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War Dec System Needs To Change.

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#161 - 2015-09-23 12:07:43 UTC
You can't misuse a war Dec. They serve no purpose other than to allow fighting between one Corp and another and they serve that purpose. The last dev blogs on war decs will even tell you that the devs deliberately avoided giving wardecs a purpose beyond that point because they wanted players to use them as they wish. This is the same dev blog that also tells you that grief decs are not rife and that they wanted wardecs to be harder to get out of for both sides.

If people want to wardec your inactive accounts then let them. Its their money.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daniela Doran
Doomheim
#162 - 2015-09-23 14:04:53 UTC
Daichi Yamato wrote:
You can't misuse a war Dec. They serve no purpose other than to allow fighting between one Corp and another and they serve that purpose. The last dev blogs on war decs will even tell you that the devs deliberately avoided giving wardecs a purpose beyond that point because they wanted players to use them as they wish. This is the same dev blog that also tells you that grief decs are not rife and that they wanted wardecs to be harder to get out of for both sides.

If people want to wardec your inactive accounts then let them. Its their money.



The OP biomassed? There goes another 10-20 subs leaving eve.
Donnachadh
United Allegiance of Undesirables
#163 - 2015-09-23 14:21:50 UTC
Daichi Yamato wrote:
As ive said before, im more than aware what constitutes PvP. But that doesnt stop combat based PvP being EVE's simplest, purest and most defining form of PvP. EVE advertisements focus heavily on combat, the trailers focus heavily on combat, player made videos focus heavily on combat, the artwork focuses heavily on combat, the dev made events like the AT focus heavily on combat. It is by far the most defining form of PvP in the game.

Scanning through and this part caught my attention.
You claim that combat PvP is the most defining form of PvP in the game and I would counter that is simply not the truth. The non-combat PvP is THE defining form of PvP in the game because that non-combat PvP is what provides you with ships and fittings to be able to enjoy the combat PvP. Your statement that combat PvP is THE defining form of PvP would only be true if you were all flying around in space fighting each other with the free rookie ships exactly as the game gifts them to you.

If you doubt this all one has to do is look to nul. Alliances battle to take or hold territory so they have the industrial (non-combat PvP) ability to produce the ships fittings needed to defend or take territory. In this EvE is very much like the real world, ones ability to fight is directly related to and controlled by ones ability to afford the materials of war.

Do not mistake all the marketing hype from CCP as a declaration of what is most important in this game. CCP knows what brings players into the game and they put out marketing materials that cater to that need. And then all those players get into the game and find out that without a source of ISK (non-combat PvP) ones ability to fight ends very quickly.

In the end CCP has this game really well balanced out in that regard. Like it or not the non-combat PvP players need the combat PvP players, and yet those combat PvP players need the non-combat PvP players as well.

Yes I know this is somewhat off topic but it is relevant.
So to get back on topic I will simply say this about war decs.
CCP needs to take a long hard look at the whole situation and figure out what to do because it does not work well for either side.
Proof of this can be seen in this and evey other war dec topic that comes up, one side wants war dec's nerfed out of the game and the other side complains that those who they WD should be forced to fight instead of being able to dodge them.
Daichi Yamato
Jabbersnarks and Wonderglass
#164 - 2015-09-23 16:19:54 UTC
You've made a similar mistake to katja.

Important/prelude/culmination/powerful =/= definition.

The game is most represented, within and without, with spaceship PvP. The most fundamental PvP in the game is inflicting violent spaceship love upon your neighbour. (btw something that can, and has, been done with noob ships).

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Katja Andrard
Katja Andrard Shipping Corporation
#165 - 2015-09-23 17:46:01 UTC
It is really funny. Argue that you are right for the exact reason that you are wrong.

Tipical "Caldari" democrat discourse.

The other one, in the tipical Amarr discourse, saying that "it is because I believe it is".

You cant call on argument when a person just dont want to think, instead repeating the same thing over and over.

"PvP is not what eve material says. PvP is not any instance of player versus player. PvP Is what I say, and EVE is what I do. mine mine mine, you need to like, do and think what I want because I cant go around big words."

That is what makes ISK and everything so easy for everyone else.

Then, they come on the other front:

We want people to be free to do whatever they want. The Caldari/Amarr idealogists call us "selfish" because we dont want them to have the freedom to make others do what they want and play the way they want.

It is only fun go around trolling, but no serious issue can be rised in this section of the forum if it is not what they want you to say.
Daichi Yamato
Jabbersnarks and Wonderglass
#166 - 2015-09-23 20:57:13 UTC
Id listen to an argument if you had one,

But you went on a rant about the meta-game being 'the most powerful PvP known to man' And Donna mentioned how the economy is an important prelude to combat. Im not denying any of that, but both of you failed to address that how this game's PvP is most represented and how it is most defined is spaceship pew pew.

I dont know if you misunderstood what was meant by defining and you're trying to sound smart to save face or not. But how powerful or important a form of PvP is independent of how much it sums up a game.

Just for you katja again, that is not to say the meta game and the economy are not a big part of PvP and aren't intertwined in everything we do. Combat is simply the part that represents this game the most.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#167 - 2015-09-24 00:12:00 UTC
Donnachadh wrote:

Do not mistake all the marketing hype from CCP as a declaration of what is most important in this game. CCP knows what brings players into the game and they put out marketing materials that cater to that need.



So... what brings people into the game isn't important? Just because you don't like it?

Carebears are literally insane. You genuinely want CCP to neuter the primary reason that anyone installs this damned game in the first place. What in the **** is wrong with you? You're openly admitting that you want to kill the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zhaceera Armerarram
Brutor Tribe
Minmatar Republic
#168 - 2015-09-24 11:01:51 UTC  |  Edited by: Zhaceera Armerarram
You cant argue with someone about the riches of playing chess, if the person classify playing chess as playing checkers with adorned pieces.

If you go around you see that everyone else but these dozen "elite players" all say similar things:
"EVE Online is an amazing game. Combat is dull and not really engaging, but everything else make up for that weakness."

Things you usually see in Youtube, Reddit, MMO popular sites, and when talking about EVE with people not in the "elite players" realm, is people saying that combat in eve is its weakest feature and if not for the amazing Universe and so complex economy and industry, it would have never survived the boom of MMORPG market.

It is very simple, actually. People cant see past what they can understand.

"If justice is not for everyone, it is for no one."

Daichi Yamato
Jabbersnarks and Wonderglass
#169 - 2015-09-24 12:46:37 UTC
You seem to contradict yourself there.
Elite players say combat is dull.
Non-elite players say combat is its weakest feature.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Faxat
#170 - 2015-09-24 13:28:16 UTC  |  Edited by: Faxat
Why not just weed out "newbie" corporations by giving them 10-15% (same as npc corps), make them immune to wardecs while making them unable to have structures in space.

Perhaps a more flexible payment scaling, but otherwise I think the wardec system works fine :-D

Faxat out! o/

Barrogh Habalu
Imperial Shipment
Amarr Empire
#171 - 2015-09-24 13:51:11 UTC  |  Edited by: Barrogh Habalu
I wouldn't say that combat is the weakest feature. It's just not strong enough to be capable of sustaining the game without help from the rest of game content. EVE isn't really "specialist game", but it's very good at being jack of all trades and interconnection between all those trades is an important part. I'd say that wardec mech is one of those important connections here though.

Faxat wrote:
Why not just weed out "newbie" corporations by giving them 10-15% (same as npc corps), mane them immune to wardecs while making them unable to have structures in space.

Perhaps a more flexible payment scaling, but otherwise I think the wardec system works fine :-D

It's called dedicated chat channels for the most part and this approach is widely used tbh.
Zhaceera Armerarram
Brutor Tribe
Minmatar Republic
#172 - 2015-09-24 14:52:00 UTC  |  Edited by: Zhaceera Armerarram
Elite players are not good players. Elite is a concept that has nothing to do with being better, it has to do with being a small subset of a group dedicated to one task. They may be better in one aspect, but for that precise reason they are on average mediocre in the overall aspect. Movies and self pretencious discourse get people to understand it wrongly.

True elite players know that.

Elitist players are anytthing but elite players and they think of themselves better than others because they resume the game to a small inexpressive part, and subsequently infeer that being good at that make them better than others.

That is why I quoted elite players. Because almost all of them call themselves that, while they are anything but.

Real combat players do not consider themselves elite players.

"If justice is not for everyone, it is for no one."

Daichi Yamato
Jabbersnarks and Wonderglass
#173 - 2015-09-24 15:37:20 UTC
Faxat wrote:
Why not just weed out "newbie" corporations by giving them 10-15% (same as npc corps), mane them immune to wardecs while making them unable to have structures in space.

Perhaps a more flexible payment scaling, but otherwise I think the wardec system works fine :-D


A like the idea of an alternative Corp all together.

Same tax as npc corps, no assets, no wardec, etc etc but has all the social functions of a corp. Mail lists, killboard, name, ticker, standings and so On.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#174 - 2015-09-24 15:44:34 UTC
Zhaceera Armerarram wrote:
Elite players are not good players. Elite is a concept that has nothing to do with being better, it has to do with being a small subset of a group dedicated to one task. They may be better in one aspect, but for that precise reason they are on average mediocre in the overall aspect. Movies and self pretencious discourse get people to understand it wrongly.

True elite players know that.

Elitist players are anytthing but elite players and they think of themselves better than others because they resume the game to a small inexpressive part, and subsequently infeer that being good at that make them better than others.

That is why I quoted elite players. Because almost all of them call themselves that, while they are anything but.

Real combat players do not consider themselves elite players.


What on earth are you waffling on about now katja?

No one here is saying they are elite or flexing their elite PvP prowess. The only pretentious person here is you and likewise youre the one believing themself to be above others when you call others ignorant.

Your own definition of elitist describes yourself in this thread very well...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zhaceera Armerarram
Brutor Tribe
Minmatar Republic
#175 - 2015-09-24 16:09:00 UTC  |  Edited by: Zhaceera Armerarram
Daichi Yamato wrote:
Zhaceera Armerarram wrote:
Elite players are not good players. Elite is a concept that has nothing to do with being better, it has to do with being a small subset of a group dedicated to one task. They may be better in one aspect, but for that precise reason they are on average mediocre in the overall aspect. Movies and self pretencious discourse get people to understand it wrongly.

True elite players know that.

Elitist players are anytthing but elite players and they think of themselves better than others because they resume the game to a small inexpressive part, and subsequently infeer that being good at that make them better than others.

That is why I quoted elite players. Because almost all of them call themselves that, while they are anything but.

Real combat players do not consider themselves elite players.


What on earth are you waffling on about now katja?

No one here is saying they are elite or flexing their elite PvP prowess. The only pretentious person here is you and likewise youre the one believing themself to be above others when you call others ignorant.

Your own definition of elitist describes yourself in this thread very well...


You had between 3 pages, 2 people consistently saying precise that which you say there is no one saying.

You have pages in the internet saying exactly what you say I am wrong in stating.

And, If you see no reason in what I say, simply dont answer. Your importance given to what I say just shows how concerned you are about the sense it makes.

If it is indeed so wrong as you say, the time you take answering it just tell exactly why you do.

But from now on I will ignore you and whatever you say, but feel free to keep answering what I dont direct to you as if it was. Posts hidden. Have a nice day.

"If justice is not for everyone, it is for no one."

Joe Risalo
State War Academy
Caldari State
#176 - 2015-09-24 17:03:05 UTC
Man, this thread has gone to hell in a hand basket.

Let me try to get it back on topic.


I am in no way trying to remove PVP from highsec.
I've used wardecs and I've suicide ganked.
Only difference is, I used it with the purpose of removing people from a system I was in, in order to make life better.
For instance, we suicide ganked a macro miner, as he was using 7+ characters and was mining out every belt within 3 systems.
He kept mining, so we wardecced him.
He moved 15 jumps away, so I did a locator agent and chased him down, only to show that he should never return.

Having said that, I see functional use in Wardecs, but do not like that they're being used for the lulz and KMs.

I would like to see costs of wardecs based on a attacker members vs defender members ratio.
The high the attacker numbers are, in comparison to the defender, the more the attacker pays.
If the defenders outnumber the attackers, the defenders pay less, up to a minimum.

I would also like to see a system put in place that will encourage defenders to undock, while also forcing attackers to undock, and would like to see something that pulls the fights away from stations and gates.
Kinda like CCPs SOV plans of requiring players to battle over control points. (but not exactly)

If a war is made mutual, it no longer costs either side isk, the war is unlimited, and some way of ensuring someone loses.

I would also like to see the loss of a war listed on the war report.
You typically assume someone lost because they lost more ships, but it's not always based on isk loss.


I just want a better system that has a little more protection for small entities and a bit less protection for large entities which are already established, as well as ways for both sides to force a fight and for both sides to win or lose, and for the system to show this.
Aina Aideron
The Scope
Gallente Federation
#177 - 2015-09-24 18:43:21 UTC
An interesting consequence of wardecs is that Concord earns a lot of isk which makes Concord more powerful. Thinking about this I understand why one cannot attack npc corporations. They're affiliated with the empires in some way and since the empires control Concord, it won't allow them to be wardecced.

If there at one point is a change in wardecs system, maybe it could have some relevance to the empires standings. A higher standing with an empire, a higher cost or more difficult to wardec, because the empires value your corp and influences concord to charge more or make it more difficult to wardec your corp.
Daichi Yamato
Jabbersnarks and Wonderglass
#178 - 2015-09-24 22:35:07 UTC  |  Edited by: Daichi Yamato
Zhaceera Armerarram wrote:

Your importance given to what I say just shows how concerned you are about the sense it makes.

If it is indeed so wrong as you say, the time you take answering it just tell exactly why you do


Yeah...

You quoted me on 'defining' eves pvp and then took the time to fixate on it.Roll



@joe

Id rather avoid scaling costs completely. Just make it a flat, indiscriminate, amount. Cheap enough for new bros to get in on as well. New bros testing the wardec system out are the ones we should fear the least.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Joe Risalo
State War Academy
Caldari State
#179 - 2015-09-24 23:56:26 UTC
Quote:
@joe

Id rather avoid scaling costs completely. Just make it a flat, indiscriminate, amount. Cheap enough for new bros to get in on as well. New bros testing the wardec system out are the ones we should fear the least.


I don't think it should be cheap, but not excessively expensive.
Kaarous Aldurald
Black Hydra Consortium.
#180 - 2015-09-25 01:54:54 UTC
Joe Risalo wrote:

I just want a better system that has a little more protection for small entities and a bit less protection for large entities which are already established, as well as ways for both sides to force a fight and for both sides to win or lose, and for the system to show this.


Too bad.

The current system is already heavily in favor of the defender anyway. You're just complaining about numbers being a force multiplier, apparently. Which is something that will never go away in this game. Numbers are quite simply the most fair force multiplier.

Nevermind that you're proposing things that will actively hurt small entities, and force them to conglomerate, just like the last wardec price hike did. If you want every wardec group to be Marmite, and Marmite to be SuperMarmite, then go ahead and raise prices.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.