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Fellow Traders Is there a Shortcut to Maximize Pareto's Law?

Author
Myst3rious En1gma
Deep Core Mining Inc.
Caldari State
#1 - 2015-08-17 01:30:12 UTC  |  Edited by: Myst3rious En1gma
Pareto's Law: It is a common rule of thumb in business; e.g., "80% of your sales come from 20% of your clients." Mathematically, the 80–20 rule is roughly followed by a power law distribution (also known as a Pareto distribution) for a particular set of parameters, and many natural phenomena have been shown empirically to exhibit such a distribution

So recently I dusted off the isk wallet and seeded a promising market in the Curse region (https://forums.eveonline.com/default.aspx?g=posts&m=5929311#post5929311). My goal is to continue researching 0.0 markets in need of a constant flow of goods that provide steady returns with minimal day to day maintenance. Curse market #1 has already hit a steady 250m/day average and I am pleased with the trendline. My plan is to seed another system in a similar manner in Curse very soon. Having said that I turn to MD in hopes of reducing my learning curve a bit.

I have the capital and clone resources to open other markets, what I lack is empirical data regarding top sellers. With the abundance of out of game tools available for most every aspect of Eve I am hopeful you can point me in the right direction and I can limit the number of line items I seed to those glorious 20% profit drivers.

Your input, as always, is much appreciated.
goodlady Smith
TheCrazy88s
#2 - 2015-08-17 01:34:00 UTC
Myst3rious En1gma wrote:
Pareto's Law: It is a common rule of thumb in business; e.g., "80% of your sales come from 20% of your clients." Mathematically, the 80–20 rule is roughly followed by a power law distribution (also known as a Pareto distribution) for a particular set of parameters, and many natural phenomena have been shown empirically to exhibit such a distribution

So recently I dusted off the isk wallet and seeded a promising market in the Curse region (https://forums.eveonline.com/default.aspx?g=posts&m=5932070#post5932070). My goal is to continue researching 0.0 markets in need of a constant flow of goods that provide steady returns with minimal day to day maintenance. Curse market #1 has already hit a steady 250m/day average and I am pleased with the trendline. My plan is to seed another system in a similar manner in Curse very soon. Having said that I turn to MD in hopes of reducing my learning curve a bit.

I have the capital and clone resources to open other markets, what I lack is empirical data regarding top sellers. With the abundance of out of game tools available for most every aspect of Eve I am hopeful you can point me in the right direction and I can limit the number of line items I seed to those glorious 20% profit drivers.

Your input, as always, is much appreciated.


I think what your asking for here is repeat buyers - I would suggest you try and contact some alliance diplo's and find where you can help them out for a small agreed %.

I.e. you supply all ships for current doctrine and if given an agreed notice you will provide new doctrines.

Trick will be doing it w/o annoying the current logistics / indy branch.

Please like my posts it makes me feel better about the time I spend on the forums WTS... Smiles

Gilbaron
The Scope
Gallente Federation
#3 - 2015-08-17 03:27:14 UTC
your original post mentions fitted ships on contracts

that's a classic example of 80% wasted time.

sell the modules and hulls individually.

fully fitted ships only make sense if you are seeding an alliance staging system.

next thing:

make the locals know you are in the area, buy their stuff, haul their contracts
Sabriz Adoudel
Move along there is nothing here
#4 - 2015-08-17 04:17:23 UTC
Check killboards for what gets lost in the region. Bring replacement ships and fittings in, as long as they aren't easily produced locally. (e.g. not much point hauling a Rattlesnake into Goon territory).

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