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Crime & Punishment

 
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Griefers, Stop moaning

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2015-08-11 13:12:53 UTC
Lan Wang wrote:

I sit on the fence with both sides of this sort of thing, while you are having freedom to do what you want you are restricting the freedom of other to play your own game.


That's why it's PvP. The better player wins in a contest of opposite intents.

Since they are almost universally the inferior players, they hate that fact. That's why they argue to take the choice itself away from the other side.



Quote:
yeah they can avoid it ofcourse but having to avoid something is not freedom to go where you want


Yes, it is. No one has the freedom to not have to defend themselves, however.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#22 - 2015-08-11 13:17:09 UTC  |  Edited by: Lan Wang
i cant really argue much about it as i would shoot them too, but i dont think wardecs are really player freedom for both parties

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2015-08-11 13:18:30 UTC  |  Edited by: Jonah Gravenstein
Lan Wang wrote:
Kaarous Aldurald wrote:
Lan Wang wrote:
Kaarous Aldurald wrote:
Robert De Lyse wrote:

What gives you the RIGHT to force the empire population of EvE to PvP?


It's called player freedom, look it up some time.


its really one sided player freedom, just sayin is all Pirate


Not at all, they have the freedom to avoid it if they so choose. They do not have any right to demand that it cease, in any way. If they want that, they can go play Star Trek Online with the rest of the cowards.


I sit on the fence with both sides of this sort of thing, while you are having freedom to do what you want you are restricting the freedom of other to play your own game. yeah they can avoid it ofcourse but having to avoid something is not freedom to go where you want, but i only really look at this from wardec mechanics where they force people, and forcing something on someone is not freedom.

but the rules allow it so why even bother arguing about it Pirate
Avoiding being a victim in no way restricts what I do or where I go. I regularly haul through Uedama, I often mine in systems claimed by CODE.; still haven't exploded doing either.

*touches wood, not that kind of wood you perverts Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#24 - 2015-08-11 13:20:02 UTC
what i mean is wardeccing a corp and forcing them to stay in a station because thats all they feel they can do is not really player freedom, wardecs are removing freedom from a player to benefit another player. sorta thing

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#25 - 2015-08-11 13:26:08 UTC
If only you could drop corp, or drop and reform to avoid a war dec...
Kaarous Aldurald
Black Hydra Consortium.
#26 - 2015-08-11 13:27:08 UTC
Lan Wang wrote:
what i mean is wardeccing a corp and forcing them to stay in a station because thats all they feel they can do is not really player freedom, wardecs are removing freedom from a player to benefit another player. sorta thing


They still have player freedom. They are choosing to stay in station all day, that's not something forced on them except by their own mindset. But they still have the choice, even if they made a bad decision. They have options, in fact they have lots of options, the game is quite literally obscene about that kind of thing.

People who handcuff themselves should not reflect on the people playing the game correctly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Avvy
Doomheim
#27 - 2015-08-11 13:35:05 UTC
Lan Wang wrote:

I sit on the fence with both sides of this sort of thing, while you are having freedom to do what you want you are restricting the freedom of other to play your own game. yeah they can avoid it ofcourse but having to avoid something is not freedom to go where you want, but i only really look at this from wardec mechanics where they force people, and forcing something on someone is not freedom.

but the rules allow it so why even bother arguing about it Pirate



The fence tends to be uncomfortable, I prefer a chair myself.

Way I see it, this game is a PvP game so you can choose what you want to do but you can't choose what you want others to do to you (as long as it's not actual griefing).

I'll use WoW as an example only because of their different types of servers.

PvP servers - PvE players play on these as well as PvP player as they like to look over their shoulders and feel there's actually a threat to them.

PvE servers - as well as PvE players you get casual PvP players, the casual PvP players like to PvE and only PvP when they want to, via arenas and battlegrounds.

EVE being a PvP game, it's not really a casual PvP game only way not to PvP is to try and avoid it.


Avvy
Doomheim
#28 - 2015-08-11 13:43:39 UTC  |  Edited by: Avvy
Lan Wang wrote:
what i mean is wardeccing a corp and forcing them to stay in a station because thats all they feel they can do is not really player freedom, wardecs are removing freedom from a player to benefit another player. sorta thing


Which is why a lot probably stay in NPC corps. If it wasn't for players choosing to suicide NPC corp. players they would be free from all combat PvP.

I don't see the issue being the players so much but the way high-sec is set up, one of the reasons I don't intend to stay in high-sec. High-sec is kind of an odd place for a PvP game, but I guess it depends what CCP is really trying to do with it. Of which that I don't know.
Ima Wreckyou
The Conference Elite
Safety.
#29 - 2015-08-11 14:16:47 UTC
Tried to read the OP, but almost drowned in his tears after only a few sentences.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#30 - 2015-08-11 14:19:49 UTC
Avvy wrote:
Lan Wang wrote:
what i mean is wardeccing a corp and forcing them to stay in a station because thats all they feel they can do is not really player freedom, wardecs are removing freedom from a player to benefit another player. sorta thing


Which is why a lot probably stay in NPC corps. If it wasn't for players choosing to suicide NPC corp. players they would be free from all combat PvP.

I don't see the issue being the players so much but the way high-sec is set up, one of the reasons I don't intend to stay in high-sec. High-sec is kind of an odd place for a PvP game, but I guess it depends what CCP is really trying to do with it. Of which that I don't know.


yeah and npc corps are another thing which need fixed, they are anti-social

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#31 - 2015-08-11 14:26:50 UTC
god forbid mission runners and highsec pvers have to actually interact with other players in an mmoRoll
Black Pedro
Mine.
#32 - 2015-08-11 14:33:36 UTC
Lan Wang wrote:
yeah and npc corps are another thing which need fixed, they are anti-social
Try to touch them and a swarm of space hermits comes out of the woodwork claiming they are perfect the way they are and demanding that they should never be forced to interact with other players.

We always will need an NPC corp for the risk-averse, soloists, and people between corps, but perhaps new players could be better directed to player corps or special NPC training corps to help get them integrated into the game more efficiently.

Being in a player corp signals you are trying to compete though. You are stating to New Eden that you are open for wardecs in exchange for planting your flag and the other benefits of being in a player corp. You always have the freedom to forgo those benefits and stay in, or return to the NPC corp.

That is just how the game has been designed. Risk vs. reward.
Revis Owen
Krigmakt Elite
Safety.
#33 - 2015-08-11 14:53:20 UTC
Everyone has equal opportunity to access and use all the tools available in-game.

Why do the carebears ignore that wealth of opportunity and instead cry for CCP to make a theme-park just for them?

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2015-08-11 14:55:17 UTC  |  Edited by: Vimsy Vortis
Lan Wang wrote:
what i mean is wardeccing a corp and forcing them to stay in a station because thats all they feel they can do is not really player freedom, wardecs are removing freedom from a player to benefit another player. sorta thing


A war declaration has exactly zero effect on the ability of players to do anything. You can still mine, run missions and incursions and transport goods in exactly the same way as you could while not at war. If players feel that because they are at war they can't undock that restriction is entirely self imposed and as such they can free themselves of it at any time if they so desire.

The actual danger faced by people at war is incredibly variable based on who they are a war with, their proximity to that group and other variables, but essentially it just amounts to an increase in risk that needs to be accounted for and mitigated where possible.

In situations where players will do nothing but sit docked while at war what is really happening is the player is placing the value of their virtual property above the value of their gameplay: "it's better to not play at all than it is to lose a ship" or corp/alliance leadership making similar decision on the behalf of its members.

It's neither the war itself nor the aggressors who are responsible for them remaining docked, they have no control over that. In fact they'd prefer a continuation of activity, generally speaking. It is all a matter of the attitude of the defenders and their willingness to respond to emergent situations in a way that provides them with gameplay.

Is there a solution to that? I don't really know if it's actually a problem or even care for that matter. People are welcome to destroy their own game experience by sitting docked in a station for weeks at a time if they want, alternatively they can go join a different corp.
Mobadder Thworst
Doomheim
#35 - 2015-08-11 15:15:22 UTC
I find it remarkable that a corp thief has an argument against griefing.

Honestly, I'll steal jet cans, bump your ship, loot your missions, and smack you in local. I always keep it polite but my objective is always to pick a fight... Sometimes someone gets mad.

That's pretty much how fights get picked.

You, however, use a much more insidious method: lying to people while developing relationships with them and then stealing the output of months of their time.

I find your playstyle distasteful because you value isk (which isn't an especially meaningful substance) over relationships.

I'm glad you are in the game because you are a threat to be considered, however I think you make every crime i've ever committed, ever war I've waged, and every noob I've blasted seem like a collection of kindnesses.

When I get done killing someone's ship, he always knows that I picked a fight, he accepted a risk, and his decisions resulted in a degree of loss. We all know the first rule of Eve.

When you get done they feel betrayal, insecurity with the social framework of eve, and quite frequently as though they're "starting over".

For you to judge the traditional griefer for picking fights and hunting targets is the equivalent of Bernie Madoff judging a child for shoplifting.

I think you're probably just the kind of person who doesn't value relationships, isn't sharp enough to master game mechanics, and lies to himself an awful lot.

I am imagining that, no matter how hot you are, you don't make friends very well.

I find your judgement of griefers meaningless and difficult to understand. You make us look like public servants.
Mortlake
Republic Military School
#36 - 2015-08-11 15:16:01 UTC
Globby wrote:
god forbid mission runners and highsec pvers have to actually interact with other players in an mmoRoll


Agreed. It's like going to a bar on a Saturday night and bitching all evening aboout everyone drinking and the place being too crowded.

Sometimes you hit the bar and sometimes the bar hits you...

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#37 - 2015-08-11 15:38:33 UTC
you should be able to declare war on individuals at the same rate as a corporation
Mag's
Azn Empire
#38 - 2015-08-11 15:45:37 UTC
OP is very angry and seems to be venting a lot.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Noragen Neirfallas
Emotional Net Loss
#39 - 2015-08-11 15:58:36 UTC
Kooshti wrote:
why is this guy mad? was he violated in space?

We made unwanted physical contact in his special placeBig smile

CoolCool

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

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Mag's
Azn Empire
#40 - 2015-08-11 16:02:31 UTC
Noragen Neirfallas wrote:
Kooshti wrote:
why is this guy mad? was he violated in space?

We made unwanted physical contact in his special placeBig smile

CoolCool
That and the fact that he used to be a really good looking guy IRL, but now not so much and he is old with moobs.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.