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Dev blog: Citadels, sieges and you

First post First post
Author
Centar Tivianne
Doomheim
#181 - 2015-08-16 16:52:19 UTC
Just a thought about this auto defence thing, in another well know space sim if you have a big ship you can fly it yourself and your friends can man the guns or you can hire NPC gunners to do the job for you.

So what if you could hire NPC gunners to operate your defence guns in your Citadel, there could be a maximum number of ‘gunners’ and payment could be by the day or week and cost depending on their skill level.

You could even use the Starbase Defence skill (or add a new skill) to define their skill level, number you can hire, ability to hit anything, range and ongoing costs etc.
unimatrix0030
University of Caille
Gallente Federation
#182 - 2015-08-16 17:47:28 UTC
Andre Vauban wrote:
Please reconsider the probing mechanics, especially on the medium Citadel's. It would be really nice if at least the mediums required somebody in system to d-scan and combat probe to even find out if there was a citadel in system. Give the little guys the ability to operate out of hostile space if they can manage to stay under the radar.

As it it now you do not need probes to find these new structures. As you didn't need them on the old ones(POS only at moons) .
The mechanic they want to use now is good enough.
Finding only by probes is a no no, probes can be seen on D-scan alterting everyone to your presence.
In whs this is a big deal!
But if there would be a more complicated way to find the new structures without probes. Then they could be taken of the anoms list. But do you realy want to complicate things that way?

No local in null sec would fix everything!

Terraj Oknatis
Science and Trade Institute
Caldari State
#183 - 2015-08-16 18:03:44 UTC
I think I have figured out what the problem is here.

CCP wants to limit afk empires. This is a great idea in theory. Renting space is only fun for the landlord and controling vast quantites of space appealing to the super blobs. With this system of having citadel guns manned only it will force the null sec empires to spread their forces and station persnonel at each citadel to defend it. This will mean that for each of the technetium moons, there will have to be at least one character on hand every day between the hours of ___ and ___ standing by to shoot down a rifter w an entosis link probing for undefended targets.

I generally agree that in this case, the manned gun idea is a good one. SOmeone really should be living in at a station to defend it. But again null sec alliances have a lot of players so it isn't a load on them. they can afford to have people assigned to guard duty for two hours on a tuesday.

HOWEVER for wh people like me, and for high sec people also like me and for solo operators of a pos. WTF. I used to be able to solo operate a pos in a wh. Generally I did not worry about it except for the few times that a well organized group found me and decided to bring the hammer down. there were a few times my pos was attacked while I was not there. Usually by a very small group of people who didn't know better than to go near an active pos. The guns took care off that no worries.

What im trying to say is what works for Null sec doesn't work for everyone. You cant shoo horn null sec play style into wormholes or hs for that matter.

Back to the main point then is it going to be fun for that por sap who is charged with defending the technetium moon for how ever many hours at that structure that used to be a moon mining afk pos. Someone has to sit in there for hours on end just in case some ass hole in an interceptor comes by to entosis it. Come on CCP what are you doing.

Wouldnt it be better if the entosis link on the first stage initiated a battle flag 24-48 hours later where an epic battle will take place and the victor decides the fate of the structure.
Chen Chillin
Stella Novus Invictus
#184 - 2015-08-16 23:24:02 UTC
Grognard Commissar wrote:
Chen Chillin wrote:
This system looks surprisingly good, with the exception of not having some minor auto attack response.

I would change the third vulnerable stage to include actually shooting the station to kill it though... the last entosis round totally burns out it's electronic defenses and the fleet now destroys the structure (which could have 0 shield, and 1/3 of its current armor and leaving the current structure or slightly reduced HP's).

I mean you bring a fleet to kill a structure like that and all they do is stand around with their thumb up their ass while one person hits the self destruct button? What moron installs a self destruct anyway?

also it would be nice if ALL invulnerable stations in 0.0 went away... yes this means NPC Stations... if the fleas are going to bite at least make them vulnerable..... or if you don't want to remove them, make their ship hold limit 1 ship, and item hanger limit 5,000 m3 or some small like that since the only reason they are really there is to supply pirate and ore bpo's, bpc's and asundry items.


i like that idea... except for the part about npc station, unless you're talking sovnull. in npcnull, that would make it basically impossible for soloer's to live out there, as well as difficulty for smaller corps.



It is virtually impossible for a small Corp. to hold Sov. it should be impossible for a small Corp, to hold Sov, it just take more resources than a small Corp. can generate. Hence alliances... and yes it will kill a lot of the solo players (i.e. Griefers who aren't adding content) dang if they don't have to base out of low sec and roam out to 0.0 and be vulnerable the whole way.
gascanu
Bearing Srl.
#185 - 2015-08-16 23:55:18 UTC  |  Edited by: gascanu
Chen Chillin wrote:
Grognard Commissar wrote:
Chen Chillin wrote:
This system looks surprisingly good, with the exception of not having some minor auto attack response.

I would change the third vulnerable stage to include actually shooting the station to kill it though... the last entosis round totally burns out it's electronic defenses and the fleet now destroys the structure (which could have 0 shield, and 1/3 of its current armor and leaving the current structure or slightly reduced HP's).

I mean you bring a fleet to kill a structure like that and all they do is stand around with their thumb up their ass while one person hits the self destruct button? What moron installs a self destruct anyway?

also it would be nice if ALL invulnerable stations in 0.0 went away... yes this means NPC Stations... if the fleas are going to bite at least make them vulnerable..... or if you don't want to remove them, make their ship hold limit 1 ship, and item hanger limit 5,000 m3 or some small like that since the only reason they are really there is to supply pirate and ore bpo's, bpc's and asundry items.


i like that idea... except for the part about npc station, unless you're talking sovnull. in npcnull, that would make it basically impossible for soloer's to live out there, as well as difficulty for smaller corps.



It is virtually impossible for a small Corp. to hold Sov. it should be impossible for a small Corp, to hold Sov, it just take more resources than a small Corp. can generate. Hence alliances... and yes it will kill a lot of the solo players (i.e. Griefers who aren't adding content) dang if they don't have to base out of low sec and roam out to 0.0 and be vulnerable the whole way.

oh so let's all take hands and be friends and play make love not war building citadels online and be a big and happy family ...
Trinkets friend
Sudden Buggery
Sending Thots And Players
#186 - 2015-08-17 00:36:13 UTC
The proposed mechanic is terrible for sieging because what's at risk goes from "all your ships, all your items, all your mins, all your POS and POS guns, all your ****" down to "10% of your items, minerals and ships, plus 100% of whatever ship you are sitting in and maybe your pod, plus your Citadel".


The result of this may not in fact be a hearty defence of a Citadel by an outnumbered attacker. Let's say Sudden Buggery, due to the stellar pulchritude of its handsome and gregarious CEO who has called all of wormhole space a bunch of child-fondling mendicants, gets hardcore sieged in their Lowsec Citadel. Choice is to fight, bringing out ship after ship to die before the 120 T3's and 40 Guardians arrayed against the corp. Or you just sit in the Citadel, swap into a T1 frigate, and tell your attackers they should stop molesting babies, let it all get blown up around you, maybe get podded, wake up in hisec and 5 days later pay a small Space Hobbit Tax.


I mean, why would you even bother fighting? Also, this is way better way of moving out of an area. Lets say you have 100 members in an XL Citadel. Strip your ships of all modules, especially fancy pimp, load them into a blockade runner. Get your Citadel blown up, suddenly EVERYTHING you own is collated into one handy safe lowsec or hisec location in plastic wrap thanks to magic Space Hobbits. Far better than having to move 100 ships x 100 people X jumps, at 15-ish minutes per trip. That's 2,500 man-hours of boring ass logistics. If you game it right, 10% tax on 100 ships (average hull price 100M = 1B) can be recovered in no time at all at the incursion Rate Per Hour. For that corp, 2,500 man hours = 250 billion ISk in opportunity cost of ratting vs logistics.


The sensible option thanks to Space Hobbits is to actually let your Citadel get blown up. In almost all cases. just plan ahead a bit, clean up the modules and pimp, empty the hangars a bit, job done.
Grognard Commissar
SUNDERING
Goonswarm Federation
#187 - 2015-08-17 00:37:08 UTC
Chen Chillin wrote:
Grognard Commissar wrote:
Chen Chillin wrote:
This system looks surprisingly good, with the exception of not having some minor auto attack response.

I would change the third vulnerable stage to include actually shooting the station to kill it though... the last entosis round totally burns out it's electronic defenses and the fleet now destroys the structure (which could have 0 shield, and 1/3 of its current armor and leaving the current structure or slightly reduced HP's).

I mean you bring a fleet to kill a structure like that and all they do is stand around with their thumb up their ass while one person hits the self destruct button? What moron installs a self destruct anyway?

also it would be nice if ALL invulnerable stations in 0.0 went away... yes this means NPC Stations... if the fleas are going to bite at least make them vulnerable..... or if you don't want to remove them, make their ship hold limit 1 ship, and item hanger limit 5,000 m3 or some small like that since the only reason they are really there is to supply pirate and ore bpo's, bpc's and asundry items.


i like that idea... except for the part about npc station, unless you're talking sovnull. in npcnull, that would make it basically impossible for soloer's to live out there, as well as difficulty for smaller corps.



It is virtually impossible for a small Corp. to hold Sov. it should be impossible for a small Corp, to hold Sov, it just take more resources than a small Corp. can generate. Hence alliances... and yes it will kill a lot of the solo players (i.e. Griefers who aren't adding content) dang if they don't have to base out of low sec and roam out to 0.0 and be vulnerable the whole way.

i'm not entirely talking sovholders. i'm talking the hisec and lowsec and npcnull corps that are not massive alliances. you'll basically kill most of the lowsec/ npcnull players off...
Trinkets friend
Sudden Buggery
Sending Thots And Players
#188 - 2015-08-17 01:20:57 UTC
Attention Warfare

At its most basic, this attention mechanic / entosis gameplay is killing EVE and will really kill wormholes. We have discussed it, and we can easily do an M Citadel in our wormhole and probably will. Having to be around for 2 hours a night around downtime when we already play? No big deal. Entosis ships are welcome to come troll us, we don't care.


But what i do care about is a system in the game which is washing away the problems of DPS vs EHP gameplay and replacing it with laser-tag bullshit attention gameplay. People will not play a game that demands they put attention into it that they cannot give. If the kabs and smallholders leave wormholes there is no one left.


Let me tell you, it's getting very hard to find people in wormholes. It's ******* deserted in lowsec. Like, eerily deserted, in almost all of lowsec. There's highsec systems where there would always be 8-15 miners chugging away. Now empty.



People are voting with their credit cards, time, efforts and feet and they are thoroughly disliking the new game. Perhaps the issue isn't that DPS vs EHP is good and Entosis is bad, or vice versa; the issue is that you get a thrill out of flying a gigantic space **** affirmation dildo around (dread, carrier, super) feeling like king muckity.

Now? You don't give a toss about flying a goddamn pissy little cruiser with a flashlight, flipping systems in minutes or hours, with no risk. There's no feeling of doing violence to the enemy, at all, by just turning up on grid and sitting out a goddamn flashlight timer.


I mean, really. That's not engrossing gameplay. There's no thrill of owning their structure, blowing it up, using guns and lasers and missiles. It just transmutes with a magic wand into a pathetic can full of nothing and loot and whatever the crap. BORING. Neither is shining a light on someone's XL Citadel for 30 minutes and it magically blows up, pods them maybe, and forces all their stuff to some magic fairy netherspace and/or back to highsec all safe and sound.

Yeah, noobs, we magically made your stuff move somewhere! i hope you suffer in your jocks, having to pay a piddly 10% ransom! I hope you don't spend your time in Incursions, in utter safety, earing the money to afford to pay the space hobbit tax! Yeah! Ahahaha, see you in nullsec again. not.

Seriously? We are meant to give a crap about this damn game, when that is the peak violent act you can do?

Is that a game, or is it some politically correct sop to whining carebears who can't get over the fact the game is risky and want their cocks sucked by a pliant, desperate company seeing the writing on the wall and are assuming people want boring, meaningless pap to fill their nights with? Where's the adrenaline rush, where's the incentive to fight like bearcats when all your crap magically gets teleported to safety and you can go run Incursions for 5 days instead?

CCP, you really need to make capitals worth something, and desperately quickly, before your peak gameplayers quit this game of laser-tag fairy circle-jerk nothingness.
Ludi Burek
The Player Haters Corp
#189 - 2015-08-17 02:22:14 UTC
Trinkets friend wrote:


CCP, you really need to make capitals worth something, and desperately quickly, before your peak gameplayers quit this game of laser-tag fairy circle-jerk nothingness.


Agreed. I feel this entosis bollox is their true Rubicon and not that patch they had a while back.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#190 - 2015-08-18 04:30:31 UTC
Will we finally get some of the cool new explosions with these new Citadels?

I am currently away, traveling through time and will be returning last week.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#191 - 2015-08-18 11:45:28 UTC
Just a thought but I'd quite like the AoE weapons to be available in hisec *but* only using non-lethal amunition (neut bombs, bubbles etc). To stop the station being CONCORD'd I'd make a neutral zone around a station when a wardec is in place where such weapons can be used freely without CONCORD response as all players would know it is possible and it is non-aggressive in the sense that it causes no damage.

How workable this is I'm not sure, but being able to use the big guns non-lethally may well tempt people to put up stations in losec etc to use the real thing...
Esrevid Nekkeg
Justified and Ancient
#192 - 2015-08-19 17:47:16 UTC  |  Edited by: Esrevid Nekkeg
Chen Chillin wrote:
Grognard Commissar wrote:
Chen Chillin wrote:
This system looks surprisingly good, with the exception of not having some minor auto attack response.

I would change the third vulnerable stage to include actually shooting the station to kill it though... the last entosis round totally burns out it's electronic defenses and the fleet now destroys the structure (which could have 0 shield, and 1/3 of its current armor and leaving the current structure or slightly reduced HP's).

I mean you bring a fleet to kill a structure like that and all they do is stand around with their thumb up their ass while one person hits the self destruct button? What moron installs a self destruct anyway?

also it would be nice if ALL invulnerable stations in 0.0 went away... yes this means NPC Stations... if the fleas are going to bite at least make them vulnerable..... or if you don't want to remove them, make their ship hold limit 1 ship, and item hanger limit 5,000 m3 or some small like that since the only reason they are really there is to supply pirate and ore bpo's, bpc's and asundry items.


i like that idea... except for the part about npc station, unless you're talking sovnull. in npcnull, that would make it basically impossible for soloer's to live out there, as well as difficulty for smaller corps.



It is virtually impossible for a small Corp. to hold Sov. it should be impossible for a small Corp, to hold Sov, it just take more resources than a small Corp. can generate. Hence alliances... and yes it will kill a lot of the solo players (i.e. Griefers who aren't adding content) dang if they don't have to base out of low sec and roam out to 0.0 and be vulnerable the whole way.
I agree fully on the small corp not being able to hold SOV.
However, it has proven to be quite viable for a (relatively) small corp to hold a Wormhole system. As we have done for years now. In those years we have had many lone players or small groups repelled by our POS while we were asleep or at work.
In other words, it would be very hard for us, if not impossible, to have the new structures manned at all times for defensive purposes.

Luckily it seems, as the proposal is now, that we can set the vulnerability times ourselves, so we only have to make sure to be around at those times. Time will tell how that will work out eventually.

Still I would like to have at least some automated defences at our future POS 2.0.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Lara Divinity
Pidgeon Cartel
#193 - 2015-08-19 18:10:23 UTC
again stupid changes i have taken down my wh pos n sold it b4 this new update hits TQ en causes havoc, the only good place for a citadel is hisec otherwise screw it.
the idea is good behind new structures but it also means that u guys r taking away our current ways of surviving in like wh space and the likes ...wich u guys havent tought about n i see no advantages of gettin a friggin citadel even less so in puttin one in my wh they r warpable to, they dont defend themselfs, use a flashlight on it n it crumbles, ur stuff blows up but when u pay u can get it back at 10% fee so if i hold for 2 bill i gotta pay 200mill to get my stuff back thumbs down ccp at least my pos defended itself had hangars shipbay n what not n at least it needed a fleet of determined guys to take down, whats this flashlight entosis crap to take down a so called fortress that dont even defend itself ???? seriously if its like that keep ur damm citadels n leave my pos.
but no knowing u guys the update will hit TQ n the ppl will be left with nothing or it will be in places where it dont need to be . why cant posses n citadels co exist but no, one new thing comes n the old gotta go n how we live around it dont matter wtf ccp we invested millions in those things n we do survive around and in it in hostile space as i said a few updates b4 stop changin so much over such short time n actually fix things that r broken instead of addding stuff thats makes kindergarten look hard
Orm Magnustat
Red Serpent Industries
Red Serpent Alliance
#194 - 2015-08-19 19:51:38 UTC
Lara Divinity wrote:
again stupid changes i have taken down my wh pos n sold it b4 this new update hits TQ en causes havoc, the only good place for a citadel is hisec otherwise screw it.
the idea is good behind new structures but it also means that u guys r taking away our current ways of surviving in like wh space and the likes ...wich u guys havent tought about n i see no advantages of gettin a friggin citadel even less so in puttin one in my wh they r warpable to, they dont defend themselfs, use a flashlight on it n it crumbles, ur stuff blows up but when u pay u can get it back at 10% fee so if i hold for 2 bill i gotta pay 200mill to get my stuff back thumbs down ccp at least my pos defended itself had hangars shipbay n what not n at least it needed a fleet of determined guys to take down, whats this flashlight entosis crap to take down a so called fortress that dont even defend itself ???? seriously if its like that keep ur damm citadels n leave my pos.
but no knowing u guys the update will hit TQ n the ppl will be left with nothing or it will be in places where it dont need to be . why cant posses n citadels co exist but no, one new thing comes n the old gotta go n how we live around it dont matter wtf ccp we invested millions in those things n we do survive around and in it in hostile space as i said a few updates b4 stop changin so much over such short time n actually fix things that r broken instead of addding stuff thats makes kindergarten look hard


Well said (again and again and again) - too bad CCP officials dont seem to give a damn.

Or have serious comprehension problems ...

Or believe that they surely know best what motivates their playerbase ...... Shocked


Just look at your statistics CCP - if your goal was to half player activity on your servers in the shortest possible time, gratz you are well on track !!
In any other cases look your fail to "reinvent" EVE straight in the eye, cause things are even going to get worse with your current plans and vision. Perhaps its time to actually start listen to feedback like the above.
Chiana Dar'Ago
Long Pig Luncheon Meat
Sending Thots And Players
#195 - 2015-08-20 00:25:30 UTC
So what time frame til the deployment of the Citidels?

And perhaps you or your team have addressed this already are we going to use or need the POS BPO and Station BPOs or is there going to be a buy back?
Chiana Dar'Ago
Long Pig Luncheon Meat
Sending Thots And Players
#196 - 2015-08-20 14:10:15 UTC
Orm Magnustat wrote:
Lara Divinity wrote:
again stupid changes i have taken down my wh pos n sold it b4 this new update hits TQ en causes havoc, the only good place for a citadel is hisec otherwise screw it.
the idea is good behind new structures but it also means that u guys r taking away our current ways of surviving in like wh space and the likes ...wich u guys havent tought about n i see no advantages of gettin a friggin citadel even less so in puttin one in my wh they r warpable to, they dont defend themselfs, use a flashlight on it n it crumbles, ur stuff blows up but when u pay u can get it back at 10% fee so if i hold for 2 bill i gotta pay 200mill to get my stuff back thumbs down ccp at least my pos defended itself had hangars shipbay n what not n at least it needed a fleet of determined guys to take down, whats this flashlight entosis crap to take down a so called fortress that dont even defend itself ???? seriously if its like that keep ur damm citadels n leave my pos.
but no knowing u guys the update will hit TQ n the ppl will be left with nothing or it will be in places where it dont need to be . why cant posses n citadels co exist but no, one new thing comes n the old gotta go n how we live around it dont matter wtf ccp we invested millions in those things n we do survive around and in it in hostile space as i said a few updates b4 stop changin so much over such short time n actually fix things that r broken instead of addding stuff thats makes kindergarten look hard


Well said (again and again and again) - too bad CCP officials dont seem to give a damn.

Or have serious comprehension problems ...

Or believe that they surely know best what motivates their playerbase ...... Shocked


Just look at your statistics CCP - if your goal was to half player activity on your servers in the shortest possible time, gratz you are well on track !!
In any other cases look your fail to "reinvent" EVE straight in the eye, cause things are even going to get worse with your current plans and vision. Perhaps its time to actually start listen to feedback like the above.



Well you have to remember that most of the Devs that worked on the original POS code are gone... in order for CCP to *cough* save money. Because of this the current devs have a hard time with the code in addition to the code being somewhat problematic. Hence they write new code with much more simplified structures. This gives 2 advantages, its easy to maintain and if they sell the company it looks well documented and the current people can explain how it works. Remember this is not about improving player involvement or gameplay its about making everyday life in Eve a constant battle, that way you are sure to have to buy PLEX to sell on the market. If you look at the past changes you'll see that agents were nerfed and so were the high bounties on most of the L4 missions making it necessary to grind more and buy implants to sell on the market. Carriers can't carry s*&t, because the 3 months it took you to make your jump skills doesn't mean anything. Hard coding a 5ly jump limit where you are forced to take a carrier though a gate, but allowing Black Ops ships a 10 ly range. Droves of Eve players have been leaving to play better games with people who actually listen. Eve Online is no longer the game it once was. Either accept the change or realize that the game you used to love to play is gone and walk away.
Draahk Chimera
Supervillains
#197 - 2015-08-21 06:27:56 UTC
Was not chateaux supposed to be the solution to zombie sticks? If the chateaux has three reinforce timers whether it has fuel or not it will take weeks to blow it up. CCP does know that the connections only last about 24 hours right?

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#198 - 2015-08-21 08:39:23 UTC
A simple solution just occurred to me, gun automation rigs. If you are manning your towers you can get away with using all service rigs. Small corps and WH corps can automate the guns but at a cost in terms of utility (and rigs prices).
Orm Magnustat
Red Serpent Industries
Red Serpent Alliance
#199 - 2015-08-24 19:08:31 UTC
Corraidhin Farsaidh wrote:
A simple solution just occurred to me, gun automation rigs. If you are manning your towers you can get away with using all service rigs. Small corps and WH corps can automate the guns but at a cost in terms of utility (and rigs prices).



+1
every idea is better than the verbose "no" that CCP devs have for that topic.

They really dont seem to see how they needlessly castrate their own game and its historically developed styles and tactics. Still even if you add such rigs the citadel will still be just a ripoff from eve's general ship model - while the classical POS clearly was something of its own.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#200 - 2015-09-02 22:49:59 UTC  |  Edited by: Gabriel Karade
How about a compromise (in keeping with xttz's post (#14) on page 1) mix Entosis mechanics, which helps the smaller guy, with damage mechanics, allowing big ships on grid and pew pew potential ?

My current thinking is based on this.....


Take for example a Caldari Large POS:

Arrow 50 million shield,
Arrow resistances (EM/Th/Kin/Exp) 0 / 50 / 25 / 0.


Instead we now have a medium XR-527.... *insert fluff*.... Citadel from Kaalakiota with:

Arrow15 million shield*
Arrow resistances (EM/Th/Kin/Exp) 60 / 85 / 75 / 60*

*Final numbers to be developed by Iteration


This gives a structure with about 81% of the shield EHP from the predecessor, but mostly in the resistances. Now change from pure Entosis reinforcement mechanic to...

Quote:
"A successful Entosis cycle causes severe disruption to computer core, causing variations in the complex waveform used by the shield emitters to... *bla bla... insert fluff* and therefore reducing shield resistance by 50% per cycle"


Now a single Entosis cycle drops shields from 60 / 85 / 75 / 60 to much less challenging 30 / 42.5 / 37.5 / 30. A subsequent cycle takes it to 15 / 21.25 / 18.75 / 15.... and so on (diminishing returns).

By the fourth cycle the structure would have gone from 50 million shield EHP to 15.7 million, making it much more vulnerable, but crucially, still requiring some 'DPS investment' to get rid of the thing.

There are then multiple options for RF timers, you could continue to use strontium and strontium timer 'kiting' (a very valid and interesting strategy which is currently on course to get binned....). You could have multiple RF timers each time a successful 'hack' occurs. You could have a single user defined RF timer like POCO's. You could even do something different like having temporary 'boost' to 99% resistances for a predetermined length of time between hacks and so on....

(My preference would still be for the first option, but that's just my preference)

I really do think there needs to be some discussion along these lines to make this more interesting than Sov structure mechanics, while encouraging some commitment in terms of hardware from the attacker. These are very different beasts to 'dumb' TCUs/IHubs.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293