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CCP/CSM Round Table: Jump Fatigue

First post
Author
Dersen Lowery
The Scope
#61 - 2015-08-06 16:56:48 UTC
Note: I can't fly any jump-capable ships, so I have no personal agenda here.

With that out of the way: Has CCP given any thought to more interactive or tactical penalties than watching the pretty timer count down? Either making a more and more complex minigame out of traveling to the destination, or penalizing the accuracy of the jump (whoops, wrong constellation! should have slept more!) or anything like that?

More fundamentally, I guess my question is: even given satisfaction with the outcome of the jump changes, is CCP investigating refinements with similar effects but more engaging gameplay?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#62 - 2015-08-06 16:58:32 UTC
Keep fatigue, increase jumpranges. Basically CCP's mechanic forces players to give away their account details when they are on vacations, oil rigs and military deployments to move capitals so they are not stuck without cover when their alliance moved during their hiatus~.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#63 - 2015-08-06 16:58:58 UTC
Thalen Draganos wrote:
Kenneth Feld wrote:
Does CCP have a metric on rough number of subscriptions lost due to Pheobe changes?

Pheobe and ISBoxer ban were so close, it may not be able to split those 2 out though....

ISBoxer wasn't banned as a whole but the keyboard and click broadcasting feature was. If I remember correctly, ISBoxer automatically disables that feature when eve is used with it. I could be wrong on that front though.



No, you are absolutely correct

So, maybe i should say ISBoxer most used feature banned, although screen management still OK


I think 99% of people know what is meant by ISBoxer ban....or maybe they don't, I dunno
Oddsodz
Federal Navy Academy
Gallente Federation
#64 - 2015-08-06 16:59:31 UTC
Here is my question. Has anybody at the CSM and CCP considered the simple idea that jump fatigue is actuality OK as is and does not need any more tweaks?

For me I see it as OK, For my current play style it has had a positive impact where I live in Black Rise. I Can now go out in battleships if I so choose SOLO and not be in so much fear of a capital blob drop (Yes I mean blob not BLOPS). Yes I know it can still happen. But due to fatigue the bigger groups who like to use that sort of play style now choose to save the fatigue for the bigger fish. This leaves me free to PvP at the level that I am able to field.

For them guys that are bitching about fatigue and range. I only have 2 things to say., Learn to use gates. And learn to PROBE Wormholes.

I am a believer that ships in space = more fun for all. Them that stay docked up and only jump from station to station just want no risk logistics. Well. HTFU as I have had said to me many a time. Eve is hard. And we all like it that way
Sugar Kyle
Middle Ground
#65 - 2015-08-06 17:06:44 UTC
Oddsodz wrote:
Here is my question. Has anybody at the CSM and CCP considered the simple idea that jump fatigue is actuality OK as is and does not need any more tweaks?



That's why its an open call. :)

Member of CSM9 and CSM10.

Aebe Amraen
Dreddit
Test Alliance Please Ignore
#66 - 2015-08-06 17:08:00 UTC
Forlorn Wongraven wrote:
Keep fatigue, increase jumpranges. Basically CCP's mechanic forces players to give away their account details when they are on vacations, oil rigs and military deployments to move capitals so they are not stuck without cover when their alliance moved during their hiatus~.


Q: Will CCP take action on admitted account sharing?
SpaceyX
School of Applied Knowledge
Caldari State
#67 - 2015-08-06 17:12:53 UTC
The stacking timer has got to go or eased in some way.

Fatigue on BLOPS makes no sense and has got to go too.
Ravcharas
Infinite Point
Pandemic Horde
#68 - 2015-08-06 17:16:32 UTC
Gilbaron wrote:
what's the future plan for jumpfreighters ?

Might as well expand that to ask what the future plan for capitals is, period.
corbexx
Sebiestor Tribe
Minmatar Republic
#69 - 2015-08-06 17:17:37 UTC
Oddsodz wrote:
Here is my question. Has anybody at the CSM and CCP considered the simple idea that jump fatigue is actuality OK as is and does not need any more tweaks?


Me. My personal view is that people have come to rely on bridging way to much. and once it got nerfed they struggle to cope.
Magnifikus Erzverwirrer
Sniggerdly
Pandemic Legion
#70 - 2015-08-06 17:25:26 UTC
How does CCP think about a exponential Fatigue generation in combination with longer Jumpranges?

Marking the current jumpranges with current Fatigue while allowing further jumps with old ranges (maybe even more?) but dunno 10x the fatigue to allow stragglers catching their mates at price of fatigue?

The math would bring much lower fatigue for short jumps, this would add some extra salt to route planning :)
Aiwha
School of Applied Knowledge
Caldari State
#71 - 2015-08-06 17:28:50 UTC
Blops. Can we get a look at returning them to their small gang, deep strike roots? The reduction in fatigue they get currently is nice, but after jumping, you're still stuck where you are for nearly an hour unless you're going to jump straight home and be done for the night. This pretty much makes blopdrops and blopsBS' tiny dreads with slightly better range and escape.

A blops gang that lives in Catch should be able to make even afktars in Fade nervous.

Sanity is fun leaving the body.

Mike Azariah
The Scope
Gallente Federation
#72 - 2015-08-06 17:32:37 UTC
Folks, I am one of the people helping to collect the questions. So you know? I IGNORE people who cannot follow basic instructions. I am collecting questions. If you write some commands of what you want done I will pass over you and go on to the next person. This is NOT your oppostunity to give orders it is an q and a session.

Now I know you lot are intelligent enough to write specific ideas in the form of questions and I welcome that. Flat out CCP do Dis. Just won't make the cut.

. . .

any questions?

m

Mike Azariah  ┬──┬ ¯|(ツ)

twit brent
Never Not AFK
#73 - 2015-08-06 17:43:39 UTC
The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down.

Anyway questions for CCP.

What is CCP's plans for Capital pilots to still have a place in the future of EVE?
When will the Revelation be less terrible?
Do you think it should be safer to move super capitals solo? or should people that miss moveops just unsub?
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#74 - 2015-08-06 17:44:00 UTC  |  Edited by: Buhhdust Princess
Forlorn Wongraven wrote:
Keep fatigue, increase jumpranges. Basically CCP's mechanic forces players to give away their account details when they are on vacations, oil rigs and military deployments to move capitals so they are not stuck without cover when their alliance moved during their hiatus~.


100% this. Increase jump ranges of carriers and dreads. Titans and supers not so much, but taking 11 cynos to go what used to take 3 cynos is actually disgusting. And for example akkio to todifraun (1 gate jump) is 3 cynos.. sometimes ccp u nerf things a bit too much xD

Im aware this isnt a question however i do mean it more as an observation.
Oddsodz
Federal Navy Academy
Gallente Federation
#75 - 2015-08-06 17:50:38 UTC
But BP, there is a GATE, Or there used to be one when I live there, Did you blow it up? ;-)
Aiwha
School of Applied Knowledge
Caldari State
#76 - 2015-08-06 17:57:53 UTC
Mike Azariah wrote:
Folks, I am one of the people helping to collect the questions. So you know? I IGNORE people who cannot follow basic instructions. I am collecting questions. If you write some commands of what you want done I will pass over you and go on to the next person. This is NOT your oppostunity to give orders it is an q and a session.

Now I know you lot are intelligent enough to write specific ideas in the form of questions and I welcome that. Flat out CCP do Dis. Just won't make the cut.

. . .

any questions?

m



I did start mine with a question before going off on my demandrant.

Sanity is fun leaving the body.

Obil Que
Star Explorers
Solis Tenebris
#77 - 2015-08-06 18:07:25 UTC
twit brent wrote:
The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down.


My question:

CCP...can you come up with a way to increase the imagination of players so they can discover ways to play the game other than sitting in capital ships waiting for a timer?

As a suggestion for an answer I would propose you introduce the following into the game:

every other kind of ship

Thanks.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#78 - 2015-08-06 18:12:49 UTC
Will CCP consider returning the original jump ranges for caps?

I think the fatigue does a very good job of balancing the power projection and I would leave it alone but current range of caps precludes even jumping out of lowsec to null in some (most?) regions.
lord xavier
Rubbed Out
#79 - 2015-08-06 18:19:23 UTC
Scott Ormands wrote:
Haidere wrote:
Has CCP given any consideration to removing jump fatigue and merely having ~5 min reactivation timer?


Most capitals are already going to be on grid for 5 minutes anyways (siege or triage cycle) but something like 10 minutes would be a more balanced idea

The issue has never been jumping into fight with a fatigue timer. The issue was ~moving~ multiple jumps in a quick time. A 5 minute reactivation is actually not bad. Means 5 jumps = 25 minutes. Which at current jump ranges is not a terrible proposal.
10 minutes is something I'd expect if Dreads and carriers are given old carrier jump ranges.

Althurus Vendrius
Zebra Corp
Goonswarm Federation
#80 - 2015-08-06 19:00:27 UTC
Could be fatigue reduction in some way a "bonus" for Holding sov in 0.0 Space ?