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EVE New Citizens Q&A

 
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Dear EVE from a trial player

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#121 - 2015-08-25 22:53:49 UTC  |  Edited by: Jonah Gravenstein
Eli Apol wrote:
Jonah Gravenstein wrote:
The 90% figure is a rough guesstimate based on the fact that there are very few groups who suicide gank.
So extracted from your derriere perhaps with a smattering of anecdotal evidence, just as I thought.
The most prolific gankers in hisec are CODE. with circa 500 members, and MiniLuv with a varying membership count.

I doubt that they and unaffiliated hisec gankers make up 5%, let alone 10%, of the hisec population over the course of a day; if they did the rate of hisec ganking would be much higher than it is.

Anecdotal evidence it may be, pulled out of my arse it is not.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Black Pedro
Mine.
#122 - 2015-08-25 23:18:54 UTC
Eli Apol wrote:

Sure these restrictions prevent people ganking with their main character but gank alts suffer no repercussions aside from a cheap loss that they've already mitigated themselves against.

In terms of the player being responsible for their own ships in terms of tanking and responsible hauling of high value goods (and pretty much necessitating the use of a webbing alt if they're really serious) I'm in full agreement BUT that doesn't mean I agree with how lightly gank alts get away with things under the current mechanics.
Look, gankers are gonna gank.

You either allow PvP in highsec or you don't. Making "just one more nerf" to satisfy your sense of justice isn't going to change anything. Making it harder to gank with more NPC-enforced hoops to jump through is just going to narrow the window of targets or increase the cost per gank for gankers, not stop them. Still, ships will explode in highsec and you or people like you will start the drum up again for yet another nerf so it will be balanced.

Once players can protect themselves, it makes no sense to increase mechanical penalties on intended gameplay. Why should CCP make it impossible for players to be criminals and provide risk the intend after they spent all the time coding that possibility into the game? It makes no sense at all.

Gankers are already at maximum risk: they are free to shoot and have an infallible NPC force shadowing them. Because of these onerous penalties, they risk only the minimum necessary to get the job done. This is a predictable outcome of tightening the screws on them. If you want gankers to risk more, gankers have to be allowed to risk more which will require the loosening of ganking penalties. Or they just won't as is the option of every player in this game who gets to choose what to risk when they undock.

You can stop gankers, just not all of them. You have 100% control over making yourself unprofitable to gank. You also can protect a single target from multiple gankers with an ECM ship easily. Can you shut down a fleet of freighter gankers by yourself? No, but how would that be fair if a single player could thwart the efforts of 20-30?

Ganking is not completely stoppable because it is not just a profession or activity, but an actual mechanism coded into the game. All players are subject to it and the risk it presents, including the gankers, their non-ganking alts that you seem fixated on, and their bumping ships. Any player can engage in PvP in highsec for the cost of their ship and as long as that remains allowed, players will suicide gank one another. One more nerf isn't going to change that - all it will do is enable players to shove more ISK into their ships before a ganker decides to explode it.
Webvan
All Kill No Skill
#123 - 2015-08-25 23:53:27 UTC
Monkey Paws wrote:
Webvan wrote:
@ paws
Because you want everyone to stop what they are doing and play your way.
The guy this did actually happen to didn't ragequit, he went right back out there.
Not everyone wants to play your way.



It's not about how I want to play, I don't give a **** about the gankers. I know not to get caught like that, I don't even mine, it's about the game needing to adjust to newer generations or it will die eventually because there will be no influx of new players if the mechanic doesn't change.

When this game started, all games were pretty hardcore in their own way and we were used to it, now all games are casual catered to new generations of gamers, younger people. 15years ago if you had to retry something 20 times because it was hard, you just did it. Now when people fail 3 times they just throw the game away.

I don't want EVE to change the rules in any major way, but it has to go with its time. Therehas to be some kind of safety net for beginners, even if it is only in 0.8-1.0, make those sectors only have crap ores so profits will be superlow. And in that period make tutorials that absolutely let players now that all of that stuff can happen, send them on missions that will destroy their ship, whatever they do. Just so they know, **** happens and they have to be careful

No, because if they cant take it the first six weeks, they won't take it the first six months, nor the fist six years. This is my snob post where I say if people cant take it, they should really stick to other games, after giving this game some reasonable trials at least (unlike the OP did). Because if people stick around that cant take it, they are going to whine and cry for CCP to change the game to be more like all those other fail games. Those people already have plenty of games like that to choose from, and lots of clones of them too, we have very few games now.

I detest the new revolution in mmo's (I play no new mmo's), it's all about hand holding, money grubbing and fat whales that devs and publishers take advantage of in the tens of thousands of $$ each, I feel sorry for them, though they get what they deserve I guess. Many of the current player-base in EVE are old-school mmo players, want absolutely nothing to do with all that, we've staged riots over it to keep CCP from the idea.

You may say you don't want that for yourself, but you want to cater to those that do, to keep them around, which is no different than wanting it for yourself. All that does is bring bad publicity to EVE, all the crying and whining for things to change, all the EVE is dying™ threads and here is my list of demands etc. People, like that, that just hold out to make big changes to EVE to make it like other games imo should just go away and forget about EVE. And the more CCP makes EVE easier, even for newbies, the more those people will stick around which will be bad for the continued growth and development of EVE.

I'm in it for the money

Ctrl+Alt+Shift+F12

Monkey Paws
Imperial Academy
Amarr Empire
#124 - 2015-08-26 06:52:57 UTC
Gankers risk nothing, they have way too much reward for the risk they take. So what they lose their 2M ship and their 0 isk pod..
They always gain stuff, imo if you're security status is -5 or below you should be a KOS for CONCORD, or anyone for that matter..
You don't get -10 sec status by 1 gank, you get that by making a living of ganking.

Why on earth can u shoot a 'suspect' but can't shoot a proven criminal.. If they would allow everyone to shoot people with low sec status things would be much better.
Azda Ja
Native Freshfood
Minmatar Republic
#125 - 2015-08-26 07:28:46 UTC
Monkey Paws wrote:
Gankers risk nothing, they have way too much reward for the risk they take. So what they lose their 2M ship and their 0 isk pod..
They always gain stuff, imo if you're security status is -5 or below you should be a KOS for CONCORD, or anyone for that matter..
You don't get -10 sec status by 1 gank, you get that by making a living of ganking.

Why on earth can u shoot a 'suspect' but can't shoot a proven criminal.. If they would allow everyone to shoot people with low sec status things would be much better.

Umm, you can shoot a criminal. That's kind of the point of -5 sec status, you're engageable everywhere at any time. Not only that but at -5 and below, the faction police will land on grid and start killing you if you stay in any one place for too long (seconds). That will happen even earlier than -5 sec in higher security systems.

What you, and so many people seem to not realize is that gankers and pirates DO risk a lot. The thing is, they're smart about it and MANAGE their level of risk. That is why the catalyst is so popular for ganks, it's a cheap hull that puts out a lot of damage. Lots of bang for a ganker's buck. They know exactly what the risks are and do it anyway because they know how to manage them.

The only way to get rid of ganking in HS is to program out it's very possibility. Something CCP will not do because it goes against the very nature of the game. This is not your friendly neighborhood MMO; this is EVE.

Grrr.

Black Pedro
Mine.
#126 - 2015-08-26 08:01:16 UTC
Monkey Paws wrote:
Gankers risk nothing, they have way too much reward for the risk they take. So what they lose their 2M ship and their 0 isk pod..
They always gain stuff, imo if you're security status is -5 or below you should be a KOS for CONCORD, or anyone for that matter..
You don't get -10 sec status by 1 gank, you get that by making a living of ganking.

Why on earth can u shoot a 'suspect' but can't shoot a proven criminal.. If they would allow everyone to shoot people with low sec status things would be much better.
Wow, it is like the talking points from the Anti-Ganking channel came to life and made a forum post.

Let's debunk these shall we? First, there is no guarantee of a ganker being successful. They are subject to interference by white knights and opportunists (who can shoot first - everyone can shoot a criminal), traps (Orcas and those fleet hangers have cost me many ships), links/implants messing with your math, or just the target getting spooked and docking up wasting all the effort of setting up the attack. Even if they destroy the target, they are then subject to the loot fairy taking the good drops or other people stealing or destroying the loot. All of this risk is further amplified by the costs of reduced security status, the loss of the ship, a kill right and 15 minutes of ship spinning.

All of this for pretty much no reward. That was not always the case, but the profitability of ganking has been nerfed hard with the insurance removal, EHP buffs to industrial ships and CONCORD spawn time changes. It is now unprofitable to gank almost anything but faction+-fit ships or overloaded haulers. The math has been done several times on these forums, but even freighter and T1 hauler gankers who can make a living at it make less on average than a typical L4 mission runner when you factor in time hunting and scouting and the number of people required.

How can you claim that gankers have too much reward when they are exposed to extreme risk, significant costs all for rewards that are less than the mission runner who risks essentially nothing?


Monkey Paws
Imperial Academy
Amarr Empire
#127 - 2015-08-26 08:23:31 UTC
This is the last time I'm posting here since there is absolutely no way of communicating with you guys about this topic.

You guys are a bunch of dickheads who ruin the game for a hell of a lot of new players thus they don't continue playing. Meaning, EVE will steadily decline in numbers because people grow older and stop playing EVE because they have kids/whatever. But no new players come in, at least not at the rate old players quit.

All because you are like grumpy old men who are too stubborn to realize that being stubborn and not want to adjust anything ever gets you nowhere.

This game is what? 12 Years old? New people that do trials now, were 3 when it came out, they have a completely different mindset and if you want them to play your game, adjust to that. I'm not saying change the game completely, But the ganking in 1.0 systems is ********

Yes you want your game to stay the same forever, we get it. Comparable to old people that still write letters to people instead of sending an e-mail. We all think it's ridiculous, but we get it, they are too old to adjust. Same as you.
Azda Ja
Native Freshfood
Minmatar Republic
#128 - 2015-08-26 08:37:32 UTC
Monkey Paws wrote:
This is the last time I'm posting here since there is absolutely no way of communicating with you guys about this topic.

You guys are a bunch of dickheads who ruin the game for a hell of a lot of new players thus they don't continue playing. Meaning, EVE will steadily decline in numbers because people grow older and stop playing EVE because they have kids/whatever. But no new players come in, at least not at the rate old players quit.

All because you are like grumpy old men who are too stubborn to realize that being stubborn and not want to adjust anything ever gets you nowhere.

This game is what? 12 Years old? New people that do trials now, were 3 when it came out, they have a completely different mindset and if you want them to play your game, adjust to that. I'm not saying change the game completely, But the ganking in 1.0 systems is ********

Yes you want your game to stay the same forever, we get it. Comparable to old people that still write letters to people instead of sending an e-mail. We all think it's ridiculous, but we get it, they are too old to adjust. Same as you.

We had a 14 year old in our corp who's recently left to try out Nullsec warfare. I'm 24. We have a lot of people in their early and late 20s in my corp. It's not an age thing, it's a mentality thing. While I do think there is a problem when it comes to attracting and keeping players to EVE, it's most certainly not ganking, CCP have even proven it's more likely to keep people around. A player who can't handle having a ship destroyed in a game that's about (among other things) blowing up space ships, wasn't long for EVE anyway.

How are we 'dickheads' for pointing out simple facts? I haven't said anything insulting, or 'mean', I've simply corrected you and pointed out a simple truth. I'm not the one throwing around insults and trying to belittle the opposing argument by calling them old fuddy duddys or whatever.

Grrr.

Monkey Paws
Imperial Academy
Amarr Empire
#129 - 2015-08-26 08:48:28 UTC
Azda Ja wrote:
CCP have even proven it's more likely to keep people around.


What? Just.. what?

I might have went overboard with the dickheads part, I appologize.
Black Pedro
Mine.
#130 - 2015-08-26 08:50:40 UTC
Monkey Paws wrote:
You guys are a bunch of dickheads who ruin the game for a hell of a lot of new players thus they don't continue playing. Meaning, EVE will steadily decline in numbers because people grow older and stop playing EVE because they have kids/whatever. But no new players come in, at least not at the rate old players quit.
Personal attack followed by unfounded speculations that are directly contradicted by statements from CCP developers. You are not helping the discussion.

Monkey Paws wrote:
All because you are like grumpy old men who are too stubborn to realize that being stubborn and not want to adjust anything ever gets you nowhere.

This game is what? 12 Years old? New people that do trials now, were 3 when it came out, they have a completely different mindset and if you want them to play your game, adjust to that. I'm not saying change the game completely, But the ganking in 1.0 systems is ********

Yes you want your game to stay the same forever, we get it. Comparable to old people that still write letters to people instead of sending an e-mail. We all think it's ridiculous, but we get it, they are too old to adjust. Same as you.
Eve is PvP sandbox game. This is spelled out clearly in the New Pilot FAQ. It sounds like your angst is stemming from your growing realization that Eve is not the game you thought it was.

Well, you either adapt to the game CCP is selling or you go play something else. You don't get to come here and stamp your feet and insult players for playing the game as it was designed 12+ years ago.

Players are intended to have risk, even in highsec and even in 1.0 systems. No where is safe in Eve. If new players can't handle that, they it best they find a less stressful game for them before they invest too much of their time and energy into this PvP game.
Azda Ja
Native Freshfood
Minmatar Republic
#131 - 2015-08-26 08:52:23 UTC  |  Edited by: Azda Ja
Monkey Paws wrote:
Azda Ja wrote:
CCP have even proven it's more likely to keep people around.


What? Just.. what?

I might have went overboard with the dickheads part, I appologize.

Here you go. There is a presentation from the last fanfest going more in depth about it, but I can't find it right now.

Apology accepted.

EDIT: Pedro beat me to it.

Grrr.

Black Pedro
Mine.
#132 - 2015-08-26 09:14:21 UTC
Azda Ja wrote:
There is a presentation from the last fanfest going more in depth about it, but I can't find it right now.


The presentation link is this one: http://www.twitch.tv/ccp/b/639617004?t=3h15m00s
Monkey Paws
Imperial Academy
Amarr Empire
#133 - 2015-08-26 11:48:22 UTC
Well, it's CCP who says it so I guess what they say is correct on paper.

But how much % actually fill in a form to state their reason to stop playing? How much % are actually just spy accounts and thus manipulate the numbers? I would guess people who are really salty about what happened wouldn't fill it in since everyone told them it's part of EVE.

Well I guess suicide ganking is here to stay, but I still despise the act and I think it's one of the weakest(lame) ways to make ISK right behind scamming people.
Ralph King-Griffin
New Eden Tech Support
#134 - 2015-08-26 12:07:52 UTC
Monkey Paws wrote:
Well, it's CCP who says it so I guess what they say is correct on paper.

But how much % actually fill in a form to state their reason to stop playing? How much % are actually just spy accounts and thus manipulate the numbers? I would guess people who are really salty about what happened wouldn't fill it in since everyone told them it's part of EVE.

Well I guess suicide ganking is here to stay, but I still despise the act and I think it's one of the weakest(lame) ways to make ISK right behind scamming people.

Fyi ganks aren't actually all that common a thing outside of code. and the trade hub undocks.
CODE. Thrive off of controversy and scandal, they literally live off of it so the signal to noise ratio is waaaaaaaaaaay off when discussing this topic.
You are much more likely to get hit with a wardec from someone like us and those can be either avoided or trivialised fairly easily.

Monkey Paws
Imperial Academy
Amarr Empire
#135 - 2015-08-26 12:21:24 UTC
Ralph King-Griffin wrote:
Monkey Paws wrote:
Well, it's CCP who says it so I guess what they say is correct on paper.

But how much % actually fill in a form to state their reason to stop playing? How much % are actually just spy accounts and thus manipulate the numbers? I would guess people who are really salty about what happened wouldn't fill it in since everyone told them it's part of EVE.

Well I guess suicide ganking is here to stay, but I still despise the act and I think it's one of the weakest(lame) ways to make ISK right behind scamming people.

Fyi ganks aren't actually all that common a thing outside of code. and the trade hub undocks.
CODE. Thrive off of controversy and scandal, they literally live off of it so the signal to noise ratio is waaaaaaaaaaay off when discussing this topic.
You are much more likely to get hit with a wardec from someone like us and those can be either avoided or trivialised fairly easily.



Well there is something wrong with the wardec mechanic as well Pirate You can basicly just make highsec your lowsec if you so desire.
Jonah Gravenstein
Machiavellian Space Bastards
#136 - 2015-08-26 12:25:02 UTC  |  Edited by: Jonah Gravenstein
Monkey Paws wrote:
Well, it's CCP who says it so I guess what they say is correct on paper.

But how much % actually fill in a form to state their reason to stop playing? How much % are actually just spy accounts and thus manipulate the numbers? I would guess people who are really salty about what happened wouldn't fill it in since everyone told them it's part of EVE.

Well I guess suicide ganking is here to stay, but I still despise the act and I think it's one of the weakest(lame) ways to make ISK right behind scamming people.
It's often a means to an end, nothing more. While it may appear to be senseless spaceship violence on the surface there is often a deeper reason for it.

Take CODE. for example; I know for a fact that several members of that alliance have alts or friends that mine, that produce and sell mining ships, freighters, destroyers, modules etc. The act of suicide ganking with the overall intent of profiting from replacing that which has been destroyed could be considered to be an aggressive marketing campaign, and the cost of doing so written off as a business expense.

It's also used to drive out competition for resources and to strike at the supply lines of hostile corps and alliances that use NPC alts or 3rd parties to carry out their commerce at minimum risk.

Eve is a hyper-capitalist universe where cut-throat practices in the pursuit of your goals are the norm, Weyland Industries would be right at home here.

Monkey Paws wrote:
Well there is something wrong with the wardec mechanic as well Pirate You can basicly just make highsec your lowsec if you so desire.
A lowsec where you are , for all intents and purposes, forced to practice NRDS instead of NBSI. Wardecs are akin to a hunting licence, you select your prey and you pays your money; go outside the terms of your licence and Concord stomp on you.

Although there are problems, for the most part wardecs are working as intended tbh.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#137 - 2015-08-26 12:30:03 UTC
Monkey Paws wrote:
Ralph King-Griffin wrote:
Monkey Paws wrote:
Well, it's CCP who says it so I guess what they say is correct on paper.

But how much % actually fill in a form to state their reason to stop playing? How much % are actually just spy accounts and thus manipulate the numbers? I would guess people who are really salty about what happened wouldn't fill it in since everyone told them it's part of EVE.

Well I guess suicide ganking is here to stay, but I still despise the act and I think it's one of the weakest(lame) ways to make ISK right behind scamming people.

Fyi ganks aren't actually all that common a thing outside of code. and the trade hub undocks.
CODE. Thrive off of controversy and scandal, they literally live off of it so the signal to noise ratio is waaaaaaaaaaay off when discussing this topic.
You are much more likely to get hit with a wardec from someone like us and those can be either avoided or trivialised fairly easily.



Well there is something wrong with the wardec mechanic as well Pirate You can basicly just make highsec your lowsec if you so desire.


True but not what I assume you're driving at, as I said, wars are trivial to avoid, dropping or switching corp literally takes moments and there's absolutely nothing an aggressor can do about it .
Azda Ja
Native Freshfood
Minmatar Republic
#138 - 2015-08-26 12:50:34 UTC
Please think about this Mr. Paws (hehehehe). The fact that ganking exists in game at all is wonderful. It gives the game character. The conflict it spawns, and is spawned from, makes EVE actually feel like a cyberpunk space space opera universe instead of just being painted like one. I don't even actively role-play, but in the background while I'm PvPing, or doing anything really, my inner 12 year old is playing pretend and it feels authentic because of the interactions possible.

Let me tell you a quick story from my second week in the game, it's a story that I hold very dear when it comes to EVE.

I had just started a 'Newbie PvP corp run by newbies' (I was adorable). One of the guys I had recruited was even newer than I and couldn't even wrap his head around some of the basics (yet). He got into a duel with a more experienced player and lost. Due to a language barrier, the vet thought my corp mate had insulted him; In response, the vet essentially held him hostage for an hour by warp scrambling his pod and refusing to kill him. My corp mate being so new, didn't realize he risked nothing by dying (no implants), or that he could self destruct his pod. My first thought was to tell him to self destruct and be done with it. Then I got an idea. "Wait a second Azda, what are you doing!? This is EVE! Kill that mofo!" I asked my corp mate what the guy was in. Just a Condor.

Now we get to the important bit. I told my corp mate to click approach on the dude's ship, and accept my fleet invite, while I got busy buying and fitting a Catalyst. I had learned of CODE. by that time and heard about what they do with Catalysts and thought: "I can do that". Couple minutes later, I'm in warp, sweating, heart beating out of my chest and a bloodthirsty grin on my face. I land and see him start moving in panic; too late sunshine, Azda is here. Scram lands, blasters blast, ships explode, and concord sends me home. I avenged my corp mate, spilled space blood, and became obsessed with this game. I don't even gank much; I've done maybe 10 since i started, the mere fact these types of stories that I and many other have experienced are possible are justification enough for ganking to exist in my opinion.

TL; DR: Ganking is simply a byproduct of the freedom the game and it's rules provide. The reason I and other people who aren't even gankers don't want it to be eliminated is that it would take away a part of what makes EVE special.

We don't want WoW in Space (pardon the cliche, but it's apt in this case), we want EVE.

Grrr.

Webvan
All Kill No Skill
#139 - 2015-08-26 13:09:51 UTC
Monkey Paws wrote:
You guys are a bunch of dickheads who ruin the game for a hell of a lot of new players thus they don't continue playing.
The guy this actually happened to, the guy the OP was whining about, he didn't quit. He went right back out to try to exact his revenge. He'll prolly last longer than you! He might even gank you one day before you ragequit.

Monkey Paws wrote:
Meaning, EVE will steadily decline in numbers because people grow older and stop playing EVE because they have kids/whatever. But no new players come in, at least not at the rate old players quit.
The avg age of EVE players is in their 30's, too late for that now. Or maybe only kids get the thought in their heads that adults eventually give up games at some point. hah kids these days geez

Monkey Paws wrote:
Yes you want your game to stay the same forever, we get it. Comparable to old people that still write letters to people instead of sending an e-mail. We all think it's ridiculous, but we get it, they are too old to adjust. Same as you.
You're out of touch with reality, they teach you this stuffing in school? They treat you kids like turkeys, eh? How everyone needs to think and act and look alike, a product of group think ready to be controlled. I was probably hacking stuff with a hex editor before you were a twinkle in you parents eye. In my day, we had to walk seven miles in the snow to get to a computer lab, and we knew what fun was, and still do! You probably don't even have a clue what a door game is, and no it's got nothing to do with barney the dinosaur. But I do see a door in your future, maybe you should use it.

I'm in it for the money

Ctrl+Alt+Shift+F12

Giaus Felix
Doomheim
#140 - 2015-08-26 13:38:45 UTC  |  Edited by: Giaus Felix
Webvan wrote:
In my day, we had to walk seven miles in the snow to get to a computer lab, and we knew what fun was, and still do!
Ahh I remember the dawn of home computers, when 6502's and Z80's with 16-48kb of ram, and expensive 8086's with 128kb of ram, were more than enough.

I came for the spaceships, I stayed for the tears.