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Aright... Let's Just Discuss this...

Author
Tara Read
Blackwater USA Inc.
Pandemic Horde
#1 - 2011-12-08 13:16:52 UTC
So yeah myself I've basically been a Blaster whore since god 2000 whatever. Was the first weapons system I had T 2 in, and was the one gun platform I just loved because you could roast someone face to face and keep on trucking. That coupled with the Megathron (which I still think is the sexiest ship to this day) i figured it was a match made in heaven.

Fast forward to a three year break due to lack of money, a period of serious self growth, and a fried laptop worth three grand and I find myself full time back on the one game that keeps me hungry for more. Except everything just feels different.

Like everything is out of place! I come back to these fleet comps of nothing but Drake's and Cane's and now a few of these Tornado's which I think are kinda cool but still...

I feel like the argument over Minmatar and Gallente ships including their main platforms hence blasters, autos, arty, rail etc has kinda just turned into a shouting match without end.

Take for example tonight. We fit up a shield, arty/ missile fleet. I think okay cool I can keep range, snipe, kite, etc. Well to my rather shocked disappointed self, we did mediocre compared to our normal AHAC/kitchen sink fleets I love to fly in because it feels more familiar.

I really think it has come down to a clash of play style to be perfectly honest. People are quite uncomfortable with daring to commit in a fight at close range nowadays as apposed to what I am used to seeing 3 or so years ago which was just slug fests of all kinds in peoples faces.

Has Eve come to the point to where it's just bland combat? Or is it just because I'm so set in my ways that range fighting seems such a bore? I think people are just different. The attitude, even the enemies are just foreign to me. Maybe it's because alot of the old vets quit, or moved on to other things.

I know I touched on briefly about how Minny used to be the most difficult race yet most rewarding in terms of street cred and ability as well as utility. I somehow feel combat in eve has been dumbed down. It feels now more of people as cannon fodder instead of how you were more valued as a pilot back in the old days.

Maybe it's because of population growth, fleet size increases, inflation and saturation of isk being readily available etc. I kinda feel like the game I knew and loved is slipping away.

Not because of well hybrids but simply just because I think the foundation of combat in which the older pilots had is no longer present in modern day pilots. The newer people. Sadly alot of people have no clue when it comes to pvp. Tactics, fittings, fleet comp, but most important how YOU individually as a person contribute to the greater whole of your effectiveness in combat.

I really think that we as part of the Eve community really need to take a long hard look at the fundamental shift we are taking. If there is no challenge or reward especially that feeling of elation like Lando in ROTJ when he blasts out of the second Death Star after you engage in a close fight that's nail biting and has you on the edge of your seat then whats the POINT?

Why should I shell out 15 bucks a month if that elation is no longer there? I mean seriously back in the day every fight was on the edge, it was smaller fights, more focused, more individual. You weren't just a number...

Maybe I'm ranting and maybe because it's late but someone help clarify what is it I'm feeling?

From a old dirty pirate B*#@!.
1-Up Mushroom
Imperial Academy
Amarr Empire
#2 - 2011-12-08 13:24:49 UTC
tl:dr?

Got through the first 3 paragraphs then made this poast Lol
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Tara Read
Blackwater USA Inc.
Pandemic Horde
#3 - 2011-12-08 13:26:06 UTC  |  Edited by: Tara Read
1-Up Mushroom wrote:
tl:dr?

Got through the first 3 paragraphs then made this poast Lol



Yeah sorry. I kinda ramble. It's all relevant though I swear lawl. Basically cramming 6 months worth of wtf is going on into one post type deal. I mean it covers a range of issues. Just wanted peoples opinions.
DarkAegix
Center for Advanced Studies
Gallente Federation
#4 - 2011-12-08 13:43:47 UTC
Impressive ramble.
Needs more meme-able material like 'WHAT IS PROTUS???', though.
The Snowman
Aliastra
Gallente Federation
#5 - 2011-12-08 14:20:57 UTC  |  Edited by: The Snowman
I understand the post and what your on about.

The issue isn't about 'daring pilots' or even 'skillful experienced pilots' being more valued.

The issue is that 3 years later there is 3 years more experience, number crunching, guides, information... everything has been min/maxed, studied, extrapolated, tested, re-tested and everyone pretty much knows exactly the fits, layouts and tactics needed to be the 'best possible' they can be.

its just 'the internet' Im afraid, there is no more illusion, there is no more speculation or debate it all comes down to solid, hard, cold numbers that have been crunched, chewed, digested and shat out years ago.

There are one or two different 'fields of view' where it comes to large fleet setups (or even small fleets) but generally, they all fall into predictable and recognized setups that are simply 'the best' and anything else is 'not the best'

The only place where this might not be the case is where 'new corps' or 'new players' are pvping and still testing out stuff with their limited skills and knowledge... thats why, if I return to pvp then I think I'd be going Faction Warfare where things may be less serious a bit more light hearted and people undock with some crazy stuff :D
Tanya Powers
Doomheim
#6 - 2011-12-08 15:08:34 UTC
Has long has players number go up you'll find more and more numbers games witch means more and more fleet/big gangs fights and more and more range tactics rather than close range slugh fest because the last one will allways loose to the first one unless they have some stupid FC, fortunately for you there are a lot more of those now and from now on.
Jita Squatter
End of Time Observatory
#7 - 2011-12-08 16:02:20 UTC  |  Edited by: Jita Squatter
Tara Read wrote:

Fast forward to a three year break due to lack of money, a period of serious self growth, and a fried laptop worth three grand and I find myself full time back on the one game that keeps me hungry for more. Except everything just feels different.


Seems like I'd be more likely to complain if I came back after 3 years and NOTHING had changed. At least I WOULD. Change is just part of life. Welcome (back) to eve!
Goose99
#8 - 2011-12-08 16:29:45 UTC
NERF WINMATAR!Big smile
Carrek
Subsidy H.R.S.
Xagenic Freymvork
#9 - 2011-12-08 16:33:51 UTC
I agree with The Snowman (well there's a phrase I never expected to say lol)

I think the ability to process the numbers to find the optimum means not only do the ones who want to be the best use just that set-up, but also it reduces the chance of some people trying something quirky from succeeding thus they get bored of dying and just fit in with the flock. I suppose at least then the game comes down to skills of player tactics and not set-ups, but I'd rather be back in the days of coming across a fleet of battle-badgers.

I think the only way to sort this is to make alternatives more viable. Perhaps new forms of EW such as sub-system targeting, new ways for unconventional load-outs to work in smaller gangs, etc. Increasing the differences in weapons, but still maintaining balance would also lead to greater variety, or even create brand new weapons - who says it has to be 4 as it always has been.

I would hope that this would cause multiple optimum load-outs, and with alternative ways of being effective also an inability to compare in numbers one set-up to another, if that makes sense.
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#10 - 2011-12-08 17:16:27 UTC
The truth of the matter is that since logistics became a thing that people did (instead of sniggering at) after the hp increases the whole field has shifted significantly.

Battleships used to be the go-to for everything because they could take a beating, they dished out big slices of dps, they always had access to the broken module of the day because they had more slots and liberal fitting space. Battle ships survived the longest of everything, and since that was all that any ship could do, they were the best. Or at least the most. It was folly to fight a battleship gang with anything but other battleships.

Logistics changed everything.

For fleets who don't care about losing ships, canes and drakes are where its at. Canes for great dps and neuts. A great combination. Drakes for good tank and outlasting the other guys.

For fleets who do care about losing ships, HACs and T3 are where its at, again focused on tanking the other guys dps, the tip of the pyramid being an all t3 gang with heavy logistics.

Battle ships of course have their uses, but thats in big fleet combat, where alpha is king, because it beats logistics so well but below the level where you can reliable volly any ship, or at closer ranges, battleships are just not as good.

The truth behind all of the main gang types (drakes, whelpcanes, AHACs, alpha bs) is to have a strategy to succeed against enemy logistics. Drakes do it by pulling range and making themselves hard to apply dps to, canes by going for max dps and neuting logis, ahacs have dedicated neut ships, and alpha bs just ignore them.

Thats why they are the main gang types. They are consistently successful against modern tactics and similar numbers, and thats what 99% of people care about when they are taking a gang out. What happens if we have to fight a gang with logistics and ecm backing that has similar damage to us ?

Now, there are definitely other gangs out there... R&K are the bleeding edge of that, building gangs that are designed to engage far superior numbers and come out successful and kudos to them. And even then, those gangs are build around familiar concepts: Breaking enemy logistics, protecting their own logistics, and then just sweeping up after that. Oh and they go out with the idea in mind that they might have to fight capitals and super-capitals.

Emily Poast
The Whipping Post
#11 - 2011-12-08 21:30:15 UTC
The Snowman wrote:
I understand the post and what your on about.

The issue isn't about 'daring pilots' or even 'skillful experienced pilots' being more valued.

The issue is that 3 years later there is 3 years more experience, number crunching, guides, information... everything has been min/maxed, studied, extrapolated, tested, re-tested and everyone pretty much knows exactly the fits, layouts and tactics needed to be the 'best possible' they can be.



This. Its why constant balancing is important in MMOs. It forces people to rethink tactics. In a month or three there will be T3 BC fleets flying around, and sometime after that, a counter to those (Im rolling the dice and topping off my long neglected Damp skills).

I also think part of the current low-sec roaming doctrine around drakes and canes is that they are less risky to fly. You lose them less often. Intentionally, or unintentionally, that makes a difference in the back of folks' minds.

In short, we need a new FOTM to spice things up.

Ipad typos. So sue me.
London
Center for Advanced Studies
#12 - 2011-12-08 21:40:44 UTC
I've been playing since beta (03 Character), I can also fly anything and everything... yet I try to avoid flying FOTM ships like Canes and Drakes just to do something different. I don't believe there is a 'best way', I think people just follow certain setups because they have shown to be successful in the past, and they aren't creative enough to come up with their own compositions and tactics... sigh.

Anyways, the game is ever-evolving (take the recent Hybrid/Gallente buff), I dare people to revisit old setups and try new things. Say no to Drake fleets.. they are the generic, disposable pop music of EVE.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#13 - 2011-12-08 22:20:01 UTC
DarkAegix wrote:
Impressive ramble.
Needs more meme-able material like 'WHAT IS PROTUS???', though.


Lol. I know what a T3 cruiser is. Hmm meme... What is MACK TRUCK SPACE SHEEP?
Tara Read
Blackwater USA Inc.
Pandemic Horde
#14 - 2011-12-08 22:24:36 UTC
The Snowman wrote:
I understand the post and what your on about.

The issue isn't about 'daring pilots' or even 'skillful experienced pilots' being more valued.

The issue is that 3 years later there is 3 years more experience, number crunching, guides, information... everything has been min/maxed, studied, extrapolated, tested, re-tested and everyone pretty much knows exactly the fits, layouts and tactics needed to be the 'best possible' they can be.

its just 'the internet' Im afraid, there is no more illusion, there is no more speculation or debate it all comes down to solid, hard, cold numbers that have been crunched, chewed, digested and shat out years ago.

There are one or two different 'fields of view' where it comes to large fleet setups (or even small fleets) but generally, they all fall into predictable and recognized setups that are simply 'the best' and anything else is 'not the best'

The only place where this might not be the case is where 'new corps' or 'new players' are pvping and still testing out stuff with their limited skills and knowledge... thats why, if I return to pvp then I think I'd be going Faction Warfare where things may be less serious a bit more light hearted and people undock with some crazy stuff :D


See this is what I was afraid of. The cookie cutter, you fly this exactly like that scenario that has plagued other MMO's in recent history. Take for example the dreaded *cough* WOW mmo. In raids, or even arena's there are certain combinations that work, certain builds, gear, gem, all that zippity doo dah crap that just makes it feel like a "job."

When I play Eve I loved to think of the "ultimate universe" mentality. You dunno what your gonna run into. Endless variety, unknowns, dangers, rewards basically having so much variance between pilots that it keeps things interesting.

Does CCP not realize what their doing to their own game? Or is it just the pilots themselves are too lazy or too afraid to try something else?
Tara Read
Blackwater USA Inc.
Pandemic Horde
#15 - 2011-12-08 22:26:33 UTC
Tanya Powers wrote:
Has long has players number go up you'll find more and more numbers games witch means more and more fleet/big gangs fights and more and more range tactics rather than close range slugh fest because the last one will allways loose to the first one unless they have some stupid FC, fortunately for you there are a lot more of those now and from now on.



I would love to see a certain part of Eve Space have a cap on how many pilots can be in one system or chain of systems. Keep things limited, force people to think instead of hot drop, drool and post a kill mail....
Tara Read
Blackwater USA Inc.
Pandemic Horde
#16 - 2011-12-08 22:28:07 UTC
Jita Squatter wrote:
Tara Read wrote:

Fast forward to a three year break due to lack of money, a period of serious self growth, and a fried laptop worth three grand and I find myself full time back on the one game that keeps me hungry for more. Except everything just feels different.


Seems like I'd be more likely to complain if I came back after 3 years and NOTHING had changed. At least I WOULD. Change is just part of life. Welcome (back) to eve!



Well I've been back for a few months now but I understand what your saying. However I'd have loved to come back to improvement not a jumbled mess of neglected issues that only now CCP is trying to look at in small ways... However I sadly feel that players are so set in their ways that any major change would probably create a back lash instead of it being welcomed.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#17 - 2011-12-08 22:33:16 UTC
Carrek wrote:
I agree with The Snowman (well there's a phrase I never expected to say lol)

I think the ability to process the numbers to find the optimum means not only do the ones who want to be the best use just that set-up, but also it reduces the chance of some people trying something quirky from succeeding thus they get bored of dying and just fit in with the flock. I suppose at least then the game comes down to skills of player tactics and not set-ups, but I'd rather be back in the days of coming across a fleet of battle-badgers.

I think the only way to sort this is to make alternatives more viable. Perhaps new forms of EW such as sub-system targeting, new ways for unconventional load-outs to work in smaller gangs, etc. Increasing the differences in weapons, but still maintaining balance would also lead to greater variety, or even create brand new weapons - who says it has to be 4 as it always has been.

I would hope that this would cause multiple optimum load-outs, and with alternative ways of being effective also an inability to compare in numbers one set-up to another, if that makes sense.


It does make sense. However maybe it's because the population was a lot lower 3-5 years ago it seemed more open and less the same old thing. Yet I think it's now the latter with the population increase and people refusing to try new things, or rather joining corps, and alliances that refuse to think outside the box.

Simply put the lemming effect. And that could be the most crippling effect on Eve. When CCP asks the player base for an opinion it's only going to be the majority asking for more of what their familiar with instead of what should diversify and add flavor to the overall experience.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#18 - 2011-12-08 22:45:07 UTC  |  Edited by: Tara Read
Goose99 wrote:
NERF WINMATAR!Big smile


In what way? I understand peoples gripes when it comes to TE's and falloff of Auto's and the just smack that Arty lands on people. I dunno if setting a nerf on specific weapons types and ships would force others to fly something else. I fear that alot of pilots don't have ANYTHING else trained!

However, I would love to see close combat revamped. I've always been a 10km or less kinda guy being committed in fights and going toe to toe with nasty setups like the vaunted nuet phoon or the Dominix.

I dunno why but combat feels impersonal when your constantly being told to "keep range" or don't let them catch you or you might actually risk losing something.... *thud* I mean seriously?

That's what probably frustrates me the most. Is that people scream this Nerf something all the time yet I have yet to see any foundational issues be addressed like fleets being forced to be "this way". Or pilots having no choice but to be part of nothing but the blob mentality where their weaknesses are hidden behind another pilots guns....
Tanya Powers
Doomheim
#19 - 2011-12-09 02:34:05 UTC
Tara Read wrote:
Goose99 wrote:
NERF WINMATAR!Big smile


In what way? I understand peoples gripes when it comes to TE's and falloff of Auto's and the just smack that Arty lands on people. I dunno if setting a nerf on specific weapons types and ships would force others to fly something else. I fear that alot of pilots don't have ANYTHING else trained!

However, I would love to see close combat revamped. I've always been a 10km or less kinda guy being committed in fights and going toe to toe with nasty setups like the vaunted nuet phoon or the Dominix.

I dunno why but combat feels impersonal when your constantly being told to "keep range" or don't let them catch you or you might actually risk losing something.... *thud* I mean seriously?

That's what probably frustrates me the most. Is that people scream this Nerf something all the time yet I have yet to see any foundational issues be addressed like fleets being forced to be "this way". Or pilots having no choice but to be part of nothing but the blob mentality where their weaknesses are hidden behind another pilots guns....



Not sure most of those asking for nerfs ever used those "winmatar" stufz, thing is by force after trying hard with close range stufz (read wallente) I was tired of not having fun so I trained Minmatar and from the very first K sp on those I was already having fun, killing stuff and having some ability to choose either to engage either to gtfo.

Some ships, and very specially gallente, are completely stuck in roles that can't progress has the game and tactics progress, you can't imagine new tricks when"warp to" gets the nerf skick that hard you're just stuck at gates, station undocks and gank stuff on belts.
Now tell me, this is kinda that boring than mining or missioning once you've done this a few times.

A lot of people are crying because most of us posting on hybrids ask radical changes to adapt this race to actual gameplay/tactics like either give a lot more range to blasters or cut even more but increase dps by a lot, really titanic dps so when you comit or manage to get in fight range the stuff you're shooting at goes like pouf in 2 or 3 rounds.
They don't want it, they manage to be against but offer no options to improve this whole race/weapon system new tools to be on par with other and so offer more options other than "minmatar or amarr if you want to pvp"

Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2011-12-09 03:41:10 UTC
You returned at the right time in at least the sense that CCP is refocusing on spaceships. Here are a few of my thoughts.

There's very little in the last few years that's been new. I'm from 2007 and I've seen the following ships added:
Marauders, Electronic Attack Ships, HICs, Black Ops, Strategic Cruisers and now Tier 3 BC.

I think the first four came out in the same expansion! Suffice to say that's a paltry amount. And while game mechanics have changed - scrambler, stealth bombers, nano nerf, ect - very little has been added to the game. It's grown stale. Tactics have become fixed. Broken mechanics have been - or I should say were - allowed to continue for years at a time. If you want innovation you need to add to the game. The light at the end of the tunnel is that this now seems to be happening.

The other thing I'll point out that is a real pet peeve of mine is the focus on killboard efficiency. It makes cowards over the bravest of souls. I don't mind kill mails per se. But the whole point system behind it is demented. The HAC and the BS cost the same, for example, but the HAC is only worth 140 points while the BS is worth 400?? And don't get me started on faction frigates and cruisers.

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