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CAPTCHA for market orders

Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#41 - 2015-08-07 10:40:58 UTC
Avvy wrote:
Caleb Seremshur wrote:

Looks like I have to spell it out for you.

Market order fatigue. Level the playing field by restricting the ability of a single individual to monopolize an entire region. Especially if that pillock is using bots to do his dirty work. Make his works untenable.



You won't be levelling the playing field for smaller traders. You just make it more boring for them. What you really want is an alteration to the system so that you don't have to check your orders so often.


'more boring'. Cute. You assert that market trading is a tiresome chore.

This sequitous logic of yours makes no sense, how long does it take to reach even my petty level of trading skills? No don't bother, I'll tell you - 11 days. Even less if you don't plug in waste of time skills. A literal noob can trade as good as me in less than a week sans their upfront ISK for purchasing.

I don't do high volume stuff, so checking my market orders is a very low priority for me. I JC in to jita once in a long while, buy, relist at 135% and JC the next day back out. That's how I market trade. And I still make every sale.

I know your concern is full-time traders who spend a lot of their time wheeling and dealing. Good for you. What relative amount of the population are we talking here? Maybe you need to take a lesson in real world economics sometime, think about places like Detroit and realise a couple of fundamental truths about the universe.

But if you insist on being pedantic just look at this fine example of projection:
Quote:
So, you want to prohibit smaller traders (I usually deal with around 50-100 orders that I update vigorously) to participate?


Is again completely missing the point of how low risk market gameplay is. Buying a ship, fitting it and then undocking (and in the process writing it off as a loss by default until it docks again) is much more compelling. Setting a sell order knowing that you have to wait an entire hour to update it again could have a whole stream of butterfly effects including but not limited to decentralising trade from jita/amarr/dodixie and so making healthy trade systems in other more spread out places, necessitating more freight and exposing that freight to more risk. The more items move the more chances they have of going poof. And evapourating space-pixels is the cornerstone on which EVE was founded. Without things exploding this game has nothing to offer.

And that's just one long term effect. A really, really positive one.
FT Diomedes
The Graduates
#42 - 2015-08-07 10:45:25 UTC
They could also just change the way the market interface works so that you can see who owns the sell order or buy order before the transaction. Then give players the choice to purchase or sell to a particular order - rather than automatically buying the lowest or selling to the highest.

Additionally, give players the option to rank orders by standing, corp members, alliance members, etc.

Then I could decide whether I want to purchase my new ammo from JitaAutoBotTrader1337 for 1230.99 ISK or Rivr Luzade for 1231 ISK.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kooshti
Pator Tech School
Minmatar Republic
#43 - 2015-08-07 10:51:44 UTC
if you make updating orders hourly less people will bother doing trade and everything will increase in price because no competition for the demand so traders can set whatever price they want it could have a total negative effect on everything, a lot of risk in market trading so i dont know where you are getting low risk from.

the only thing that has fatigue is jumping, we dont need fatigue in any other activity. you are just killing the small traders who have to wait out fatigue
Avvy
Doomheim
#44 - 2015-08-07 11:01:41 UTC
FT Diomedes wrote:
They could also just change the way the market interface works so that you can see who owns the sell order or buy order before the transaction. Then give players the choice to purchase or sell to a particular order - rather than automatically buying the lowest or selling to the highest.

Additionally, give players the option to rank orders by standing, corp members, alliance members, etc.

Then I could decide whether I want to purchase my new ammo from JitaAutoBotTrader1337 for 1230.99 ISK or Rivr Luzade for 1231 ISK.


Not a good idea, giving players the ability to choose who they wish to buy from on the general market.

It shouldn't matter anyway if you're just out to get the goods.

Caleb Seremshur
Commando Guri
Guristas Pirates
#45 - 2015-08-07 11:03:22 UTC
Kooshti wrote:
if you make updating orders hourly less people will bother doing trade and everything will increase in price because no competition for the demand so traders can set whatever price they want it could have a total negative effect on everything, a lot of risk in market trading so i dont know where you are getting low risk from.

the only thing that has fatigue is jumping, we dont need fatigue in any other activity. you are just killing the small traders who have to wait out fatigue


This post is absolute garbage.

Like any activity in EVE it is gaseous, there will always be people to cover the loose ends. Look at mining for christs sake, it's one of the least rewarding and most time consuming activities in the game yet people still do it.

Stop it. Stop misrepresenting trading. It's not a hard activity, there will be people to do it anywhere that the free market deems necessary.

This 'sky is falling' rhetoric gets old so fast, it just makes you sound like an elitist.
Kooshti
Pator Tech School
Minmatar Republic
#46 - 2015-08-07 11:08:10 UTC
does mining have fatigue? would it be a good idea to add that fatigue to mission running, mining and pvp? no so what makes you think it should be in trading? it does nothing but force people to have masses of orders to keep them occupied or dont bother, good luck for the guys who just start up in trading with minimal isk and only trading a few items, its not elitest whatsoever its thinking about smaller players which you clearly are not
Shallanna Yassavi
qwertz corp
#47 - 2015-08-07 11:35:42 UTC
Most people won't care who they buy from, meaning the lowest price will almost always win.

CAPTCHAing orders wouldn't necessarily require a CAPTCHA on every order-just so many -0.02 ISK orders or whatever they do. After detecting bot-like behavior, the game asks: "Hmm, human?"
It could be "Which one of these is a fish?"

As for the people with too much time on their hands, you don't compete with them on the 0.01ISK game. They have more time on their hands, they always win that game. You play hardball, you trick them into doing stupid things.

A signature :o

Caleb Seremshur
Commando Guri
Guristas Pirates
#48 - 2015-08-07 11:36:16 UTC  |  Edited by: Caleb Seremshur
@ kooshti That post is so dumb im going to have to go out, drink some beer and eat something deep fried to be able to understand what the hell you just said.

But for now: mining and mission running have ceilings to their income. There is a real upper limit to how much money you can make from those activities. Also your plea for sympathy is just....... pathetic.

I shall return.
Kooshti
Pator Tech School
Minmatar Republic
#49 - 2015-08-07 12:09:13 UTC
Caleb Seremshur wrote:
@ kooshti That post is so dumb im going to have to go out, drink some beer and eat something deep fried to be able to understand what the hell you just said.

But for now: mining and mission running have ceilings to their income. There is a real upper limit to how much money you can make from those activities. Also your plea for sympathy is just....... pathetic.

I shall return.


sympathy? im not looking for sympathy, your idea is utterly stupid so you should think about how stupid it is when you are out having that beer. fatigue in trade is just as stupid as fatigue in any activity, is that easier to understand for you?
Zan Shiro
Doomheim
#50 - 2015-08-07 16:22:42 UTC  |  Edited by: Zan Shiro
Anise Tig'res wrote:
I see plenty of people having fun at how bad the idea is, but can't help but notice no one seems to have an actual idea of their own. Someone care to improve upon this idea or is everyone to distracted inflating their own ego?



There'd have to be a problem...to need a fix tbh.


Market spammers will beat out the once in a while traders. accept and move on really. Why I put deep isk cuts into final sales before I went to bed when I made stuff to sell. Would I be 1 isk warred several times while I slept? Does the pope crap in the woods? So put a predicted isk war cut (call it preemptive .01 isk war if you''d like lol) and let it ride.

This is hindering real players more than helping. The only way to make this palatable is that captcha grants x minutes to hours of not needing to do it repeatedly.

Botter will still bot....after they crack the method. Captcha always has a backout. As well....some of them seem to be so "secure" not many humans can even read them.

Some of the worst ones I have seen I truly feel bad for people with varying colorblindness levels.....I can't read the damn things not being color blind so they must go through hell really. They mix in different colors, orientations, cases....and I just go wtf is this ****.


I have seen captcha butcher basic english letters to where its unreadable. Which is funny...during my time in Japan I have picked up their 3 writing styles to varying levels. When a captcha can butcher English characters to the point Kanji is more readable to me....its got issues. As my Kanji reading skills suck to be honest.


enter ye old reroll option to get one you can read or the audio option. Which is probably a few of the ways botters overcome them.
Maldiro Selkurk
Radiation Sickness
#51 - 2015-08-07 17:01:35 UTC
Anise Tig'res wrote:
Install a CAPTCHA for the modification of market orders as a counter bot measure. Every trader I know is so sick of fighting bots to make isk on the market, especially when they provide impossible-for-human logs to CCP and get a response of 'We have no interest dealing with market bots.'

Not for creating them, that might be a bit too irritating for you folks who need your stuff sold NOW.

CCP you claim to be Anti Bot, so why be so apathetic to the point of mandating use of bots to compete?


Your assumption you are contesting bots is bogus. i run three accounts at once AND play the market at the same time. I update like a bot because im good at multitasking and should rightfully make financial gain from my ability to do so.

You want lazy built into the market because you are lazy. no way this is good for EVE.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

SFM Hobb3s
Perkone
Caldari State
#52 - 2015-08-07 17:10:36 UTC
I think CAPTCHA is a great idea. You should even have it for undocking. In fact, do one better...make it a skill-testing question!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#53 - 2015-08-07 18:42:16 UTC
Caleb Seremshur wrote:
There are a lot of good reasons to deal with bots - because they erode the need for real people. You might not remember 2009 but I do. I basically got told that I wasn't worth a damn until I had over 3mil SP. And the reason for that was competition with bots (not to mention the ridiculous training skills).
This conclusion makes no sense. 3m SP or 30m SP, no amount of training makes up for the difference between a human and a bot. If those requirements were presented for that reason, those presenting them were terrible thinkers. The gains from a bot are automation and time and SP enhances neither.

Caleb Seremshur wrote:
Detection of bots and the affirmative action to destroy them are two different things. My proposal to the market change was not specifically aimed bots - it's a realistic response to a patently ridiculous and unrealistic market system. I'm going to require someone to show me where in real life an analogue to that exists because I've never heard of one. Don't say stock markets, that's a derivative.
Real life analogues are needed why? A functional and accessible market system, which this is, is in every way preferable to a "realistic" one. What's worse is that your proposal of just adding unreasonable delays on basic tasks makes no fundamental changes to that realism. What you propose and what you say the issue is have no relation to each other.

Also, the entire point of greater detection of bots is to enable further action against them. Yes I'm assuming willingness to do so, but similarly the op is assuming their competition is a bot rather than another real player or series of players.

Caleb Seremshur wrote:
CCP makes money fundamentally in two ways; subscriptions and PLEX. If you want to be a complete cynic then you could say that they won't deal with all bots all the time because eroding a new players relative income level and pushing them in to buying PLEX to catch up means you double up on the income for that new player.

That's a very real and plausible scenario because let's face it, with an 8% player retention rate its not like burning newbies for every $ they're worth before they get fed up and leave is a bad business practice since the overwhelming majority will just quit outright anyway.
This part makes some semi-reasonable speculations, but does nothing to make your suggestion more palatable. So CCP wants bots and a poor user experience to try to push plex on it's least invested players (which is the worst strategy I've ever heard really and doesn't match the reality of advanced ships with poor insurance and high cost mods targetting veterans rather than new players), and we resolve this by crippling the market, which affects harvesters, PvE loot sellers and industrialist more that market speculators and bots.

What?

Caleb Seremshur wrote:
Seriously try and explain to someone who has never seen the game before how to play and what to do. Try it sometime, it's a real eye opener.

Bots are symptom of the disease. They're not the actual root problem.
No, bots are the root of the problem that is botting, end of story. Suggesting otherwise is just botter sympathy. As many of us as there are that function without them. EvE has a steep learning curve, sure, but in the end that's just an excuse. Far easier games still suffer botting issues.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#54 - 2015-08-07 18:46:31 UTC
FT Diomedes wrote:
They could also just change the way the market interface works so that you can see who owns the sell order or buy order before the transaction. Then give players the choice to purchase or sell to a particular order - rather than automatically buying the lowest or selling to the highest.

Additionally, give players the option to rank orders by standing, corp members, alliance members, etc.

Then I could decide whether I want to purchase my new ammo from JitaAutoBotTrader1337 for 1230.99 ISK or Rivr Luzade for 1231 ISK.

How many players name their bot characters with the word "bot"? Also how hard would it be to just modify that bot to alter orders in whole isk increments? Also why are we assuming humans never -.01 isk each other? I know I have.
Iain Cariaba
#55 - 2015-08-07 19:39:56 UTC
FT Diomedes wrote:
They could also just change the way the market interface works so that you can see who owns the sell order or buy order before the transaction. Then give players the choice to purchase or sell to a particular order - rather than automatically buying the lowest or selling to the highest.

Additionally, give players the option to rank orders by standing, corp members, alliance members, etc.

Then I could decide whether I want to purchase my new ammo from JitaAutoBotTrader1337 for 1230.99 ISK or Rivr Luzade for 1231 ISK.

Of course this ignores the fact that the way the current market system works is that if you buy from Rivr, the 1231 isk goes to JitaAutoBotTrader1337 and you get his 1230.99 isk ammo.
Caleb Seremshur
Commando Guri
Guristas Pirates
#56 - 2015-08-08 02:11:15 UTC
Tyberius Franklin wrote:
]This conclusion makes no sense. 3m SP or 30m SP, no amount of training makes up for the difference between a human and a bot. If those requirements were presented for that reason, those presenting them were terrible thinkers. The gains from a bot are automation and time and SP enhances neither.


In terms of EVE skills SP grants you the ability to buy, sell and modify orders across an entire region. Creating contracts AFAIK have no range limit so you could conceivably sit in a system on the edge of two different regions and quite literally monopolise both via a combination of all the things I just mentioned. Shipping back to Jita is a tawdry affair but at least it puts things in space where they can actually die. Jita is like a massive warehouse where the stickers of ownership on items gets changed but nothing actually moves. Without movement of items you're looking at an enclosed system which subject to other laws suffers entropy and it should surprise absolutely noone that risk-free trading like Jita or amarr would eventually be automated as the need for setting up couriers and the like for actually moving goods between low and high trade areas is shut out.

Quote:
Real life analogues are needed why? A functional and accessible market system, which this is, is in every way preferable to a "realistic" one. What's worse is that your proposal of just adding unreasonable delays on basic tasks makes no fundamental changes to that realism. What you propose and what you say the issue is have no relation to each other.

Also, the entire point of greater detection of bots is to enable further action against them. Yes I'm assuming willingness to do so, but similarly the op is assuming their competition is a bot rather than another real player or series of players.


Real life analogues provide context. We also know real life works, meanwhile people constantly complain about not being able to make enough money. We in our ivory towers scoff at such assertions and provide myriad examples of how to do it but noone ever seems to mention having a corp provide everything you need pro-bono. As if 'not enough ISK grinding' was a thing, pfeh. I'm not talking about bots, I'm talking about a system being gamed by bots and the so-called bot aspirants who mimic their behaviour. I'm talking about the system which facilitates their existance by being so insular. Creating the need for asset movement particularly through designs such as banning JF from highsec introduces risk. It introduces a credible need to decentralise our markets from 3 singular systems.

Quote:
This part makes some semi-reasonable speculations, but does nothing to make your suggestion more palatable. So CCP wants bots and a poor user experience to try to push plex on it's least invested players (which is the worst strategy I've ever heard really and doesn't match the reality of advanced ships with poor insurance and high cost mods targetting veterans rather than new players), and we resolve this by crippling the market, which affects harvesters, PvE loot sellers and industrialist more that market speculators and bots.

What?


How much can change in 11 years? Just look at incarna for a view on how flexible company policy can be - with CCP alone. We're not even talking about the blatant exploitation that Blizzard, Venimax Online and others have pulled across history. Try not to stare to hard at your navel mate, you'll burn a hole in it.

Quote:

No, bots are the root of the problem that is botting, end of story. Suggesting otherwise is just botter sympathy. As many of us as there are that function without them. EvE has a steep learning curve, sure, but in the end that's just an excuse. Far easier games still suffer botting issues.


Bots were introduced due to weak gameplay systems that were highly predictable and repetitive. That's why bots were made. That degree of automation will always be desirable for someone who recognises a need for efficiency and flattening their income gradient.
Caleb Seremshur
Commando Guri
Guristas Pirates
#57 - 2015-08-08 02:16:25 UTC
Kooshti wrote:
does mining have fatigue? would it be a good idea to add that fatigue to mission running, mining and pvp? no so what makes you think it should be in trading? it does nothing but force people to have masses of orders to keep them occupied or dont bother, good luck for the guys who just start up in trading with minimal isk and only trading a few items, its not elitest whatsoever its thinking about smaller players which you clearly are not


I want to provide options. Meaningful ones. Including not just buying and shipping everything to Jita. It's like a ball and chain on every mid-larger sized entity I've ever been in, they can't even conceive the idea of starting their own economy and when people like that emerge (see Aaron and his nullsec project) they get laughed at with calls for popcorn.

Because it's ridiculous to expect that all these changes CCP Seagull wants to make to the game to make nullsec actually worth a damn for the proletariat masses within it we would see people NOT shipping from Jita, ergo NOT devaluing the labour of the 60,000 or so nullsec players that I've heard about.

But all you see is inconvenience. Is moving your bot from Jita to Isaziwa so hard? Yes it is. If you've become dependant on stale and static gameplay for something then of course it's a hassle to actually have to work at creating something instead of leeching off the beached whale that is our current economic model.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#58 - 2015-08-08 03:24:48 UTC  |  Edited by: Tyberius Franklin
SP enhances certain market activities, ok. What does that have to do with overcoming bots? Also how did you shift from time limitation to market location being the source of the issue? You seem to have confused a concentration of trade for a concentration of most of the games activity as well. Otherwise you could never reasonably conclude market concentration means nothing is moving. Every player that buys thing in Jita has to relocate them to their respective areas of operation.

And to top it off you provide more bot apologist logic based on the flawed premise that nothing needs to move.

Also you need to qualify why having corps provide things is either necessary or relevant. Many have done without either. The only corps I've been in on any of my characters weren't good about providing assets either, some resulting in some nice losses instead. But what's rather confusing is the notion of the system being insular despite being pretty integral to all the grinders you deny. That market gets populated somehow, and I can assure you it's not the result of the traders and bots that never undock from Jita. How do you suggests restriction of an asset movement tool leads to greater asset movement? Especially when JF's move things through highsec less efficiently than their T1 counterparts?

Caleb Seremshur wrote:
How much can change in 11 years? Just look at incarna for a view on how flexible company policy can be - with CCP alone. We're not even talking about the blatant exploitation that Blizzard, Venimax Online and others have pulled across history. Try not to stare to hard at your navel mate, you'll burn a hole in it.

Ok, but the statement made the assumption your conclusion about exploiting new players was correct, even if poorly reasoned, so if I'm navel gazing with that speculation we both are. Either way you haven't even attempted to answer the core question of how your solution helps anyone in any way: now, old, producer or trader. I'm beginning to suspect you don't have an answer as every retort seems to just try to further obfuscate the broken logic behind a poor suggestion.

And yes, you are partially correct in your notion about repetitive systems, but those systems were created with predictable results for human benefit. There isn't a good basic market system with unpredictable results once you see what is for sale, thus there isn't a human functional market that is also bot proof or bot discouraging (to a degree this can probably be said for any system). That doesn't make them weak though, and your suggestion doesn't change the aspects you assert as being flawed. It just slows the entire system down.
Teckos Pech
Hogyoku
Goonswarm Federation
#59 - 2015-08-08 04:18:47 UTC
Anise Tig'res wrote:
Install a CAPTCHA for the modification of market orders as a counter bot measure. Every trader I know is so sick of fighting bots to make isk on the market, especially when they provide impossible-for-human logs to CCP and get a response of 'We have no interest dealing with market bots.'

Not for creating them, that might be a bit too irritating for you folks who need your stuff sold NOW.

CCP you claim to be Anti Bot, so why be so apathetic to the point of mandating use of bots to compete?


No. The solution for bots is to find bots and kill them, not make the game suck for non-bots.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#60 - 2015-08-08 04:21:25 UTC
Anise Tig'res wrote:
Kyra Lee wrote:
Anise Tig'res wrote:
Install a CAPTCHA for the modification of market orders as a counter bot measure. Every trader I know is so sick of fighting bots to make isk on the market, especially when they provide impossible-for-human logs to CCP and get a response of 'We have no interest dealing with market bots.'

Not for creating them, that might be a bit too irritating for you folks who need your stuff sold NOW.

CCP you claim to be Anti Bot, so why be so apathetic to the point of mandating use of bots to compete?


We could add CAPTCHAs to activate mining lasers too! Then CODE. would have accomplished their goals of 0 bot miners. They could finally disband having achieved ultimate victory! All miners would be free to mine in peace, as long as they type in their CAPTCHAs right. This is one of the best ideas I have seen in F&I.



This is a horrible idea. If they won't ban market bots do you really think they are going to code CAPTCHAs into the game?


Then clearly the solution is to just stop trying to deal with bots and hand them out with an install.

Or do you have a better solution? Surely if the idea is so laughable there are other methods.


Or maybe you can just stop posting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online