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Citadel Question - W-Space rules

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Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#121 - 2015-08-14 11:50:40 UTC
Isn't it possible to set the vulnerability window?

Set it to your primetime, extra content if someone is griefing you.

win-win?

I'm probably missing something though.

Also predictable undocks, how does this affect anything? You will have to use one bubble to wrap a citadel instead of the 5 now?
afkalt
Republic Military School
Minmatar Republic
#122 - 2015-08-14 11:57:45 UTC  |  Edited by: afkalt
Tsukino Stareine wrote:
Isn't it possible to set the vulnerability window?

Set it to your primetime, extra content if someone is griefing you.


Because what works and is valid in K space doesn't always apply here.

If people are living (ratting/mining/camping/whatever) in k-space and they are 3-6 jumps away, they are always close. These doors cannot close behind them (or be closed). In emergency, they may even deathclone/jumpclone past problems.

These are not an option in a WH.

Fine, you say - live in the system.

Except unlike null, the system relies on RNG anomalies and sigs which we can do nothing with so "living" there for these windows results in....babysitting an empty grid for XX hours per week. You don't even have local available to tell you there MIGHT be an interloper.

What this demands for WHers is someone (let's call them an afkalt OH HAI THAR!) has to stay home during the windows to MAN ZE ROKKITS just in case. Which is really terrible gameplay and is directly the result of the nature of WH.

K-Space do not have these issues, in-system babysitting is not required because you can never be locked out of a quick way home.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#123 - 2015-08-14 11:59:50 UTC
Imho citadels will actually be good for small, new corps living in wspace because of asset security. They wont need to worry about loosing their stuff to corp thiefs or bigger groups, thus making recruitment less of a hassle.
Valleriani
Imperial Academy
Amarr Empire
#124 - 2015-08-14 12:23:27 UTC  |  Edited by: Valleriani
Axloth Okiah wrote:
Imho citadels will actually be good for small, new corps living in wspace because of asset security. They wont need to worry about loosing their stuff to corp thiefs or bigger groups, thus making recruitment less of a hassle.


This is a big thing that I really like about them. The current PoS system is obviously a pain in the ass for that. Obviously there are systems in place for a 'fix' regarding security, but none of it is truly secure.


Tsukino Stareine wrote:
Isn't it possible to set the vulnerability window?

Set it to your primetime, extra content if someone is griefing you.

win-win?


I am down for a fight if that is the case. I think that is well placed content. I would however, find it annoying if I had to entosis my Citadel every day for some cov-ops who waits for everyone to be offline in a small corp, goes and entosis' a Citadel, logs off, and comes on only if the defenders aren't around during vulnerabiliy (In small 15-30 man corps this can happen here and there if its a 4 or 8 hour window) or the defenders gets sick of it and pulls out of the wormhole. To me the Citadel is a big structure and one small ship should not be able to capture it or cause grief alone. That really goes for everywhere, not just WH space.


afkalt wrote:

Because what works and is valid in K space doesn't always apply here.


Yeah, if you do end up living in the WH, (I am guessing you can put your death respawn on the Citideal) you can't get reinforcements or help if the attackers control the WHs. You are generally boned because you cannot find a K-Space exit. Obviously if you don't respawn in your WSpace Citadel you can't get in either if they have rolled the WHs.

I am not saying the above, aka WH control is a bad feature, it is a good one, but it is things like that that need to be factored in that WSpace is different and can be shut down and controlled alot easier by attackers.

What afkalt said are valid points about this.



Also going to throw out that this:

http://cdn1.eveonline.com/www/newssystem/media/67433/1/Structuredestruction-01.png

Needs to be changed. There really does need to be some sort of personal item dropped on top. Not everything should be safe. Even if it's a small base, like 15%-20% of assets, or more.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#125 - 2015-08-14 14:18:37 UTC
Luft Reich wrote:
I don't really see how there is a good way to implement Citadels into WH space without screwing some of the key things that makes WH space interesting. I haven't really stayed up-to-date on all the dev blogs so I could be wrong in saying this new thing is bad for WH space, but it just seems like a bad idea. Docking, allowing your home to be vulnerable to the poorly designed entosis links, predicable undocks, I'm sure there are more... Even with CCP being too lazy to work on pos code, POS's sound better than these new structures.

#keeppos's


Docking and undocks will hopefully be addressed by the invulnerability link mechanics that will stand in place of POS shields. Other mechanics we are discussing will prevent station games to a great extent. The dynamics of camping will also be different due to citadel weapons. There will be trade offs but it is not due to laziness, it is about designing systems that can be more easily tweaked and balanced for the long term.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#126 - 2015-08-14 14:47:47 UTC  |  Edited by: Jezza McWaffle
The asset safety mechanic looks thoroughly skewered into the defenders side to be honest, having 100% of your personal assets that aren't tied into industry jobs be safe is absolutely ridiculous. If you decide to evict a group now with these structures for whatever reason it will take you longer to kill the structure because of the number of timers and what you get out of it at the end could very well be little payout. This also leads into when defending your structure against a larger force you either risked your assets and tried to fight or self destruct, no need to do that now I guess as all your personal assets are 100% safe if you stay docked.

There should seriously be some loot drop of personal assets, its a massive over sight.

Wormholes worst badass | Checkout my Wormhole blog

Andrew Jester
Collapsed Out
Pandemic Legion
#127 - 2015-08-14 16:41:26 UTC
how are your assets safe? they don't drop, but you're effectively locked out of them unless you can get another citadel in the same hole and let it sit for 5/6d.

If thuggin' was a category I'd win a Grammy

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#128 - 2015-08-14 17:09:01 UTC
If you have more than one citadel in system already, it will be trivial to get back assets assuming you didn't get completely wrecked right away. If not you'll probably never get them back.

Hopefully wormholes will be exempted from asset safety.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Kynric
Sky Fighters
Rote Kapelle
#129 - 2015-08-14 18:16:33 UTC  |  Edited by: Kynric
I think it would be a mistake to make asset safety in wormholes significantly worse than in null or low. Asset safety is as important to our pilots as it is to pilots anywhere else for all the same reasons. More significantly it is important that our space be a vibrant busy place rather than a barren emptiness. If our assets are significantly less safe than everyone elses it is far more likely that our land will be empty than occupied. Higher stakes will also promote risk averse behavior such as long term blueing of everyone possible which is also not in a behavior that will make for a more vibrant space. So while it would be nice if assets everywhere were at risk it would in my opinion be a mistake to impose that only on our home. Instead we should encourage game design that will make our space busier and our neighbors less risk averse.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#130 - 2015-08-14 20:04:58 UTC
Kynric wrote:
I think it would be a mistake to make asset safety in wormholes significantly worse than in null or low. Asset safety is as important to our pilots as it is to pilots anywhere else for all the same reasons. More significantly it is important that our space be a vibrant busy place rather than a barren emptiness. If our assets are significantly less safe than everyone elses it is far more likely that our land will be empty than occupied. Higher stakes will also promote risk averse behavior such as long term blueing of everyone possible which is also not in a behavior that will make for a more vibrant space. So while it would be nice if assets everywhere were at risk it would in my opinion be a mistake to impose that only on our home. Instead we should encourage game design that will make our space busier and our neighbors less risk averse.


A fair point. And by the very nature of the asset recovery system, assets are certainly far less safe in w-space than in k-space.

Someone suggested to me instead of worrying about what happens to assets, that the asset recovery fee should go to the person who killed the structure, instead of being an ISK sink.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#131 - 2015-08-14 20:16:08 UTC  |  Edited by: Ripblade Falconpunch
Chance Ravinne wrote:
Kynric wrote:
I think it would be a mistake to make asset safety in wormholes significantly worse than in null or low. Asset safety is as important to our pilots as it is to pilots anywhere else for all the same reasons. More significantly it is important that our space be a vibrant busy place rather than a barren emptiness. If our assets are significantly less safe than everyone elses it is far more likely that our land will be empty than occupied. Higher stakes will also promote risk averse behavior such as long term blueing of everyone possible which is also not in a behavior that will make for a more vibrant space. So while it would be nice if assets everywhere were at risk it would in my opinion be a mistake to impose that only on our home. Instead we should encourage game design that will make our space busier and our neighbors less risk averse.


A fair point. And by the very nature of the asset recovery system, assets are certainly far less safe in w-space than in k-space.

Someone suggested to me instead of worrying about what happens to assets, that the asset recovery fee should go to the person who killed the structure, instead of being an ISK sink.


See, now that's a suggestion I could get behind. In addition to the raw materials and allegedly super expensive station modules dropping, the attacker also gets a nice raw ISK injection. The person who just got mugged doesn't care, because they are paying that fee regardless - and they still have a chance to recover assets, which as Kynric so eloquently posted above will hopefully lead to less risk aversion and an increase in people living in W-space. And the short sighted people crying about loot not dropping in the form that it does now still get some nice reward for their eviction efforts.... in addition to the tears, of course.

+1
Paul Vashar
CTHS
#132 - 2015-08-14 20:47:22 UTC  |  Edited by: Paul Vashar
Chance Ravinne wrote:
Kynric wrote:
I think it would be a mistake to make asset safety in wormholes significantly worse than in null or low. Asset safety is as important to our pilots as it is to pilots anywhere else for all the same reasons. More significantly it is important that our space be a vibrant busy place rather than a barren emptiness. If our assets are significantly less safe than everyone elses it is far more likely that our land will be empty than occupied. Higher stakes will also promote risk averse behavior such as long term blueing of everyone possible which is also not in a behavior that will make for a more vibrant space. So while it would be nice if assets everywhere were at risk it would in my opinion be a mistake to impose that only on our home. Instead we should encourage game design that will make our space busier and our neighbors less risk averse.


A fair point. And by the very nature of the asset recovery system, assets are certainly far less safe in w-space than in k-space.

Someone suggested to me instead of worrying about what happens to assets, that the asset recovery fee should go to the person who killed the structure, instead of being an ISK sink.

I do like that idea, since NPCs don't mean anything (except industry ISK sink) in WHs.
I could see how an attacker can say, "Got ur nose, ransoms4returns."

As far as the recovery to NPC stations, since the evicted group would be hard-pressed to return to a properly burned system, how's that supposed to work? Based on distance doesn't matter for us, so would there be defaults, or would we have no option of sending items to NPC stations?

Also, could there be a timer that after 30 days (or something) the items that haven't been recovered could then be recovered by the group that popped the structure? I didn't put much thought into this being an option btw, just blurting.
Zappity
New Eden Tank Testing Services
#133 - 2015-08-14 20:50:33 UTC  |  Edited by: Zappity
At least half the recovery fee should go to the attacker (individual, corp, alliance?) in all spaces except wh. There must be some incentive to burn things down, especially in highsec where loot drops currently serve this purpose.

Wormholes should just drop loot imho.

Zappity's Adventures for a taste of lowsec and nullsec.

Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#134 - 2015-08-14 22:23:19 UTC
Paul Vashar wrote:
Chance Ravinne wrote:
Kynric wrote:
I think it would be a mistake to make asset safety in wormholes significantly worse than in null or low. Asset safety is as important to our pilots as it is to pilots anywhere else for all the same reasons. More significantly it is important that our space be a vibrant busy place rather than a barren emptiness. If our assets are significantly less safe than everyone elses it is far more likely that our land will be empty than occupied. Higher stakes will also promote risk averse behavior such as long term blueing of everyone possible which is also not in a behavior that will make for a more vibrant space. So while it would be nice if assets everywhere were at risk it would in my opinion be a mistake to impose that only on our home. Instead we should encourage game design that will make our space busier and our neighbors less risk averse.


A fair point. And by the very nature of the asset recovery system, assets are certainly far less safe in w-space than in k-space.

Someone suggested to me instead of worrying about what happens to assets, that the asset recovery fee should go to the person who killed the structure, instead of being an ISK sink.

I do like that idea, since NPCs don't mean anything (except industry ISK sink) in WHs.
I could see how an attacker can say, "Got ur nose, ransoms4returns."

As far as the recovery to NPC stations, since the evicted group would be hard-pressed to return to a properly burned system, how's that supposed to work? Based on distance doesn't matter for us, so would there be defaults, or would we have no option of sending items to NPC stations?

Also, could there be a timer that after 30 days (or something) the items that haven't been recovered could then be recovered by the group that popped the structure? I didn't put much thought into this being an option btw, just blurting.


According to the latest info, sending your stuff to an NPC station from W-space is not an option like it is in high/low/null. Assets will only be recoverable by constructing another citadel in the same system and delivering them there.
Maria Kitiare
NOMADS.
#135 - 2015-08-15 00:48:07 UTC
Docking, the ability to trash all your items when loosing your citadel, no ability to Dscan what ships are active in the structure, personal hangers,

I mean, who the **** at CCP heard "No stations in W-space" and thought of suggesting stations in W-space?
Even with all the changes CCP is thinking about to accommodate us, it really just touches the surface of fixing a system that is fundamentally wrong.

Can we have CCP Soundwave back here so he can beat some sense into whoever is calling the shots at CCP?
Andrew Jester
Collapsed Out
Pandemic Legion
#136 - 2015-08-15 02:34:09 UTC
Maria Kitiare wrote:
whine whine whine


not empty quoting

If thuggin' was a category I'd win a Grammy

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#137 - 2015-08-15 03:03:28 UTC
Maria Kitiare wrote:
Docking, the ability to trash all your items when loosing your citadel, no ability to Dscan what ships are active in the structure, personal hangers,

I mean, who the **** at CCP heard "No stations in W-space" and thought of suggesting stations in W-space?
Even with all the changes CCP is thinking about to accommodate us, it really just touches the surface of fixing a system that is fundamentally wrong.

Can we have CCP Soundwave back here so he can beat some sense into whoever is calling the shots at CCP?


Most of these notes were brought up by Corbexx, me, and possibly other people (it's been so long ago now it's hard to remember). What you see here today is the result of concessions and compromises, many of which specifically try (try) to address these concerns.


  1. Docking will not be the same as current station/outpost docking for many, many reasons. It is a major design goal to not have cancerous docking games for either attackers or defenders. I know nobody here wants docking but docking was gonna happen no matter what so hopefully the way it functions here turns out much more reasonably.
  2. The invulnerability link (name TBD) is designed to approximate shield functionality, allowing the owners to move and warp freely around their Citadel. Hopefully it will also prevent bumping. Regardless, it gives owners a very large positioning and mobility advantage.
  3. Hell camping and trivial bubble tactics will be significantly harder to pull off than on a station/outpost for three reasons. One is that players in the citadel can see outside the citadel. Two is that players allied to the citadel can undock into invulnerability and navigate around these obstacles if not well-placed. Third is citadel weapons, which can be manned from inside the structure. If you anchor a bubble or put non-trivial forces outside the citadel, they will be in for a world of pain.
  4. I have asked (as have others) that mechanics are put in place to commit people who drop their citadel link to a fight. That is, if you undock and get caught by someone because chose to drop link, that person can prevent you from docking back up.
  5. D-scan will still work on anyone who is undocked and moored/linked to the citadel. As for anyone inside, there will be some kind of functionality, either passive or active, to let you view or scan the structure to learn who is in it or other info. Those details haven't been worked out yet.
  6. Personal and corp hangars, there is certainly a big step up in safety there. However any individual can be denied structure access at any time, so if your dream is to collect tears and lock people out of their stuff, you certainly can. You can't really steal it, but they certainly will never get it back once you pod them.
  7. Asset safety I agree is way too safe right now for w-space. It is being considered. That said it is still MUCH more dangerous in wormhole space than k-space for the person losing their stuff. People who lose will lose big. It's just that the winners right now won't win as big... but then again that depends just how expensive structure fittings are.


No matter what feedback was given, the reality is CCP has no interest in coming up with structures that only work in certain parts of space or only can be anchored in certain parts of space. I'm sure part of it is efficiency, simplicity, etc. I hope you understand none of these changes were made lightly. Some were certainly contentious, like the lack of auto guns etc. However the vulnerability settings and large number of entosis cycles placated some fears that a single trollceptor would show up and blap an XL in a day. That is functionally impossible, especially in w-space.

I am still hoping for partial/full asset looting in wormhole space, or full asset destruction, or that recovery fees are paid to the attackers and not NPCs. So it's not all perfect.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Luft Reich
No Vacancies
No Vacancies.
#138 - 2015-08-15 05:21:25 UTC
So to pull off evictions now we don't need Dreads, we just need some super dank entosis modules to cap some nerds in their crib. Oh this shall be good...

BRB reading all the dev blogs again because I still don't fully grasp this wonderful idea that will be implemented with not a care in the world of what WH'ers think about it, because that is how it always is. *looks at jump distance and null WH spawn rate*

Oh and thanks for the response Chance!

ISD Cyberdyne liked your forum post

Shilalasar
Dead Sky Inc.
#139 - 2015-08-15 06:29:03 UTC  |  Edited by: Shilalasar
What? No more selfdestruct-parties.

If you break your invullink and can´t get it back up is still a big change from current forcefield mechanics. Defenders often decide to stick their nose out, but if cought they are able to retreat back under the FF without getting completely wiped. But it doesn´t depend on some random timer noone else can see but on the pilotskills to navigate or MJD back and the other parties abiliets to prevent that.

Assetsafety is such a huge point of discussion because people have different views on it, probably depending on what they are used to. Wormholers esp in lowerclasses are used to the thought that everything can be gone within a moment. In higherclasses, in case of eviction, you can at least fill your carriers and save those assets, but still loose a lot. In sov and FW low you can at worst get locked away from your assets for as long until you get it hauled out somehow or sell it on the market. Worst losses possible are production-POSses and if you are into supercapproduction loosing one is not fun but will also not make you poor.
Same goes for spies and thieves, but everybody agrees possafety needs to be upped. But stationlevel security is the other extreme and too much in my opinion.

You can already feel the difference when you see people complaining they´d loose their implants if they are docked in a destroyed citadel.

Edit: the mayor deterrent from invasions without capitals is the 20+ manhours you need to put in to RF stuff. Even with capitalmassed holes seeding takes time. That barrier will be gone, esp if you are able to pod the defenders at the moment active pilots out beforehand. There is no way to stop people from getting into their citadel in k-space when it is under attack, they can probably just jumpclone there or set it as homebase. Has CCP thought about that difference too?
CHAD Stetille
Center for Advanced Studies
Gallente Federation
#140 - 2015-08-15 06:38:18 UTC
It seems to be a consensus that this change will drive the smaller groups from WH space. This will largely depend on the cost of the structures. Perhaps to offset that cost and generate content within WH space, CCP will allow moon mining? That in itself would bring people into WH's and would also be a reason to try and take space away from other corps/alliances.

Just an idea.....

BOB is my Co-Pilot.