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Suggestions and remarks about EVE universe.

Author
Kate Krowler
Caldari Provisions
Caldari State
#21 - 2015-08-04 06:39:33 UTC  |  Edited by: Kate Krowler
Dear EVE developers.

Just make new gamers 7-day protection protocol. Do it.

Its really sad that pirates can kill you everywhere, even in hi-sectors. If old players can fight back, new - can't.

But, limit protocol 7 opportunities, old gamers could use them to transit goods without being attacked by pirates. So limit transit. And disable this protocol, if newies initiating somebodies attack on some period of time.

Its hard to play new players. When these assholes kills them, people stop play this game, because they have lost most of they got.


Best regards, new EVE player.
Azda Ja
Native Freshfood
Minmatar Republic
#22 - 2015-08-04 07:01:56 UTC  |  Edited by: Azda Ja
Kate Krowler wrote:
Dear EVE developers.

Just make new gamers 7-day protection protocol. Do it.

Its really sad that pirates can kill you everywhere, even in hi-sectors. If old players can fight back, new - can't.

But, limit protocol 7 opportunities, old gamers could use them to transit goods without being attacked by pirates. So limit transit. And disable this protocol, if newies initiating somebodies attack on some period of time.

Its hard to play new players. When these assholes kills them, people stop play this game, because they have lost most of they got.


Best regards, new EVE player.

Rise says no. He's even got the stats and graphs to prove it.

More relevant to the OP:
I'd like some kind of ongoing environmental changes, have the planets and moons actually orbiting. Maybe even stuff like solar flares going off from time to time, affecting ships, or structures in some way, positive or negative.

Grrr.

Nakito Kobara
Yamagata Syndicate
Northern Coalition.
#23 - 2015-08-04 21:08:50 UTC
Better faction navy protection inside high sec space.
Jasmine Cheryu
Sell Now - Cry Later
#24 - 2015-08-04 23:00:47 UTC
Nakito Kobara wrote:
Better faction navy protection inside high sec space.


Maybe..
How do you mean exactly??

I do believe the NPC corporations and empires need to have a larger impact in the game..
example:
If you have a -5.00 or less standing to NPC Corp X.... then you cannot dock at their stations, and the guns surrounding the station will open fire upon you

If you are enemy of a specific empire either because of FW or due to standings, entering the territory of that specific empire will have much more crushing conseqences. The empire's military should be more efficient at scramming, webbing and killing you than they currently are imo...
Avvy
Doomheim
#25 - 2015-08-05 10:06:20 UTC  |  Edited by: Avvy
Jasmine Cheryu wrote:
Nakito Kobara wrote:
Better faction navy protection inside high sec space.


Maybe..
How do you mean exactly??

I do believe the NPC corporations and empires need to have a larger impact in the game..
example:
If you have a -5.00 or less standing to NPC Corp X.... then you cannot dock at their stations, and the guns surrounding the station will open fire upon you

If you are enemy of a specific empire either because of FW or due to standings, entering the territory of that specific empire will have much more crushing conseqences. The empire's military should be more efficient at scramming, webbing and killing you than they currently are imo...


I don't intend to get involved with faction wars, not unless you can work for pirate factions.

If you could do FW for pirates then I'd expect Minmatar, Gallente, Caldari and Amarr standing to drop, that combined with a likely security status of -10 would probably mean there would be no place to dock which in turn means there would be no fun in roaming high-sec.

I'm located in high-sec at the moment and as such do very little there as most of what I could do would increase Minmatar, Gallente, Caldari or Amarr rep.

High-sec is a weird place, it's a PvP game yet it seems more like a PvE area that has some awkward PvP attached to it.

I know CODE get a lot of stick over what they do and I don't actually agree with their style of PvP, but the way high-sec is set up I can understand them.

I am considering fitting smartbombs to a ship going to a stargate and using them. Alternatively just shoot at an NPC ship at a gate and see what it does to my standing.
Mister Ripley
Ministry of War
Amarr Empire
#26 - 2015-08-05 10:31:05 UTC
Skills for more industry/invention jobs. If I can pay it, I should be able to use it. Having X alts for one task because of slot limit is boring and tiring.
Infrequent
Tidal Lock
Vapor-Lock
#27 - 2015-08-05 11:33:59 UTC
Short term: Sov tweaking, better system management, better structure management, more user friendly UI (for some modules more than others, such as the corp/alliance menus). Black Ops balance. Hacking/archea rework.

Long term: T3 reworks (complete, not just tweaks), physX/other eye candy, WiS, cap reworks, eve-o forum revamp (Self moderation, such as karma systems, an ISD that actually works, active troll/thread derail bans (you know who you are, there's a good reason we use reddit for actual constructive discussion for this game these days)). Complete system wide structure revamp, POS shield removal.
Kaivar Lancer
Doomheim
#28 - 2015-08-05 11:40:14 UTC
Why wait for CCP to improve the game, when you can download a single-player / LAN game and mod it to your heart's content?

I think this is why MMOs are a dying genre.
Horus V
The Destined
#29 - 2015-08-05 13:44:40 UTC
Stars should get smaller with a distance.

V

Joey Bags
School of Applied Knowledge
Caldari State
#30 - 2015-08-05 18:12:03 UTC  |  Edited by: Joey Bags
1. Make system sec status variable. The more a system gets used, it climbs in sec status. Make it so the total number stays static. Nul sec system A goes from -0.7 to -0.6, system B goes from -0.6 to -0.7. FW contested systems and 'newbie' systems remain static. I think it would be interesting to see systems drop in and out of low sec and I believe markets would move around some over time.
2. NPC corps should behave a little more like player owned corps. NPC corps should, from time to time, declare war on each other. Work it into lore so it's protecting the vital interest of the company, yadda-yadda-yadda. Make all NPC corps 'joinable', even pirate factions with benefits AND PROBLEMS that go with it. More players would more to player corps or it might be fun to stay in a NPC corp depending on how it's implemented.
3. Roving agents. Some agents have their own space ships, but they are parked in the same spot all the time like they live in a trailer or something. Some could move around, some could visit relatives in nul or wormhole space, some could be like travelling salesmen, who knows, but it would open up at least some new and different missions instead of running the same ones over and over. Something different in your normal mission running system. Some could even be con-men?
4. Have seekers occasionally scan cloaked vessels, decloaking them. It would alleviate the cloaky camper complaints and be completely random at least making you pay some attention to your cloaked vessel. Ne seekers in system, no worries.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

Terminal Insanity
KarmaFleet
Goonswarm Federation
#31 - 2015-08-05 18:58:46 UTC  |  Edited by: Terminal Insanity
The Beta Map is awesome. It could be Awesomer. As a FC, i want to be able to see how many fleet members are in each system, and what shiptypes are in there at a glance. I want to be able to set a destination for individual squads, or the whole fleet.

Enemies that are visible to my fleetmembers should also show up on fleetmember's maps while they're still in visual range.

Highsec Faction War should change empire sov.

I want to see stations, honestly. The hard work seems to already be done with the CQ. I know there was a lot of crying about wasting time on station interiors but i think it would have been great. Allow stations to be free2play, even for unsubscribed players so they can just come hang out with old friends etc. It would be a great advertizement for itself, and im sure it would convert many players into a paid subscriptions.

I love the new ship skins, its done very well, and i think maybe more of them should be aurum-only to help out the coffers. I dont mind "hats" being sold for additional money, as long as it doesnt affect gameplay, and it seems ccp did good with this.

I want a button i can press to rollup certain windows. So i can have all my chat/intel windows open as im cruising around, and hit a single button to hide them all if i need.

The Neocom/NavBar thing needs colors. I want to be able to add a custom color tint to each button so i can essentially 'group' certain icons by color.

i want to be able to open a trade, and drag an item from the window BEHIND The trade window into the trade, without changing the window focus. I might not be explaining this right, but the Trade window comes up right in the center of the screen overtop of my hanger, and then i have to re-arrange all my windows (making sure not to stack them) just to drop a single item into the trade.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Terminal Insanity
KarmaFleet
Goonswarm Federation
#32 - 2015-08-05 22:38:29 UTC
Kate Krowler wrote:
Dear EVE developers.

Just make new gamers 7-day protection protocol. Do it.


being killed in rancer on my 2nd day in eve was what made me stay lol

also, i dont think many newbies actually get killed in their first 7 days, and if they do, its better they learn that lesson early when they dont have much to lose

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Jasmine Cheryu
Sell Now - Cry Later
#33 - 2015-08-06 00:22:44 UTC
Avvy wrote:
Jasmine Cheryu wrote:
Nakito Kobara wrote:
Better faction navy protection inside high sec space.


Maybe..
How do you mean exactly??

I do believe the NPC corporations and empires need to have a larger impact in the game..
example:
If you have a -5.00 or less standing to NPC Corp X.... then you cannot dock at their stations, and the guns surrounding the station will open fire upon you

If you are enemy of a specific empire either because of FW or due to standings, entering the territory of that specific empire will have much more crushing conseqences. The empire's military should be more efficient at scramming, webbing and killing you than they currently are imo...


I don't intend to get involved with faction wars, not unless you can work for pirate factions.

If you could do FW for pirates then I'd expect Minmatar, Gallente, Caldari and Amarr standing to drop, that combined with a likely security status of -10 would probably mean there would be no place to dock which in turn means there would be no fun in roaming high-sec.

I'm located in high-sec at the moment and as such do very little there as most of what I could do would increase Minmatar, Gallente, Caldari or Amarr rep.

High-sec is a weird place, it's a PvP game yet it seems more like a PvE area that has some awkward PvP attached to it.

I know CODE get a lot of stick over what they do and I don't actually agree with their style of PvP, but the way high-sec is set up I can understand them.

I am considering fitting smartbombs to a ship going to a stargate and using them. Alternatively just shoot at an NPC ship at a gate and see what it does to my standing.




If you work for the pirate factions, yes your standing for the empires should drop as well as your sec status to concord, but as your standing towards the pirate factions increases, the NPC pirates should then leave you alone, and not immediately attack you.
Attacking them will of course result in a standing loss to the appropriate pirate faction, and then of course a retaliation from the attackee.

Note: something potentially interesting could be: people with +10 Sansha standing and not being shot at by sansha forces, including sansha forces during incursions.
This will create new content as sansha loyalists could work together with each other and the Sansha invaders in empire space, and attack NPC empire forces + incursion runner capsuleers alike.
I believe during incursions in Highsec, concord should be non-existant, and for a limited time, the effected constallation can be regarded as lowsec (maybe the sec status drops down to 0.4) -- this means that any capsuleer, loyal to the Sansha, can invade highsec space without concord interfering.. join with the sansha side by side, and attack, and be attacked by fellow capsuleers without the worry of concord

Thoughts? Smile
Jasmine Cheryu
Sell Now - Cry Later
#34 - 2015-08-06 00:30:25 UTC
Terminal Insanity wrote:

i want to be able to open a trade, and drag an item from the window BEHIND The trade window into the trade, without changing the window focus. I might not be explaining this right, but the Trade window comes up right in the center of the screen overtop of my hanger, and then i have to re-arrange all my windows (making sure not to stack them) just to drop a single item into the trade.


Better idea:
Instead of the current -- find character in 'guest list', right click and 'trade'
consider the following:
Right click item(s), click Trade, [window pops up with fields similar to the trade window we have now.. but without the drag and drop], then you input character name to search guest list of station:
2 things happen depending on circumstances..

1: 'Character is not docked at this station' (if target character is not docked [duh..])
2: trade initiates
/end
Avvy
Doomheim
#35 - 2015-08-06 00:38:12 UTC
Jasmine Cheryu wrote:
Avvy wrote:
Jasmine Cheryu wrote:
Nakito Kobara wrote:
Better faction navy protection inside high sec space.


Maybe..
How do you mean exactly??

I do believe the NPC corporations and empires need to have a larger impact in the game..
example:
If you have a -5.00 or less standing to NPC Corp X.... then you cannot dock at their stations, and the guns surrounding the station will open fire upon you

If you are enemy of a specific empire either because of FW or due to standings, entering the territory of that specific empire will have much more crushing conseqences. The empire's military should be more efficient at scramming, webbing and killing you than they currently are imo...


I don't intend to get involved with faction wars, not unless you can work for pirate factions.

If you could do FW for pirates then I'd expect Minmatar, Gallente, Caldari and Amarr standing to drop, that combined with a likely security status of -10 would probably mean there would be no place to dock which in turn means there would be no fun in roaming high-sec.

I'm located in high-sec at the moment and as such do very little there as most of what I could do would increase Minmatar, Gallente, Caldari or Amarr rep.

High-sec is a weird place, it's a PvP game yet it seems more like a PvE area that has some awkward PvP attached to it.

I know CODE get a lot of stick over what they do and I don't actually agree with their style of PvP, but the way high-sec is set up I can understand them.

I am considering fitting smartbombs to a ship going to a stargate and using them. Alternatively just shoot at an NPC ship at a gate and see what it does to my standing.




If you work for the pirate factions, yes your standing for the empires should drop as well as your sec status to concord, but as your standing towards the pirate factions increases, the NPC pirates should then leave you alone, and not immediately attack you.
Attacking them will of course result in a standing loss to the appropriate pirate faction, and then of course a retaliation from the attackee.

Note: something potentially interesting could be: people with +10 Sansha standing and not being shot at by sansha forces, including sansha forces during incursions.
This will create new content as sansha loyalists could work together with each other and the Sansha invaders in empire space, and attack NPC empire forces + incursion runner capsuleers alike.
I believe during incursions in Highsec, concord should be non-existant, and for a limited time, the effected constallation can be regarded as lowsec (maybe the sec status drops down to 0.4) -- this means that any capsuleer, loyal to the Sansha, can invade highsec space without concord interfering.. join with the sansha side by side, and attack, and be attacked by fellow capsuleers without the worry of concord

Thoughts? Smile


I agree if you have a good standing with a NPC pirate corp. then those NPC pirates should treat you as friendly (all NPC pirates of the type you are friendly with).

I also like your incursion idea.
Jack 'GUN' Morgan
Caldari Provisions
Caldari State
#36 - 2015-08-06 13:08:16 UTC
To be able to open the door in my quarters, for some reason mine is locked!

Once I get out I'd like to walk into a bar and play a mini game with friends/ enemies, maybe even take a mission from someone face to face!

We could coin the phrase ''walking in stations' if you want or WIP for short?
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