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Mining escalation and bastion module for command ship

Author
afkalt
Republic Military School
Minmatar Republic
#21 - 2015-08-11 11:33:11 UTC  |  Edited by: afkalt
Omnathious Deninard wrote:
Just playing around with some t2 fits, I was able to get around a 700DPS Omni tank with about 150k EHP on an Eos with a bastion module on it.
The ETF I was using was not able to get links working on it so that number is actually low from what the real numbers would be.



So that would last about...20 seconds vs a fleet of 20 DPS ships (500dps per ship, pretty middling tbh). Remember you're stationary for bastion AND battlecruiser sized.

20 DPS ships is really a pretty small number.
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2015-08-11 12:13:36 UTC
So take the hit and stay mobile?

As for the escalation idea, I prefer someones idea where the rat spawns have a chance to 'drop' the coordinates to another belt.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

afkalt
Republic Military School
Minmatar Republic
#23 - 2015-08-11 12:16:18 UTC
No, you'd stay off grid. That was my whole concern: that it actively pushes them off grid instead of encouraging them to be on it.

No RR, you might as well be off grid.
Fl4chz4ng3
Garoun Investment Bank
Gallente Federation
#24 - 2015-08-11 12:45:08 UTC
Aeon Veritas wrote:
Firstly to the command ships: as I read the title I was at first like meh... But this started to sound quite reasonable.
Looking foreward to your thread James.

Secondly to the mining escalations: the PVE-escalations are bound to the person which shot the trigger, shall this apply also to those? Because then again is the question how much ore spawns there and for what period of time (PVE-escalations are just 24h accessible).

If we assume they get also a 24h lifetime I think for high sec there should be enough ore for 3-5 People to mine for like 3 hours (assumed max skills and max yield-fits) and a 33% chance of an initial hauler spawn, for the rest of the lifetime the site would have normal belt-spawns (with the normal chances of hauler and faction spawns).
Under the same assumptions low sec escalations could supply 5-7 prople for like 3 hours and have a 50% Chance.
And for null sec escalations I would consider 7-12 people and a 66% chance.

Assumed this is a implemented and known feature there would be the possibility in high sec to probe down such mining fleets and attempt a hijack of the site.
And in low an null sec those sites would give relative safety because first the hunter needs to combat probe for the ships...



I agree with your suggestion regarding the minning escalation. I don't know what could be the best, hauler and when you kill it in the belt you have a % of chance to get this escalation or just when you complete the belt (like the anomaly) you could have an escalation.

I like the idea to bring back to life the rorqual for low and null sec people :-)
Omnathious Deninard
University of Caille
Gallente Federation
#25 - 2015-08-11 13:30:10 UTC
afkalt wrote:
No, you'd stay off grid. That was my whole concern: that it actively pushes them off grid instead of encouraging them to be on it.

No RR, you might as well be off grid.

But they would be more vulnerable off grid still which would still be an improvement from current.

If you don't follow the rules, neither will I.

ShahFluffers
Ice Fire Warriors
#26 - 2015-08-11 14:31:11 UTC
Omnathious Deninard wrote:
afkalt wrote:
No, you'd stay off grid. That was my whole concern: that it actively pushes them off grid instead of encouraging them to be on it.

No RR, you might as well be off grid.

But they would be more vulnerable off grid still which would still be an improvement from current.


Also bear in mind that right now there is utterly no incentive to having a boosting ship on grid. At all.
In fact, bringing a boosting ship on-grid will get you laughed at and booted from fleet... because being on-grid makes you a LIABILITY as your job does not require you to be there in the first place and your survival can make or break and engagement.

Until off-grid boosting is nerfed (and nerfed hard) I see this as a good stop-gap to reintroduce some kind of major tradeoff to boosting in general.

When CCP finally untangles the legacy code that is creating the optimization issues regarding warfare links in general then we can go back to the current system (and maybe introduce a small mini-boosting ship for fast fleets).
afkalt
Republic Military School
Minmatar Republic
#27 - 2015-08-11 14:42:58 UTC  |  Edited by: afkalt
Command ships are on grid a good amount, in my experience of bigger fights because they can currently survive that environment.

The T3s are not I grant you, but they present different issues. An offgrid command ship can be found by a blind prober.
Lloyd Roses
Artificial Memories
#28 - 2015-08-11 14:58:36 UTC  |  Edited by: Lloyd Roses
ShahFluffers wrote:

Instead... I suggest that Command ships use Bastion Mode to utilize their warfare links to their fullest potential!


This is a terrible idea. I mean, hey I'm fine with it since I got CS V, but the people that would fight a bastioned sleipnir, they won't be happy.

If it was the regular bastion module as found on marauders (33% resists, 100% local tank amount) on some slightly blinged fits including links and standard pill:

~7k ehp/s on a 3-rep Eos (730mil ship)
~4.2k ehp/s on an ASB Sleipnir, with 120k ehp per magazine (340mil ship, actually no bling), no crystals
~3k ehp/s on a Claymore (840mil fit), no crystals

I'd say that's a bad idea.
ShahFluffers
Ice Fire Warriors
#29 - 2015-08-11 15:11:03 UTC
Quote:
Command ships are on grid a good amount, in my experience of bigger fights because they can current't survive that environment.

I see Command Ships on field too... but never in a boosting capacity.

Again, being on grid as a booster puts the rest of fleet at risk.
The game itself literally gives no reason for the booster to be in the thick of things. Especially when there are quick and efficient ways of "escaping" when it is in danger.

Quote:
The T3s are not I grant you, but they present different issues. An offgrid command ship can be found by a blind prober.

At which point they either...

- dip back into the POS shields
- dock up
- warp off

The point is to encourage them to commit like any other ship if they want to give greater assistance (see; give better boosting bonuses).

And granted T3Cs need to be looked at and really worked over. Using a Warfare Processor sub system should not leave it without any sort of tank or require vast amounts of grid upgrade mods. Then again, if people want to min/max rather than make sensible fits that is their perrogative.

Again... the point of he change is to have players make a tradeoff decision; maintain mobility and escape options but boost less... or commit for full bonuses and risk getting caught with pants down.
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