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Player Features and Ideas Discussion

 
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Fozzie Sov - A potential nerf to trollceptors.

Author
Hogeron Amelan
Marquie-X.
#61 - 2015-08-01 12:45:12 UTC  |  Edited by: Hogeron Amelan
Okapist wrote:


And why triumvirate crying about command nodes and interceptors? They may leave this systems and no problem.
No SOV needed Big smile


Why am I getting likes and quoted to be "absolutely correct" by BLUE Alliance guys?
Aramis Rosicrux wrote:


Hogeron is absolutely correct. Letting individuals sneak in and disrupt your timers in ten minutes really breaks it all.

Inteceptors just makes it easy for the trolls.

This is not about a regional conflict but basic gameplay. Stop complaing about one alliance or an other it effects all of us EVE players.
Konrad Kane
#62 - 2015-08-01 13:07:51 UTC
Maybe not trying to hold on to vast chunks of space with 1500 man alliances would be a good start?

I'm sure at some point ceptors will get a little nerf. However; the basic mechanic of people being able to reinfornce space that isn't lived in will remain and those holding way more sov they can realisticly control will contine to whine about being 'harrassed'.
Xe'Cara'eos
A Big Enough Lever
#63 - 2015-08-01 22:34:48 UTC
should successful defenses raise the sov index perhaps - with a limit of +10 dependent on the attacking alliance?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#64 - 2015-08-02 05:11:59 UTC
Adding a speed penalty to the module like HICS get with bubble would be fix enough.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

afkalt
Republic Military School
Minmatar Republic
#65 - 2015-08-02 07:11:44 UTC
Konrad Kane wrote:
Maybe not trying to hold on to vast chunks of space with 1500 man alliances would be a good start?

I'm sure at some point ceptors will get a little nerf. However; the basic mechanic of people being able to reinfornce space that isn't lived in will remain and those holding way more sov they can realisticly control will contine to whine about being 'harrassed'.



This.

Tri has 60 systems, goonswarm has 103.

Tri has 14 hundred toons, goonswarm has 14 thousand.

One of these entities holds their space in a vice like grip, one whines a lot.

Guess which is which?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#66 - 2015-08-02 07:32:51 UTC
Infinity Ziona wrote:
Adding a speed penalty to the module like HICS get with bubble would be fix enough.

There already is a speed penalty by the added mass. My Travel ceptor only goes 4200 with the EL instead of the normal 4800, and it is easily destructible with the right ships. I don't see the problem people have.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Peronec
The Scope
Gallente Federation
#67 - 2015-08-03 10:03:23 UTC
If they made it so the prop mod dosen't work it would make countering cepters 1000% easyier
Arthur Aihaken
CODE.d
#68 - 2015-08-03 10:17:21 UTC
Limit Entosis Links to Command Ships only.

I am currently away, traveling through time and will be returning last week.

Gimme Sake
State War Academy
Caldari State
#69 - 2015-08-03 10:50:12 UTC
^ dat

"Never not blob!" ~ Plato

afkalt
Republic Military School
Minmatar Republic
#70 - 2015-08-03 11:06:52 UTC  |  Edited by: afkalt
Arthur Aihaken wrote:
Limit Entosis Links to Command Ships only.



Yeah because more pre-skill switchover players need THAT feckin' train.

Or....not.

Furthermore, when there is a big fight over an important system, a command ship which can recieve no reps is a dead stick




The damned thing is working as intended. Tight knit, active alliances living in the systems with their flag on it are thriving.

Bigass, sprawling rental empires with huge tracts of uninhabited space are toiling. This is not coincidence and is by design.
FT Diomedes
The Graduates
#71 - 2015-08-03 12:19:06 UTC
Arthur Aihaken wrote:
Limit Entosis Links to Command Ships only.


I agree that some tweaks are needed, but this is not the right one. Training for Command Ships is a real chore, unless you did it before the changes.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Icycle
Imperial Shipment
Amarr Empire
#72 - 2015-08-03 15:20:08 UTC  |  Edited by: Icycle
I dont see the problem.
I mean you cant fit a Tech II entosis on a ceptor. So this is out of the question.

You can however fit a Tech I into a ceptor. But ceptor can only entosis within 25km.
So its really easy to deal what you call a "troll ceptor".
1- You can damp them and they will have to start the process again from scratch. Very easy.
2- ECM them and they will have to start the process again from scratch. Very easy.
3- Kill it. Get a fast ship and scram. The end. Easy.
4- You can scram it with an arazu. The end. Easy.
5- Also it cannot warp so all it can do is try and out run you. Get a fast ship and hunt it down. Easy.

This in not have to be as hard as quantum mechanics. Dont over think it.
Or are you asking for it to be sitting still so that you can always kill it just like you would with a cheap cyno? If so, you are not suppose to be able to kill everything you happen to see. The target is suppose to have a chance of getting out.
Serendipity Lost
Repo Industries
#73 - 2015-08-03 15:27:59 UTC
Fung Ku wrote:
Cidanel Afuran wrote:
Fung Ku wrote:

This is entirely right, however this post isn't about contested space which is likely to be taken.

I am talking in regards to troll ceptors, the idea that you can reinforce massive amounts of systems as an attacker, with no intention of taking the space. Its the nuisance, as an attacker, with no intention of fighting.

I fully agree you shouldn't hold space which you cant defend.


I understand what you're saying, but if you can't grab a few buddies to hunt the ceptor, you can't really defend your space


A quick example.

Yesterday we had 10+systems reinforced by troll ceptors. We formed and hunted, I killed 2 personally. No problem there. But generally the ceptors are able to start there cycle, and if contested by defenders, burn away, wait for entosis to stop, and then warp off and cloak.

All of that is time sensitive. Yes increasing index makes it easier for defenders and this is definitely how the mechanic is intended to work.


How did we respond?

We sent out 20 troll ceptors today, and reinforced 10+ of their systems. Do either us or our attackers intend to take the space we are reinforcing? No.

We are merely doing it to troll each other, and my only purpose of this thread is to try and make it slightly harder for this to be accomplished.



This actually sounds just about perfect. At some point you or you counterparts are going to get fed up enough w/ the trollcepter ping pong match and get serious. It's almost like we can't all get along anymore.