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Story line missions with regards to Blitzing

Author
Anize Oramara
WarpTooZero
#1 - 2015-08-17 13:36:00 UTC  |  Edited by: Anize Oramara
I have a specific question and after a couple dozen hours of reading about blitzing and missioning (I like to read) I've run into this quote but just want to confirm I understand it correctly:

Quote:
When the mission is offered, it will automatically appear in the mission journal, but the pilot must visit the agent's station to accept the mission. Once the mission is completed, the agent will not offer any other missions, until the quota for the next storyline mission is reached.

The first mission of an important multi-part storyline mission has a 30 days expiry timer, however the subsequent missions will have the regular 7 days expiry timer.


The question however is if I run 16 missions, get a storyline mission but do not accept it(Ignore it not deny) and then run another 16 missions, will I get another storyline mission?
- If so will it be with the same agent?
- If not will it only start counting the 16 missions required to get a story line mission when I accept/finish the existing storyline mission? Or will it keep it in memory how many I ran and vomit out storyline after storyline once I finish the first?

Thanks!

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Estella Osoka
Cranky Bitches Who PMS
#2 - 2015-08-17 14:03:16 UTC
Anize Oramara wrote:
I have a specific question and after a couple dozen hours of reading about blitzing and missioning (I like to read) I've run into this quote but just want to confirm I understand it correctly:

Quote:
When the mission is offered, it will automatically appear in the mission journal, but the pilot must visit the agent's station to accept the mission. Once the mission is completed, the agent will not offer any other missions, until the quota for the next storyline mission is reached.

The first mission of an important multi-part storyline mission has a 30 days expiry timer, however the subsequent missions will have the regular 7 days expiry timer.


The question however is if I run 16 missions, get a storyline mission but do not accept it(Ignore it not deny) and then run another 16 missions, will I get another storyline mission?
- If so will it be with the same agent?
- If not will it only start counting the 16 missions required to get a story line mission when I accept/finish the existing storyline mission? Or will it keep it in memory how many I ran and vomit out storyline after storyline once I finish the first?

Thanks!


If you decline it, yes.
Yourmoney Mywallet
Doomheim
#3 - 2015-08-17 15:30:23 UTC
Yes. No.

Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count.
Anize Oramara
WarpTooZero
#4 - 2015-08-17 16:06:55 UTC  |  Edited by: Anize Oramara
Yourmoney Mywallet wrote:
Yes. No.

Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count.

Thanks! This is exactly what I wanted to know :D

That said I will be testing this out over the next few days and will post in case it's changed #ccpstealthnerf

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

FT Diomedes
The Graduates
#5 - 2015-08-17 16:24:08 UTC
Yourmoney Mywallet wrote:
Yes. No.

Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count.


Yes, this is how it worked several years ago.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Anize Oramara
WarpTooZero
#6 - 2015-08-17 20:45:47 UTC  |  Edited by: Anize Oramara
FT Diomedes wrote:
Yourmoney Mywallet wrote:
Yes. No.

Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count.


Yes, this is how it worked several years ago.

Ok well still testing.

Different question though, the agent standing, I notice theres 3 different standings or at least 3 different values for agent standing.

Theres the effective standing on the mission accept/decline window, theres an effective when you info the agent and theres a base value when you info the Agents.

After runnign and declining some missions the values are -2.6 base, -.58 effective and 7.6 effective (Mission screen)

Witch one of those needs to be above -2.0? Obviously not the base one....

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2015-08-17 21:37:02 UTC  |  Edited by: DeMichael Crimson
Your personal standing with the Agent needs to remain above -2.00 standing to continue having access. You can easily view his standing towards you just by showing info on the Agent and selecting the 'Standings' tab.



DMC


Note :

NPC's accept standings modified by Social skills.
Anize Oramara
WarpTooZero
#8 - 2015-08-17 21:40:39 UTC
DeMichael Crimson wrote:
Your personal standing with the Agent needs to remain above -2.00 standing to continue having access. You can easily view his standing towards you just by showing info on the Agent and selecting the 'Standings' tab.



DMC

Thanks. Yea thats the one thats at -.58 effective after just 2h of blitzing.

So how do people stay over -2.0 'indefinitely' as they like to boast?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2015-08-17 21:48:00 UTC
For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.



DMC
Anize Oramara
WarpTooZero
#10 - 2015-08-17 22:39:20 UTC  |  Edited by: Anize Oramara
DeMichael Crimson wrote:
For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.



DMC

I'm aware of that particular mechanic. I am however testing the claims of near infinite blitzing using one agent.

Though considering the origin of the claims I should not be surprised that the results in practice is not quite the same as advertised.

Probably just 'not doing it right'

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Yourmoney Mywallet
Doomheim
#11 - 2015-08-18 00:32:29 UTC  |  Edited by: Yourmoney Mywallet
Social skills are your friend. Specifically:

If your umodified standing is <0.0 you want Diplo.
If it is >0.0 you want Connections.

As a matter of fact you want both to at least IV. Diplo is only a Rank 1 skill, you can easily get that to V.

At any rate, you need Social to V to maximize standings gain for each completed mission. You should find that, even if you cherry-pick your missions, you will get higher standing payouts for completed missions than penalties for declined ones, thus staying infinitely positive, unless you have a very unfortunate string of bad luck/declined missions.
Anize Oramara
WarpTooZero
#12 - 2015-08-18 01:06:30 UTC  |  Edited by: Anize Oramara
Yourmoney Mywallet wrote:
Social skills are your friend. Specifically:

If your umodified standing is <0.0 you want Diplo.
If it is >0.0 you want Connections.

As a matter of fact you want both to at least IV. Diplo is only a Rank 1 skill, you can easily get that to V.

At any rate, you need Social to V to maximize standings gain for each completed mission. You should find that, even if you cherry-pick your missions, you will get higher standing payouts for completed missions than penalties for declined ones, thus staying infinitely positive, unless you have a very unfortunate string of bad luck/declined missions.

Yea I did some more running of missions and testing. Something people like to omit from their blitzing brag posts it seems is that there is a certain level of 'upkeep' that needs to take place. I mean with suboptimal skills (all 4 or better social though) and perhaps not the perfect fit ship (though she's getting there) I can do around 140mill/h for around 2, maybe 3 hours but then I need to run any mission that pops up for at least another 2h for a reduced income of say, 80mill/h. Thats what I clocked myself in at 'run everything, blitz what I can'. Then I can probably blitz for another 2-3h.

I'll keep on testing though. Maybe I just did get a bad string of missions though I am a bit more generous in what missions I take on compared to others. From the available pool of missions I accept around 1/3 of them and that reflects in my first test run, 20 missions accepted and run in 2h and 37 declined. Biggest impact I think is the Amarr missions that I skip since all my stuff is in Amarr and its kinda my home turf. Will eventually have to go run a bunch of missions for them too at some point to fix standings.

Don't have to worry about *any* of this running nullsec anoms. And yes I did do that for months so I know what can be done in null.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tarojan
Tarojan Corporation
#13 - 2015-08-18 05:30:07 UTC
Anize Oramara wrote:
DeMichael Crimson wrote:
For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.



DMC

I'm aware of that particular mechanic. I am however testing the claims of near infinite blitzing using one agent.

Though considering the origin of the claims I should not be surprised that the results in practice is not quite the same as advertised.

Probably just 'not doing it right'



Are you talking about a faction puller alt? basically you have an alt who gets his faction standing up over 8-9. he then shares the mission with your mission running alt. I'm hazy about the details and how they are actually used, but thats how its done. Faction standing alts sell for alot of isk on the character market place because of how time consuming it is to get the faction standing upto 9.

Will gank for food

Anize Oramara
WarpTooZero
#14 - 2015-08-18 06:34:46 UTC
Tarojan wrote:
Anize Oramara wrote:
DeMichael Crimson wrote:
For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.



DMC

I'm aware of that particular mechanic. I am however testing the claims of near infinite blitzing using one agent.

Though considering the origin of the claims I should not be surprised that the results in practice is not quite the same as advertised.

Probably just 'not doing it right'



Are you talking about a faction puller alt? basically you have an alt who gets his faction standing up over 8-9. he then shares the mission with your mission running alt. I'm hazy about the details and how they are actually used, but thats how its done. Faction standing alts sell for alot of isk on the character market place because of how time consuming it is to get the faction standing upto 9.

Eh takes maybe a weekend or so to get well over 7 faction standing and so far it looks like that at least stays stable with a 2 out of 3 mission decline rate.

Looks like agent standing goes up and down a lot. Will just keep an eye on it and just have an alt pull a mission if it dips below -2 (since shared rewards shared agent standing boost as well)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jori McKie
Hedion University
Amarr Empire
#15 - 2015-08-18 10:05:12 UTC
If you want to try to replicate my numbers from this topic https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 read this:
https://forums.eveonline.com/default.aspx?g=posts&m=5975239#post5975239

Be aware that my numbers are with concentrating on Burner missions, doing as less normal missions as possible.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Anize Oramara
WarpTooZero
#16 - 2015-08-18 10:51:36 UTC
Jori McKie wrote:
If you want to try to replicate my numbers from this topic https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 read this:
https://forums.eveonline.com/default.aspx?g=posts&m=5975239#post5975239

Be aware that my numbers are with concentrating on Burner missions, doing as less normal missions as possible.


Do burner missions give agent standings? Or corp for that matter?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jori McKie
Hedion University
Amarr Empire
#17 - 2015-08-18 11:23:09 UTC  |  Edited by: Jori McKie
Anize Oramara wrote:
Jori McKie wrote:
If you want to try to replicate my numbers from this topic https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 read this:
https://forums.eveonline.com/default.aspx?g=posts&m=5975239#post5975239

Be aware that my numbers are with concentrating on Burner missions, doing as less normal missions as possible.


Do burner missions give agent standings? Or corp for that matter?


Yes, every Agent and Team Burner give as much Agent/Corp standing as a high level normal LvL 4 like Blockade or Dread Pirate Scarlet. Base Burner give out a little less.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Estella Osoka
Cranky Bitches Who PMS
#18 - 2015-08-18 15:12:51 UTC
Seriously, Storylines suck balls. Better off declining them.
Jori McKie
Hedion University
Amarr Empire
#19 - 2015-08-18 15:22:53 UTC
Estella Osoka wrote:
Seriously, Storylines suck balls. Better off declining them.


Yes for making ISK they suck, i do some selected good ones to maintain my +6 faction standing.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Yourmoney Mywallet
Doomheim
#20 - 2015-08-18 16:54:01 UTC
20 mill in 5 seconds sucks?

MfWP: double-click agent, click accept, click finish , receive +4 imp.

Considering that about 1/3 of all my storylines are MfWP that's not so bad imo.
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