong.
Paranoid Loyd
#236 - 2015-10-02 16:11:45 UTC  |  Edited by: Paranoid Loyd
Vic Jefferson wrote:
But HS mechanics wise, they have no way to get at gankers and ruin the their day.

As a ganker who has both had his day ruined and ruined the day of quite a few other gankers myself, this is simply not true.

The thing is, you have to put in the time. Most people are not willing to put in the time to ruin someone's day.

If I have to wait for hours on end for my "easy" kill to come along, why shouldn't you have to wait hours on end to hunt me?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vic Jefferson
Stimulus
Rote Kapelle
#237 - 2015-10-02 16:43:12 UTC  |  Edited by: Vic Jefferson
Black Pedro wrote:
That said, you can tweak the game so gankers themselves are put into more meaningful conflict with their targets. But as Vimsy pointed out, the reason gankers don't risk anything significant is because the mechanics are so absolutely and relentlessly punishing.


Totally understand, and that's part of the problem. Again, I am not against ganking at all, just that it is a tad one dimensional to never have 'ship' in the game. It's fantastic that danger is present everywhere, It is a good thing that gankers contribute to a healthy economy and content ecosystem, it's just a shame that mechanics leave it to be this boring is all, and this one sided.

Paranoid Loyd wrote:
As a ganker who has both had his day ruined and ruined plenty other's days myself, this is simply not true.


Yeah, it does happen. There's a few dedicated people who will do cute things with jams or smartbombs, and I have had more than one of my ganks foiled by these people, providing much amusement. Generally, in my experience, it takes a week or so of dedicated ganking in an area to attract them, outside of known hubs. It's also entirely reactive - there's no way to take the fight to the gankers.

Even when you get podded, you awake in a magical station filled to the brim with more catalysts. Can you really say your day was ruined by the loss of a 15 minute GCC and, at most, a talos? Which is why I maintain that it is hilariously tilted.

I would wager that I have personally ganked more things than the average CODE. shill belching at me in this thread as well; even questioning the balance of mechanics apparently has me flagged as a rabid care bear. I know the trade very well, I have managed a ganking corporation, lead ganking fleets, and enjoyed the activity thoroughly. Anywhere else in space, there are things people can do to make me stop a given activity - ruin my plans, ruin my day. There is no such way they can do this to me as a ganker, not for long, and not enough to cause real damage, and that is a really dissonant thing with the whole day ruining paradigm.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#238 - 2015-10-02 16:44:46 UTC  |  Edited by: Lord Razpataz
Just a thought I've had for some time.. What if:

CCP restrict access to highsec systems depending on your current sec status?
ie. To get into a 1.0 system, you cant have a lower sec status than -5.0
0.9 system.. not lower than -6.0 and so on..

Since we now can buy back our sec status, I dont see an issue with that?
It would just make it a "little" harder to gank, and the "risk" (isk) would be higher if you have this as a proffesion?
Vic Jefferson
Stimulus
Rote Kapelle
#239 - 2015-10-02 16:52:04 UTC
Lord Razpataz wrote:
Just a though I've had for some time.. What if:

CCP restrict access to highsec systems depending on your current sec status?
ie. To get into a 1.0 system, you cant have a lower sec status than -5.0
0.9 system.. not lower than -6.0 and so on..

Since we now can buy back our sec status, I dont see an issue with that?
It would just make it a "little" harder to gank, and the "risk" (isk) would be higher if you have this as a proffesion?




You risk making it too expensive to gank in higher rated systems, which in turn then makes them too safe. This would not be a good change at all.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#240 - 2015-10-02 17:01:03 UTC
Vic Jefferson wrote:
Lord Razpataz wrote:
Just a though I've had for some time.. What if:

CCP restrict access to highsec systems depending on your current sec status?
ie. To get into a 1.0 system, you cant have a lower sec status than -5.0
0.9 system.. not lower than -6.0 and so on..

Since we now can buy back our sec status, I dont see an issue with that?
It would just make it a "little" harder to gank, and the "risk" (isk) would be higher if you have this as a proffesion?




You risk making it too expensive to gank in higher rated systems, which in turn then makes them too safe. This would not be a good change at all.


That was kinda my point.. the mechanic will still be there... and you can gank IF you want to.