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Incursions

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Author
Xen0nn
KarmaFleet
Goonswarm Federation
#81 - 2011-12-08 21:47:44 UTC  |  Edited by: Xen0nn
Smoking Blunts wrote:


any smart group, would run the 3 logi's with there corp or known group of friends, dps is disposible and easy to pick up, the logi's are you back bone


But from my experience in some occasions it can take quite some focus from the logies, or it can go wrong quite easily.
But I agree with a group of friends it will make it less risky, however many players simply pug via BTL.
Cearain
Plus 10 NV
#82 - 2011-12-08 21:53:36 UTC
Lord Zim wrote:
Cearain wrote:
Right so the incursions in sov space are going to be run by the people who own sov there in relative safety. That is relative to npc null sec or low sec.

They're still vulnerable to roaming gangs and the like. My point with "hostile space" is that travelling to, and running incursions in hostile space, be that NPC or SOV nullsec, or even in lowsec, is prone to gatecamps and hostile gangs which may be designed specifically to cut incursion fleets to ribbons. You don't have that in hisec incursions.

At least in lowsec and npc nullsec, you can dock up. SOV nullsec isn't quite as easy to wait out hostiles.

Cearain wrote:
If we are looking at risk versus reward low sec and npc null sec should pay more than sov null sec. Certainly the low sec incursions should not pay worse than null sec. Would you agree?

Actually, I wouldn't be opposed to limit incursions to hisec only, since it's more of a nuisance with the cynojamming etc. As I've said before, they're good tools for training people to work together in moderately tight fleet compositions. vOv.



I think you agree that there seems to be no reason to think low sec incursions are less risky than null sec incursions.

CCP always pretends that the risk gets worse gradually as the sec status of a system goes down. But in reality the risk basically just hits a cliff when you go from .5 to .4. The more they acknowledge this the more balanced the game will be.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Smoking Blunts
ZC Omega
#83 - 2011-12-08 21:54:19 UTC
Xen0nn wrote:
Smoking Blunts wrote:


any smart group, would run the 3 logi's with there corp or known group of friends, dps is disposible and easy to pick up, the logi's are you back bone


But from my experience in some occasions it can take quite some focus from the logies, or it can go wrong quite easily.
But I agree with a group of friends it will make it less risky, however many players simply pug via BTL.


the vg sites are easy as pie. the bs site is the only taxing in the slightest site and thats just cos the rats spred aggro. the other 2 are so easy its not funny.
no idea what BTL is

OMG when can i get a pic here

Cearain
Plus 10 NV
#84 - 2011-12-08 21:54:59 UTC
Utrigas Hakaari wrote:
Cearain wrote:
Garbad theWeak wrote:
Anyone who thinks earning 80m an hour from incursions is game breaking needs to l2p.



The issue is when they are making 2-3 xs that.


And by that they are already risking a lot in shiny ships...



No they make that in high sec.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Xen0nn
KarmaFleet
Goonswarm Federation
#85 - 2011-12-08 21:58:39 UTC
Smoking Blunts wrote:
Xen0nn wrote:
Smoking Blunts wrote:


any smart group, would run the 3 logi's with there corp or known group of friends, dps is disposible and easy to pick up, the logi's are you back bone


But from my experience in some occasions it can take quite some focus from the logies, or it can go wrong quite easily.
But I agree with a group of friends it will make it less risky, however many players simply pug via BTL.


the vg sites are easy as pie. the bs site is the only taxing in the slightest site and thats just cos the rats spred aggro. the other 2 are so easy its not funny.
no idea what BTL is


BTL PUB, is an Incursion LFG chan.
Obsidian Hawk
RONA Midgard Academy
#86 - 2011-12-08 22:08:03 UTC
0.0 guys have the chance to do them.

Also 0.0 pay is almost twice the high sec pay.

So why is 0.0 people complaining?

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Lord Zim
Gallente Federation
#87 - 2011-12-08 22:11:55 UTC
Cearain wrote:
I think you agree that there seems to be no reason to think low sec incursions are less risky than null sec incursions.

CCP always pretends that the risk gets worse gradually as the sec status of a system goes down. But in reality the risk basically just hits a cliff when you go from .5 to .4. The more they acknowledge this the more balanced the game will be.

Actually, it depends where in nullsec or lowsec the incursion is. If it's right outside of hisec, then at least travelling to the edge of the incursion can be done in relative safety, whereas if it's deep in nullsec, we're talking about lots of space where bad things can happen. So I'd say it depends.

But yes, just the act of going from 0.5 to 0.4 dramatically increases the risk you put your ship in.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Cearain
Plus 10 NV
#88 - 2011-12-08 22:33:28 UTC
Lord Zim wrote:
Cearain wrote:
I think you agree that there seems to be no reason to think low sec incursions are less risky than null sec incursions.

CCP always pretends that the risk gets worse gradually as the sec status of a system goes down. But in reality the risk basically just hits a cliff when you go from .5 to .4. The more they acknowledge this the more balanced the game will be.

Actually, it depends where in nullsec or lowsec the incursion is. If it's right outside of hisec, then at least travelling to the edge of the incursion can be done in relative safety, whereas if it's deep in nullsec, we're talking about lots of space where bad things can happen. So I'd say it depends.

But yes, just the act of going from 0.5 to 0.4 dramatically increases the risk you put your ship in.



But when its deep in your own sov null sec its relatively safe as compared to low sec where neutrals are constantly coming in and out and there is no way to control it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lord Zim
Gallente Federation
#89 - 2011-12-08 22:40:58 UTC
Cearain wrote:
But when its deep in your own sov null sec its relatively safe as compared to low sec where neutrals are constantly coming in and out and there is no way to control it.

Yes, but it's not something that swings by your space whenever you need it, so it's not a reliable source of income, in fact chances are it'll be more annoying for the rest of the populace who don't feel like running incursions because whole systems are cynojammed etc.

It gets worse when that happens right in the middle of an invasion.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Cearain
Plus 10 NV
#90 - 2011-12-08 22:45:18 UTC
Obsidian Hawk wrote:
0.0 guys have the chance to do them.

Also 0.0 pay is almost twice the high sec pay.

So why is 0.0 people complaining?



I think the risk in low sec is at least 2xs as it is in high sec. Yet i don't think they get the same rewards as null sec. Sov null sec I don't know if there is much risk there if you are deep in your own territory.

Its hard to argue that 166-247 mill per hour in high sec isn't a bit high.

I mean its either too high, too low, or just right. I suppose those who don't think the rewards should be nerfed are claiming its "just right." Or is anyone claiming that high sec incursions need to have the an increase in their pay??

What do you think?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#91 - 2011-12-08 22:47:47 UTC
Lord Zim wrote:
Cearain wrote:
But when its deep in your own sov null sec its relatively safe as compared to low sec where neutrals are constantly coming in and out and there is no way to control it.

Yes, but it's not something that swings by your space whenever you need it, so it's not a reliable source of income, in fact chances are it'll be more annoying for the rest of the populace who don't feel like running incursions because whole systems are cynojammed etc.

It gets worse when that happens right in the middle of an invasion.



So its not as much risk but it is potentially more annoying. I actually can buy that. But I still think that the extra annoyance should just make them equal to low sec not more valuable.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lord Zim
Gallente Federation
#92 - 2011-12-08 22:56:45 UTC
As I said, I'd heartily remove incursions from both lowsec and nullsec, and leave it as a hisec activity which is more interesting than missions, and teaches people how being in a PVP fleet is like, even if the people you shoot isn't actually people.

Actually, if I were to go full-on with the EVE modifying hammer, I would probably also remove belt rats and anomalies as isk faucets, and make it so people had to export resources to hisec to get isk, and leave SOV as something which was descriptive, not the dominion style SOV we have now. Because getting isk for shooting rats in lawless space like we do now makes little sense, and paying isk for SOV status and system upgrades also make little sense. But, that train has probably sailed a long time ago. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mina Sebiestar
Minmatar Inner Space Conglomerate
#93 - 2011-12-08 23:42:05 UTC
People funds their own super-caps doing high sec incursions.

I my self need 8-9h a MONTH to plex 3 accounts,doing easy/repetitive/low risk incursions.

One don't need to be older than 4 months to be in Nightmare and make billions.

All of above screaming of GRIND 24/7 incursion channels are cooling down on DT only.

So they need nerf badly?....No they need buff.

First one could be Isk buff less important but still why not.

Anti easy/repetitive buff : Is to make all inc sites dynamic/random in spawns killing same old same old approach to site running
Example: mining site spawn single cruiser @ warp in but crap-ton of frigs or few deltoles @ point blank range lazoring and neuting stuff.

Anti grind buff: Reducing grind by raising time needed to complete VG's by spawning more diverse enemies.
Example:same mining site you group of 10/11 people clear what ever random first wave was just to meet 2nd random wave + 1-2 sniper deltoles @ 150k snipping you...no need to explain what kinda ships will needed be to counter that and what it will do to fleet comp enough to say that caldari people would be grateful for need of ravens/cnr in most explored site's in inc's.

Additional buffs: after certain number of sansha ships exploded(the less the better) sansha figure out that capsulers resistance is getting bigger(grind) and magically remember that they posses unknown jump technology and jump to another constellation basically doing guerrilla stile war against us(and preventing excess grind)

Systems from where they left would stay infected and with kundalini manifest as only site remained(that bring 0 isk/lp if done but remove incursion from that systems if done) if site is not done for what ever reason let say every 6 hours another 2-3 systems are infected pissing botts and botts wannabes(miners)of.

Also kundalini sites could spawn(as well as that sansha main fleet can come back) cruiser/frigs roaming gangs to warp from asteroid belts to stations and gates for easy pickings as well as jumping to not affected systems to few random places and if they stumble upon you being afk in your barge buying botting software it is your funeral bud(note that roaming ships don't use point/scram just dps).

This game should be about risk right at least minimal for mundane actions like minning/APing/afk etc.

OR we could just say this need nerf and this need to be payed that much...just thinking out loud.

You choke behind a smile a fake behind the fear

Because >>I is too hard

ASadOldGit
Doomheim
#94 - 2011-12-09 00:35:16 UTC
Well, I'll admit that I've never done an incursion, or nullsec, but, from the arguments above, it seems that a lot of people use incursions and anoms to fund their PvP. With the assumption that one of the main points of this game is conflict, predominately spaceship to spaceship PvP, wouldn't it be better to earn ISK directly from PvP, so that you don't have to grind PvE sites?

Not just based on kills, but on some measure of combat activity, as logis, scouts and any other fleet support, contribute to the battle in their own way. Rewards should be at least as comparable to incursions / anoms, but probably better, as you're likely to lose your ship as well (i.e. higher risk). Something that scales well, i.e. doesn't give you an advantage or disadvantage, whether in a small gang or large blob.

Wouldn't this encourage more PvP for those who want it?
(and those who want PvE, continue doing incursions / anoms, perhaps with a little less competition.)

This signature intentionally left blank for you to fill in at your leisure.

Obsidian Hawk
RONA Midgard Academy
#95 - 2011-12-09 00:56:05 UTC
Cearain wrote:
Obsidian Hawk wrote:
0.0 guys have the chance to do them.

Also 0.0 pay is almost twice the high sec pay.

So why is 0.0 people complaining?



I think the risk in low sec is at least 2xs as it is in high sec. Yet i don't think they get the same rewards as null sec. Sov null sec I don't know if there is much risk there if you are deep in your own territory.

Its hard to argue that 166-247 mill per hour in high sec isn't a bit high.

I mean its either too high, too low, or just right. I suppose those who don't think the rewards should be nerfed are claiming its "just right." Or is anyone claiming that high sec incursions need to have the an increase in their pay??

What do you think?




low sec is risky because goons and test actually do those regularly to make isk. however for the most part low sec incursion running woudl be almost as safe as high sec.

1. Systems are cyno jammed so no hot drops cept from black ops, but you wouldnt want to gank an incursion site with recons and black ops.

2. you still have local.

3. if you run 1-2 heavy on logi and you will discourage most gankers.

Low sec payouts are the same as null due to the risk factor.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Cearain
Plus 10 NV
#96 - 2011-12-09 01:42:04 UTC
Obsidian Hawk wrote:
Cearain wrote:
Obsidian Hawk wrote:
0.0 guys have the chance to do them.

Also 0.0 pay is almost twice the high sec pay.

So why is 0.0 people complaining?



I think the risk in low sec is at least 2xs as it is in high sec. Yet i don't think they get the same rewards as null sec. Sov null sec I don't know if there is much risk there if you are deep in your own territory.

Its hard to argue that 166-247 mill per hour in high sec isn't a bit high.

I mean its either too high, too low, or just right. I suppose those who don't think the rewards should be nerfed are claiming its "just right." Or is anyone claiming that high sec incursions need to have the an increase in their pay??

What do you think?




low sec is risky because goons and test actually do those regularly to make isk. however for the most part low sec incursion running woudl be almost as safe as high sec.

1. Systems are cyno jammed so no hot drops cept from black ops, but you wouldnt want to gank an incursion site with recons and black ops.

2. you still have local.

3. if you run 1-2 heavy on logi and you will discourage most gankers.

Low sec payouts are the same as null due to the risk factor.



What risk factor are you talking about? How is null sec more risk?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

xxanjoahir
Viziam
Amarr Empire
#97 - 2011-12-09 09:23:59 UTC  |  Edited by: xxanjoahir
I think what is clear to see is everyone has forgotten that CCP are working towards a system where everyone can PVP...

The current system (even before the anom nerf) meant people were fighting over / waiting for / farmed systems.

People moved into Null sec for the ISK/Hour lightbulb and when it came to defending no one did or wanted to. Obviously some people were caught with their pants down but ultimately the ISK in null sec Passive ISK was going into the hands of the directors and attempts are made for some sort of Ship replacement programme -> this would cause people to rely on the ISK being generated either a. by the anoms they were hitting (which isnt enough to sustain PVP) or b. by the alliance moon farms. Both are very tedious, time consumining, and just no fun.

Here we now have a Fun, lucrative, sustainable way of creating ISK so that people can PVP...

It really shouldn't be "just becuase" they are in high sec they should be nerfed...

Someone wrote about having a complete eco system - "a space system"..... and without enough resources to create an eco system this will not occur. These desires of having targets to hunt in eco systems are not the making of high sec incursions - it is the making of peoples desires not to get involved in a game play iof blob warfare. There are "space eco systems" active in the game the issue is to make them happen you require lots of active members which then means fleets are in their hundreds which then means the server grinds to a holt when you black screen, crash, overheat, lag....Perhaps that is the reason why your eco systems are so empty...

Thats the reason why the NC fell - all the carebears that had fought so hard to keep the North of the game safe from IT a year earlier - were now fighting over a eco system that wasn't worth fighting for in a game play that meant your were better off signing in on other characters for your game time.

Yes the NC contributed to the downfall of in its own success and some bad decisions (selling titans and super carriers to the blob) were also factors...

So if you want eco systems give people the resource to make them happen, High sec incursions are perfectly fine....

I made 80m last night in 90mins - hardly excessive...
Lord Zim
Gallente Federation
#98 - 2011-12-09 09:48:31 UTC
I think you'll find that the main reason the NC fell was because their leadership was absent, their fleet doctrines were ****, and a lot of their good FCs had left. Last I checked, they were the bigger blob. They were less organized and less willing to toss supers into the fire towards the end of that war, but they were bigger.

The only reason IT's invasion of the north failed was because the whole southern coalition was a disjointed rabblegang which tried to headshot h-w well before the NC's fighting spirit had been thoroughly broken. If they'd been more organized and kept their **** together better, the NC would've been killed off long before it finally was.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxanjoahir
Viziam
Amarr Empire
#99 - 2011-12-09 10:04:31 UTC
Lord Zim wrote:
I think you'll find that the main reason the NC fell was because their leadership was absent, their fleet doctrines were ****, and a lot of their good FCs had left. Last I checked, they were the bigger blob. They were less organized and less willing to toss supers into the fire towards the end of that war, but they were bigger.

The only reason IT's invasion of the north failed was because the whole southern coalition was a disjointed rabblegang which tried to headshot h-w well before the NC's fighting spirit had been thoroughly broken. If they'd been more organized and kept their **** together better, the NC would've been killed off long before it finally was.


I wont disagree with that - and at the time of the IT invasion they were doing OK, Fleets were good and jammed packed full of eager people willing to toss their ships into space dust... a year later you would have that 50% of team speak users were down (IT invasion every night was up around the 1500 user mark - a year later was down to 800 users).

A lot of people left becuase they had nothing to fight for... that and the well organised SC+PL+RAIDEN.-NC. Lots of stuff went wrong for the NC and a major catalyst was the Anom nerf.. remember you want eco systems - thats what null sec is about ~right~......

Back on topic - high sec incursions are not the reason why null sec is empty, its the factory mechanics that null sec has become.
ovenproofjet
Gallifrey Industries
#100 - 2011-12-09 10:16:00 UTC
The real problem created by Incursions is inflation. This problem has a well known solution; more Isk sinks. More Isk sinks where Isk disappears into a black hole never to return. Incursions are a giant Isk fountain atm, nerfing them will make people mad, but creating an Isk sink with something people want (see Tier 3 Battlecruiser BPOs) is inevitably a better solution.

More Isk has it's advantages too, people have more money to get their Pew Pew on. Running Incurisons for an hour will let you buy a T2 fit Hurricane/Drake/whatever to go loose in a glorious fire in low/null sec, which in my eyes can only be a good thing.