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CAPTCHA for market orders

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#61 - 2015-08-08 04:28:18 UTC
Frostys Virpio wrote:
Kooshti wrote:
no thanks, i already have to write the adjustment dont make trading more tedious with a stupid thing like this


How about limiting how often you can modify the same order within a time frame? Are real player really .01 ISKing each others for hours on end?


This already exists you have a time limit on how quickly you can modify/cancel an order.

In fact, I even wonder about the market bot claim. The complaint usually goes like this:

"I modified an order, and then almost instantly another order was 0.01 ISK below mine!"

But there are two questions:

1. Where are you trading.
2. What are you trading.

If you are trading in Jita and trading in items that have a high volume--i.e. lots of sellers--then no ******* **** you might see somebody modify a market order pretty quick. This is what you would expect in a competitive market.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#62 - 2015-08-08 04:35:37 UTC
Corraidhin Farsaidh wrote:
Rivr Luzade wrote:
...

No to that Captcha crap. Bots can already solve them more reliable than humans.


Here endeth the thread...



You would think, but apparently not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Caleb Seremshur
Commando Guri
Guristas Pirates
#63 - 2015-08-08 05:39:42 UTC
Tyberius Franklin wrote:
SP enhances certain market activities, ok. What does that have to do with overcoming bots? Also how did you shift from time limitation to market location being the source of the issue? You seem to have confused a concentration of trade for a concentration of most of the games activity as well. Otherwise you could never reasonably conclude market concentration means nothing is moving. Every player that buys thing in Jita has to relocate them to their respective areas of operation.

And to top it off you provide more bot apologist logic based on the flawed premise that nothing needs to move.

Also you need to qualify why having corps provide things is either necessary or relevant. Many have done without either. The only corps I've been in on any of my characters weren't good about providing assets either, some resulting in some nice losses instead. But what's rather confusing is the notion of the system being insular despite being pretty integral to all the grinders you deny. That market gets populated somehow, and I can assure you it's not the result of the traders and bots that never undock from Jita. How do you suggests restriction of an asset movement tool leads to greater asset movement? Especially when JF's move things through highsec less efficiently than their T1 counterparts?

Caleb Seremshur wrote:
How much can change in 11 years? Just look at incarna for a view on how flexible company policy can be - with CCP alone. We're not even talking about the blatant exploitation that Blizzard, Venimax Online and others have pulled across history. Try not to stare to hard at your navel mate, you'll burn a hole in it.

Ok, but the statement made the assumption your conclusion about exploiting new players was correct, even if poorly reasoned, so if I'm navel gazing with that speculation we both are. Either way you haven't even attempted to answer the core question of how your solution helps anyone in any way: now, old, producer or trader. I'm beginning to suspect you don't have an answer as every retort seems to just try to further obfuscate the broken logic behind a poor suggestion.

And yes, you are partially correct in your notion about repetitive systems, but those systems were created with predictable results for human benefit. There isn't a good basic market system with unpredictable results once you see what is for sale, thus there isn't a human functional market that is also bot proof or bot discouraging (to a degree this can probably be said for any system). That doesn't make them weak though, and your suggestion doesn't change the aspects you assert as being flawed. It just slows the entire system down.


Let me clarify a few things here.

You got scintowned. I'm not trying to fight bots directly. If you have an accusation to make of me being a botter then file a support ticket, otherwise **** off. Trade will increase locally if transport to major hubs become harder. If anything the real life Jita would be in a lowsec pocket to allow JF to enter and exit - because that's how it logically would be. The market gets populated because of buy and sell orders, amongst other things including Jita's real physical location on the map. It used to be a CONCORD station, I'm sure you don't need the history lesson. If you don't understand what I mean about corps coughing up ships pro-bono I suspect you've never had a company car and phone before (and if so, cease trying to make a point about it, you simply don't understand). JF's provide speed. You got scintowned again. CCP are diversifying their product range in response to EVE being uninviting and obtuse. My suggestion is built on the same foundation as jump fatigue. If you can't see the parallel then that's too bad. I'm utterly and irrevocably correct about repetitive systems, your assertion holds the same weight as Kooshti's. The market as you put it becomes predictable once known, and this is part of breaking up the density of a single areas ability to dominate the economy of the game. Having to actually phone-in for data on where to ship and sell your goods (something I'd wager you have no interest in) is my goal.

Slowing the system down? That's funny.. I was led ot believe bots were a problem because they did things inhumanly fast. Get your story straight please.
Teckos Pech
Hogyoku
Goonswarm Federation
#64 - 2015-08-08 06:21:46 UTC
Caleb Seremshur wrote:


Slowing the system down? That's funny.. I was led ot believe bots were a problem because they did things inhumanly fast. Get your story straight please.


And you can tell this from a competitive market how? Very large number of market participants...things are going to move very fast.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rivr Luzade
Coreli Corporation
Pandemic Legion
#65 - 2015-08-08 06:32:28 UTC  |  Edited by: Rivr Luzade
Caleb Seremshur wrote:
Having to actually phone-in for data on where to ship and sell your goods (something I'd wager you have no interest in) is my goal.

Then why don't you do it already? I reckon if CFC would stop service Jita, and instead establish their own hub and build their own things in their space, a lot of stuff would already change. Yet, it's too inconvenient for you. You still flock to Jita even after years of condemning High sec and the power the Big 4 hubs hold on the market. If even you cannot let go of Jita and Amarr, how do you think other, less resourceful entities are supposed to? Inhumane mechanics in place or not.

It appears to me that your goal is not really shared among many people. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Caleb Seremshur
Commando Guri
Guristas Pirates
#66 - 2015-08-08 06:48:37 UTC
Rivr Luzade wrote:
Caleb Seremshur wrote:
Having to actually phone-in for data on where to ship and sell your goods (something I'd wager you have no interest in) is my goal.

Then why don't you do it already? I reckon if CFC would stop service Jita, and instead establish their own hub and build their own things in their space, a lot of stuff would already change. Yet, it's too inconvenient for you. You still flock to Jita even after years of condemning High sec and the power the Big 4 hubs hold on the market. If even you cannot let go of Jita and Amarr, how do you think other, less resourceful entities are supposed to? Inhumane mechanics in place or not.

It appears to me that your goal is not really shared among many people. Roll


What are you implying? I have most of my assets and market orders spread between low and null. Want a screen shot of my wallet? Of my asset screen?

If you really think that goons wouldn't get behind any idea that increases the value of their own space you're crazy. Mittani has publicly written that he wants more value for his space. Baltec1 has pointed out how little the local sphere can support in terms of head count. Nullsec incursions were made somewhat easier for a reason. Changes to mineral refining etc also with an aim on improving the value of localised production. The CCP vision including making player owned space more important. Indy teams was supposed to be another variable to promote production (the idea was DOA unfortunately and I personally never used it as I don't have any minmaxed BPOs)

This is already happening whether you can accept it or not, I am only trying to solve a more immediate problem.

If you station trade in Jita for any considerable amount of time you're a part of the problem not the solution.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#67 - 2015-08-08 07:00:25 UTC  |  Edited by: Rivr Luzade
We are talking about market, not about income. (Judging by the sheer number of NPC kills in some areas, I do not believe that rhetoric in any case. I and a lot of people I know and deal with can support ourselves in Null sec just fine.)

I do not get behind these ideas for a simple reason: CFC are not interested in increasing the value of their space for their space. They are only interested in increasing the value of space for exports to Jita. No Null sec entity is interested in living in their space, as it would mean to cope with a lot of inconvenient aspects. (AFK ratting and sitting in stations is not living in Null sec.) As long as players are only interested in having Null sec be more important to export to Jita, no changes to the game by CCP will achieve what you proclaim you want.

I do not trade in Jita, I trade in Amarr for exactly that reason. As of late, Jita isn't even a viable source of affordable items anymore as other hubs are cheaper. Besides that, I also supply my alliance in Null sec and do some Low sec trading. vOv
How your fatigue is going to change or improve the original bot problem, is also kind of beyond me. A bot can exploit the fatigue a lot better than a player. It can react immediately once the fatigue falls below a specified value and update orders again. A player has to meticulously watch the fatigue and check several times, probably even miss the best spots. I do not see how your fatigue is, first of, an improvement over the current 5 minute cycle, and secondly, going to remove curb in the market.

Unrelated: Teams were not DOA. I used them extensively. It was CCP's ridiculous expectations that made them die. They worked marvelously for me. vOv Certainly, they required some planning and calculating, which apparently is too much to ask from players these days.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Avvy
Doomheim
#68 - 2015-08-08 08:59:01 UTC
Teckos Pech wrote:
Anise Tig'res wrote:
Install a CAPTCHA for the modification of market orders as a counter bot measure. Every trader I know is so sick of fighting bots to make isk on the market, especially when they provide impossible-for-human logs to CCP and get a response of 'We have no interest dealing with market bots.'

Not for creating them, that might be a bit too irritating for you folks who need your stuff sold NOW.

CCP you claim to be Anti Bot, so why be so apathetic to the point of mandating use of bots to compete?


No. The solution for bots is to find bots and kill them, not make the game suck for non-bots.



This, definitely this.




Plus I don't see anything wrong with the market as it is anyway.
Caleb Seremshur
Commando Guri
Guristas Pirates
#69 - 2015-08-08 10:23:24 UTC
Rivr Luzade wrote:
We are talking about market, not about income. (Judging by the sheer number of NPC kills in some areas, I do not believe that rhetoric in any case. I and a lot of people I know and deal with can support ourselves in Null sec just fine.)

I do not get behind these ideas for a simple reason: CFC are not interested in increasing the value of their space for their space. They are only interested in increasing the value of space for exports to Jita. No Null sec entity is interested in living in their space, as it would mean to cope with a lot of inconvenient aspects. (AFK ratting and sitting in stations is not living in Null sec.) As long as players are only interested in having Null sec be more important to export to Jita, no changes to the game by CCP will achieve what you proclaim you want.

I do not trade in Jita, I trade in Amarr for exactly that reason. As of late, Jita isn't even a viable source of affordable items anymore as other hubs are cheaper. Besides that, I also supply my alliance in Null sec and do some Low sec trading. vOv
How your fatigue is going to change or improve the original bot problem, is also kind of beyond me. A bot can exploit the fatigue a lot better than a player. It can react immediately once the fatigue falls below a specified value and update orders again. A player has to meticulously watch the fatigue and check several times, probably even miss the best spots. I do not see how your fatigue is, first of, an improvement over the current 5 minute cycle, and secondly, going to remove curb in the market.

Unrelated: Teams were not DOA. I used them extensively. It was CCP's ridiculous expectations that made them die. They worked marvelously for me. vOv Certainly, they required some planning and calculating, which apparently is too much to ask from players these days.


A market and income are directly related. Come on man, seriously? Boutique clothing stores don't open in low income areas. The same comparison can be said for deep null. If people are spending their money in Jita why open shop in Solitude? Yes you can encourage local purchasing from said places and I've successfully managed to achieve that to some small degree but there are typically two hurdles:

the security of transport - as facilitated by jump freighters, cyno mechanics and jump bridges.
The local inhabitants - if speaking about lowsec we're talking about people so starved for activity that they kill everything in their proximity which in turn makes their space regarded as 'too dangerous' to live in. This topic in and of itself could underpin an entire study of the human psyche.

Perhaps your flavour of nullsec is different to mine, living in Tenal means either waiting for stuff to come in from the outside or manufacturing it yourself. Take another thing in to consideration also - the demand for readily accessible faction ammo. I'm not going to elucidate on my point here, I want to see if you know what I do. It's related to the whole 'living in null space' thing. It's related to the idea of increasing the number of anoms in null.

What we're looking at here is people with cargo tankers driving their ships upriver. There are no ports. We are like living in a cluster of islands, an archipelago of systems. I would rather see it become more like a continent. Huge freight volumes arrive at the borders, drop off and move their cargo via smaller vessels to the centre. Those who cannot wait or are unwilling to travel long distances will gravitate to the edges just like we see in real life. We hold that nullsec is mostly empty, when really it should be highsec that is mostly empty because it is quite literally too far for individuals to go unless they're part of a dedicated logistics arrangement and that there is something really critical to obtain there. Highsec can still serve as a central location for say; getting angel dedspace gear directly to branch. It comes with its own series of logistical hurdles but the cargo becomes harder to intercept in a certain manner of speaking because of the associated risks of highsec on gankers. If highsec were a large continent, lowsec being the islands off its coast and nullsec more like the pacific and atlantic oceans. It's an entirely new vision for EVE and one that should bring value to more people than it robs (namely 5 year old characters that sit an alt in station and click numbers all day).

Everyone is staring so hard at bots and thinks that they're the problem. Bots are *a* problem in this multifaceted complex we have. An arse-about-face system.

oh yeah p.s. teams were DOA, they were just manipulated as a tool for the already rich and powerful manufacturers who do only that and served mostly to marginalise new players who didn't grasp the mechanics even further. Maybe teams should have stayed as nullsec and lowsec things but CCP ripped them out completely after realising who was getting the most benefit. What's that favourite Malcanis quote everyone knows? Something something tools to help newbies invariably helps vets more? I'm not advocating a new tool, I'm advocating burning an established and broken methodology we currently employ and changing it to something that can't be controlled by 16 people.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#70 - 2015-08-08 10:46:57 UTC
Caleb Seremshur wrote:
I'm not advocating a new tool, I'm advocating burning an established and broken methodology we currently employ and changing it to something that can't be controlled by 16 people.

And you believe that market order update fatigue or your arbitrary limits are going to do that? I highly doubt that. What this will achieve is just that a bot will beat players at every conceivable scenario. They act faster, more accurate, more timely than players and they can be set to only act in certain intervals (time, price reduction, ...). Requiring a player to observe the same aspects because they cannot manipulate their orders and items in the market is not going to improve the bot problem. It's going to make it worse.

Comparing Null sec markets and Big 4 hubs in terms of activity is futile. I can leave 80% of my orders in Null unattended for 90 days (I recently had to change prices to renew them because a lot of my orders were about to run out after 3 months). With the same items in Amarr, that's impossible. Even an hour or 2 later, some of these items would have 10 or 15 other orders in front of mine. With your system, bot would dominate that as they can be set up to react precisely without human effort.

Changing the market may well be necessary, but your way is nothing I would want to see. Names market orders and the removal of buying from the cheapest regardless where you click, as suggested by someone, on the other hand would more effectively remove the needs for being the cheapest. This would introduce the needs advertisement and reliable service instead. (It is also not without problems, as items in EVE are always the same quality. You can't really argue with better products like in RL.)

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dave Stark
#71 - 2015-08-08 10:56:30 UTC
Anise Tig'res wrote:
Install a CAPTCHA


no.

words cannot describe how much i'd like a series of unfortunate events to happen to you for the mere suggestion of this idea.
Caleb Seremshur
Commando Guri
Guristas Pirates
#72 - 2015-08-08 11:20:27 UTC
Rivr Luzade wrote:
Caleb Seremshur wrote:
I'm not advocating a new tool, I'm advocating burning an established and broken methodology we currently employ and changing it to something that can't be controlled by 16 people.

And you believe that market order update fatigue or your arbitrary limits are going to do that? I highly doubt that. What this will achieve is just that a bot will beat players at every conceivable scenario. They act faster, more accurate, more timely than players and they can be set to only act in certain intervals (time, price reduction, ...).


5 minutes or an hour the bot is the same but less effective over the 18 hours a day the human it obeys isn't at the wheel. Every time it relists an item to circumvent a limitation is more isk haemorraghing. Intelligent people move their goods elsewhere and sell there.

Quote:

Changing the market may well be necessary, but your way is nothing I would want to see. Names market orders and the removal of buying from the cheapest regardless where you click, as suggested by someone, on the other hand would more effectively remove the needs for being the cheapest. This would introduce the needs advertisement and reliable service instead. (It is also not without problems, as items in EVE are always the same quality. You can't really argue with better products like in RL.)


Location location location....

Quote:
Anonymous 08/08/15(Sat)06:02:59 No.112291270 ▶>>112291316 >>112292843

tfw i wanna move to deep low sec but i'm confused as to how to get ships and modules here, and how to gets ships/modules back to sell in jita.


mmhmm

Jita is like a cult icon.
Ben Ishikela
#73 - 2015-08-08 12:16:27 UTC
May i suggest a possible solution that may also help minor tradehubs? (as captchas are bad. just read about them on wiki/etc)
If so, please read the "random draw buy process".
- keep everything from setting up an order to paying taxes the same.
- But, when a player buys an item from a sell order, ..
- - check the price.
- - gather all sellorders within a margin of X% (let it be 1%) of the regional itemprice.
- - make a tombola where every toBeSold item is a ticket. (10item sell order means 10 tickets)
- - draw.
- - the player buys from the sell order he has drawn. not just form the lowest one.
- similar with buyorders.
- so what does it do?
- - 1 isk game is dead.
- - instead we will have a 1% game. But that actually effects the price (therefor profitloss for bots) and can only be played infinite.
- - huge sellorders get more tickets. sell more => sell more.
- - less work to readjust prices ==> ppl actually selling things somewhere else, not just tradehubs, as a part time job.
- - sorry elinor.


optional additions:
- make orders only visible/accessible to players that have docking rights (or set it seperate/individually on the newstations).
- let every sellorder only have 1ticket instead of size. Therefore you incentivice spamming of orders but they are limited. But its more work. ------ I strongly encourage against this method.

Have fun with this virus in your head for a while. :P

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.