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Dev blog: I feel safe in Citadel city

First post
Author
gascanu
Bearing Srl.
#261 - 2015-08-17 08:09:21 UTC  |  Edited by: gascanu
oh btw: how are this structures gonna influence cynos? will we be able to open a cyno at 0 like on an outpost, or you will open it some 20-50km away like on pos?
Dirk Morbho
Native Freshfood
Minmatar Republic
#262 - 2015-08-17 12:40:58 UTC
Do fitted ships that get relocated when the citadel goes boom boom.. do they lose modules as well?

[I hope that makes sense, I just took a dbl dose of cold medicine Big smile ]
Sgt Ocker
What Corp is it
#263 - 2015-08-17 13:04:01 UTC
Terranid Meester wrote:
Josef Kennet wrote:
If i can lose nyx in citadel while i even not in the game, i will NEVER store it there.
For not so valuable stuff, if i can lose it in citadel, i will not store there more than ~200 mil total.
So asset safety is MUST HAVE.

And yes i'm talking about sov null and XL citadel (That replace outpost, not a POS).
For other areas (WH for example) it should probably be different (POS replacing).

And Q: When we will see these changes on TQ? Any date? This year\next or?


Anytime anything is considered safe in eve online is missing the point of eve online.

True but why add to the risk by docking in a place that offers no protection at all?

Personally, I'll never have more than 2 or 3 ships in a Citadel at a time. Why pay to get my own stuff back because CCP made it easier for someone to kill things?

Everything destructible is a great concept, as long as there is a relatively level playing field so everyone faces the same risk - Nulsec is far from that, so everything destructible will end badly.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#264 - 2015-08-17 13:12:00 UTC
Dirk Morbho wrote:
Do fitted ships that get relocated when the citadel goes boom boom.. do they lose modules as well?

[I hope that makes sense, I just took a dbl dose of cold medicine Big smile ]

I believe, whatever is in the Citadel when it gets hit with the magic wand, will magically appear in an npc station nearby. You just need to pay 10% of its value to CCP to get your stuff back.

Nothing will be lost or destroyed, except isk, for a replacement Citadel (if you bother) and return of your assets.
With the proposed high costs of Citadels, many groups will only get one and if it dies, they move to npc nul or lowsec.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rowells
Blackwater USA Inc.
Pandemic Horde
#265 - 2015-08-17 13:57:04 UTC
Also, what happens to assets when a structure is in in unanchored? Are they moved the same way or you have to wait for everyone to get their stuff?
Sinclair Spectrum ZX
School of Applied Knowledge
Caldari State
#266 - 2015-08-17 15:30:09 UTC
Rather than having your stuff transported to a station. There should just be insurance policies which you can choose to take out or not.
Philip Ogtaulmolfi
We are not bad. Just unlucky
#267 - 2015-08-17 15:58:51 UTC
Sgt Ocker wrote:

Personally, I'll never have more than 2 or 3 ships in a Citadel at a time. Why pay to get my own stuff back because CCP made it easier for someone to kill things?



You are welcome to play as you like.

Personally, I hope my alliance will be willing to defend the citadel, that is going to cost us tens of billions to build.

If that's the case, I will have as usual one ship of each doctrine, plus another on or two of the ones most used. About 5 billion in total? I will gladly pay 500 million to recover them in case we do lose the citadel, but it will be really difficult to defend it if you don't have ships in place.

The bulk of the fleet will be on Alliance contracts and market, not in your personal hangar.
FT Diomedes
The Graduates
#268 - 2015-08-17 16:17:08 UTC
Sgt Ocker wrote:
Terranid Meester wrote:
Josef Kennet wrote:
If i can lose nyx in citadel while i even not in the game, i will NEVER store it there.
For not so valuable stuff, if i can lose it in citadel, i will not store there more than ~200 mil total.
So asset safety is MUST HAVE.

And yes i'm talking about sov null and XL citadel (That replace outpost, not a POS).
For other areas (WH for example) it should probably be different (POS replacing).

And Q: When we will see these changes on TQ? Any date? This year\next or?


Anytime anything is considered safe in eve online is missing the point of eve online.

True but why add to the risk by docking in a place that offers no protection at all?

Personally, I'll never have more than 2 or 3 ships in a Citadel at a time. Why pay to get my own stuff back because CCP made it easier for someone to kill things?

Everything destructible is a great concept, as long as there is a relatively level playing field so everyone faces the same risk - Nulsec is far from that, so everything destructible will end badly.


Why are you so focused on destructible stations? It really is not that different from the current system.

As it currently stands, if my alliance cannot defend our Outpost, then all the stuff we cannot evacuate will get locked into it until we can take it back. My best bet in the current system is to take as much out as I can before we lose the station, then leave a jump clone in the station and try to fire sale everything I cannot evacuate. With the proposed system, rather than having to fire sale it to my worst enemy, I have to pay a 10% tax on whatever I cannot evacuate.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tyby
The Scope
Gallente Federation
#269 - 2015-08-17 16:33:49 UTC
Philip Ogtaulmolfi wrote:
Sgt Ocker wrote:

Personally, I'll never have more than 2 or 3 ships in a Citadel at a time. Why pay to get my own stuff back because CCP made it easier for someone to kill things?



You are welcome to play as you like.

Personally, I hope my alliance will be willing to defend the citadel, that is going to cost us tens of billions to build.

If that's the case, I will have as usual one ship of each doctrine, plus another on or two of the ones most used. About 5 billion in total? I will gladly pay 500 million to recover them in case we do lose the citadel, but it will be really difficult to defend it if you don't have ships in place.

The bulk of the fleet will be on Alliance contracts and market, not in your personal hangar.


yes tell us more of how the pvp mechanics of this game should work.. oh and more about how your alliance will do this and do that... Blink

the idea is that this game is becoming trolling online;
i've been playing eve since i was young, omg, and when i was young, if someone was looking bad at you in eve or sayd bad things to you, you just went and jumped in your biggest ship and start shooting the bad guy"s stuff in the face; also, always some good advice was to bring some friends in they'rr big bad shinny ships...
now?
now, if someone is looking bad at you, you get your friends, jump in ceptors and entosising the bad guy's stuff... till you or the other die of fatigue(not the jump one)
this is eve 2.0: i hope it will be better than the eve we all loved and played, but ... i don't know, the last actions from CCP don't really show that they know exactlly what they are doing. maybe i'm wrong.
anyway, like many sayed before, let the M structures be poslike structures with no assets safety, and make X_L oneslike the outpostts
and one more question: CCP are you or are you not planing to make npc 0.0 stations destroyable ?
Sgt Ocker
What Corp is it
#270 - 2015-08-17 23:50:52 UTC
FT Diomedes wrote:
Sgt Ocker wrote:
Terranid Meester wrote:
Josef Kennet wrote:
If i can lose nyx in citadel while i even not in the game, i will NEVER store it there.
For not so valuable stuff, if i can lose it in citadel, i will not store there more than ~200 mil total.
So asset safety is MUST HAVE.

And yes i'm talking about sov null and XL citadel (That replace outpost, not a POS).
For other areas (WH for example) it should probably be different (POS replacing).

And Q: When we will see these changes on TQ? Any date? This year\next or?


Anytime anything is considered safe in eve online is missing the point of eve online.

True but why add to the risk by docking in a place that offers no protection at all?

Personally, I'll never have more than 2 or 3 ships in a Citadel at a time. Why pay to get my own stuff back because CCP made it easier for someone to kill things?

Everything destructible is a great concept, as long as there is a relatively level playing field so everyone faces the same risk - Nulsec is far from that, so everything destructible will end badly.


Why are you so focused on destructible stations? It really is not that different from the current system.

As it currently stands, if my alliance cannot defend our Outpost, then all the stuff we cannot evacuate will get locked into it until we can take it back. My best bet in the current system is to take as much out as I can before we lose the station, then leave a jump clone in the station and try to fire sale everything I cannot evacuate. With the proposed system, rather than having to fire sale it to my worst enemy, I have to pay a 10% tax on whatever I cannot evacuate.

Oh please. You are telling fairy tales - Your current alliance, as with your previous ones, will never be in a position where they have to defend anything. Your surrounded by an army of blues, which ensures relative safety.
Unlike that group, many alliances won't be able to afford XL Citadels and so will be at even greater risk of loss.
Not every group has trillions of isk to just build another Citadel if one gets magically destroyed, so the extra 10% to recover assets is yet another barrier for unaligned groups to live in nulsec.
On top of that you want Citadels to be loot pinatas..
Lose a Citadel - Lose 50% of your assets - Pay 10% to reclaim remaining assets - Move to NPCnul or Lowsec.

-- - -- - -- - -- - -- - --
So far the whole Citadel proposal is based on large groups being successful while reducing the ability of smaller groups to grow or even survive. Smaller unaligned groups can in some cases take and hold sov but once you add the additional cost of building and replacing Citadels worth billions of isk, you remove many of those smaller groups due to cost.

If CCP want eve/sov to be a vibrant active arena of wars and conflict - They need to look at the Citadel proposal all over again, starting with how they are destroyed. Then they need to look at cost, as I said above, not all groups have unlimited isk, so losing a Citadel could and would lead to losing more players. Removing the need for PVP (shooting things) in a PVP game is not good balance. Anything that reduces the need for "guns on grid" is bad in a game supposedly based around "guns on grid".
-- - -- - -- - --
Yes Entosis links did add new strategies to sov warfare, they removed the need for fleets to fight for sov. The best strategy for sov is based on conflict avoidance.

Overall - They need to rethink Entosis play, so far it is tedious and quite boring. It is not at all engaging game play, in fact it is too much about not fighting.

-- - -- - -- - --
The lack of destructible stations is not the reason nulsec is so stale and until the underlying reasons for the current state are addressed, introducing Citadels will only further reduce content. Small groups having to align with a larger group to survive, is not going to create content, it will reduce it further.
-- - -- - --
10% to safely get your assets back is a spit in the bucket, replacing a Citadel for many groups would see the bucket overflow.

So to answer your question, "Why am I fixated on destructible stations" - Because it is nothing like what we have now in many ways. It favours the rich well established groups. The proposal is currently, not balanced.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

FT Diomedes
The Graduates
#271 - 2015-08-18 02:55:55 UTC
The current system favors rich, well-established groups. Any good system will inevitably do that.

You also still have not answered the question: What is the difference between PL or Goons showing up in a small alliance's space and dead zoning all their stuff in an Outpost versus blowing up a large or XL structure?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#272 - 2015-08-18 03:51:11 UTC  |  Edited by: FT Diomedes
Now that I am on my computer vice my phone, I will respond to more of your post.

Sgt Ocker wrote:

Unlike that group, many alliances won't be able to afford XL Citadels and so will be at even greater risk of loss.
Not every group has trillions of isk to just build another Citadel if one gets magically destroyed, so the extra 10% to recover assets is yet another barrier for unaligned groups to live in nulsec.
On top of that you want Citadels to be loot pinatas..
Lose a Citadel - Lose 50% of your assets - Pay 10% to reclaim remaining assets - Move to NPCnul or Lowsec.


If your alliance can hold space in the new system, then they can afford XL Citadels. How expensive are these things going to be? I've built two Outposts, a Supercarrier, and two Titans myself - and don't even get to play that often these days.

Nothing about the Citadel prevents you from evacuating your stuff before it gets destroyed. The difficulty is having somewhere to which you can evacuate it. That is why I have proposed more NPC 0.0 space - so that small alliances have a way to evacuate their stuff.

Eve is supposed to be a dynamic world. If I am in a small alliance, I expect to have to build, evacuate, rebuild, etc. If you want long term stability, you are going to have to be part of a big coalition - or be very inconspicuous. For the record, my opinions on Eve are my own, and do not reflect the views of my corporation or alliance. So, please, try to take off your "Grr, Imperium!" goggles.

I believe that if I put a ship or structure out in space, it should be at risk. I firmly believe that the only "safe" places in Eve should be NPC stations. I am currently deployed to the Middle East. Before I left, I put all my stuff into "safe" places. Eve needs these "safe" spots, but it also needs to give more powerful incentives for putting things at risk.

Sgt Ocker wrote:

-- - -- - -- - -- - -- - --
So far the whole Citadel proposal is based on large groups being successful while reducing the ability of smaller groups to grow or even survive. Smaller unaligned groups can in some cases take and hold sov but once you add the additional cost of building and replacing Citadels worth billions of isk, you remove many of those smaller groups due to cost.

If CCP want eve/sov to be a vibrant active arena of wars and conflict - They need to look at the Citadel proposal all over again, starting with how they are destroyed. Then they need to look at cost, as I said above, not all groups have unlimited isk, so losing a Citadel could and would lead to losing more players. Removing the need for PVP (shooting things) in a PVP game is not good balance. Anything that reduces the need for "guns on grid" is bad in a game supposedly based around "guns on grid".
-- - -- - -- - --


Eve is based on large groups being successful. News at 11!

How is losing a Citadel different than being locked out of an Outpost?

Now, I completely agree with you that Eve should be balanced around "guns on grid." As I have said throughout the past few months, attackers should have to bring out the big ships to destroy your nice things.

Sgt Ocker wrote:

Yes Entosis links did add new strategies to sov warfare, they removed the need for fleets to fight for sov. The best strategy for sov is based on conflict avoidance.

Overall - They need to rethink Entosis play, so far it is tedious and quite boring. It is not at all engaging game play, in fact it is too much about not fighting.


Completely agree!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Landrik Blake
Sebiestor Tribe
Minmatar Republic
#273 - 2015-08-18 04:07:50 UTC
One of the things that's always made wormhole exploration exciting for me was the possibility of running across an abandoned POS. It's every explorer's dream, and was featured in one of Chance Ravinne's videos some months back. My understanding is that the loot pinata's from POSs will disappear with these changes.

While I'm generally in favor of encouraging industry in null sec through asset safety, I feel like you're going to ruin wormhole gameplay with this. A lot of people prefer wormholes because of the added risk involved. Risk is what makes this game interesting and exciting. The idea that your assets can be completely safe in a destructible structure goes against everything I've grown to love about EVE and will likely have a negative impact on the economy.

There has to be some sort of middle ground. Perhaps an insurance fee that needs to be paid monthly, or a time limit to recover impounded items before they're considered abandoned.
Sasha Sen
Hull Zero Two
#274 - 2015-08-18 04:11:59 UTC
FT Diomedes wrote:
The current system favors rich, well-established groups. Any good system will inevitably do that.

You also still have not answered the question: What is the difference between PL or Goons showing up in a small alliance's space and dead zoning all their stuff in an Outpost versus blowing up a large or XL structure?



Just a guess, the size of the fleet needed maybe?
FT Diomedes
The Graduates
#275 - 2015-08-18 05:14:34 UTC
Sasha Sen wrote:
FT Diomedes wrote:
The current system favors rich, well-established groups. Any good system will inevitably do that.

You also still have not answered the question: What is the difference between PL or Goons showing up in a small alliance's space and dead zoning all their stuff in an Outpost versus blowing up a large or XL structure?



Just a guess, the size of the fleet needed maybe?


Not really a relevant factor. If the enemy is better organized and bigger than you, it doesn't really matter what size fleet they have.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Blodi deVriis
Sisters of Steel
Moist.
#276 - 2015-08-18 07:11:07 UTC
Dear CCP,

the road to hell is paved with good intentions.
You introduce a magic transport of assets from a destroyed Citadel to fix other problems.
But let me start from the beginning:

The word Citadel implies a strong fortress, a place where you could feel safe. I think, you even wrote it yourself somewhere.
So, Citadels should really be strong fortresses. Auto defended, and only to be destroyed by the most massive force.
The idea, that the enemy comes with tiny, entosised frigates, attacking during this artificial (completely unlogical) "vulnerability window", finally even destroying the Citadel with nearly no firepower is - sorry - ridiculous .

What is the logical explanation for the transport of assets to the next NPC station in case of a Citadel's destruction? Worse in WH space: I cannot clone jump, but my stuff is being teleported?

Suggestion: make the Citadels really, really strong, auto-defended and limit them to one per Corp (kind of HQ). On the other hand, if someone brigs enough firepower, reward him with part of the stuff inside. No magic transport. Players can make a conscious decision, how much of their assets they want to store in their station.

Next thing: the "invulnerability link". Everyone can easily understand how a force field works. It is some kind of standard in the SciFi literature. And it makes perfect sense you have to fuel it. Beside that, I simply like the the effect.
You want to give us a "magical" invulnerability. Ship is outside the station, but still cannot be shot at? Deliver me a logical explanation for that, please!

Suggestion: keep the force field as it currently is.

Finally, it is a WH tactic to place POSes around each moon and deny enemies establishing a beachhead. If you allow to place structures everywhere, this tactic becomes obsolote. From a logical point of view, that is ok. But then, what is the logical explanation, it is not possible to place citadels in shattered WHs?

The rest of your ideas is great, fitting the Citadels like ships, offering new services.



Large scale industrial operations. On demand, on time, on budget. Selling: T2, T3 ships and their respective blueprints. Buying: minerals, salvage, datacores.

Blodi deVriis
Sisters of Steel
Moist.
#277 - 2015-08-18 07:12:26 UTC
Landrik Blake wrote:


There has to be some sort of middle ground. Perhaps an insurance fee that needs to be paid monthly, or a time limit to recover impounded items before they're considered abandoned.


I support the idea of insurances!

Large scale industrial operations. On demand, on time, on budget. Selling: T2, T3 ships and their respective blueprints. Buying: minerals, salvage, datacores.

FT Diomedes
The Graduates
#278 - 2015-08-18 09:07:00 UTC  |  Edited by: FT Diomedes
Blodi deVriis wrote:
Dear CCP,

the road to hell is paved with good intentions.
You introduce a magic transport of assets from a destroyed Citadel to fix other problems.
But let me start from the beginning:

The word Citadel implies a strong fortress, a place where you could feel safe. I think, you even wrote it yourself somewhere.
So, Citadels should really be strong fortresses. Auto defended, and only to be destroyed by the most massive force.
The idea, that the enemy comes with tiny, entosised frigates, attacking during this artificial (completely unlogical) "vulnerability window", finally even destroying the Citadel with nearly no firepower is - sorry - ridiculous .

What is the logical explanation for the transport of assets to the next NPC station in case of a Citadel's destruction? Worse in WH space: I cannot clone jump, but my stuff is being teleported?
...

The rest of your ideas is great, fitting the Citadels like ships, offering new services.





I agree with you for the most part, except that you did not read the dev blog closely enough: stuff does not get magically transported out of a WH.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sgt Ocker
What Corp is it
#279 - 2015-08-18 14:37:51 UTC  |  Edited by: Sgt Ocker
FT Diomedes wrote:
Now that I am on my computer vice my phone, I will respond to more of your post.

Sgt Ocker wrote:

Unlike that group, many alliances won't be able to afford XL Citadels and so will be at even greater risk of loss.
Not every group has trillions of isk to just build another Citadel if one gets magically destroyed, so the extra 10% to recover assets is yet another barrier for unaligned groups to live in nulsec.
On top of that you want Citadels to be loot pinatas..
Lose a Citadel - Lose 50% of your assets - Pay 10% to reclaim remaining assets - Move to NPCnul or Lowsec.


If your alliance can hold space in the new system, then they can afford XL Citadels. How expensive are these things going to be? I've built two Outposts, a Supercarrier, and two Titans myself - and don't even get to play that often these days.

Nothing about the Citadel prevents you from evacuating your stuff before it gets destroyed. The difficulty is having somewhere to which you can evacuate it. That is why I have proposed more NPC 0.0 space - so that small alliances have a way to evacuate their stuff.

Eve is supposed to be a dynamic world. If I am in a small alliance, I expect to have to build, evacuate, rebuild, etc. If you want long term stability, you are going to have to be part of a big coalition - or be very inconspicuous. For the record, my opinions on Eve are my own, and do not reflect the views of my corporation or alliance. So, please, try to take off your "Grr, Imperium!" goggles.

I believe that if I put a ship or structure out in space, it should be at risk. I firmly believe that the only "safe" places in Eve should be NPC stations. I am currently deployed to the Middle East. Before I left, I put all my stuff into "safe" places. Eve needs these "safe" spots, but it also needs to give more powerful incentives for putting things at risk.

Sgt Ocker wrote:

-- - -- - -- - -- - -- - --
So far the whole Citadel proposal is based on large groups being successful while reducing the ability of smaller groups to grow or even survive. Smaller unaligned groups can in some cases take and hold sov but once you add the additional cost of building and replacing Citadels worth billions of isk, you remove many of those smaller groups due to cost.

If CCP want eve/sov to be a vibrant active arena of wars and conflict - They need to look at the Citadel proposal all over again, starting with how they are destroyed. Then they need to look at cost, as I said above, not all groups have unlimited isk, so losing a Citadel could and would lead to losing more players. Removing the need for PVP (shooting things) in a PVP game is not good balance. Anything that reduces the need for "guns on grid" is bad in a game supposedly based around "guns on grid".
-- - -- - -- - --


Eve is based on large groups being successful. News at 11!

How is losing a Citadel different than being locked out of an Outpost?

Now, I completely agree with you that Eve should be balanced around "guns on grid." As I have said throughout the past few months, attackers should have to bring out the big ships to destroy your nice things.

Sgt Ocker wrote:

Yes Entosis links did add new strategies to sov warfare, they removed the need for fleets to fight for sov. The best strategy for sov is based on conflict avoidance.

Overall - They need to rethink Entosis play, so far it is tedious and quite boring. It is not at all engaging game play, in fact it is too much about not fighting.


Completely agree!

Yes is based on large groups being successful, it is also the primary reason Eve is in the state it is.
As I said in another thread, If devs current goal is to see how few individual subscriptions CCP can survive on, they are headed in the right direction.

I think I explained the difference between being locked out of a station and having to replace Citadels.
Just in case it wasn't clear - You get locked out of a station you get a friend in the owning alliance to move your stuff somewhere you can get it. Or, get them to sell it for you to their alliance. You can even in some cases get an alt into a corp blue to the new owners and sort it yourself. If you can't find someone to help you, you can either fire sale or just wait until the station changes hands again. I recently picked up just over 9 bil of assets I've had sitting in a nulsec station for 3 years.

Lose a Citadel - You pay to get your stuff back, then you pay to build another Citadel. With the proposed cost of Citadels, I think it would be far cheaper to fire sale your stuff. Except you won't have that option, you pay 10% to get it back and then pay for a new Citadel or you leave nulsec (and possibly the game).
Most groups will never own an XL Citadel due to costs, some will never see one other than in CCP promo videos.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Leto Aramaus
Frog Team Four
Of Essence
#280 - 2015-08-18 15:50:30 UTC
Sinclair Spectrum ZX wrote:
Rather than having your stuff transported to a station. There should just be insurance policies which you can choose to take out or not.


THANK YOU. So much more immersive and realistic than items just magically teleporting to another location.

Who moves asset protected items CCP? Invisible NPC haulers that teleport and are immune to all aggression? Bad idea is bad.