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My Ishtar's Target Lock Range has Dropped

Author
afkalt
Republic Military School
Minmatar Republic
#21 - 2015-08-03 18:03:22 UTC
Serendipity Lost wrote:
Lloyd Roses wrote:
Serendipity Lost wrote:
[...] sentries on a cruiser hull is just a bad idea [...]


Heavies aren't much better even. Leave out tackle as you did for sentry gangs, and you're left with 6.5km/s praetors with 1.3/s tracking... (that's about twice an unbonused gecko's)



Heavies are fine. They hurt, but the don't instantly swap targets. They have to run you down. You can't assign a bunch of praetors and get a string of insta pops on ships. If nothing else you have to tackle the primary or he has the option to warp out before all the praetors get to him.

The OP part is where 20+ ishtars act like an insta-kill death ray from 100km away. Heavy transport time will remove the OP part of the ishtar. You have to get rid of the insta kill part. Don't get me wrong, insta kill is OK, but it's OP when you can repeat it 40 times in a minute by alternately pressing 2 buttons.

So far they have tweeked a few ranges, but refused to address the 40 insta pops / minute cycle from way outside of tackle range - which is the actual OP issue.

TL/DR: heavies are fine, sentries are bad.


Plus smartbombs.
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