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Can someone explain "web you to warp".

Author
Tiberius Heth
Doomheim
#21 - 2015-08-18 10:50:12 UTC
If you do it right then it works just fine simply because it takes more time to approach and bump a freighter than it takes to target and web him (assuming you have the web range, ie Hyena). The trick is, of course, doing it RIGHT.

Jump both hyena and freighter through the gate, approach the gate with Hyena so the freighter WILL be in web range as it uncloaks. Click warp on the Freighter, target freighter, wait 1-2 seconds, double web. It's not difficult.
Josette Dugas
Industrial United Holdings
#22 - 2015-08-18 11:15:18 UTC  |  Edited by: Josette Dugas
Wow my head is spinning Shocked [grin] ... This bumping sure triggers a lot of math for something that won't draw a second look from concord let alone some kind of aggression sanction.

Would it just be easier to go back through the gate or can the bumper prevent that as well? And why can a tiny little frigate or rookie ship bump a massive freighter around so easy ? I'm not anything like a physics major but shouldn't it take something bigger to throw the freighter off it's course so easy?

I would test it myself but I'm waiting to get a few skills up to 5 before I start fooling around with the freighter.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#23 - 2015-08-18 12:49:23 UTC
A frigate won't bump a freighter very well.

Most people do bumping in oversized AB cruisers or a machariel.
Jonah Gravenstein
Machiavellian Space Bastards
#24 - 2015-08-18 13:04:23 UTC  |  Edited by: Jonah Gravenstein
Tsukino Stareine wrote:
A frigate won't bump a freighter very well.

Most people do bumping in oversized AB cruisers or a machariel.
For the newbies reading a Machariel is a Pirate Battleship, big, relatively expensive, and very very fast if fitted correctly.

Think of an object with a minimum mass of 145,000 tonnes travelling at 2-2.5km per second, that's a Machariel; for comparison 100,000 tonnes is the mass of a modern aircraft carrier such as the USS Theodore Roosevelt.

In the beginning there was nothing, which exploded.

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#25 - 2015-08-20 08:39:25 UTC
Tsukino Stareine wrote:
A frigate won't bump a freighter very well.

Most people do bumping in oversized AB cruisers or a machariel.

Oversized MWD, not AB

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Jasmin Molotov
Ember Inc.
Curatores Veritatis Alliance
#26 - 2015-08-21 12:24:09 UTC
Josette Dugas wrote:
Would it just be easier to go back through the gate or can the bumper prevent that as well?

Freighters are so slow that a half decent bumper can literally make you go backwards if he so desires. With a max speed of ~100m/s it would take you about three minutes to travel the 15km to the gate, that's more then enough time for any dirty deeds the gankers may have in store.
Adamai
The Scope
Gallente Federation
#27 - 2015-09-05 19:24:40 UTC
web you to warp!!!!

simple a web reduces the targets over all speed meaning the time to reach optimal warp velocity is reduced meaning you can enter warp faster... the more webs the sooner you can warp.. this is really only ever used on freighters as everything else has jump drives.
Adamai
The Scope
Gallente Federation
#28 - 2015-09-05 19:29:43 UTC
Josette Dugas wrote:
Wow my head is spinning Shocked [grin] ... This bumping sure triggers a lot of math for something that won't draw a second look from concord let alone some kind of aggression sanction.

Would it just be easier to go back through the gate or can the bumper prevent that as well? And why can a tiny little frigate or rookie ship bump a massive freighter around so easy ? I'm not anything like a physics major but shouldn't it take something bigger to throw the freighter off it's course so easy?

I would test it myself but I'm waiting to get a few skills up to 5 before I start fooling around with the freighter.



in space.. mass doesnt really mean anything, its the velocity of the object that matters. its why a grain of sand can rip straight through the hull of a shuttle and break it up. and yes any kind of negative force in space would make an impact. cause the frieghter engines and speed is so low it suffers a bit more than other ships. though eve space is not entirely accurate as mass in this game does play a part in bumping.. if truth be told.. any kind of collision should result in ship destruction or serious damage to both ships. eve should add this to the game for sure and bumping will stop. or ships will become a new weapon type. and perhaps a heavy buffer tank fitted hac with an mwd could cause much damage to a capital ship.
Hasikan Miallok
Republic University
Minmatar Republic
#29 - 2015-09-07 00:12:13 UTC
Adamai wrote:



in space.. mass doesnt really mean anything, its the velocity of the object that matters.


Actually in the real world its momentum which is mass x velocity.

But the physics in EVE is actually based on rubber ducks in a bath tub not real world physics.
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