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Fixing EvE

Author
Feyd Rautha Harkonnen
Doomheim
#21 - 2015-08-04 20:08:53 UTC
Vic Jefferson wrote:
Now, I get your hate for High Sec. Any intelligent person understands that it literally asphyxiates content in all other places due to the availability, accessibility, and quality of its income generating opportunities with no real risk to offset the reward. This is reasonable entirely.

You betcha.

Quote:

Why lowsec?
...
Why WHs?
...
You offer very few explanations rather than just pontificating a grocery list.

See original article.

F
Zan Shiro
Doomheim
#22 - 2015-08-04 22:47:59 UTC
WH income was nerfed as I recall. T3 long aqo used to cost a bit more isk. The wh crews seem to charge less for their labors these days. Happy they do...worth noting this cam from people going wh. Price competition and all that.

Rest of the income nerfs....what does the game get long term.

Its not just the money that keeps peeps in empire. Its not dealing with the crap. Go blob. Or not to go blob. Both have pro's and cons.

So with this idea...now you have all the bears in 0.0. tying up your ratting systems. End result...current 0.0 peeps income goes down. You can only get some many people ratting in a system. CA's fill up quick, generally I found more than 5 or 6 in a decent belt system kills returns fast. In short...you are killing everyone's isk making, including yours currently.

That and where are you guaranteed returns of moar pvp. Lets have the bears blob up. So now they are in CFC or some other massive power bloc that existed for years. You know...the crews if you and your BL really wanted to have some fun could take on right now. If really hard up for some action....you need to stop posting here and jump on your boards to get leadership pumped for a massive war with the current blobs who offer you all ample targets. Right here, right now.
Vic Jefferson
Stimulus
Rote Kapelle
#23 - 2015-08-04 23:56:18 UTC
Feyd Rautha Harkonnen wrote:


I saw it, and presumed that sardonic use of SovWarz Onlineā„¢ would key you into just why an overemphasis on sov is a bad idea.

It's hilariously misguided to try and tell people who they are, or how to play, in a sandbox game. There is no way to win the game, no one that is best at it. Perhaps it's easier to rank people at a certain aspect of it, sure. Making it entirely about sov just disenfranchises some of the most loyal players around who have their own ways and definitions of having fun with the game. How many Low/NPC null/WH enthusiasts would be happy if their playstyle was either nerfed into the ground or eliminated from the game? Sov is not for everyone, and when the game ceases to enable and support multiple play styles, it becomes a tawdry, linear, stagnant universe, rather than the somewhat dynamic place it is today.

Nullsec may drive the news cycles, but, as has been alluded to in other threads, subscriber or new player spikes aren't really all that impressive in the long run - sure Asakai may have gotten people to try the game, but does it hook them for good? Most people that joined because of a big battle usually end up quite disillusioned or disenfranchised with the game - those fights don't happen that often, and being able to participate meaningfully in one takes a huge time commitment. They get lost on the way because of the way null used to work more or less - fun, memorable experiences weren't had on a regular enough basis to stay with the game. Sure in some cases they burned out on L4s in Hisec, but this too is an issue of content accessibility and good advertising - what they see isn't close to what the average outcome is. The idea is to let people find what it is they want to do in the game, as fast as possible, and find people that are like-minded. Trying to shoehorn everyone into null is just going to make lots of people quit.

Another issue with the news cycle is numbers, and the sov null emphasis. There's lots of interesting stories and battles that happen every day in New Eden, but don't get coverage either because of the numbers involved, or not happening in Sov Null. Basically reporting in EvE has been hilariously dumbed down to prattling out dry lists of numbers and ISK lost rather than weaving a rich narrative. The big blocks are so impersonal that it is hard for some to give a toss about the outcome of a fight or a war. Now, the small stuff that happens everyday, the type that keeps lots of us hooked, never sees the surface, but that doesn't mean it doesn't exist. Personal conflicts where individual players or corps have stakes in it, that's what makes it interesting to lots of us - no one cares about stories happening between largely impersonal actors and entities.

Sure you can point to large spikes in sub numbers after a big fight, as that is easy to quantify. You just don't have any data on how much good smaller conflicts and interesting happenings do for the game, and how many stable subs they add or support. Its a terrible idea to just throw everyone new at Brave, Pandemic Horde, or Karmafleet - sure they help some people find their way, but....again EvE is not SovWarz Online.

Now, let's be honest here. Why would someone want to put time, effort, sweat, into getting into sov when you are just doing to dumpster them with the accumulated years of SP, pilots, and most importantly organizational skills? You are rabidly pushing sov as the only place to go, but then you make it a point to make it an in viable playstyle. Look what you did in Fountain, you just want kills to come to you. Normally I wouldn't invoke someone's corp or alliance against their arguments, but I suspect when you advocate for all this null centric things for the health of the game, that you are speaking with a forked tongue.

That being said, the Barleguet year was great for Brave, and I suspect they will find lots of fun in Aunsou. Lowsec needs to remain a viable playstyle, and a viable place for alliances to live, prosper, and generate content, because null is too rough for all but the largest and best organized.

Vote Vic Jefferson for CSM X.....XI.....XII?

Feyd Rautha Harkonnen
Doomheim
#24 - 2015-08-05 04:04:09 UTC
I actually think islands of losec sprinkled evenly throughout nullsec would be a good idea, as both a staging and fallback area for groups trying to penetrate the mysteries of sov ownership; but the large tracts of hisec and losec land as today as 'end game' play areas should be greatly reduced.

Again, if you are ok with things 'as is', and value enhanced sandbox over player growth, my ideas are not for you. I get that.

However, I assert that bold moves like unifying the sandbox with focus on a single zone of play (i.e. nullsec) is the best way to get critical-mass of continued thunderdome fights and wars based on population density, that will drive both media and player acquisition. Media stories of big fights (or battle videos like 'This is EvE') undeniably drove spikes in new player acquisition, but we then lose them when they land in hisec and go 'what do naow?', or 'where are the big fights I saw on that video?'...as they enter a life of PVE drudgery and ISK grinding, huddled together in fear of pvp because ship losses are too onerous.

We have tried status quo for 10+ years now, and if you look at Eve through the lens of growth it has simply failed to do so. I assert it is because of CCP playing to too many audiences, trying to be all things to all people and lack of a single zone of play focus that is the root cause. It's time to focus on nullsec as that zone, where you can do anything, and drive all new players into there soonest -- with groups like Brave and Chode, and meaningful ISK generation deltas...

That, and a better ship-replacement insurance scheme, that could take great lessons from Elite:Dangerous on how to counter risk-aversion at loss in new players.

F
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#25 - 2015-08-05 04:30:46 UTC
Who is creating these new null events? Are you suggesting population density alone will lead to greater conflict? And isn't that conclusion at odd with the current reality of greater alliance and coalition cooperation creating superwars followed by prolonged stagnation save boredom and prodding by CCP? Given that this is the pattern created thus far, how will adding more bodies, new or old, solve this?
Vic Jefferson
Stimulus
Rote Kapelle
#26 - 2015-08-05 07:23:37 UTC
Feyd Rautha Harkonnen wrote:
Media stories of big fights (or battle videos like 'This is EvE') undeniably drove spikes in new player acquisition, but we then lose them when they land in hisec and go 'what do naow?'


As much as we both (rightfully so) demonize highsec, you seem to paint null as idyllic, or at least gloss over how toxic it is to many player psychologies. Plainly put, some do not want to have lots of rules, people telling them what they can and cant do, who they can and can't shoot, be glued to a region, or only have the majority of non AFK content be at the whim of FCs and other VIP types. Basically you can push it all you want, and the idea of a critical player density in one type of space to foster a snowball of content generation is good on paper, but not everyone is going to like it, because large scale alliances and corps, and the player friction they generate, is simply not what everyone is looking for in a game.

Support the NPC null and Lowsec play styles - give people a place to actually play in the sandbox.

Vote Vic Jefferson for CSM X.....XI.....XII?

Rivr Luzade
Coreli Corporation
Pandemic Legion
#27 - 2015-08-05 07:39:07 UTC
Just something to think about: Your loathing of High sec is exactly what keeps people in High sec. Roll Attitudes like yours, which demand change to areas of space they do not like and no change to areas they AFK or die of boredom in and, most importantly, refuse to change their attitude towards the game and changed society and community structures, will continue to keep people out of Null. It is not the game's, least of all the High sec's fault that people do not want to go to Null sec, it is the player's failure and the player's alone.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Madd Adda
#28 - 2015-08-05 08:10:46 UTC  |  Edited by: Madd Adda
just one more nerf and it'll be balanced...
nerfing/removing content in high sec still hurts the game, as people will still make large amounts of money off of what ever is left no matter how little you think there's left.

removing FW, ice mining, etc removes opportunities for players to get into the game's many aspects in a somewhat safe environment while making some money. It's not without risk, and it gives them something to work for.

reducing High sec won't make people more sociable no matter what the size of it is.

locking safeties and removing wardec from highsec. so what of those that war dec from null? you saying that any WTs in High cannot be shot? that's funny. I'm sure CODE and Goonswarm would find it funny too.

Quote:
While other zones of play are fully valid when viewed as stand-alone 'playstyles', EvE will never be all that it can be and grow to WoW population proportions


i hope you realize WoW and EvE are different in nearly every way, hence the population differences. Trying to compare them in any sense and you get very "apples to oranges" comparisons.

Carebear extraordinaire

Ludi Burek
The Player Haters Corp
#29 - 2015-08-05 08:16:09 UTC
I agree with some of the things but not with the overall proposal.

For example replace everything in your post that refers to nullsec with lowsec and we have a deal Lol
afkalt
Republic Military School
Minmatar Republic
#30 - 2015-08-05 08:26:50 UTC
I find it amusing that with the existing sandbox options, no guns to anyones head to do anything...you think that magically ripping options away from anything not fitting in your "gameplay style du jour" is somehow going to make people want to do the things which they already can today, but currently chose not to.

I don't like sambuca, taking away all other forms of alcohol will not make me drink sambuca because if I wanted to, I could do that today. No amount of you lecturing me about how I should like it will change that either. I'll simply do something else.
Madd Adda
#31 - 2015-08-05 08:39:37 UTC
afkalt wrote:
I find it amusing that with the existing sandbox options, no guns to anyones head to do anything...you think that magically ripping options away from anything not fitting in your "gameplay style du jour" is somehow going to make people want to do the things which they already can today, but currently chose not to.

I don't like sambuca, taking away all other forms of alcohol will not make me drink sambuca because if I wanted to, I could do that today. No amount of you lecturing me about how I should like it will change that either. I'll simply do something else.


I also find it funny that he titled this thread "fixing" eve Blink

Carebear extraordinaire

Valkin Mordirc
#32 - 2015-08-05 08:55:50 UTC
As you posted here, you had nobody to take you side.

No offence intended man, but bringing this to F&I you'll just have even more people to tell you this is not a good idea.


Like nobody has agreed that this is good idea, why do you keep fronting it. I understand fighting for an idea you believe in, both me and you used to believe in the same ideas, but damn man you masochist.
#DeleteTheWeak
Samillian
Angry Mustellid
#33 - 2015-08-05 11:44:02 UTC
Why exactly would I allow myself to be forced back to Null?

Two years was more than enough, no it would be far better to leave EvE altogether than have how and where I play dictated to me.

Not supported.

NBSI shall be the whole of the Law

NightmareX
Pandemic Horde Inc.
Pandemic Horde
#34 - 2015-08-05 12:33:04 UTC  |  Edited by: NightmareX
Feyd Rautha Harkonnen wrote:
- Nerf hisec, losec and WH income, hard. Nerf hisec, losec and WH content.
- Reduce hisec & losec physical size by 80%
- Lock safeties to green in hisec. Remove wardecs. To pew you must leave hisec.

Sorry, i wont be suppporting you on this, because removing / doing things like this is NOT the way to go if you want more players in EVE or to make the game better.

The only way to make this better is to let high sec be like it is now and fine tune low sec a little and make 0.0 space much much better over what it is now or to make 0.0 space have stuffs that makes alot of players to actually wanting to go there. As it currently is, 0.0 space isn't appealing enough to make alot of players actually move to 0.0 space from high sec.

The only thing that needs to be changed is 0.0 space and maybe low sec a little. War decs needs to stay. PERIOD. They however needs some few tweaks here and there though.

Peoples that actually are enjoying high sec as it is should not be forced into a 0.0 space grind game that they wont enjoy. So again, instead of making the game worser, then improve it in the different areas.

EDIT: Incase you aren't aware Feyd, i currently live in 0.0 space now after i joined Coreli after being in empire for many years, and yes, i do enjoy the 0.0 space where we are now. But i still see the good things with high sec as it is now, because i still regulary use and enjoy high sec space when we have days without contracts going.

Oh also, as i'm in Mercenary Coalition now. Guess on what made MC to be MC as it was back in the days?

It was high sec and war decs.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Kooshti
Pator Tech School
Minmatar Republic
#35 - 2015-08-05 12:43:48 UTC
McChicken Combo HalfMayo wrote:
nerfing other people's playstyles for the sake of your own.


isnt that what every highsec carebear does? actually everyone does it.
Feyd Rautha Harkonnen
Doomheim
#36 - 2015-08-05 13:51:07 UTC  |  Edited by: Feyd Rautha Harkonnen
Valkin Mordirc wrote:

...
No offence intended man, but bringing this to F&I you'll just have even more people to tell you this is not a good idea.

Like nobody has agreed that this is good idea, why do you keep fronting it. I understand fighting for an idea you believe in, both me and you used to believe in the same ideas, but damn man you masochist.

EvE will never be all that it can be while a disconnect between what is marketed is at odds with this reality.

We need to confront that dichotomy head-on, to admit to oneself that the underlying reason so many new players that do join because of BR-5's and 'This is EvE' videos, yet who leave the game, is because they are sold a concept of EvE as a constant big-battle world, yet are handed (and entrenched in) a PVE hamster-wheel in hisec. They then suffer sub-par ship replacement insurance penalties when they do lose a ship, or confusing mechanics that allow them to be wardecced, suspect-baited or ganked -- and hello risk aversion and perpetual hisec fetal-position.

I tried to teach them to drop their fear and risk aversion, by being a hisec asshat and shooting them in the face. But for each 1 person I post-detonation saved and recruited to teach, I lost 9 to frustration or even leaving the game, because their detonation was at odds with all they had learned in hisec up to that point. That misperception that EvE can be a 'safe' place for them to carebear endlessly. I realized I was a boy with a finger in a dyke, and as I relocated to null in frustration at CCP further entrenching them there with continued nerfs, the lightbulb went on...

We need to admit that for EvE to really grow, that hisec must be greatly scaled down (in terms of ISK generation, content and even physical size), and that we need to push players out of there ASAP and 'into the game' that is known to sell the game, the question becomes 'what do we do with those people?', and 'how do we counter risk aversion?'

I chose nullsec as the single zone of focussed play, to strive for critical mass to be reached. I chose to support a better ship replacement insurance scheme like in Elite:Dangerous. Some would instead argue the single-zone be losec based, or that industry would suffer to much with better insurance.

We can have that debate.

But I won't stop saying (through you) to CCP, that as bold as the Aegis SOV changes were, they didn't go far enough.

To that end I don't care if I don't get upvotes, just as I am today a solitary voice in my alliance in support of jump-range and jump-fatigue changes as 'good for EvE'. Leaders or visionaries can't always be populists.

F
Arya Regnar
Darwins Right Hand
#37 - 2015-08-05 13:58:45 UTC
Feyd Rautha Harkonnen wrote:
As discussed here, I have some ideas. You should read them.

tldr;
- Reduce sov command nodes
- Only BS's and larger can entosis
- Nerf stealth-bombers and rebalance BC's and above warp speeds around 2.7 AU.
- Nerf hisec, losec and WH income, hard. Nerf hisec, losec and WH content.
- Reduce hisec & losec physical size by 80%
- Lock safeties to green in hisec. Remove wardecs. To pew you must leave hisec.
- Improve ship-replacement insurance. Inspire more pew.

If EvE is to finally grow beyond 10+ years of relative stagnation, bold steps must be taken to align new-player aquiring stories with null-centric warfare reality. Aegis SOV isn't the issue, Aegis SOV not going far enough is the issue.

tldr;
EvE should be the great burger shop it once was, not try to also sell sub-par salads to vegans (or fish-sticks). Make the best burger you can, and get everyone eating that. When media always inspires new customers to walk into the store based on stories about big juicy burgers, stop handing them a f#cking salad.

F

Was going to tell OP how stupid he was but then I saw he is BL.

If you are going to troll try to do it with a character who isn't in alliance known for being trolls.

EvE-Mail me if you need anything.

Sonya Corvinus
Grant Village
#38 - 2015-08-05 14:03:09 UTC
Feyd Rautha Harkonnen wrote:

EvE will never be all that it can be while a disconnect between what is marketed is at odds with this reality.

We need to confront that dichotomy head-on, to admit to oneself that the underlying reason so many new players that do join because of BR-5's and 'This is EvE' videos, yet who leave the game, is because they are sold a concept of EvE as a constant big-battle world, yet are handed (and entrenched in) a PVE hamster-wheel in hisec. They then suffer sub-par ship replacement insurance penalties when they do lose a ship, or confusing mechanics that allow them to be wardecced, suspect-baited or ganked -- and hello risk aversion or desire to break out of the hisec mold.

I tried to teach them to drop their fear and risk aversion, by being a hisec asshat and shooting them in the face. But for each 1 person I post-detonation saved and recruited to teach, I lost 9 to frustration or even leaving the game, because their detonation was at odds with all they had learned in hisec up to that point. That misconception that EvE can be a 'safe' place for them to carebear endlessly. I realized I was a boy with a finger in a dyke, and as I relocated to null in frustration, the lightbulb went on...

We need to admit that for EvE to really grow, that hisec must be greatly scaled down (in terms of ISK generation, content and even physical size), and that we need to push players out of there ASAP and 'into the game' that is known to sell the game, the question becomes 'what do we do with those people?', and 'how do we counter risk aversion?'

I chose nullsec as the single zone of focussed play, to strive for critical mass to be reached. I chose to support a better ship replacement insurance scheme like in Elite:Dangerous. Some would instead argue the single-zone be losec based, or that industry would suffer to much with better insurance.

We can have that debate.

But I won't stop saying (through you) to CCP, that as bold as the Aegis SOV changes were, they didn't go far enough.

To that end I don't care if I don't get upvotes, just as I am today a solitary voice in my alliance in support of jump-range and jump-fatigue changes as 'good for EvE'. Leaders or visionaries can't always be populists.

F


This is the same for ANY game. Most people are nothing but casual players, and realize that the massive, epic parts of games take a while to get into. How, exactly can you see that only 15% of people choose to want your particular playstyle, and then arbitrarily choose to try and change the game to force everyone into it?

Just because someone sees a youtube video of BR- and that causes them to subscribe doesn't mean they WANT to be in those fights. Myself, for example, joined because I saw 'epic fight' videos of EVE, but I hate being in any massive fleet combat. I like living in a universe where things like that can happen. I like the idea of this massive world where anything can take place. Videos drew me in (as you said), but if I were forced to only live in null again and forced into large scale fleet combat day in and day out, I would quit. Watching a broadcast list and hitting F1 on the new target is the opposite of fun. Stop trying to force people into your own particular style of play (which the data you gave suggests most people don't enjoy)

I also thing you vastly misunderstand the current state of null. Null is by far safer than highsec right now. The biggest PvE bears in the game are in null, not HS.
Feyd Rautha Harkonnen
Doomheim
#39 - 2015-08-05 14:27:59 UTC  |  Edited by: Feyd Rautha Harkonnen
If only there were more solid mechanics pushes and drivers like I proposed, to create more Brave Newbies organizations; a perfect example of quick-ramping new players into EvE as-marketed meeting reality.

As much as I loved to dry-hump Boonies, their idea and concept is one of the best things to take place in EvE in a long time. What they did is like a faint beacon of light, just waiting for CCP to clue in and say "how do we keep reproducing that", "how do we support them and new groups like them mechanics wise?", "how do we critical-mass constant generation of 'Brave Newbies" like organizations in hisec, that will tear off into losec and null?"...

You make hisec smaller. You remove ISK generation from hisec. You remove content from hisec and make it a content wasteland, a 'ready room' for the 'real' EvE that is outside it. You implement better ship-replacement insurance, so newbros don't learn risk-aversion when they do lose a 'good' ship.

You do SOMETHING, and ignore the status-quo'ers who don't want to see their cheese moved.

Someone once told me that in the beginning EvE was only nullsec, and the other 'secs' didn't even exist. Imagine that.

F
Sonya Corvinus
Grant Village
#40 - 2015-08-05 14:32:29 UTC
Feyd Rautha Harkonnen wrote:
If only there were more solid mechanics pushes and drivers like I proposed, to create more Brave Newbies organizations; a perfect example of quick-ramping new players into EvE as-marketed meeting reality.

As much as I loved to dry-hump Boonies, their idea and concept is one of the best things to take place in EvE in a long time. What they did is like a faint beacon of light, just waiting for CCP to clue in and say "how do we keep reproducing that", "how do we support them and new groups like them mehcanics wise?", how do we critical-mass constant generation of 'Brave Newbies" like organizations in hisec, that will tear off into losec and null...

You make hisec smaller. You remove ISK generation from hisec. You remove content from hisec and make it a content wasteland, a 'ready room' for the 'real' EvE that is outside it. You implement better ship-replacement insurance, so newbros don't learn risk-aversion when they do lose a 'good' ship.

You do SOMETHING, and ignore the status-quo'ers who don't want to see their cheese moved.

Someone once told me that in the beginning EvE was only nullsec, and the other 'secs' didn't even exist. Imagine that.

F


And in the beginning we had to do math to calculate missile range. Does that mean we should bring that back too?

The nature of sov (not null specifically, but sov) is that large alliances will inevitably blob. People like to feel like they are at the top of the food chain, and they like easy kills and extremely safe ISK generation. That's why people move to null right now. Until the current problem that null alliances are creating to promote *not* fighting, making more of the universe null will simply drive people out of the game.