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CCP: Make the mechanics to make this happen

Author
Nikollai Tesla
Federal Defense Union
Gallente Federation
#41 - 2011-12-08 23:48:18 UTC
Krios Ahzek wrote:
Large Collidable Object wrote:
Stacking penalties on damage would sort of help creating smaller skirmishes within fleet fights, since it would encourage taking on enemies as squads.

As as long as as the most efficient way to kill stuff is 200 morons ctrl-clicking their fleet broadcasts at the same time and hitting F1 like brainless robots, blobwarfare will stay as idiotic as it currently is.


And why should the bullets beyond the first be less effective when 200 of them are hitting you in the face at the same time?


a)Because 200 bullets occupying the same space/area can bump into each other and throw things off course. [Remember never cross the streams]

b) Because its hard to tell apart your bullet impacts from others, so you don't know if its you missing or hitting and need to correct your fire. [Just like different caliber guns for the HMS dreadnaught]
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