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What about Amarr/Gallente

Author
Danny John-Peter
Blue Canary
Watch This
#121 - 2011-12-14 16:33:51 UTC
Jaroslav Unwanted wrote:

A : thermal/kinetic combo works pretty well against any NPC .. sure they are not best at some cases but still they could be at second place of choice..

B : Dont know..


Fair enough, having never used blasters I wouldnt know if that combo works, however their not known for there range flexibility, and they still cant pick damage types, but thanks for correcting me on that one.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#122 - 2011-12-14 16:37:47 UTC  |  Edited by: Fix My Lasers
Jaroslav Unwanted wrote:
Danny John-Peter wrote:
Fix My Lasers wrote:
RubyPorto wrote:
IIIIIAMGIIIII wrote:

I know its serious business thats why i try to convince the peeps we need just a lil bit changes in our ships and capacitor usage and maybe just maybe they fix our crystals if not making 3-4 kind dmg i hope they make EM+Thermal 50-50% dmg so i can kill something else than br san drones under 1 year firing at him :):)


Multifreq is even EM+Therm. Fit a prop mod to get in range.

As for the rat types, STOP SHOOTING RATS WITH INAPPROPRIATE GUNS


Multifreq is 70% EM and 30% TH. It is the highest TH/EM ratio.

"INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers.



A:Because Hybrids can pick damage types and have massive range flexibility

B:You ignored my request for an actaul argument regarding projectiles so I can only assume you either have no argument or can't be bothered.


A : thermal/kinetic combo works pretty well against any NPC .. sure they are not best at some cases but still they could be at second place of choice..

B : Dont know..


"Thermal/kinetic combo works pretty well against any NPC" - it is!
Because every rat has TH or KIN as the 2nd weakest resist.
In case of Serpentis and Guristas one of those damages is the 1st weakest.

I never complained that Hybrids suck at PvE. I actually love them.
After last patch they rock the juice!

I love using them on Rokh. Plus if you use Null your range is like 45km+ with blasters.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

SilentSkills
The Scope
Gallente Federation
#123 - 2011-12-14 16:41:05 UTC
troll of epic proportions
Danny John-Peter
Blue Canary
Watch This
#124 - 2011-12-14 16:44:20 UTC
Fix My Lasers wrote:
Said nothing that justified why Projectiles or Blasters are any better than Lasers, and continued to be MAD...bro

Coffeus
Federal Navy Academy
Gallente Federation
#125 - 2011-12-14 16:51:32 UTC
@@SilentSkills, Danny John-Peter

lol both of you are 0/10 at trolling.
troll moar
Trainwreck McGee
Doomheim
#126 - 2011-12-14 17:06:59 UTC
i fly gallante and minmatar. minmatar is better in a lot of ways but gallante has its uses. Great hauler, great lvl 5 mission runner, great lvl 4 semi afk mission runner, great pvp frigate, super versatile cheap BS.

I understand what people are saying but stop being such babies about it and just cross train different things.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Ellendras Silver
CrashCat Corporation
#127 - 2011-12-14 17:08:09 UTC
IIIIIAMGIIIII wrote:
I`m sry for the misunderstanding. These questions were for the ppl who develop eve not for the players. I`m prety sure they can fix every disadvantage we ( Amarr and Gallente ) have.


there isnt any disadvantages only diffrences thats logical or else there would be 1 race realyt look at all the strong points check my earlier post for that if you cant see it yourself

[u]Carpe noctem[/u]

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#128 - 2011-12-14 17:47:08 UTC
Ellendras Silver wrote:
IIIIIAMGIIIII wrote:
I`m sry for the misunderstanding. These questions were for the ppl who develop eve not for the players. I`m prety sure they can fix every disadvantage we ( Amarr and Gallente ) have.


there isnt any disadvantages only diffrences thats logical or else there would be 1 race realyt look at all the strong points check my earlier post for that if you cant see it yourself


Every newb could tell you to replace "1 race realyt" with the name "Minmatar". Because there are pertty the best race at PvP and PvE or/and overall.
In my opinion they are not OP, but very versatile. Like I said it before.
After the new patch Gallente became one step closer to minmatar in "versatile" thing. They are versatile in their own way.

Amarr on the other hand is not versatile race, to be correct Lasers are not versatile.
Last time I used my Vagabond I had shield resists like 91% to EM and 85% to TH.
Guess what are my chances to kill that thing with my Lasers?
Once I had a fight with Vaga on my Harbinger - my Vespas did more damage then my Lasers. Isn't that sad?!

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

RubyPorto
RubysRhymes
#129 - 2011-12-14 17:56:36 UTC
Fix My Lasers wrote:


"INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers.


On an Amarr ship, Go shoot rats that are weak to your damage type. If you want to shoot other rats, pick a different ship.

Caldari ships shoot kinetic well into the Guristas Kinetic hole. The good pve ships lose 25% dps shooting other damage.
Minmatar ships shoot explosive well into the Angel explosive hole.
Gallente ships shoot kinetic/thermal well into the Serpentis kin/therm hole.
Amarr ships **** face shooting EM into the Sansha EM hole. Laser boats have some of the best (if not the best) PVE damage projection in the game, and are stuck with em/therm only to compensate. Look at the popularity of the nightmare in incursions for what happens when you get rid of the em/therm limitation as a penalty.


Squar Peg, Round hole. Stop doing it. As for PvE balance, so long as the isk/hr is reasonable, the dominance of one ship in PvE doesn't matter in a PvP sandbox game.

tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#130 - 2011-12-14 18:05:58 UTC
RubyPorto wrote:
Fix My Lasers wrote:


"INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers.


On an Amarr ship, Go shoot rats that are weak to your damage type. If you want to shoot other rats, pick a different ship.

Caldari ships shoot kinetic well into the Guristas Kinetic hole. The good pve ships lose 25% dps shooting other damage.
Minmatar ships shoot explosive well into the Angel explosive hole.
Gallente ships shoot kinetic/thermal well into the Serpentis kin/therm hole.
Amarr ships **** face shooting EM into the Sansha EM hole. Laser boats have some of the best (if not the best) PVE damage projection in the game, and are stuck with em/therm only to compensate. Look at the popularity of the nightmare in incursions for what happens when you get rid of the em/therm limitation as a penalty.


Squar Peg, Round hole. Stop doing it. As for PvE balance, so long as the isk/hr is reasonable, the dominance of one ship in PvE doesn't matter in a PvP sandbox game.

tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else.


to add blood raiders, amar navy.
Kiandoshia
Pator Tech School
Minmatar Republic
#131 - 2011-12-14 18:20:10 UTC
I want animated missile launchers =(
RubyPorto
RubysRhymes
#132 - 2011-12-14 18:36:23 UTC
Jaroslav Unwanted wrote:
RubyPorto wrote:
Fix My Lasers wrote:


"INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers.


On an Amarr ship, Go shoot rats that are weak to your damage type. If you want to shoot other rats, pick a different ship.

Caldari ships shoot kinetic well into the Guristas Kinetic hole. The good pve ships lose 25% dps shooting other damage.
Minmatar ships shoot explosive well into the Angel explosive hole.
Gallente ships shoot kinetic/thermal well into the Serpentis kin/therm hole.
Amarr ships **** face shooting EM into the Sansha EM hole. Laser boats have some of the best (if not the best) PVE damage projection in the game, and are stuck with em/therm only to compensate. Look at the popularity of the nightmare in incursions for what happens when you get rid of the em/therm limitation as a penalty.


Squar Peg, Round hole. Stop doing it. As for PvE balance, so long as the isk/hr is reasonable, the dominance of one ship in PvE doesn't matter in a PvP sandbox game.

tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else.


to add blood raiders, amar navy.


.... I think I may be terrible at eve. I absolutely forgot that Blood Raiders are a thing. Neuting is a PITA Ewar type to rat through though I hear.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

FlameGlow
Perkone
Caldari State
#133 - 2011-12-15 07:32:10 UTC
Jaroslav Unwanted wrote:
RubyPorto wrote:
[quote=Fix My Lasers]

tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else.


to add blood raiders, amar navy.

and rogue drones
damn, those amarrs have it easy in PVE, nerf them!
IIIIIAMGIIIII
Covert Ops Assassins
#134 - 2011-12-15 09:04:20 UTC  |  Edited by: IIIIIAMGIIIII
FlameGlow wrote:
Jaroslav Unwanted wrote:
RubyPorto wrote:
[quote=Fix My Lasers]

tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else.


to add blood raiders, amar navy.

and rogue drones
damn, those amarrs have it easy in PVE, nerf them!




I say lets delete them,it would be better.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#135 - 2011-12-15 09:18:09 UTC
RubyPorto wrote:


.... I think I may be terrible at eve. I absolutely forgot that Blood Raiders are a thing. Neuting is a PITA Ewar type to rat through though I hear.


nah you just have to keep at 25,6 km and more from them Big smile
Syrinx Verrall
Xeno Labs
#136 - 2011-12-15 18:35:40 UTC
Bah, Amarr is fine for PvE.

Tell you, I'm a strict carebear who likes shiny gold battleships and twinkly lasers. It's dead easy to fit an cap stable Apoc with Mega Pulse IIs that can tank anything a lvl 4 will throw at you. I haven't flown a geddon in a while, but I think I had that one cap stable too. My Abbadon wasn't, but I was using Tach IIs on that, so it's expected.

All of them tear up Sansha, Blood Raider, and Rogue Drone missions. Gurista missions just take a bit longer. I'm not sure of the last time I even ran Angels. I get good isk/hr running Amarr missions, and that's with standard BS and plain vanilla T1 crystals.

If I can manage that, we don't really have anything to cry about.


IIIIIAMGIIIII
Covert Ops Assassins
#137 - 2011-12-15 22:55:48 UTC
Syrinx Verrall wrote:
Bah, Amarr is fine for PvE.

Tell you, I'm a strict carebear who likes shiny gold battleships and twinkly lasers. It's dead easy to fit an cap stable Apoc with Mega Pulse IIs that can tank anything a lvl 4 will throw at you. I haven't flown a geddon in a while, but I think I had that one cap stable too. My Abbadon wasn't, but I was using Tach IIs on that, so it's expected.

All of them tear up Sansha, Blood Raider, and Rogue Drone missions. Gurista missions just take a bit longer. I'm not sure of the last time I even ran Angels. I get good isk/hr running Amarr missions, and that's with standard BS and plain vanilla T1 crystals.

If I can manage that, we don't really have anything to cry about.






If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think.
Syrinx Verrall
Xeno Labs
#138 - 2011-12-16 00:13:59 UTC
IIIIIAMGIIIII wrote:

If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think.



Rate of fire is fine with just two heatsinks. Have the tracking computer, and only two cap rechargers in the mids. Heck, I don't even have my rigs filled with CCC.
It's that second repper that's your problem. You don't need it, and it just eats your cap for no reason. Heck, drop that and you've got room for your 3rd heat sink back if you want it.
RubyPorto
RubysRhymes
#139 - 2011-12-16 03:50:32 UTC
Syrinx Verrall wrote:
IIIIIAMGIIIII wrote:

If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think.



Rate of fire is fine with just two heatsinks. Have the tracking computer, and only two cap rechargers in the mids. Heck, I don't even have my rigs filled with CCC.
It's that second repper that's your problem. You don't need it, and it just eats your cap for no reason. Heck, drop that and you've got room for your 3rd heat sink back if you want it.


I still say use a cap booster. You're in hisec, Logistics is easy as fuck. You need to dock to get a new mission anyway, so you'll never have issues with running out. And you'll be able to fit all the tank and all the gank you could ever hope for. All in that shiny gold banana.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Surge Roth
The Scope
Gallente Federation
#140 - 2011-12-16 04:12:57 UTC
IIIIIAMGIIIII wrote:
Syrinx Verrall wrote:
Bah, Amarr is fine for PvE.

Tell you, I'm a strict carebear who likes shiny gold battleships and twinkly lasers. It's dead easy to fit an cap stable Apoc with Mega Pulse IIs that can tank anything a lvl 4 will throw at you. I haven't flown a geddon in a while, but I think I had that one cap stable too. My Abbadon wasn't, but I was using Tach IIs on that, so it's expected.

All of them tear up Sansha, Blood Raider, and Rogue Drone missions. Gurista missions just take a bit longer. I'm not sure of the last time I even ran Angels. I get good isk/hr running Amarr missions, and that's with standard BS and plain vanilla T1 crystals.

If I can manage that, we don't really have anything to cry about.






If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think.


You could just fly in the same direction as the ships you're shooting at to compensate for a lack of tracking.