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Balancing EWAR Drones

Author
Trobax
Doomheim
#21 - 2015-09-20 10:44:39 UTC
Mike Voidstar wrote:



That point won't hold water either.

Plenty of ships fit scrams, disruptors, tracking disruptors, sensor Damps, nuets, etc... Without bonuses and to good effect.

There is no reason ewar drones should be so ineffective, especially on drone boats. I can certainly see giving tradeoffs by specialising for those drone types by eating high slots. Of course as offensive projected effects I have always felt that all ewar should be highslot items.


Also true, but thats a module issue, they get very good base range and effect without deserving it (damps, track disrupts, etc).


Also
Trobax wrote:



I dont mind ewar drones , as long as they got some drawbacks. Webber drones come in Heavy flavour only, that gives you immediately a capacity - bandwidth limitation.


That could take care of the issue, limiting the amount of ewar delivered from drones. As long as you supply a drawback, you can buff them all you like. Again, its cheap ewar, so you need some sort of quantitative/qualitative restriction.

Last, yes, Ewar drones suck, except ecm, hence most ppl use them. Allow only heavy ecm drones to exist and your problem will be significantly reduced. Else double their bandwidth, that could work too.

Yockerbow
Aliastra
Gallente Federation
#22 - 2015-09-20 11:04:14 UTC
I deliberately left ECM drones out of my number suggestions. That mechanic is a hot potato I don't really want to hold, but as it stands they are the only ewar drones worth using right now, and I don't think they need a buff.

I just think that if the others are going to exist, there should be some reason to choose them. If anything it would increase the variability of the battlefield and decrease the chance you just get permajammed by Hornet EC-300's.
Mike Voidstar
Voidstar Free Flight Foundation
#23 - 2015-09-20 15:11:49 UTC
Reaver Glitterstim wrote:
Trobax wrote:
Ewar usually is employed by ships that have specific bonuses to it. Drone ewar is like a bypass to that. If you want ewar, fit a module for it and use spedific ships. Otherwise you end up in that rotten realm where every1 uses ecm drones to save their asses or permajam you with a ship that was never supposed to ecm you.

People use drones to attack and to rep. Jamming, neuting, webbing, and dampening is a module thing. At least you will sacrifice some utility slots for it. With drones you can have multiple sets depending on ship used.

Not that i care about ewar drones, a smartie can take care of them. If you like them, you can use them, but you're trying to fill in a role with a cheap alternative. Falcon, Pilgrim, Rapier and Arazu is the way to go, at least you are risking multi million platforms to get that ewar advantage. So back to the old Risk vs Reward.

Translation: EWAR drones suck currently, there fore the current meta has no room for them. Since they aren't used, there's no need to buff them.


I don't see as it follows they don't need a buff.

The question is really should they exist at all. Clearly at some point the answer was considered 'yes' because they do.

If they are going to exist, then they should be worth using. As you are limited to using 5 drones, I would allow 3 of them to equal a single unbonused module. Then make some high slot mods that allow for boosting the effect and +1 drone of type to be put in space, with fitting appropriate to drone size.

Benefit of heavier drones would be survivability. They should all have stats appropriate to face their weightclass, so there needs to be smaller web drones (spider drones yes please).

Without a corresponding bandwidth bonus you would always trade some dps for ewar, though some gallente have odd bandwidth allocations that could put this to interesting use.

Just about everything can put drones in space. This would proliferate a much more dynamic range of fighting tactics.
Ben Ishikela
#24 - 2015-09-20 20:07:01 UTC
Gecko has 50m3 cant be produced and prices rising. Its very popular and powerful.
However the 50m3 was not so much of a problem here. Players still fielded them in all kinds of ships. They were just outright better than two 25m3 drones of any other kind.
I dont know if its true, but ships with more drones have less midslots. Thats what my intuition tells me.
---
Proposition: Remove all current ewardrones. Introduce new:
ECM-pidgeon
SD-Frog
EV-Gnat
Web-Snail
TP-Mouse
---
These come in sizes of 25m3/50m3/125m3. aka light/medium/heavy.
---
To explain the balance of stats i pick the WebDrone (all others similar):
One fitted web does 60% reduction to 10km without traveltime.
One flight of webbing light drones does 5*5%=25%(with stacking that is ca.15%) and should do X%. But however: It depends for me on how much tank/dps would someone sacrifice to put that web on. on flight of light does 100dps. one slot of shield repairs Ydps/Zbuffer. (I am not professional so please calculate these numbers to your own best judgement.) I presume X will be 50% just to be able to continue. After all, the number can easily be tweaked afterwards.

So now we give the small(25m3) ewar drone an 50% web.
the medium gets something similar to a doubleweb which will be 70%
Therefor large gets 90% or something. (seems overpowered. just reduce and use your imagination)
Now we have no stacking penalties on the ONE drone. therefor pilots can use teameffort again and use these drones for support.
---
In short: balance similar to midslot modules.
---
Issue: if that 125m3 snail catches you, you are dead in the water and probably wont last long. However, that web is destructable and then you can speed up again. That Signature/Speed/Tank have to be balanced carefully.
--
Optional: Warp disruption Drone. Awesome but maybe just too cancerous.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Rawketsled
Generic Corp Name
#25 - 2015-09-21 00:28:24 UTC
^^ I like it.

I would add that a new drone rig needs to be added. One like the webifier drone rig, but for ewar.
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