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CCP Please add 1 more mid or low slot to T2 BS & T2 BCs

First post
Author
Celthric Kanerian
Viziam
Amarr Empire
#21 - 2015-08-01 08:33:12 UTC
ANOTHER tank slot for the Marauders!?! Their tank is already completely impentrible when fitted correctly.

One of the tournament fights featured a lone Marauder against 3-5 cruisers who couldn't do anything to the monsters tank.

Besides, I fly a Paladin myself and I have no problem with its tank. And they most definately do not require an additional mid slot either.
FT Diomedes
The Graduates
#22 - 2015-08-01 10:01:18 UTC
Marauders are just fine as they are.

Even if someone did give you a couple of extra slots on your Marauder, it would not keep you alive. Someone would still catch you. They would just have to bring a few more ships to kill you.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daniela Doran
Doomheim
#23 - 2015-08-01 11:54:23 UTC  |  Edited by: Daniela Doran
FT Diomedes wrote:
Marauders are just fine as they are.

Even if someone did give you a couple of extra slots on your Marauder, it would not keep you alive. Someone would still catch you. They would just have to bring a few more ships to kill you.


I was planning on using 2 Paladins for C4s then C5s, but they each cost 1.5 bill isk well fitted with almost no insurance pay out. I'm well aware that they will die eventually, but dying too often too quickly would break my wallet and force me to return back to high-sec grinding missions for SOE. I'd like to avoid that since I've already spent way too much time in high-sec as is because the fun factor I have for eve is starting to rapidly diminish.

So in order for me to be able to continue to enjoy this game any further it's time for me to change and do something more risky and more rewarding than the measly 7-8 bill iskies a month a make grinding SOE missions which is why I trained 2 alts to fly Paladins for WHs. But these ships are gank magnets that all it would take is one cloaky scout to spot you before the blob arrives in force. All the videos I've seen on attacks such as these have all ended with the Marauder dying, mostly due to the power of neuts. I don't mind dying if they can break my 3.8k dps perma tanking Paladin, but I cannot accept dying from capacitor drainage ,So I thought if CCP added one more slot to Marauders then I could create a fit that's almost neut proof and force the cheap gankers to break my tank by force or retreat back to their nest.

If this idea is failed, then what other options do I have Diomedes?
Daniela Doran
Doomheim
#24 - 2015-08-01 11:58:33 UTC  |  Edited by: Daniela Doran
Celthric Kanerian wrote:
ANOTHER tank slot for the Marauders!?! Their tank is already completely impentrible when fitted correctly.

One of the tournament fights featured a lone Marauder against 3-5 cruisers who couldn't do anything to the monsters tank.

Besides, I fly a Paladin myself and I have no problem with its tank. And they most definately do not require an additional mid slot either.


WRONG? they die like flies in WH-Space, courtesy of the power of neuts.
FT Diomedes
The Graduates
#25 - 2015-08-01 12:20:58 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Marauders are just fine as they are.

Even if someone did give you a couple of extra slots on your Marauder, it would not keep you alive. Someone would still catch you. They would just have to bring a few more ships to kill you.


I was planning on using 2 Paladins for C4s then C5s, but they each cost 1.5 bill isk well fitted with almost no insurance pay out. I'm well aware that they will die eventually, but dying too often too quickly would break my wallet and force me to return back to high-sec grinding missions for SOE. I'd like to avoid that since I've already spent way too much time in high-sec as is because the fun factor I have for eve is starting to rapidly diminish.

So in order for me to be able to continue to enjoy this game any further it's time for me to change and do something more risky and more rewarding than the measly 7-8 bill iskies a month a make grinding SOE missions which is why I trained 2 alts to fly Paladins for WHs. But these ships are gank magnets that all it would take is one cloaky scout to spot you before the blob arrives in force. All the videos I've seen on attacks such as these have all ended with the Marauder dying, mostly due to the power of neuts. I don't mind dying if they can break my 3.8k dps perma tanking Paladin, but I cannot accept dying from capacitor drainage ,So I thought if CCP added one more slot to Marauders then I could create a fit that's almost neut proof and force the cheap gankers to break my tank by force or retreat back to their nest.

If this idea is failed, then what other options do I have Diomedes?


Learn how to run C4 WH sites without getting caught - or get some friends. Once you get caught, you are pretty much toast, unless you have friends of your own who are willing to come help you. This is true of almost any ship in Eve. As it says in numerous places, "there is no ship like friendship."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daniela Doran
Doomheim
#26 - 2015-08-01 14:22:02 UTC
FT Diomedes wrote:
Daniela Doran wrote:
FT Diomedes wrote:
Marauders are just fine as they are.

Even if someone did give you a couple of extra slots on your Marauder, it would not keep you alive. Someone would still catch you. They would just have to bring a few more ships to kill you.


I was planning on using 2 Paladins for C4s then C5s, but they each cost 1.5 bill isk well fitted with almost no insurance pay out. I'm well aware that they will die eventually, but dying too often too quickly would break my wallet and force me to return back to high-sec grinding missions for SOE. I'd like to avoid that since I've already spent way too much time in high-sec as is because the fun factor I have for eve is starting to rapidly diminish.

So in order for me to be able to continue to enjoy this game any further it's time for me to change and do something more risky and more rewarding than the measly 7-8 bill iskies a month a make grinding SOE missions which is why I trained 2 alts to fly Paladins for WHs. But these ships are gank magnets that all it would take is one cloaky scout to spot you before the blob arrives in force. All the videos I've seen on attacks such as these have all ended with the Marauder dying, mostly due to the power of neuts. I don't mind dying if they can break my 3.8k dps perma tanking Paladin, but I cannot accept dying from capacitor drainage ,So I thought if CCP added one more slot to Marauders then I could create a fit that's almost neut proof and force the cheap gankers to break my tank by force or retreat back to their nest.

If this idea is failed, then what other options do I have Diomedes?


Learn how to run C4 WH sites without getting caught - or get some friends. Once you get caught, you are pretty much toast, unless you have friends of your own who are willing to come help you. This is true of almost any ship in Eve. As it says in numerous places, "there is no ship like friendship."



The without getting caught part is the hardest with marauders while stuck in bastion mode, maybe marauders are just no good for soloing in WHs. Time to scale down to something cheap then like Domis.
Nyalnara
Marauder Initiative
#27 - 2015-08-01 15:53:36 UTC
Daniela Doran wrote:
The without getting caught part is the hardest with marauders while stuck in bastion mode, maybe marauders are just no good for soloing in WHs. Time to scale down to something cheap then like Domis.


Well, just collapse all holes, put a cloaky scout in front of critical static, go farm. You should be absolutely fine. Unless you're not watching the hole closely enough (Protip: custom sound settings on scout, max gate&WH activation sound output.). Also, if your Paladin setup is 1.5B, you're kinda on the cheap side. Been using a 3B setup, allows for really heavy tanking, and is more or like uncatchable.

French half-noob.

Non, je ne suis pas gentil.

Daniela Doran
Doomheim
#28 - 2015-08-02 08:24:03 UTC
Nyalnara wrote:
Daniela Doran wrote:
The without getting caught part is the hardest with marauders while stuck in bastion mode, maybe marauders are just no good for soloing in WHs. Time to scale down to something cheap then like Domis.


Well, just collapse all holes, put a cloaky scout in front of critical static, go farm. You should be absolutely fine. Unless you're not watching the hole closely enough (Protip: custom sound settings on scout, max gate&WH activation sound output.). Also, if your Paladin setup is 1.5B, you're kinda on the cheap side. Been using a 3B setup, allows for really heavy tanking, and is more or like uncatchable.


Ty for the good advice, but if you close the hole, wouldn't another hole spawn elsewhere? Also what if the C4 is swiss cheese with multiple holes?
FT Diomedes
The Graduates
#29 - 2015-08-02 10:51:27 UTC
Daniela Doran wrote:
Nyalnara wrote:
Daniela Doran wrote:
The without getting caught part is the hardest with marauders while stuck in bastion mode, maybe marauders are just no good for soloing in WHs. Time to scale down to something cheap then like Domis.


Well, just collapse all holes, put a cloaky scout in front of critical static, go farm. You should be absolutely fine. Unless you're not watching the hole closely enough (Protip: custom sound settings on scout, max gate&WH activation sound output.). Also, if your Paladin setup is 1.5B, you're kinda on the cheap side. Been using a 3B setup, allows for really heavy tanking, and is more or like uncatchable.


Ty for the good advice, but if you close the hole, wouldn't another hole spawn elsewhere? Also what if the C4 is swiss cheese with multiple holes?


Do not collapse the static. Just lower it to critical.

If your WH has multiple static connections, you may want to find a different WH.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugburz
Warcrows
Sedition.
#30 - 2015-08-02 11:18:04 UTC
lol .. NO.

That being said this could form the basis of an extra 4 racial marauder class battleships being brought into the game that work a little differently to the current ones? For example a t2 gallente marauder drone boat/caldari gunboat?

But i certainly wouldnt add any more slots to the current ships, eve players need to stop attempting to change the current ships and try to get more added imo...
Daniela Doran
Doomheim
#31 - 2015-08-02 12:55:10 UTC  |  Edited by: Daniela Doran
FT Diomedes wrote:
Daniela Doran wrote:
Nyalnara wrote:
Daniela Doran wrote:
The without getting caught part is the hardest with marauders while stuck in bastion mode, maybe marauders are just no good for soloing in WHs. Time to scale down to something cheap then like Domis.


Well, just collapse all holes, put a cloaky scout in front of critical static, go farm. You should be absolutely fine. Unless you're not watching the hole closely enough (Protip: custom sound settings on scout, max gate&WH activation sound output.). Also, if your Paladin setup is 1.5B, you're kinda on the cheap side. Been using a 3B setup, allows for really heavy tanking, and is more or like uncatchable.


Ty for the good advice, but if you close the hole, wouldn't another hole spawn elsewhere? Also what if the C4 is swiss cheese with multiple holes?


Do not collapse the static. Just lower it to critical.

If your WH has multiple static connections, you may want to find a different WH.


I seeeeeeeee, so that's how it's done eh. TYVM Diomedes. So you collapse all the holes and only collapse the statics to critical mass. And avoid WHs with too many statics, got it. You collapse the holes with Domis fitted with Higgs rigs right?
FT Diomedes
The Graduates
#32 - 2015-08-02 12:57:38 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Daniela Doran wrote:
Nyalnara wrote:
Daniela Doran wrote:
The without getting caught part is the hardest with marauders while stuck in bastion mode, maybe marauders are just no good for soloing in WHs. Time to scale down to something cheap then like Domis.


Well, just collapse all holes, put a cloaky scout in front of critical static, go farm. You should be absolutely fine. Unless you're not watching the hole closely enough (Protip: custom sound settings on scout, max gate&WH activation sound output.). Also, if your Paladin setup is 1.5B, you're kinda on the cheap side. Been using a 3B setup, allows for really heavy tanking, and is more or like uncatchable.


Ty for the good advice, but if you close the hole, wouldn't another hole spawn elsewhere? Also what if the C4 is swiss cheese with multiple holes?


Do not collapse the static. Just lower it to critical.

If your WH has multiple static connections, you may want to find a different WH.


I seeeeeeeee, so that's how it's done eh. TYVM Diomedes. So you collapse all the holes and only collapse the statics to critical mass. And avoid WHs with too many statics, got it. You collapse the holes with Domis fitted with Higgs rigs right?


Yes, or whatever combination of ships works best. Just don't screw it up. Attention

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nyalnara
Marauder Initiative
#33 - 2015-08-03 02:16:29 UTC
Choose your collapse BS based on you static approximative mass. You want a BS (with higgs) which allow you to either collapse or crit with a defined number of passages. If possible, all alts in your WH should be able to pilot said BS, to collapse faster.

French half-noob.

Non, je ne suis pas gentil.

Daniela Doran
Doomheim
#34 - 2015-08-03 05:59:01 UTC  |  Edited by: Daniela Doran
Nyalnara wrote:
Choose your collapse BS based on you static approximative mass. You want a BS (with higgs) which allow you to either collapse or crit with a defined number of passages. If possible, all alts in your WH should be able to pilot said BS, to collapse faster.


About how many pass throughs do it normally take with one domi fitted with 3x higgs rigs, 3x 1600 steel plate II's and a Large MWD?
McChicken Combo HalfMayo
The Happy Meal
#35 - 2015-08-03 06:17:27 UTC
If I didn't know better, I'd have thought page 1 and page 2 were completely different threads.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

elitatwo
Zansha Expansion
#36 - 2015-08-03 07:35:44 UTC
Nyalnara wrote:
Choose your collapse BS based on you static approximative mass. You want a BS (with higgs) which allow you to either collapse or crit with a defined number of passages. If possible, all alts in your WH should be able to pilot said BS, to collapse faster.


Shuush damnit!

elitatwo waves her arms around like a Jedi, "you don't want to talk about this anymore! You want to feed your Fedo and talk about afk-cloakers in nullsec..".

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nyalnara
Marauder Initiative
#37 - 2015-08-03 23:05:18 UTC  |  Edited by: Nyalnara
Daniela Doran wrote:
Nyalnara wrote:
Choose your collapse BS based on you static approximative mass. You want a BS (with higgs) which allow you to either collapse or crit with a defined number of passages. If possible, all alts in your WH should be able to pilot said BS, to collapse faster.


About how many pass throughs do it normally take with one domi fitted with 3x higgs rigs, 3x 1600 steel plate II's and a Large MWD?


You can only fit one higgs rig. The other two then should be agility rigs, ideally. Also, if C4, most holes should collapse with 5 BSes, if i'm not mistaken. (Not all jumps have prop on.)





Also, no speaking about AFK cloaking, i don't want this thread to be closed as "duplicate". Roll

French half-noob.

Non, je ne suis pas gentil.

Daniela Doran
Doomheim
#38 - 2015-08-03 23:34:37 UTC
Nyalnara wrote:
Daniela Doran wrote:
Nyalnara wrote:
Choose your collapse BS based on you static approximative mass. You want a BS (with higgs) which allow you to either collapse or crit with a defined number of passages. If possible, all alts in your WH should be able to pilot said BS, to collapse faster.


About how many pass throughs do it normally take with one domi fitted with 3x higgs rigs, 3x 1600 steel plate II's and a Large MWD?


You can only fit one higgs rig. The other two then should be agility rigs, ideally. Also, if C4, most holes should collapse with 5 BSes, if i'm not mistaken. (Not all jumps have prop on.)





Also, no speaking about AFK cloaking, i don't want this thread to be closed as "duplicate". Roll


Ty Nyalnara, I'm very grateful to you and Diomedes for giving me such helpful advice. Now all that's left is to gather all this information, decipher and absorb it and put it to use.
Nyalnara
Marauder Initiative
#39 - 2015-08-04 01:02:58 UTC
In case you need more information, just search "wormhole farming guide" on Google, you'll find plenty of reading material.

French half-noob.

Non, je ne suis pas gentil.

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