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Plex hits 1b ISK in Jita

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Author
Salvos Rhoska
#81 - 2015-08-08 12:02:08 UTC  |  Edited by: Salvos Rhoska
Daniela Doran wrote:
DaReaper wrote:
TL;DR too much salt i am sure.. but my response to these is the same..

So?

You can make 1b isk in about 4 hours in a c4 wormhole. If you and another friend run it you can make more.

It really is not hat hard to make 1b isk.


1 bill plex prices aren't the problem. It's how fast the prices rose to that amount that is raising alarms of a Plex Inflation. At this rate the plex prices are gonna hit the 2 bill mark by the end of this year.


This is countermanded by the fact the higher value of PLEX rises in isk, the more incentive there is for players to RLM them to earn isk ingame.

You are correct that if the trend contiuned without that consideration, it would rise above 2b, but unless a cartel of PLEX holders managed to deliberately and at great effort shoehorn PLEX sales in at incremental values in each hub, PLEX will still enter the market from independants buying PLEX tonsell at isk value, and each unit the cartel sells would help match demand.

What concerns me more, is identifying and quantifying the largest PLEX consumers ingame.
To my mind, this includes four groups:

-Multibox Miners, which are very sensitive to PLEX price changes in direct relation to how much ISK they can earn with them in accordance with mineral/ice prices in a given 30day period. This is the easiest to analyze. When the cost of PLEXing exceeds whatthe miner alt can produce in a month, they drop the account, leading to less demand. And not just for one multi-boxing miner, but ALL of them, at once, unless they are interested in training that toon at a loss while mining for aome other future purpose. Miners desubbing accounts should reduce demand, and lower prices.
-Multitraining accounts, which is the province mostly of old and extremely rich vets, for whom the game itself has become a means to an end in terms of having pilots to do what they want with. These players are not sensitive to any ingame cost of any resource, merely CCP changes and their own enthusiasm with the game overall.
-Persons who buy/sell characters. Their influence is difficult to guage owing to the sometimes astronomical costs and the ambiguity of tracing their activity. Nonetheless, PLEX sales run commensurate both as a means for them to raise capital to increase their stable by purchase of saleable capsuleers to sell for profit, but also indirectly in the sales of PLEX for other players raising capital to purchase those pilots from them.
-And finally, the mythical PLEX traders. Do they exist? How organised and deliberate are they? Their ability to manipulate the market should be marginal as detailed above earlier, but there is a critical mass beyond which they can, at horrific temporary losses, raise prices high enough to recoup those losses by dumping at a certain threshold.

Sum total of these influences the price of PLEX, as the largest coherent groups of PLEX consumers and suppliers to the market.

My own gut conclusion, is the higher PLEX prices rise, the more an indication it is of less active accounts, in almost every instance, considering all variables. This is corroborated by looking at public and available server population figures.

Two caveats on a 1 year window from 2014:
-Industry changes: Especially salvage/mineral conversion rates. This should have reduced inflation, and slowed PLEX price rises. Either this has resulted then either in people unsubbing, or, indirectly isk being invested elsewhere than in PLEXing an account.
-Sov changes now: By reading of feedback, it seems many people have cut back on maintaining multiple accounts, which again should have resulted in less demand for PLEX and reduced prices.

Considering those, perhaps the inverse of my previous conclusion makes more sense in terms of account behavior.
That current population is dumping isk into PLEX, rather than subbing. Which typically means they are on their way out, and no longer as confident in the games future, and expending ingame resources rather than RLM.
Jill Xelitras
Xeltec services
#82 - 2015-08-14 11:42:31 UTC
Vincent Athena wrote:
In economic theory there is something called Giffen good (good, as in "goods and services"). These are goods which have a reversed supply-demand curve. That is, an increase in price results in a decrease in supply. It is possible that the PLEX is a Giffen good. To see how this could be, first let me recast what I mean by "the price of the PLEX".

Consider how much Real Money I need to buy, say, 10 billion ISK via PLEX. As the ISK value of the PLEX increases, the price, in Real Money, of 10 billion ISK decreases. Normally one would expect this to increase the demand for PLEX. As the Real Money cost of 10 billion ISK drops, more players will opt to make the purchase. But if the PLEX is a Giffen good, then the reverse happens. The mechanism may be:

The number of people who would want a supercap is limited by the number of characters who have skills to fly them, not the super's price. Dropping the price of supers will have only a small effect on their demand. (I'm assuming a player does not want spare supers sitting about, they want most every one logged off in space with a pilot sitting in it.)

A player with little ISK can buy a super by using Real Money to buy PLEX, selling the PLEX for ISK and buying the super. As the ISK value of a PLEX increases, the number of PLEX the player need buy goes down. Increased ISK price leads to a reduced supply of PLEX. (Or, to put it another way, the decreasing price of ISK leads to decreasing demand for PLEX). This makes the PLEX a Giffen good.

A numerical example:

Say the ISK price of the PLEX increases by 10%. Any player deciding to make a big purchase now needs to buy 10% fewer PLEX. Lets say as a result of the better price, 5% more players decide to make such a purchase. Yes, the total players buying PLEX increases, and the total ISK bought increases, but as each now buys fewer PLEX, the total supply of PLEX goes down. Again, we have a Giffen good.

What this means for CCP: The increasing ISK value of the PLEX would reduce revenue, and hence is not in CCP’s best interest.


Your definition of a Giffen good is wrong. With a Giffen good, when prices go up, consumers buy even more, which is unintuitive, hence it's also called Giffen paradox. This has nothing to do with supply of the good in question. Supply in the case of a Giffen good behaves according to the standard model of supply-demand.

A good example of the Giffen effect I found on the internet:

A person has a daily budget of 3€ for lunch. He/She buys a piece of bread for 1€ and meat for 2€.
Now the price of bread goes up to 1.50€. The person is still at his/her 3€ budget and therefore rather buys 2 pieces of bread and no meat.

The bread is the Giffen good. Normally the price hike should have brought lower demand. But since bread is food and therefore an essential product, we can not skip it. We could replace it with something else that is food, but the meat is too expensive. So within our budget we buy more bread despite the price increase.

I can't comment on the PLEX since I can't get enough data (I'm on a break from eve for more than a year now). I just couldn't let people with a wrong impression of what a Giffen good is.

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flakeys
Doomheim
#83 - 2015-08-14 12:16:20 UTC
Daniela Doran wrote:
DaReaper wrote:
TL;DR too much salt i am sure.. but my response to these is the same..

So?

You can make 1b isk in about 4 hours in a c4 wormhole. If you and another friend run it you can make more.

It really is not hat hard to make 1b isk.


1 bill plex prices aren't the problem. It's how fast the prices rose to that amount that is raising alarms of a Plex Inflation. At this rate the plex prices are gonna hit the 2 bill mark by the end of this year.

Also, not everyone has a non-interrupted access to a darn C4 WH.


Nope , but everyone has acces to the high-sec markets .

We are all born ignorant, but one must work hard to remain stupid.

Mehashi 'Kho
New Eden Motion Pictures
#84 - 2015-08-14 16:31:35 UTC
Nevyn Auscent wrote:
irregardless


On topic, I'd buy plex on a bit more of a whim if our european prices were nearly as good as the us deals. Instead I sub as it's dramatically cheaper and spend a few days each month grinding for isk to spend, around 1 bil play-money each month. If plex were closer to sub prices I'd be buying plexes (1 per account) and selling them on the market so I could just play my fave gameplay without any grinding.

That cost disparity really becomes noticeable at 4 accounts as I have, or more as I know others have. Just throwing in my own personal reason why I'm not buying plexes despite being part of the target market of people who would rather pay for the convenience of a full wallet.
Vauss Dutan
State War Academy
Caldari State
#85 - 2015-08-15 03:01:40 UTC
I logged in about a month ago using the 4 hours to buy a plex. I had 800mil, I'll get a plex I thought. Nope.
Rain6637
GoonWaffe
Goonswarm Federation
#86 - 2015-08-15 03:23:30 UTC
At the least, you have a reason to petition for your hours for PLEX reset.
Vincent Athena
Photosynth
#87 - 2015-08-15 21:53:36 UTC
Jill Xelitras wrote:
Vincent Athena wrote:
In economic theory there is something called Giffen good (good, as in "goods and services"). These are goods which have a reversed supply-demand curve. That is, an increase in price results in a decrease in supply. It is possible that the PLEX is a Giffen good. To see how this could be, first let me recast what I mean by "the price of the PLEX".

Consider how much Real Money I need to buy, say, 10 billion ISK via PLEX. As the ISK value of the PLEX increases, the price, in Real Money, of 10 billion ISK decreases. Normally one would expect this to increase the demand for PLEX. As the Real Money cost of 10 billion ISK drops, more players will opt to make the purchase. But if the PLEX is a Giffen good, then the reverse happens. The mechanism may be:

The number of people who would want a supercap is limited by the number of characters who have skills to fly them, not the super's price. Dropping the price of supers will have only a small effect on their demand. (I'm assuming a player does not want spare supers sitting about, they want most every one logged off in space with a pilot sitting in it.)

A player with little ISK can buy a super by using Real Money to buy PLEX, selling the PLEX for ISK and buying the super. As the ISK value of a PLEX increases, the number of PLEX the player need buy goes down. Increased ISK price leads to a reduced supply of PLEX. (Or, to put it another way, the decreasing price of ISK leads to decreasing demand for PLEX). This makes the PLEX a Giffen good.

A numerical example:

Say the ISK price of the PLEX increases by 10%. Any player deciding to make a big purchase now needs to buy 10% fewer PLEX. Lets say as a result of the better price, 5% more players decide to make such a purchase. Yes, the total players buying PLEX increases, and the total ISK bought increases, but as each now buys fewer PLEX, the total supply of PLEX goes down. Again, we have a Giffen good.

What this means for CCP: The increasing ISK value of the PLEX would reduce revenue, and hence is not in CCP’s best interest.


Your definition of a Giffen good is wrong. With a Giffen good, when prices go up, consumers buy even more, which is unintuitive, hence it's also called Giffen paradox. This has nothing to do with supply of the good in question. Supply in the case of a Giffen good behaves according to the standard model of supply-demand.

A good example of the Giffen effect I found on the internet:

A person has a daily budget of 3€ for lunch. He/She buys a piece of bread for 1€ and meat for 2€.
Now the price of bread goes up to 1.50€. The person is still at his/her 3€ budget and therefore rather buys 2 pieces of bread and no meat.

The bread is the Giffen good. Normally the price hike should have brought lower demand. But since bread is food and therefore an essential product, we can not skip it. We could replace it with something else that is food, but the meat is too expensive. So within our budget we buy more bread despite the price increase.

I can't comment on the PLEX since I can't get enough data (I'm on a break from eve for more than a year now). I just couldn't let people with a wrong impression of what a Giffen good is.

Yeah, its not a perfect use of the term. But here is what I was trying to say:

Giffen good: When the price goes up, demand goes up. Conversely: When price goes down, demand goes down. In Eve: The price of ISK is going down. That is the amount of real money needed to buy a big block of ISK is dropping, ISK is getting cheaper. So what's happening to the demand for ISK? Well, we cannot really buy ISK, we buy PLEX, and it could well be that the demand for PLEX is going down due to the drop in price of ISK.
Now, that's not really a proper use of the term "Giffen good". But my point I made in my first post remains: The decreasing cost of ISK is causing a reduction in the demand for PLEX. Normally you would expect the opposite. If you get more ISK per PLEX, you would expect the number of PLEX sold by CCP to increase. But is may well be the opposite is in fact occurring.

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Val'Dore
PlanetCorp InterStellar
#88 - 2015-08-15 21:55:28 UTC
All I can say is that I'm ISKlovin' it.

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Adriana Nolen
Sama Guild
#89 - 2015-09-08 22:50:53 UTC
One month later. 1.1B isk. Da fuq
TigerXtrm
KarmaFleet
Goonswarm Federation
#90 - 2015-09-08 23:01:37 UTC
Keep on risin' baby.

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Skeln Thargensen
Doomheim
#91 - 2015-09-08 23:13:39 UTC
lovely.

for people with jobs that don't need a videogame job

forums.  serious business.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#92 - 2015-09-08 23:16:33 UTC
1.5b by the end of the year.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Eliram Kahoudi
Big Fluffy Bunnies
#93 - 2015-09-08 23:44:43 UTC  |  Edited by: Eliram Kahoudi
im dumping all my plex on the market as soon as it hits 1.5, cause i bought in at 980
Hasikan Miallok
Republic University
Minmatar Republic
#94 - 2015-09-09 00:08:06 UTC
With PLEX below a billion you can passively PLEX alt accounts with losec/null PI logging in a few times a month .

With current PLEX/PI prices you now need to feed those accounts extra ISK to make up the shortfall.

How annoying.
Forum Toon
Doomheim
#95 - 2015-09-09 00:25:49 UTC
when I returned to eve with this new account I thought I'll use the free plex I got for extra 30 days...
to my surprise it was 1b already as I logged in.

going to keep it and see how much it will get :P
Webvan
All Kill No Skill
#96 - 2015-09-09 00:52:27 UTC
Tiddle Jr wrote:
1.5b by the end of the year.

Could be, if the world economies takes a sudden downturn beyond what it is now. Well, or more like crashes. It's taken a number of years to get from 200m to 1b, something pretty significant could drive it up fast though. Like, what if all the nuts are right and a 2.5mile asteroid does hit Puerto Rico in 7 to 15 days as they predict... lol, that would send world markets into turmoil and maybe all there would be left is PLEX rotting in players item hangers. Of course no one could connect to the interwebs anyway, but besides the point hehe

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Val'Dore
PlanetCorp InterStellar
#97 - 2015-09-09 00:58:06 UTC
What's the price of PLEX in China?

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Hasikan Miallok
Republic University
Minmatar Republic
#98 - 2015-09-09 01:00:03 UTC  |  Edited by: Hasikan Miallok
Val'Dore wrote:
What's the price of PLEX in China?


Last I heard 3 to 4 billion.


This is my take on the issue (though have not done any economics for 20 odd years so excuse any errors):

Because satisficing is a factor the elasticity of supply of PLEX can actually be negative because the demand for ISK is not elastic.

In plain English - people tend to buy and cash in just enough PLEX to get the ISK they currently need and no more. This means if ISK/PLEX prices rise less PLEX are needed to meet the demand for ISK.

The end result is a bit counterintuitive. Normally if the ISK return for PLEX rises you expect the supply to go up, but in the case of PLEX the more ISK you get per PLEX the less will appear on the market. A player formerly selling a PLEX every second month may get by selling one every third month.

This is potentially a positive feedback loop. The higher the price, the less PLEX are seeded, and this causes prices to rise even higher. Rinse and repeat.
Rain6637
GoonWaffe
Goonswarm Federation
#99 - 2015-09-09 01:08:14 UTC
Hasikan Miallok
Republic University
Minmatar Republic
#100 - 2015-09-09 01:27:35 UTC  |  Edited by: Hasikan Miallok
Rain6637 wrote:
Called a Giffen Good, see my sig.



That makes sense.

It also explains why 10% PLEX sales have minimal effect on how many PLEX get sold in game (as opposed to stockpiled).

I see two reasons for this reducing CCP cash income.

1) As ISK/PLEX ratios rise less PLEX needs to be bought hence less income for CCP.
2) As ISK/PLEX rise players who partially subsidise an ALT with plex may unsub that account if they cannot justify full time subs.