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Command Ships - Obsolete?

Author
SpaceSquirrels
#21 - 2011-12-09 06:33:44 UTC
Make boosting on grid I think you'd see em again. I realize people like having their boost alt off in lala damned near impossible to probe land, but come on... It's bullshit that boosting is so effective off grid inside a POS etc.
Smiling Menace
The Scope
Gallente Federation
#22 - 2011-12-09 06:41:04 UTC
Spineker wrote:
Train T3 end all of end all trust me I run missions with T3's dual box and it is stupid easy.


I stopped paying attention here.

You kinda missed the part that T3's plus subs are way more expensive than CS's. You also missed out the part about SP loss if one goes boom.

Makes me wonder how many PvP fleets you've actually been in with link support?

CS's in a proper PvP fleet will always have a place as they can still fit a decent tank and have better survivability on the field than T3's do.
Umega
Solis Mensa
#23 - 2011-12-09 07:40:15 UTC
Shivus Tao wrote:

There should also be a change that any boosting ship has to be on grid to boost its constituent fleet.


^^^ This would be nice.

Altho the price of T3 + SP hit + can be scanned now + is probably someone's alt half ass paying attention if at all ^ squared to someone's cannons = Funny.

The combat ones are all awesome ships.. all four'em are straight up brawlers that a career BC pilot should work towards and try. You won't regret it.. not even the Astarte in the right hands.
Tac Mannall
Federal Navy Academy
Gallente Federation
#24 - 2011-12-09 07:50:53 UTC
How about as a simple fix to the issue of boosting off/on grid, it would still give the current boosts off grid but those boosts would be increased if the CS was on grid?

That way, the CS can still support a system but can be brought into a fight to focus the effectiveness of fleet in a specific area.
Mona X
Caldari Provisions
Caldari State
#25 - 2011-12-09 08:41:46 UTC
Tac Mannall wrote:

That way, the CS can still support a system but can be brought into a fight to focus the effectiveness of fleet in a specific area.


CS are taken to fight, because contrary to boosting T3 than can survive there.

I need new signature.

Mnengli Noiliffe
Doomheim
#26 - 2011-12-09 09:17:29 UTC
you can fit more links to a CS. something like 6 vs 4 on t3. sometimes another bonus is better than 2% on 3 other bonuses.
Norris Packard
Horde Vanguard.
Pandemic Horde
#27 - 2011-12-09 09:39:48 UTC
It doesn't really bother me that the t3 cruisers can field the command modules for the most part they really gimp their fittings to do so but it really peeves me that they do the command thing better than a command ship giving higher boosts than the specialized ships that take tons of training. If they were even both at 5% per level boost then It wouldn't bother me as much. Even switching there values might be reasonable although there would be many unhappy t3 cruiser pilots if that occurred and they now only gave a 3% boost. Fleet Command ships should do what they are super specialized for the best of all the ships out there and unfortunately they do not even top their one role as they are now.
Mona X
Caldari Provisions
Caldari State
#28 - 2011-12-09 11:34:19 UTC
Norris Packard wrote:
but it really peeves me that they do the command thing better than a command ship giving higher boosts than the specialized ships that take tons of training.


Commad Ships require tons of training only if you train for one bonus. If you want to "catch them all" T3 require more skillpoints.

I need new signature.

Kulmid
Republic Military School
Minmatar Republic
#29 - 2011-12-09 14:42:15 UTC
* small gang with t3 booster roams around *

T3 cloaky booster: ok fleet, just jumped in. 17 neuts in local, appears that most are on the gate. Good thing I brought my T3 instead of my command ship! We're getting sooo much more bewst!

T3 cloaky booster: Yo neuts, can you chill on the gate for a minute longer while I make a safe spot real quick then get my links running, please don't probe me kthx

FC: Are they still there? How far off the gate?

T3 cloaky booster: Hold on bro still trying to make mah safe


*small gang with command booster *

frig scout: 17 in local, most on the gate, orbiting 15-20km

FC: Jump



Julia Connor
P R O M E T H E U S
From Anoikis
#30 - 2011-12-09 15:03:20 UTC
Switching boosts to ongrid will make the t3 boosting sub useless.
SpaceSquirrels
#31 - 2011-12-09 17:51:09 UTC
Julia Connor wrote:
Switching boosts to ongrid will make the t3 boosting sub useless.


Or I dunno require you to fit only one boost and then fitting an actual tank and guns, instead of filling lows with co processors or sensor boosters to avoid being probed out.

So make it a mini field command.

Anyway off grid boosting is BS. They should allow it, but not inside a POS and only gives out .5-1% bonuses. While on grid gives the full.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#32 - 2011-12-09 18:54:21 UTC
SpaceSquirrels wrote:
Or I dunno require you to fit only one boost and then fitting an actual tank and guns, instead of filling lows with co processors or sensor boosters to avoid being probed out.

So make it a mini field command.


It will have a worse tank than the command ships since the link sub has no resist or buffer bonuses.
SpaceSquirrels
#33 - 2011-12-09 20:18:30 UTC
^

Oh well? Trade off for better bonus? Is that what this game is about?

Gives more reason for the extreme amount of time to be able to pilot CS's.
Liang Nuren
No Salvation
Divine Damnation
#34 - 2011-12-09 20:36:42 UTC  |  Edited by: Liang Nuren
Fleet Command Ships (Vulture, Damnation, Claymore, Eos) are only useful for offensive actions where you expect to jump into the enemy with them already on grid. For all other gang boosting purposes you are better off with T3s. As to Field Commands - they occupy a nice middle area between T1 BCs and T3s... though they're a lot closer to T1 BC than T3. IMO their bang for the buck is quite low.

Bacically - Command Ships aren't quite obsolete, but they're very very close.

-Liang

Ed: Full Disclosure. I have Command Ships 5 trained on three characters and can fly all 4 races with great skills.

I'm an idiot, don't mind me.

Zyella Stormborn
Green Seekers
#35 - 2011-12-09 20:44:30 UTC
Sleipnir and Absolution both give me the sweats when they pop up on my screen still. They are also an absolute ton cheaper in cost than T3's, and are not as big of a target in pvp (although they should be targeted fast imho).

Anyone who says they are obsolete is mistaken. As for fleet boosters, well, its a bit rougher, but as stated above, cost makes a huge difference, and in pvp most people try to go as cheap as they can while still getting as much bang as possible.


Going on the disclosure list: My pvp heavy experience is limited, but I have spent a long time out in low sec, and am only speaking from experience of what I encounter most out there above the frigate-blob-fests.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Lili Lu
#36 - 2011-12-09 23:47:22 UTC
Julia Connor wrote:
Switching boosts to ongrid will make the t3 boosting sub useless.

No it wouldn't. It would make multiple link T3s useless. A T3s single better boost would have a place in the fleet structure. Its single link would not require any gimping of its tank. On-grid only boosting would actually diversify fleets and make both ships types more important and both used within the fleet.

Fleet command ships are still used as was mentioned by attackers in large fleet actions. Jumping into a system with blobbed gates, or lag on titan bridging after the cyno opens can get a gimped T3 killed. If you look at killboards fleet commands are still used, but a defender with a pos'd up T3 is a stupid mechanic.

In high sec having T3 alts with not much leadership trained (as in wing command or fleet command levels) for vanguard fleets is real let down for folks having trained fleet command ships and those leadership skills. Also, a change to on-grid only boosting would reduce the total dps of vanguard fleets which would increase the completion times and reduce the flow of the isk faucet that is high sec incursions. If those fleets want the links they would have to bring the ship into the site with them.

I think some of the misunderstanding and name-calling at Tipia was because the poster was talking about incursions and Tipia wasn't. Regardless the idea of an off-grid booster is bad game design. Having a totally safe or nearly so important ship such as a fleet booster is allowing less swing in the progress of a battle. Having boosters on grid means they become a possible target, and their loss will be felt. Granted fleet commands are tough nuts to crack as they should be. A one link T3 can be as well if it focusses on tank and not command processors and co-pros.

When you fly a fleet command your fit is centered around your links and tank. Your weapons are next to meaningless. At best small weapons to try to kill or shake a frig tackler. T3s can be set up the same way. After you have fit your 3 links on the FC or 1 link on the T3 you devote grid and/or cpu to tanking (or in the case of a Claymore possibly some agility/speed as well). Eos, I would assume to be the same but I have no experience with it (that has to be one of the rarest used ships in the game, heh).

Field commands have also had their utility diminished by T3s as wel, although not as muchl. But that could not be fixed by on-grid boosting. An Absolution can still favorably compare to a Legion, a Sleipnir to a Loki, a . . . well not so much a Nighthawk to a Tengu (Tengu being such an op ship imo, or in some folks opinion a NH needing an offensive buff). Interesting thing about that any buff to a Nighthawk would have to be done so that it only could be used offensively otherwise bears will just use any buff to increase an already incredible and possibly op tank. I have no experience or knowledge of the Astarte v Proteus.

Commands are not entirely obsolete. But they are near obsolete, due to T3s. Fat chance of nerfing T3 most likely. SO the only thing that can be done by those that want to restore command ships imo is keep requesting on-grid only boosting, to help fleet commands, and maybe some buffs to field commands.
THXBYE
Elite War Squad
#37 - 2011-12-10 00:55:27 UTC  |  Edited by: THXBYE
Trinkets friend wrote:
I have no idea why anyone would bother with a Fleet Command Ship these days. It is outclassed in its bonuses by T3's (3% vs 5%), unable to do any DPS (especially the Vulture and Damnation), unable to fit 3 links and be unprobeable (except to those who really, really spend big). Plus, well, its no news to anyone the Eos is utterly fail anyway.

The biggest issue I have is the difference in T3 gang links bonuses vs the Command Ship bonuses, when you can jam 3 gang links on a Loki. The command subs are a great idea, but in my humble opinion, if you restrict a Sleipnir to one gang link, why does the T3 get a free ride on them. Yes, FYI, i am aware that this "gimps" the fit of the Loki if it ever somehow gets into combat (ha!).

There's no longer a role or a point in Fleet Command Ships. Just stick your Loki boosting alt in a safe spot, minimise his window or alt-tab out, and be done with it.

Now, over to the trolls.


lmfao

You're not even ******* kidding are you?

Alts brah alts. What the **** you want dps for on a boosting ship?

Ignorant.

Im sorry but you must be called what you are, offenses aside, dont take it as a ***** offense, but as an open-eyes observation.


EDIT: Dam I forgot you were trying to hide a secret here.

Im sorry to let everyone know how to win battles easy pie style with the proper booster.

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038

Mfume Apocal
Brutor Tribe
Minmatar Republic
#38 - 2011-12-10 02:32:30 UTC
Lili Lu wrote:
No it wouldn't. It would make multiple link T3s useless. A T3s single better boost would have a place in the fleet structure. Its single link would not require any gimping of its tank. On-grid only boosting would actually diversify fleets and make both ships types more important and both used within the fleet.


Warfare processor sub replaces the resist, buffer or active tanking subsystem.
1-Up Mushroom
Imperial Academy
Amarr Empire
#39 - 2011-12-10 03:19:52 UTC
IMO, CS's should get 5% Bonus and T3's should get 3% Bonus. CS's are made for boosting
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Kuhn Arashi
State War Academy
Caldari State
#40 - 2011-12-10 08:54:18 UTC
Tech 3 boosting ships are pretty balanced I'd say.
Agreeing with many if not most of the points made in favor of this

Tech 3:
    Pros:
  • Bigger boost bonus
  • Easier to train for
  • can cloak
  • can get away from bubbles
    Cons:
  • can't survive on the field
  • Not Immune outside of a POS anymore
  • Adds No DPS to your gang
  • No kill mails (if that matters to you)

Fleet Command Ships:
    Pros:
  • Stays with the fleet, and lives.
  • Adds some extra DPS to your fleet
  • 1 skill book unlocks all Command Ships
  • Kill Mail whoring (again, if that matters)
  • can fit more links without gimping your ship
    Cons:
  • Not as much DPS as a field command, but its meant to link, not gank.
  • can't scout, cloak, run away.
  • Weaker bonus
  • No hiding what kind of ship you are, maybe more likely to get primaried faster?


Did I miss anything?
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