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1 year release cycles

First post
Author
My Lap
University of Caille
Gallente Federation
#1 - 2015-08-18 00:06:48 UTC
I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback instead of just releasing new features all willynilly then shuffling to save horrid game play you're shoving down our throats.

Every few month is not enough time to make decisions or give players enough time to enjoy the new changes.
Rawketsled
Generic Corp Name
#2 - 2015-08-18 01:15:08 UTC
My Lap wrote:
I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback instead of just releasing new features all willynilly then shuffling to save horrid game play you're shoving down our throats.

Every few month is not enough time to make decisions or give players enough time to enjoy the new changes.

I disagree. I think the short release cycles are a better option.

If you're upset about Aegis sov, then fair enough; that's more of a feature that was released that needed supporting features (new structures for people to shoot) to go along side it.
Arthur Aihaken
CODE.d
#3 - 2015-08-18 01:16:09 UTC
My Lap wrote:
I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback instead of just releasing new features all willynilly then shuffling to save horrid game play you're shoving down our throats.

Every few month is not enough time to make decisions or give players enough time to enjoy the new changes.

Definitely not. While some of the updates might be a bit light on content, I'm enjoying the new graphics updates in particular. Instead of having to wait 6+ months for SKINs, v5++ rendering or the release of new ship redesigns we're seeing these every few weeks.

I am currently away, traveling through time and will be returning last week.

Rowells
Pator Tech School
Minmatar Republic
#4 - 2015-08-18 01:23:02 UTC
posting in a stealth "CCP stahp changin the gaem" thread
My Lap
University of Caille
Gallente Federation
#5 - 2015-08-18 01:30:49 UTC
Rawketsled wrote:
My Lap wrote:
I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback instead of just releasing new features all willynilly then shuffling to save horrid game play you're shoving down our throats.

Every few month is not enough time to make decisions or give players enough time to enjoy the new changes.

I disagree. I think the short release cycles are a better option.

If you're upset about Aegis sov, then fair enough; that's more of a feature that was released that needed supporting features (new structures for people to shoot) to go along side it.


Aegis sov could have been better with more forethought and planning. With a longer release cycle and listening to communities Aegis sov could have been a complete release with no waiting around to see what CCP might do to make Aegis sov worthwhile. I fear they are going to now rush another content patch with out thinking or planning to try and fix the disaster they've made.
My Lap
University of Caille
Gallente Federation
#6 - 2015-08-18 01:32:20 UTC
Arthur Aihaken wrote:
My Lap wrote:
I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback instead of just releasing new features all willynilly then shuffling to save horrid game play you're shoving down our throats.

Every few month is not enough time to make decisions or give players enough time to enjoy the new changes.

Definitely not. While some of the updates might be a bit light on content, I'm enjoying the new graphics updates in particular. Instead of having to wait 6+ months for SKINs, v5++ rendering or the release of new ship redesigns we're seeing these every few weeks.


If ship skins are a feature update, new ship skins are just small content patches. When the aurum store was released it didn't take a yearly cycle to put new stuff players can spend their money on.
My Lap
University of Caille
Gallente Federation
#7 - 2015-08-18 01:33:21 UTC  |  Edited by: My Lap
Rowells wrote:
posting in a stealth "CCP stahp changin the gaem" thread


God no, this game needs many more changes. Like Hello Kitty ship skins and more kitey low risk game play.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#8 - 2015-08-18 01:50:41 UTC
Rowells wrote:
posting in a stealth "CCP stahp changin the gaem" thread


Yes pretty much.

OP not understanding the point of the new release schedule.
Arthur Aihaken
CODE.d
#9 - 2015-08-18 01:52:46 UTC
My Lap wrote:
If ship skins are a feature update, new ship skins are just small content patches. When the aurum store was released it didn't take a yearly cycle to put new stuff players can spend their money on.

The V5 (and later V5++) rendering systems weren't a simple content patch, and in addition to that there were quite a few texture overhauls and material changes, not including many of the new ships: Mordu's Legion Pirate ships, MOA (and variants), Typhoon, Blackbird (and variants), Caracal (and variants), upcoming Dominix, etc.

I am currently away, traveling through time and will be returning last week.

My Lap
University of Caille
Gallente Federation
#10 - 2015-08-18 01:55:30 UTC  |  Edited by: My Lap
Caleb Seremshur wrote:
Rowells wrote:
posting in a stealth "CCP stahp changin the gaem" thread


Yes pretty much.

OP not understanding the point of the new release schedule.


I get the point, it's just not executed with any type of fineness. They want to be able to release more content more often. However the time they use to take when make game changing decisions took longer. They said they wouldn't release updates until they know they are ready and wouldn't rush things. However it's been the exact opposite. They are releasing content because they are trying to keep to a scheduled. They are too busy thinking they can just make changes instead of thinking if they should, or if it's ready. At least in a 1 year release cycle they are forced to take the time needed to make good worth while changes.
Gunrunner1775
Empire Hooligans
#11 - 2015-08-18 01:59:43 UTC
i like the increased rate of updates and new cool stuff....

however...

i agree in part with OP....

I think should be 6 a year instead of 10 a year like they are trying to do... gives them a bit more flexibility and time to properly test stuff
Nevyn Auscent
Broke Sauce
#12 - 2015-08-18 02:06:50 UTC
Because every 6 month release was perfectly tested and balanced.....
Rose coloured glasses much?

Some things have to go live to see how the meta reacts. And players do not always know what is best for the game.
The new release cycle is great, Sov 5.0 was a finished release.
Arya Regnar
Darwins Right Hand
#13 - 2015-08-18 02:10:29 UTC
OP will just argue everyone that disagrees with him, this thread isn't a suggestion, it's a rant thread.

EvE-Mail me if you need anything.

My Lap
University of Caille
Gallente Federation
#14 - 2015-08-18 02:11:58 UTC
Nevyn Auscent wrote:
Because every 6 month release was perfectly tested and balanced.....
Rose coloured glasses much?

Some things have to go live to see how the meta reacts. And players do not always know what is best for the game.
The new release cycle is great, Sov 5.0 was a finished release.


Is it a finished release? What should drive players to take Sov? What are the benefits? Also for people who own Sov, if a attacker doesn't show up to continue their advance the defenders still need to Jesus lazor all those nodes. That's hours of node grinding with no pvp because the aggressor didn't show up. Sov 5.0 is truly a work of art.
My Lap
University of Caille
Gallente Federation
#15 - 2015-08-18 02:13:14 UTC
Arya Regnar wrote:
OP will just argue everyone that disagrees with him, this thread isn't a suggestion, it's a rant thread.


It's really a suggestion. I honestly feel that longer release cycles will improve development and game play for all players.
Arthur Aihaken
CODE.d
#16 - 2015-08-18 02:35:11 UTC
My Lap wrote:
It's really a suggestion. I honestly feel that longer release cycles will improve development and game play for all players.

Well, in fairness - there's nothing saying that some features haven't been under development for quite a bit longer than the typical 6-8 week release cycle. Case in point would be Aegis Sov. Having the current release cycle doesn't mean that larger features aren't receiving proper development time - it just means that a lot of the smaller features don't have to idly queue for 6+ months.

I am currently away, traveling through time and will be returning last week.

My Lap
University of Caille
Gallente Federation
#17 - 2015-08-18 02:41:55 UTC  |  Edited by: My Lap
Arthur Aihaken wrote:
My Lap wrote:
It's really a suggestion. I honestly feel that longer release cycles will improve development and game play for all players.

Well, in fairness - there's nothing saying that some features haven't been under development for quite a bit longer than the typical 6-8 week release cycle. Case in point would be Aegis Sov. Having the current release cycle doesn't mean that larger features aren't receiving proper development time - it just means that a lot of the smaller features don't have to idly queue for 6+ months.


I can agree with that. There have been some great smaller changes that wouldn't need to sit around for 6 month to a year to be released.
Nevyn Auscent
Broke Sauce
#18 - 2015-08-18 03:13:28 UTC
My Lap wrote:


Is it a finished release? What should drive players to take Sov? What are the benefits? Also for people who own Sov, if a attacker doesn't show up to continue their advance the defenders still need to Jesus lazor all those nodes. That's hours of node grinding with no pvp because the aggressor didn't show up. Sov 5.0 is truly a work of art.

Certainly, now it's been seen in the meta I agree, there are flaws that have shown up as evident. But as a mechanic, it is working exactly as it was meant to be working. It's not full of bugs (there may be one or two tricky ones people have come up with sure).
That's what I mean by finished, not 'needs no iteration' but 'works as it was meant to work'.
And Sov 5.0 did get plenty of player consultation beforehand which was listened to. Simply because they didn't do everything you wanted doesn't mean they didn't listen.
Zan Shiro
Doomheim
#19 - 2015-08-18 03:33:36 UTC
Arthur Aihaken wrote:
Having the current release cycle doesn't mean that larger features aren't receiving proper development time - it just means that a lot of the smaller features don't have to idly queue for 6+ months.



Some of them have needed to sit idly though.


T3D + oversized prop mod may have been found while still on sisi under the longer scheme. Its dropped on sisi with nowhere near the test time in the past, , not (ab)used heavily, makes it into production. then nerfed in another 6 week patch cycle. Going a bit back...it was longer cycles that had AF get an AB bonus killed while still on sisi. For the same damn thing....people running oversized prop mods. Longer cycle...people spammed 10mn AB AF hard and CCP took notice eventually.


Or the always loved Ishtar. Its like they copy and paste Ishtar related stuff of late. Longer cycle would give CCP a chance to get better at playing darts. As it seems to be how they pick what to fix on it.

Or the new missile mods could have if longer tested come out to a grander opening imo. I really wanted them to come out stronger. But not OP ofc. Short ass test cycle, knee jerk adjustments, rush to the printing press kind of ruined this release for me. Longer cycle and that knee jerk adjustment could have been done a bit better with more tweaks to reach a happier median


Now op's idea of year...bit extreme. I'd be more partial to 12 weeks. Not a fan of the 6 week I will freely admit. 3 month cycle a decent middle of the road meet up.

Its not the 6 month wait. For the new stuff faster people they make out better than before. And for the 6 weeks is just too damn short to test some stuff on sisi...its more time for that.

But to be honest....I am not a fan of the agile development kick CCP is on. As well...I am not a fan of agile development in general. Comes off to me as half assed slapped together work more often than not. Throw it on a wall and see what sticks just not my preference really.


Arthur Aihaken
CODE.d
#20 - 2015-08-18 03:52:12 UTC
Zan Shiro wrote:
But to be honest....I am not a fan of the agile development kick CCP is on. As well...I am not a fan of agile development in general. Comes off to me as half assed slapped together work more often than not. Throw it on a wall and see what sticks just not my preference really.

You bring up a lot of excellent points about features that could have (and probably should have) "percolated" a bit more before being released. Then again, if the PTB were willing to listen more to player feedback - these new features would've been released with a lot fewer issues (Ishtar, T3D, missile modules, AegisSov, SKINs - the list goes on).

I am currently away, traveling through time and will be returning last week.

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