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Incursions

First post
Author
Lord Zim
Gallente Federation
#101 - 2011-12-09 10:23:55 UTC
Factory mechanics?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxanjoahir
Viziam
Amarr Empire
#102 - 2011-12-09 10:30:09 UTC
Lord Zim wrote:
Factory mechanics?


Mechanics where ultimately you need numbers and those numbers are not sustainable just by living in your ~eco system~....
Lord Zim
Gallente Federation
#103 - 2011-12-09 10:34:40 UTC
Those mechanics are one of the major reasons the map is currently as stable as it is. It has nothing to do with why people aren't living there.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Pinaculus
Aliastra
Gallente Federation
#104 - 2011-12-09 11:11:55 UTC
Perhaps people like doing Incursions because they aren't boring. You can get nearly instant fleets, and the content is easy enough to chit chat while hard enough to not allow you to sleep through it.

The payout is justified because that is the payout required to force a bunch of strangers to not kill each other (often) in EVE. Pre-Incursions, how many fleets of absolute strangers in different/random corps did you fleet with? I'll guess the number is fairly close to zero. Now people do it every day. Incursions are paying people to socialize with each other, and unless that payout is very high people simply won't bother. They'll solo mission, or solo explore, or solo anom, or solo mine. Incursions have changed the game, and shaken things up. They've forced people to actually talk and cooperate with one another, and compete with each other.

Nerf the payout too much in High-Sec and people just won't bother. They'll nerf that social melting pot, which is one of the best features CCP has ever added.

It's only a matter of time before a bunch of Incursion buddies look to that huge expanse of poorly defended space, and then look at their bloated carebear wallets, and then decide that they deserve a piece of null too.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

xxanjoahir
Viziam
Amarr Empire
#105 - 2011-12-09 11:12:07 UTC
Lord Zim wrote:
Those mechanics are one of the major reasons the map is currently as stable as it is. It has nothing to do with why people aren't living there.


Those mechanics are the reason why people are bored with stagnation... Every sanctum being occupied, every pay out being dependant on who was in site killing rats at the same time....

The very reason why your 11 man incursion fleets would rather run High sec incursions than pay your eco systems a visit - who wants to have a 11 man fleet destoryed buy your 60 man blobs...

in before #GET MORE NUMBERS# -

.......

Taiwanistan
#106 - 2011-12-09 11:16:31 UTC
TriadSte wrote:
Everyone posting here against Incursion rewards are retards.

No risk? You crazy...

3 Logis are needed to keep a fleet alive meaning the amount of incoming DPS is huge. No risk pfft....grow up.

The better fleets are few and far between, Getting the better fleets together takes time and preparation. Why shouldn't people be allowed to make good isk in high sec? Is there some law against it?

Alot of Incursion runners are null sec alts making isk for the null sec operations. Building titans and super isn't cheap for any alliance and at least this way it's legit.

Unlike the RMT that goes down in the big alliances in null to fund operations

Oops did I say that? Cool

That CCP know about and do nothing..

Oops did I say that too Shocked

Because of the above I don't think CCP will dull these down because it goes towards CCPs end game.

0.0 pew pew


LOL if you think vanguards are "hard" then you should go kill yourself, it is so easy the real danger is pilots nodding off
incursions offer C5, C6 WH levels of income but in the WH you have to deal with all the WH logistics chores, and all the isk you get are from the sales of your gas, rat droppings which had to be salvaged and hauled to hisec to be sold when a hisec route happens to pop up,
so STFU and quit being a *****

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Lord Zim
Gallente Federation
#107 - 2011-12-09 11:19:32 UTC
xxanjoahir wrote:
Those mechanics are the reason why people are bored with stagnation... Every sanctum being occupied

Oh, really?

xxanjoahir wrote:
The very reason why your 11 man incursion fleets would rather run High sec incursions than pay your eco systems a visit - who wants to have a 11 man fleet destoryed buy your 60 man blobs...

...60 is a blob now?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Enuil
STAHLSTURM
#108 - 2011-12-09 11:27:11 UTC
ovenproofjet wrote:
The real problem created by Incursions is inflation. This problem has a well known solution; more Isk sinks. More Isk sinks where Isk disappears into a black hole never to return. Incursions are a giant Isk fountain atm, nerfing them will make people mad, but creating an Isk sink with something people want (see Tier 3 Battlecruiser BPOs) is inevitably a better solution.

More Isk has it's advantages too, people have more money to get their Pew Pew on. Running Incurisons for an hour will let you buy a T2 fit Hurricane/Drake/whatever to go loose in a glorious fire in low/null sec, which in my eyes can only be a good thing.


the problem with the incursions i a hughe problem. and it just feels wrong when you keep in mind that a 5 month old player buys a mothership or titan character because he dont know what to do with the isk. and yes i do incursions myself. all the ******* day.
Rod Blaine
Evolution
Northern Coalition.
#109 - 2011-12-09 11:31:43 UTC
pre-emptive qq is teh best qq
xxanjoahir
Viziam
Amarr Empire
#110 - 2011-12-09 11:33:31 UTC
Lord Zim wrote:
Oh, really?


Yes - thats why your null sec people are in High sec farming incursions #right?#


Lord Zim wrote:
The very reason why your 11 man incursion fleets would rather run High sec incursions than pay your eco systems a visit - who wants to have a 11 man fleet destoryed buy your 60 man blobs...
...60 is a blob now?


It is when your 11 man high sec corp wants to try something different....

they die, some of the home defence are happy becuase they got a km and sad story is there are just as many who say...pFFFFT that was no fun total overkill...no feeling of being on the edge...Bored running overcrowded anoms...
xxanjoahir
Viziam
Amarr Empire
#111 - 2011-12-09 11:34:37 UTC
Enuil wrote:
ovenproofjet wrote:
The real problem created by Incursions is inflation. This problem has a well known solution; more Isk sinks. More Isk sinks where Isk disappears into a black hole never to return. Incursions are a giant Isk fountain atm, nerfing them will make people mad, but creating an Isk sink with something people want (see Tier 3 Battlecruiser BPOs) is inevitably a better solution.

More Isk has it's advantages too, people have more money to get their Pew Pew on. Running Incurisons for an hour will let you buy a T2 fit Hurricane/Drake/whatever to go loose in a glorious fire in low/null sec, which in my eyes can only be a good thing.


the problem with the incursions i a hughe problem. and it just feels wrong when you keep in mind that a 5 month old player buys a mothership or titan character because he dont know what to do with the isk. and yes i do incursions myself. all the ******* day.



Get a job
Lord Zim
Gallente Federation
#112 - 2011-12-09 11:49:33 UTC
Did I say "overcrowded sanctums"?

No. I did not. I'll doublecheck with the jews in GSF just to make sure, but I'm sitting in one of the better jew centrals in deklein and I hardly ever see any drama over the anoms, so I think I'm on pretty solid ground when I say that I strongly doubt there's any overcrowding in sanctums. For some reason, belts cause more drama.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxanjoahir
Viziam
Amarr Empire
#113 - 2011-12-09 12:01:40 UTC
Lord Zim wrote:
Did I say "overcrowded sanctums"?

No. I did not. I'll doublecheck with the jews in GSF just to make sure, but I'm sitting in one of the better jew centrals in deklein and I hardly ever see any drama over the anoms, so I think I'm on pretty solid ground when I say that I strongly doubt there's any overcrowding in sanctums. For some reason, belts cause more drama.



Wouldnt the game be a better place if they all had truesec status like deklien..
Enuil
STAHLSTURM
#114 - 2011-12-09 12:03:32 UTC
xxanjoahir wrote:
Enuil wrote:
ovenproofjet wrote:
The real problem created by Incursions is inflation. This problem has a well known solution; more Isk sinks. More Isk sinks where Isk disappears into a black hole never to return. Incursions are a giant Isk fountain atm, nerfing them will make people mad, but creating an Isk sink with something people want (see Tier 3 Battlecruiser BPOs) is inevitably a better solution.

More Isk has it's advantages too, people have more money to get their Pew Pew on. Running Incurisons for an hour will let you buy a T2 fit Hurricane/Drake/whatever to go loose in a glorious fire in low/null sec, which in my eyes can only be a good thing.


the problem with the incursions i a hughe problem. and it just feels wrong when you keep in mind that a 5 month old player buys a mothership or titan character because he dont know what to do with the isk. and yes i do incursions myself. all the ******* day.



Get a job


why get a job when RMT + incursions pay so well? :))
Lord Zim
Gallente Federation
#115 - 2011-12-09 12:04:09 UTC
xxanjoahir wrote:
Wouldnt the game be a better place if they all had truesec status like deklien..

And it could be yours if you just took it away from us.

Oh wait, now you have to deal with the awesome SOV mechanics. **** that, better to become pets of some renter, or just go do L4s or incursions. Oh well.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rellik B00n
Republic Military School
Minmatar Republic
#116 - 2011-12-09 12:04:42 UTC
Pinaculus wrote:
.... that huge expanse of poorly defended space....


wheres that then?


[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Brooks Puuntai
Solar Nexus.
#117 - 2011-12-09 12:08:40 UTC  |  Edited by: Brooks Puuntai
Incursion income does need to be toned down a bit. Or Goons need to let me chill in CCP-US. Just saying

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

xxanjoahir
Viziam
Amarr Empire
#118 - 2011-12-09 12:09:59 UTC
Lord Zim wrote:
xxanjoahir wrote:
Wouldnt the game be a better place if they all had truesec status like deklien..

And it could be yours if you just took it away from us.

Oh wait, now you have to deal with the awesome SOV mechanics. **** that, better to become pets of some renter, or just go do L4s or incursions. Oh well.


I guess thats what the so called null sec players did and it shouldnt be possible for people in high sec to make isk and enjoy it...
Smoking Blunts
ZC Omega
#119 - 2011-12-09 12:12:49 UTC
xxanjoahir wrote:
Lord Zim wrote:
xxanjoahir wrote:
Wouldnt the game be a better place if they all had truesec status like deklien..

And it could be yours if you just took it away from us.

Oh wait, now you have to deal with the awesome SOV mechanics. **** that, better to become pets of some renter, or just go do L4s or incursions. Oh well.


I guess thats what the so called null sec players did and it shouldnt be possible for people in high sec to make isk and enjoy it...


it shouldnt be possible to make so much isk, in a small time, risk free, in empire. your right

OMG when can i get a pic here

Brooks Puuntai
Solar Nexus.
#120 - 2011-12-09 12:15:28 UTC
This really wouldn't be much of a issue if CCP didn't **** all over 0.0 isk making.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden