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New SkillPoints system idea

First post
Author
Tiddle Jr
Brutor Tribe
Minmatar Republic
#21 - 2015-08-02 16:37:55 UTC
Hey OP,

Just put a sticky note onto your forehead - update your skills queue before log off! Problem solved.

Otherwise your thread considered as a sloppy joe trolling post.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Iain Cariaba
#22 - 2015-08-02 17:48:11 UTC
OP, serious question: Does your Mom work for CCP?

Because unless your Mom works for CCP, I don't think it's in the job description of anyone at CCP to come along behind you and make sure you're maintaining your skill queue.
Xe'Cara'eos
A Big Enough Lever
#23 - 2015-08-02 20:12:35 UTC
this allows horridly adaptable characters, who just use their free sp to allocate into the FOTM ship - thereby removing more of EVE's consequences from EVE

I'll say this slowly and try to make it clear
EVE is a game of consequences.
skill training (or failing to) has consequences
like not being able to fly the FotM ship, and having to stick with your decision of a month or two ago (or perhaps longer, in my case)
by removing those consequences, you remove part of what makes EVE, well..... EVE

pick your ship - pick appropriate support skills - put them in the queue - then add a 12 day skill at the end (preferably one you think might come in handy). You can always keep pushing that 12d skill back and back, and if you don't come back for a day or a week, and it's half trained - well - power to the people and all that..

all of my skill queues are at least a month long atm, and most of those are only about 20 skills or so.
my main's queue is 185d long, and it's only half full...... (and this is AFTER training every racial cruiser and 3 BS's to V)
with the new skill queue - the only excuse for a skillqueue running out is that you've run out of things you want/need to train, which is not a particularly good one, since free medclones now.


overall: -1 undermines EVE's core values.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Nevyn Auscent
Broke Sauce
#24 - 2015-08-02 20:49:54 UTC
Danika Princip wrote:
So In take it you want attributes removed too? And implants, yet you propose nothing to cover the hole in the market you're creating?

And how did you manage to run out of skills when the queue is fifty skills, regardless of length? Mine's 436 days at the moment, for example.

Removing attributes and Implants is a different story and actually a very good idea.
The market hole can be covered by low grade only empire hardwirings which are cheap enough people don't care about, but useful, and by fixing some of the useless sets like sensor strength to be desirable as well.
Avvy
Doomheim
#25 - 2015-08-02 21:13:39 UTC
Nevyn Auscent wrote:
Danika Princip wrote:
So In take it you want attributes removed too? And implants, yet you propose nothing to cover the hole in the market you're creating?

And how did you manage to run out of skills when the queue is fifty skills, regardless of length? Mine's 436 days at the moment, for example.

Removing attributes and Implants is a different story and actually a very good idea.
The market hole can be covered by low grade only empire hardwirings which are cheap enough people don't care about, but useful, and by fixing some of the useless sets like sensor strength to be desirable as well.



Removing attributes isn't a good idea (attribute implants, depends how you view it).

Removing attributes would result in no need to have a skill queue, so we end up back with gaining sp to use as you will, once you have enough. It will also result in a constant rate of accumulation of sp which is kind of boring.

Removing or adding something to a game should only happen to enhance the experience not just to fill a hole (in the case of adding), another words don't add something just for the sake of it.

If you removed attribute implants I wouldn't replace them with anything, just use the 5 hardwire slots that exist and just renumber them 1 - 5.
Reaver Glitterstim
The Scope
Gallente Federation
#26 - 2015-08-02 23:01:53 UTC
Rather than save skillpoints, it should save training time value at whatever your attributes were while the time passed. Then when you redeem it, how many skillpoints you get depends on what skill you apply it to.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nevyn Auscent
Broke Sauce
#27 - 2015-08-02 23:21:48 UTC
Avvy wrote:

Removing attributes isn't a good idea (attribute implants, depends how you view it).

Removing attributes would result in no need to have a skill queue, so we end up back with gaining sp to use as you will, once you have enough. It will also result in a constant rate of accumulation of sp which is kind of boring.

Removing or adding something to a game should only happen to enhance the experience not just to fill a hole (in the case of adding), another words don't add something just for the sake of it.

If you removed attribute implants I wouldn't replace them with anything, just use the 5 hardwire slots that exist and just renumber them 1 - 5.

All the sets use the same implant slots as attribute implants, so there are still going to be 10 slots in use.

Also removing attributes does not remove the need for a skill queue. The skill queue is about making choices ahead of time as to what you will train towards. Attributes allow you to manipulate the rate at which you train. The two are different things and attributes actually serve to advantage the older players who are training alts vastly more than any new player, despite all the claims as to how it helps new players 'catch up'.

Removing the skill queue in favour of an SP pool removes the need to plan ahead and changes it to a reactive system 'Today I need to fly an Ishtar so I'll dump points into it since I have spare'.

Two very different things basically.
And removing attributes from the game does serve to enhance the game, as it removes a barrier for actual new pilots who are forced to train off map, as well as fight an unintuitive and poorly explained system. Training at the same pace is hardly 'boring' either. No more boring than our current training anyway.
Avvy
Doomheim
#28 - 2015-08-03 04:31:08 UTC  |  Edited by: Avvy
Nevyn Auscent wrote:
Avvy wrote:

Removing attributes isn't a good idea (attribute implants, depends how you view it).

Removing attributes would result in no need to have a skill queue, so we end up back with gaining sp to use as you will, once you have enough. It will also result in a constant rate of accumulation of sp which is kind of boring.

Removing or adding something to a game should only happen to enhance the experience not just to fill a hole (in the case of adding), another words don't add something just for the sake of it.

If you removed attribute implants I wouldn't replace them with anything, just use the 5 hardwire slots that exist and just renumber them 1 - 5.

All the sets use the same implant slots as attribute implants, so there are still going to be 10 slots in use.

Also removing attributes does not remove the need for a skill queue. The skill queue is about making choices ahead of time as to what you will train towards. Attributes allow you to manipulate the rate at which you train. The two are different things and attributes actually serve to advantage the older players who are training alts vastly more than any new player, despite all the claims as to how it helps new players 'catch up'.

Removing the skill queue in favour of an SP pool removes the need to plan ahead and changes it to a reactive system 'Today I need to fly an Ishtar so I'll dump points into it since I have spare'.

Two very different things basically.
And removing attributes from the game does serve to enhance the game, as it removes a barrier for actual new pilots who are forced to train off map, as well as fight an unintuitive and poorly explained system. Training at the same pace is hardly 'boring' either. No more boring than our current training anyway.



Slots 1 -5 are attribute enhancements although some sets also have skill enhancements attached. Slots 6 -10 are skill enhancements. If you get rid of attribute implants you may as well just get rid of 5 slots as 10 skill enhancement slots seems a bit OOT to me.

Removing attributes doesn't effect the skill queue as you point out it's just a planning tool.

I don't see how removing attributes enhances the game. The barrier remains either way as the barrier is time. I call it boring with a constant sp rate because you have no control over it, it just is. Training off map meaning they haven't got their attributes set up right for their training plans, well that would have been similar for all players to differing degrees depending on what professions they decided to do. Jack-of-all-trades it would effect the most.

Removing something from the game just to make it easier isn't enhancing the game, sounds more like dumbing down the game. Too many people want everything easy these days, which is why a lot of MMOs are in such a state.
Aerasia
Republic University
Minmatar Republic
#29 - 2015-08-03 06:17:54 UTC
Avvy wrote:
If you get rid of attribute implants you may as well just get rid of 5 slots as 10 skill enhancement slots seems a bit OOT to me.
Well, I for one plugged in my High Grade Snake set for the +4 attributes.

Quote:
I don't see how removing attributes enhances the game.
In the same way picking a fly out of your soup enhances the meal. The gameplay presented by attributes is easily solved at best (setting up +5s with a consistent plan & remap), and just annoying at worst (newbros constantly flipping skill types to cover all their core skills). You don't want to lose your implants because unlike ship related bonuses, that SP is just gone. You don't want to change directions with your character more than once a year because you can lose months of progression with an improper attribute map.

None of this is terribly difficult, it's just restrictive and frustrating.
elitatwo
Zansha Expansion
#30 - 2015-08-03 07:24:38 UTC
Aerasia wrote:
Avvy wrote:
If you get rid of attribute implants you may as well just get rid of 5 slots as 10 skill enhancement slots seems a bit OOT to me.
Well, I for one plugged in my High Grade Snake set for the +4 attributes.

Quote:
I don't see how removing attributes enhances the game.
In the same way picking a fly out of your soup enhances the meal. The gameplay presented by attributes is easily solved at best (setting up +5s with a consistent plan & remap), and just annoying at worst (newbros constantly flipping skill types to cover all their core skills). You don't want to lose your implants because unlike ship related bonuses, that SP is just gone. You don't want to change directions with your character more than once a year because you can lose months of progression with an improper attribute map.

None of this is terribly difficult, it's just restrictive and frustrating.


Tell me about it. I had to train 10 skills for attribute enhancing and the core skills, starting with 50.000. But guess what, so did everyone before me too and I didn't have to make yet another whine thread on how to get newbies 200 million skillpoints in one week just by mining gazillion tons on veldspar and leveling up.

The que was made for the very reason to no longer inconvenience you.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nevyn Auscent
Broke Sauce
#31 - 2015-08-03 21:19:13 UTC
elitatwo wrote:


Tell me about it. I had to train 10 skills for attribute enhancing and the core skills, starting with 50.000. But guess what, so did everyone before me too and I didn't have to make yet another whine thread on how to get newbies 200 million skillpoints in one week just by mining gazillion tons on veldspar and leveling up.

The que was made for the very reason to no longer inconvenience you.

And you know what they did with those skills, they deleted them because they were TERRIBLE.
And a whole lot of people did complain about them.
And amazingly basically none of us asking for attribute removal are asking for any way to grind SP, we want the exact system we have right now, just without manipulating the speed of training via attributes & implants, however if you really want to sink to inventing arguments we've never said..... go right ahead..
Nyalnara
Marauder Initiative
#32 - 2015-08-03 23:48:48 UTC  |  Edited by: Nyalnara
Fadeoc Khaos wrote:
Nat Silverguard wrote:
wrong forums.

anyway, as a relative newbro, during busy weeks at work, one of my EvE fix is to make a 50-skill plans on evemon and having it modified/changed every night.

your idea would make skill planning boring.


why, you do not need to plan, acturally , you do not need to care about sp.
once you need a skill, you just allocate.
if you do not need anything right now, you leave it grow by itself for future usage.

you need a plan right now caz once u do not hang a skill up, you lost the point. and, the plan may not always working, because you may wanna change your gaming style via times.

with this system, you ll be very fine.

but ya, sounds like sth part of the game is removed.



SP gains are based on attributes. I'm fine with you gaining unallocated SPs, as long as those are calculated with crappiest possible remap, AND a really nice attributes debuff on top of it. Like at least -5 to all attributes, so that it could still be offset a little by your +5 implant set. And cerebral accelerators does not augment unallocated SP gains.

Well, i'm fine with it as long as it's absolutely worthless. If you could not find enough time to set a 50 skills long queue, which would have took 20 seconds of your time, there is no reason for CCP to use valuable dev time to patch up your laziness. Now, fill that skill queue of yours and stop asking for free candy, it's not Halloween, stupid.

French half-noob.

Non, je ne suis pas gentil.

Xe'Cara'eos
A Big Enough Lever
#33 - 2015-08-04 17:38:47 UTC
would your argument be made null and void if newbies were allowed to remap as often as they liked in the first year, and then 4 times in the second year, without using either of their bonus remaps?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

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