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Should High sec go away?

Author
Salvos Rhoska
#341 - 2015-08-20 10:25:20 UTC  |  Edited by: Salvos Rhoska
Josef Djugashvilis wrote:
Don't like hi-sec?

Don't go there.

Unhappy with me earning enough isk from level 4 missions to fund my (hopeless) lo-sec pvp?

Come and kill me when I am running missions.


Understood and granted that you want your HS activities to fund your LS pvp activity.

But is it rational or justification in and of itself?

You illustrate exactly the phenomenon Im talking about.

Does it make sense that your safe activity provides so much profit, that you can fund an unsafe activity?

Its +1-1.

Ultimately this results in there being no risk in your unsafe activities, because you can recoup that loss in safe activity, and then some.

Its like saying "I live in my gated safe environment earning profit in my day job with wife, dog and 1.5kids,, so I can, in my free time, head down to the ghetto and shoot people. My high and safe life funds my low life."

There is no risk, because everything you lose at risk in LS, you recoup without risk in HS+.

Meaning losing ships in LS pvp means nothing, has no risk, because you can just head back to safe HS and recoup it all +profit running safe L4 missions, as well as transitting modules to hubs with little risk, and earning in HS hubs with less risk.
Gimme Sake
State War Academy
Caldari State
#342 - 2015-08-20 10:41:56 UTC
Salvos Rhoska wrote:
Josef Djugashvilis wrote:
Don't like hi-sec?

Don't go there.

Unhappy with me earning enough isk from level 4 missions to fund my (hopeless) lo-sec pvp?

Come and kill me when I am running missions.


Understood and granted that you want your HS activities to fund your LS pvp activity.

But is it rational or justification in and of itself?

You illustrate exactly the phenomenon Im talking about.

Does it make sense that your safe activity provides so much profit, that you can fund an unsafe activity?

Its +1-1.

Ultimately this results in there being no risk in your unsafe activities, because you can recoup that loss in safe activity, and then some.

Its like saying "I live in my gated safe environment earning profit in my day job with wife, dog and 1.5kids,, so I can, in my free time, head down to the ghetto and shoot people. My high and safe life funds my low life."

There is no risk, because everything you lose at risk in LS, you recoup without risk in HS+.

Meaning losing ships in LS pvp means nothing, has no risk, because you can just head back to safe HS and recoup it all +profit running safe L4 missions, as well as transitting modules to hubs with little risk, and earning in HS hubs with less risk.



I can see you're a risk expert. Is the recent pod loss a reason for spamming the forums with nerf high sec threads?

https://zkillboard.com/character/94200397/

If not perhaps you should post with your main.

"Never not blob!" ~ Plato

Salvos Rhoska
#343 - 2015-08-20 11:50:41 UTC  |  Edited by: Salvos Rhoska
Gimme Sake wrote:
I can see you're a risk expert. Is the recent pod loss a reason for spamming the forums with nerf high sec threads?

https://zkillboard.com/character/94200397/

If not perhaps you should post with your main.


This was a mistake of mine on an LS escalation. **** fit and I should have seen the danger when I already encountered an uncloaked scout at the threshold. Well done to them for catching me on it. I also failed to remember what my warp to keybind was... Content for them, learning for me.

Thanks to HS security and profits, I made up most of the difference in a few subsequent HS combat sigs.

"spamming the forums with nerf high sec threads?"
Not threads, just a few posts here in this thread arguing against my own advantage for a better overall game.

Im prepared to compromise, and see the necessity and function of that.

I would have made more isk, at less risk, had I stayed in HS safety and ignored the final stage escalation in favor of more HS combat sigs and/or HS anom expeditions, including risk, and including drop value.

Thats exactly my point.

It costs me more, and risks me more, to fly an escalation capable ship hull out of HS into LS to finish its last stage, for less reward, than it does me to just keep on farming HS.

The only reason I ever crossed the line, was out of curiosity.
I ****** up. Im ok with that. Np. HS sig farming, thanks to margins, will handle me just fine.

Im arguing AGAINST my own advantage.
Make my HS safe profits low enough to make me want to risk ship/module loss like this, for profit elsewhere.
And by all means, punish me for being stupid enough to do it against obcious danger and with a **** fit...
Yossarian Toralen
M and M Enterpises
#344 - 2015-08-20 11:54:10 UTC
Salvos Rhoska wrote:
Understood and granted that you want your HS activities to fund your LS pvp activity.

But is it rational or justification in and of itself?

You illustrate exactly the phenomenon Im talking about.

Does it make sense that your safe activity provides so much profit, that you can fund an unsafe activity?

Its +1-1.

Ultimately this results in there being no risk in your unsafe activities, because you can recoup that loss in safe activity, and then some.

Its like saying "I live in my gated safe environment earning profit in my day job with wife, dog and 1.5kids,, so I can, in my free time, head down to the ghetto and shoot people. My high and safe life funds my low life."

There is no risk, because everything you lose at risk in LS, you recoup without risk in HS+.

Meaning losing ships in LS pvp means nothing, has no risk, because you can just head back to safe HS and recoup it all +profit running safe L4 missions, as well as transitting modules to hubs with little risk, and earning in HS hubs with less risk.



Risk has nothing to do with pvp, the first rule of eve and all.

It doesn't matter where the isk comes from to fund pvp, there just has to be in game income sources or this will just become a full pay to win.
Salvos Rhoska
#345 - 2015-08-20 12:16:29 UTC  |  Edited by: Salvos Rhoska
Yossarian Toralen wrote:
Risk has nothing to do with pvp, the first rule of eve and all.

It doesn't matter where the isk comes from to fund pvp, there just has to be in game income sources or this will just become a full pay to win.

Risk has everything to do with PvP.

I couldnt disagree more with your angle.
Youve fundamentally misunderstood the first rule.
Risk in EVE is always player based. NPCs dont count.

That aside, to your next point:
Yes, other activities fund PvP.
Yes, there have to be other sources (also to fuel the EVE economy not only in terms of replacing ship destruction in terms of materials to build them, but also isk funds to buy those replacements).

But this is no argument for HS systemic high profits from HS L4missions, sigs/anom escalations and ultimately trading.
Safe farming in HS, with high profit, at low risk, in conjunction with the ease of transit of product to safe interconnected hubs, multiplied by HS hub trading alts, is out of whack. So much so that everyone is doing it, even NS entities who otherwise have their own space to do so in.

HS life is too profitable, not only for its exclusively HS occupants, but especially for players with multiple accounts who fund their activities elsewhere based on that, rather than dedicating to their other interests.

Lets take you as an example.
You run HS l4 missions with probably a multibillion ship, at almost no risk.
Then you jump clone or fund an alt to lose ships worth a fraction of your HS profits, and a fraction of your farming ships.
You arent risking anything. Your HS pursuits, safely, fund your risky LS pursuits +.

Its schitzophrenic and is core to EVE sector based profit problems.

TLDR:
HS exclusive proponents dont understand or appreciate that they are not the only ones exploiting HS security and profit.
Infact, Id argue they comprise a minority of that interest.
You need to understand that EVERYONE, EVERYWHERE in EVE, has HS interests, not just you. Youd be a damn fool not to.
Whether with alts operating there perpetually, or when **** gets bad at their primary homebase, or to capitalize on the plethora of competitive hubs.
For every HS exclusive player, there is a multitude of players with accounts operating throughout all sectors.
They affect the market a great deal.

HS living incurs little to no expense, at little to no risk.
The paradox here is, the more players can be incentivized to return to their local space, and activity/produce/trade there, the higher the commodities markets will rise in HS, in the favor of HS exclusive players, in their absence.
See what I mean?
HS profit problems are based on TOO MUCH POPULATION from secondary activity of too many players based in other sectors.
The more of that that can be incentivized to operate elsewhere, due to lower HS profits, so they do it locally elsewhere (which is intrinsivally in the interest of local markets and content providers in those areas), inversly the greater the demand on supply on HS is. The margin of difference in inundated HS markets is superficial and tiny. HS nerfs dont hurt HS much, compared to how much they hurt other operators from other space on alts. The market can sustain it, in their absence, due to less supply and commensurately more demand, especially o product already available (and the life blood) of HS producers.

HS nerfs dont hurt HS exclusive players. The enormous market can handle it, according to local HS supply/demand.
It just increases their own demand in HS commensurately, as players with access to less supply regions move out and instead provide them locally there, for a greater price, in regions of higher demand and less supply outside of HS.
They "hurt" pilots playing both fields, in HS and their primary non-HS locale. But again, as above, only if they do not focus efforts in inherently more profitable (but less safe) areas of operation, where demand is systemically greater.

TLDRX2:
HS profit nerfs dont significantly hurt HS players.
It hurts players playing both sides, from other sectors.
The loss in volume is counteracted by increase in demand.
Non-HS players instead move to fovus on their locale, and HS players are left free to moderate their own market based on their own HS product.
It all balances out, but also creates more incentive for non-HS producers to operate locally, for greater profit on site.
Salvos Rhoska
#346 - 2015-08-20 14:59:27 UTC  |  Edited by: Salvos Rhoska
Previous was a long post, and probably not helpful...
Sorry about that to all readers.

Im having trouble articulating this so its easy to respond/understand/argue.

Let me try another tact:

Problematic HS profit can be divided into the following considerations.
1) Incursions: There are already system-wide modifiers. What is lacking, is a PvP modifier to allow fleets to engage each other for access to the profit. Dedicated fleets are there, make them fight for it.
2) L4 missions: Bounty/LP/loot/salvage/reward payout, at almost no risk. This needs addressing. Introducing pvp is complicated,so I prefer reduction of reward value in one or all of the payouts.
3) HS combat sigs + anom HS escalations: Reduce % of droprate of the former, and occurance % of the latter.
4) HS trading: Increase tax on HS trading. The market can handle it in terms of HS volumes, but helps redirectvolume to other sec hubs with less tax. HS trading is way out of line, and far too localized. Its too easy, with too little risk currently in HS. More tax, more risk, lower margins. Competition is flooded in HS, these capable market players should be incentivized to look for other markets, for economy PvP as they know it.
5) Complicating transit of material to-from HS.: Open for discussion, as its a huge can of worms. Nonetheless, I hold to the idea its currently too easy to move material from a to b, especially a,cross LS thresholds.

These changes might superficially look like a HS nerf, but the market will adjust due to reduced supply, and pay more per unit.
You will earn as much, with less units, as before, due to increased demand, as a result of players moving, inline with their margins, to more profitable activities in non-HS local space. Yes, HS production overall may suffer, but the benefit is increased concentration of production elsewhere, and HS players nonetheless benefit from security and low risknof loss of ship.

See what I mean?

HS profits should never compare to NS/WH, and LS (which I think needs most work atm) profits.
50-75%, per equivalent and comparable activity, at best. Id be ok with even less in some activities, even though I suffer from that too.
Otherwise the risk just doesnt pay off, and we end up with HS prevalence as before, and account proliferation in HS, as before.
The incentive MUST be profit vs risk, so as to move people into other sectors.

Sure, HS players can and should make a profit, but according to risk, this should always be, in all pursuits, far less than players in less secured space and at greater risk.
Jenn aSide
Worthless Carebears
The Initiative.
#347 - 2015-08-20 15:19:00 UTC
Gimme Sake wrote:
Salvos Rhoska wrote:
Josef Djugashvilis wrote:
Don't like hi-sec?

Don't go there.

Unhappy with me earning enough isk from level 4 missions to fund my (hopeless) lo-sec pvp?

Come and kill me when I am running missions.


Understood and granted that you want your HS activities to fund your LS pvp activity.

But is it rational or justification in and of itself?

You illustrate exactly the phenomenon Im talking about.

Does it make sense that your safe activity provides so much profit, that you can fund an unsafe activity?

Its +1-1.

Ultimately this results in there being no risk in your unsafe activities, because you can recoup that loss in safe activity, and then some.

Its like saying "I live in my gated safe environment earning profit in my day job with wife, dog and 1.5kids,, so I can, in my free time, head down to the ghetto and shoot people. My high and safe life funds my low life."

There is no risk, because everything you lose at risk in LS, you recoup without risk in HS+.

Meaning losing ships in LS pvp means nothing, has no risk, because you can just head back to safe HS and recoup it all +profit running safe L4 missions, as well as transitting modules to hubs with little risk, and earning in HS hubs with less risk.



I can see you're a risk expert. Is the recent pod loss a reason for spamming the forums with nerf high sec threads?

https://zkillboard.com/character/94200397/

If not perhaps you should post with your main.


Did a guy hiding behind an npc corp just tell someone to post with their main? It feels like dividing by zero....
Salvos Rhoska
#348 - 2015-08-20 15:28:31 UTC  |  Edited by: Salvos Rhoska
Jenn aSide wrote:


Did a guy hiding behind an npc corp just tell someone to post with their main? It feels like dividing by zero....

Granted, and thanks.

Myself, Ive had trouble finding corp, and have probably made myself a pariah anyways due to controversial, antagonistic, and cynical opinions, contrary bastard that I am. My mistake and I will have to live with it...
Someday, Goons et affiliates are gonna fk my sht up, even though I have no particular issue or antagonism with them at all.

But I think we'd all rather hear your experienced views ontopic.

How do you see HS nerfs to some of the more lucrative activities, affecting the rest of EVE (or not)?
Vincent Athena
Photosynth
#349 - 2015-08-20 15:34:32 UTC
Everyone risks the same thing: One month of subscription money (or time grinding) per month.

Everyone should get the same reward: Having fun doing what they like to do in-game.

Know a Frozen fan? Check this out

Frozen fanfiction

Bellatrix Invicta
Doomheim
#350 - 2015-08-20 15:48:53 UTC
It is literally impossible for highsec to go away as it is fully owned, operated and governed by James 315 and The New Order.

No. Highsec is here to stay; it's best you all learn to start following the laws.

If you think you've won, think again.

The CODE always wins.

Salvos Rhoska
#351 - 2015-08-20 16:28:38 UTC  |  Edited by: Salvos Rhoska
CODE is one of the best things to happen to HS.
Yes, it pissess off victims, but the principle of keeping HS at risk matters far and beyond that.

I find their anti-mining activities a bit petty, but nonetheless costs are small, and HS mining carries too many multiboxing so called mining "bot aspirants" that deserve destruction. They are trying to exploit the game, and CODE is a valid counter to that.

As to L4 missioning bling ships, Im not sure how committed CODE is to that, but its certainly an area of unmitigated HS risk that needs addressing. Flying an uber bling BS should NEVER be safe. If CODE can mitigate that, and remind them of that, thats great.

Incursion fleets, imo, are an element that needs more PvP moderation.
Its too systemic and safe, for too much inherent HS conveniance.

Im all for introducing PvP elements to the otherwise pre-existant systemwide modifiers for incursions.
It irks me that these guys in some of the most fantastically bling ships anywhere in EVE are covered by conventional security measures, whereas anyone else in the system is impaired, and in comparison to mechanics in other sectors.

As far as HS changes go, making incursion fleets vulnerable to PvP is my top concern.
Its just WRONG, in an EVE sense, for so many bling ships to come together in HS, with no PvP recourse, and farm with impunity one of its highest isk faucets.

Its game farming at is worst, with no PvP control, in safe space, in EVE.
NS/sov mechanics aside, this is by far the most serious HS infrigement that needs attention.

No.
This has to end.
Incursion fleets, in incursion systems, need a PvP element.
They've already fine tuned the PvE encounter, now introduce a PvP element for some real risk/isk.
How does it make sense for 10+ ships with ultra-bling fittings to farm a PvE encounter, with no PvP opportunity in safe sec, though incursions hamper everyone else?

Hell no.
Feyd Rautha Harkonnen
Doomheim
#352 - 2015-08-20 17:11:32 UTC
This thread still going?

This.

That is all.

F
000Hunter000
Missiles 'R' Us
#353 - 2015-08-20 19:28:41 UTC
admiral root wrote:
Market McSelling Alt wrote:
No he pretty much summed it up nicely... comprehension skills for the win.


Except the so-called shoot defenceless miners crowd are the ones arguing not to turn Eve into a pile of garbage, which is one highly probable effect of removing high sec. Like you say, comprehension skills.



No, it is very simple, if hi sec were removed, eve would... well... do what it has been doing for a long time now, but then for real... it would just simply wither and die.

I may have expressed myself a lil extreme, but the hi/lo/no sec is what made eve interesting from the start, and lets be honest, even hi sec is just that... high, not TOTALLY safe.

Yossarian Toralen
M and M Enterpises
#354 - 2015-08-21 09:41:45 UTC
Salvos Rhoska wrote:

Risk has everything to do with PvP.

I couldnt disagree more with your angle.
Youve fundamentally misunderstood the first rule.
Risk in EVE is always player based. NPCs dont count.

That aside, to your next point:
Yes, other activities fund PvP.
Yes, there have to be other sources (also to fuel the EVE economy not only in terms of replacing ship destruction in terms of materials to build them, but also isk funds to buy those replacements).

But this is no argument for HS systemic high profits from HS L4missions, sigs/anom escalations and ultimately trading.
Safe farming in HS, with high profit, at low risk, in conjunction with the ease of transit of product to safe interconnected hubs, multiplied by HS hub trading alts, is out of whack. So much so that everyone is doing it, even NS entities who otherwise have their own space to do so in.

HS life is too profitable, not only for its exclusively HS occupants, but especially for players with multiple accounts who fund their activities elsewhere based on that, rather than dedicating to their other interests.

Lets take you as an example.
You run HS l4 missions with probably a multibillion ship, at almost no risk.
Then you jump clone or fund an alt to lose ships worth a fraction of your HS profits, and a fraction of your farming ships.
You arent risking anything. Your HS pursuits, safely, fund your risky LS pursuits +.

Its schitzophrenic and is core to EVE sector based profit problems.

TLDR:
HS exclusive proponents dont understand or appreciate that they are not the only ones exploiting HS security and profit.
Infact, Id argue they comprise a minority of that interest.
You need to understand that EVERYONE, EVERYWHERE in EVE, has HS interests, not just you. Youd be a damn fool not to.
Whether with alts operating there perpetually, or when **** gets bad at their primary homebase, or to capitalize on the plethora of competitive hubs.
For every HS exclusive player, there is a multitude of players with accounts operating throughout all sectors.
They affect the market a great deal.

HS living incurs little to no expense, at little to no risk.
The paradox here is, the more players can be incentivized to return to their local space, and activity/produce/trade there, the higher the commodities markets will rise in HS, in the favor of HS exclusive players, in their absence.
See what I mean?
HS profit problems are based on TOO MUCH POPULATION from secondary activity of too many players based in other sectors.
The more of that that can be incentivized to operate elsewhere, due to lower HS profits, so they do it locally elsewhere (which is intrinsivally in the interest of local markets and content providers in those areas), inversly the greater the demand on supply on HS is. The margin of difference in inundated HS markets is superficial and tiny. HS nerfs dont hurt HS much, compared to how much they hurt other operators from other space on alts. The market can sustain it, in their absence, due to less supply and commensurately more demand, especially o product already available (and the life blood) of HS producers.

HS nerfs dont hurt HS exclusive players. The enormous market can handle it, according to local HS supply/demand.
It just increases their own demand in HS commensurately, as players with access to less supply regions move out and instead provide them locally there, for a greater price, in regions of higher demand and less supply outside of HS.
They "hurt" pilots playing both fields, in HS and their primary non-HS locale. But again, as above, only if they do not focus efforts in inherently more profitable (but less safe) areas of operation, where demand is systemically greater.

TLDRX2:
HS profit nerfs dont significantly hurt HS players.
It hurts players playing both sides, from other sectors.
The loss in volume is counteracted by increase in demand.
Non-HS players instead move to fovus on their locale, and HS players are left free to moderate their own market based on their own HS product.
It all balances out, but also creates more incentive for non-HS producers to operate locally, for greater profit on site.


Nice wall of rant.

Sounds like you want to seriously gimp the new playerbase into a situation where they have two options, either join a null sov owning alliance or buy and sell plex on the market for income.

Sounds like a great game.

ps. thanks for the insight into how I play this game, have you been stalking me?

Nihlus Valke
University of Caille
Gallente Federation
#355 - 2015-08-22 01:57:48 UTC
Black Pedro wrote:
There is plenty of reason to encourage those "high sec types" into low or null.


Like what exactly? I look through the rest of your post and see no reason other than, as far as I can tell, you just wanting more people there. Now I have to ask myself: Why does this guy want more people in null/low? Given the mechanics of null/low there is only one reason I can come up with. So help me out here and explain this plethora of reasons you think people should head out to null/low for.

Black Pedro wrote:
Many of these characters are lowsec and nullsec alts or even former mains that are only in highsec because it pays too much for so little risk. They do their PvE or industry there under the free protection of CONCORD, draining the life out of these other spaces.

Now I've said multiple times in this thread I do not think highsec should be removed, just have the income toned back to reflect the actual low-level of risk in highsec. But really people, every proposed or actual change made to this game is not specifically designed to mess with your gameplay as you might believe from reading these forums. There are greater reasons why CCP might choose to nerf something or change something, and it is not just to make you a target for the hordes of "sociopaths" on the other side of 0.5 security space you imagine to exist.

Play the game how you want. Remember though that there are reasons why balance changes have been, and will continue to be made beyond your small little window onto New Eden.



They have the capital to waste frivolously in low/null. Furthermore, they want to engage other players. They have put in the time to gain the SP to properly fit their ships for PvP combat and to make good ISK. What is being suggested is people who want nothing to do with your preferred play style should be pushed into your turf to exist by your rules for your amusement. Myself and many others will not play a game to be a source of amusement for you and your fellow cronies. These people with high sec alts are the people already there. They do not constitute the overwhelming vast majority that do not bother with null/low at all. If null/low was so great they wouldn't be using alts. Clearly, high sec is preferred for NON-PVP activities. Hmmm, I wonder why?

My window into New Eden is quite large. Yours is quite small. Otherwise, this conversation would not be happening.
Black Pedro
Mine.
#356 - 2015-08-22 06:12:13 UTC  |  Edited by: Black Pedro
Nihlus Valke wrote:
Black Pedro wrote:
There is plenty of reason to encourage those "high sec types" into low or null.


Like what exactly? I look through the rest of your post and see no reason other than, as far as I can tell, you just wanting more people there. Now I have to ask myself: Why does this guy want more people in null/low? Given the mechanics of null/low there is only one reason I can come up with. So help me out here and explain this plethora of reasons you think people should head out to null/low for.
To participate in Faction Warfare, hold sov, participate in fleet fights, run L5s, etc. You know, all the unique features and content that these spaces offer living there? Why is it better for the game that a player wants to hold sov say, but needs ISK so is forced to live in highsec because the risk vs. reward is so much better there?

Quote:
have the capital to waste frivolously in low/null. Furthermore, they want to engage other players. They have put in the time to gain the SP to properly fit their ships for PvP combat and to make good ISK. What is being suggested is people who want nothing to do with your preferred play style should be pushed into your turf to exist by your rules for your amusement. Myself and many others will not play a game to be a source of amusement for you and your fellow cronies. These people with high sec alts are the people already there. They do not constitute the overwhelming vast majority that do not bother with null/low at all. If null/low was so great they wouldn't be using alts. Clearly, high sec is preferred for NON-PVP activities. Hmmm, I wonder why?

My window into New Eden is quite large. Yours is quite small. Otherwise, this conversation would not be happening.

No friend, your window is tiny and focused on your income, and maximizing your ISK/h. New Eden is a living universe and it is in CCP's interest to have vibrant and populated spaces everywhere. They have to provide opportunities and try to engineer content everywhere, not just enable risk-averse carebears to accumulate wealth in safety. You make that too easy then everyone, including those willing to take risks, will just gravitate to the safest and most efficient way to make an income and nothing gets destroyed, at least non-consensually and the economy grinds to a halt.

There is a place for your risk-averse carebearism, but those willing to take risks need to be rewarded for taking those risks or they just won't. Then there really will be no reason to go to low/null except for a consensual fight and all that stuff being made in saftey in Highsec will have no value as it is never lost.

Highsec is preferred because it is far too safe for how lucrative it is. That is why everyone has an alt there. If you made it less safe and/or less lucrative, many of those characters/alts would move to low or null. Despite what you think, the majority of the players of this game are not risk-averse non-PvPers and these players will move wherever the income is best. Right now, the risk vs. reward favours highsec by a large margin, thus the other spaces are stagnating.
admiral root
Red Galaxy
#357 - 2015-08-22 18:23:45 UTC
000Hunter000 wrote:
No, it is very simple, if hi sec were removed, eve would... simply wither and die.


At this point I'm not sure if you're trolling, or just that your own reading comprehension is so bad that you think I'm arguing for highsec to be removed.

No, your rights end in optimal+2*falloff

Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#358 - 2015-08-23 00:48:19 UTC  |  Edited by: Kiryen O'Bannon
Black Pedro wrote:

No, what is really amazing is that after 10+ years there are still people clamouring for Eve to be turned into a PvE-focused theme-park game. You think they would have got the message by now.


Where exactly are these people doing this clamoring?

Most of the clamoring comes from a bunch of people that think "sandbox" means "Other people will keep playing a game wildly balanced towards destruction and away from creation, and predator-prey ratios be damned!" The sheer refusal of the gank crowd and the nerf highsec crowd to understand the game as a system of systems is hilarious. Never mind how the game actually works, it's offensive that I can't attack anyone I want when I want!!

You guys rapmpantly contradict yourself; one minute it's "Nowhere is safe!! We are showing people that they can be killed anywhere!!" and the next it's "WHAA WE'RE GETTING NERFED NO ONE DIES IN HIGH SEC EVAR!!"

And despite the imaginary carebears wanting a themepark or whatever, most of the ranting comes from their enemies. There's an entire subform called C&P that's basically just one big whinefest. The best part is that you people just carry one and carry one like saying it over and over will make it true, or you fancy yourselves a bunch of John Galts. What you don't get is that the message long ago changed (just like it changed halfway through the filibuster in Atlas Shrugged) from "Who is John Galt?" to "Would John Galt please shut the **** up?"

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#359 - 2015-08-23 00:51:59 UTC
Salvos Rhoska wrote:
CODE is one of the best things to happen to HS.


It's one of the worst things to happen to the forums, though.

Quote:

Its just WRONG, in an EVE sense, for so many bling ships to come together in HS, with no PvP recourse, and farm with impunity one of its highest isk faucets.


The only thing that's wrong is that you think there's some sort of moral imperative in play here. This is why the issue can't get discussed intelligently; there are too many people that do not understand that their assumptions about what the game should be like are not automatically a given.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Senyu Takashi
Royal Amarr Institute
Amarr Empire
#360 - 2015-08-23 01:49:45 UTC
As to why people do not go into Sov:

Yes, some of the "better isk in HS" and "me no want pvp" reasons are true, but for me personally (and I think for most HS peoplo too, although I can't speak for them) it is mostly about the following:

Political s**tstorms

Everybody knows this. Alliance A resets Alliance B because Leader B insulted Leader A's girlfriend. Weeks of building infrastructure, stocking supplies and making manufacturing/mining POSes gone immediately because someone somewhere got his ego punched.


Mandatory ULTRA-TiDi strat op (will probably die with Fozziesov)

I was in the 6-VDT battle that 0.0 propaganda machine and CCP thought will get more people to 0.0. Reality? A frickin' 8 hour long slideshow where to activate my modules I had to wait 15(!!!!!!!!!!!) minutes before they kicked in. If anybody calls this "fun" I reccomend them to get a medical check-up.

Big Brother aka full API keys

This is probably a minor issue since most people would probably be somewhat ok, but I once got messaged by an unnamed alliance member that I should stop seding messages and convos to one of my friends, simply because he was in a hostile alliance. WTF?????

No alts in neutral corps

Seriously guys....gtfo.....

When these issues get solved, I think most people in HS would prefer to go to 0.0 as it is a really great portion of the game, unfortunately the current state of 0.0 community ruins it.


I really don't mind if you nerf the income in HS so long as it is not entirely obliterated, because people will always need a place to recuperate and replenish their assets after, for example, their alliance was obliterated.