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I have no idea what im doin

Author
Daniela Doran
Doomheim
#41 - 2015-07-29 06:13:03 UTC  |  Edited by: Daniela Doran
Celgar Thurn wrote:
Lea Mala wrote:
ok so 30 day 1.8 mil SP and im here to ask to a question,what should I chose for lvl 4 missions ?I want to know what skillz to start traning and if yes what to buy a Rattle Snake or a Vindicator? and if u decide to waste ur time for me then may I ask for Vindicator fit also?thank u


A Dominix with Sentry drones is best imo if you have the skills.


It does but the Domis are slow and boring as hell. NMs with Tachyons on the other hand, Liquifies Lev 4's soo fast you won't have time to yawn.
Daniela Doran
Doomheim
#42 - 2015-07-29 06:16:38 UTC
erg cz wrote:
Lea Mala wrote:
ok so 30 day 1.8 mil SP and im here to ask to a question,what should I chose for lvl 4 missions ?I want to know what skillz to start traning and if yes what to buy a Rattle Snake or a Vindicator? and if u decide to waste ur time for me then may I ask for Vindicator fit also?thank u


There is a number of ships, concidered good for L4 missions. Vindicator is not on the list:
Maradeurs
Rattlesnake
Machariel
Dominix.

Maradeurs are T2 BS, too much time to train so I will not discuss them here. Golem can be a target for the far away future for sure.

Rattlesnake is a sniper boat for a relaxed and effective missioning.
Machariel is a adrenaline machine for up close and personal combat. If you swap those two, than even very same mission will give you absolutely different eperience. L4 are often considered repetitive and therfore boring, here I see the way out.

Both ships require gallente BS skill.

Here we come to L4 powerhorse - Dominix. It is not that effective as other two (that means you will need more time to finish missions) but it is very newbee friendly. Because of its unique drone optimal range bonus. You can just sit 100 km away from the targets and still hit them with max DPS (NPC will be inside optimal of your drones). Range is your tank, so not that much pressure on def skills.

[Dominix, over 150 km]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Drone Damage Amplifier
Shadow Serpentis Large Armor Repairer
Damage Control II
Federation Navy Drone Damage Amplifier

Large Micro Jump Drive
F-90 Positional Sensor Subroutines, Targeting Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Dual Modulated Heavy Energy Beam I, Radio L
Dual Modulated Heavy Energy Beam I, Radio L
Dual Modulated Heavy Energy Beam I, Radio L
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II

Large Drone Scope Chip II
Large Ionic Field Projector I
Large Drone Control Range Augmentor II

Garde II x5
Warden II x5
whole bunch of medium / light drones.

Use meta 4 damage control, downgrade guns if you low in fitting skills or want to get rid of faction modules.
This sniping fit can manage even caldari navy since your targeting range 170 km, your drone control range is over 150 km and OPTIMAL of your warden II drones is over 150 km as well. You put over 650 DPS that far....
At close range (33-60km) your Garde II and imperial multifrequency gives you almost 1000 DPS cold.
Guns are there to kill small rats as they burn toward you at 0 transversal speed. Guns dps sucks but they still able to kill frigates / destroyers since those NPC has paper tank and need to fly 100 km under fire. Crystals allow you adjust range very quickly.

To run mission quickly you need to adjust your damage type to enemy weakiest resist. Use eve-survival site to find exact info about rats in mission, what kind of damage you shold apply. Drones is a way how gallente ships do selective damage type.

In many missions you will encounter EWAR. It is very disturbing to sit there and do nothing but tank. Ewar can be dealed two ways - auto-targeting missiles and sentry drones. Even if you jammed to 100 % your drones will still fire. And they usually fire exactly at jammers first.

So skill now to drones and gallente BS. You will use them in Rattlesnake as well. Untill you are good in skills and get enough knowledge what are trigers and how to shoot them in proper order - fly Dominix.


You forgot Nightmares.
erg cz
Federal Jegerouns
#43 - 2015-07-29 07:11:40 UTC
Daniela Doran wrote:
You forgot Nightmares.


For a reason. Non-selectable damage type. You are limited to apply only EM and Thermal. Even if OP ever consider skill into lasers and Amarr BS, I would not recommend to use this boat. How long it takes you to accomplish Angel extravaganza, for example? I hate decline missions and Nightmare will force me to decline almost every mission against Blood Angels or EoM. Even mercenaries or caldari (because of ECM) will give you hard time, IMHO.

I agree, that Nightmare is a very fun ship and lasers do not require to buy additional ammunition or wait for reload. But it will seriosly limit your mission pool and that sucks.
Chainsaw Plankton
FaDoyToy
#44 - 2015-07-29 08:05:18 UTC
erg cz wrote:
Daniela Doran wrote:
You forgot Nightmares.


For a reason. Non-selectable damage type. You are limited to apply only EM and Thermal. Even if OP ever consider skill into lasers and Amarr BS, I would not recommend to use this boat. How long it takes you to accomplish Angel extravaganza, for example? I hate decline missions and Nightmare will force me to decline almost every mission against Blood Angels or EoM. Even mercenaries or caldari (because of ECM) will give you hard time, IMHO.

I agree, that Nightmare is a very fun ship and lasers do not require to buy additional ammunition or wait for reload. But it will seriosly limit your mission pool and that sucks.


the decline list is pretty short. and Angels extra I decline with a max skilled mach in station. Plus it is easy to have a second ship for various missions where the primary ship doesn't work so well. With the nightmare you also have access to a drone boat (that can use lasers or missiles) and a missile boat.

@ChainsawPlankto on twitter

Yolli Sly
State War Academy
Caldari State
#45 - 2015-07-29 09:02:32 UTC
Ships : MWD Kestrel (lvl1,2 missions) - Actve MWD FoF Drake (lvl3 while collect ISK for Gila) - Pasive AB RLMLGila (lvl3 until you reach stendings for lvl4, lvl4 while collect ISK for Rattle) - RHML Rattleshake.

Skills:
Engineering - All up to lvl 3, CPU Managment lvl 5 as soon as possible, rest lvl4 (fitting);
Shields - All up to lvl 3, All up to lvl 4 as soon as possible (substantial skills for Drake, Gila and Rattle);
Missiles - Light/Heavy - lvl1, support skills up to lvl3(4,5) if you plan to use missiles latter, if not - leave it alone;
Drones - Drones lvl5, Light/Medium/Sentry Operation - lvl1, requirement and support skills - lvl4(5) as soon as possible (use faction drones);
Rests: - see ship`s requirement lvl1.

These skills and ships require about 5 mill SP and 1 bill ISK (~2 months 2-3 hour/day play).
Start lvl1,2 missions for corporation "close" to government (for example, if Caldari - Caldari Navy).


Daniela Doran
Doomheim
#46 - 2015-07-29 11:36:42 UTC  |  Edited by: Daniela Doran
erg cz wrote:
Daniela Doran wrote:
You forgot Nightmares.


For a reason. Non-selectable damage type. You are limited to apply only EM and Thermal. Even if OP ever consider skill into lasers and Amarr BS, I would not recommend to use this boat. How long it takes you to accomplish Angel extravaganza, for example? I hate decline missions and Nightmare will force me to decline almost every mission against Blood Angels or EoM. Even mercenaries or caldari (because of ECM) will give you hard time, IMHO.

I agree, that Nightmare is a very fun ship and lasers do not require to buy additional ammunition or wait for reload. But it will seriosly limit your mission pool and that sucks.


Well I suppose you have a point if you're only using a single ship. But if you use multiple laser boats, this won't be an issue. My 2 NMs and Legion, liquefies all the rats in Angel Extrava + Bonus Room in 40 minutes tops.
Daniela Doran
Doomheim
#47 - 2015-07-29 11:43:45 UTC
Yolli Sly wrote:
Ships : MWD Kestrel (lvl1,2 missions) - Actve MWD FoF Drake (lvl3 while collect ISK for Gila) - Pasive AB RLMLGila (lvl3 until you reach stendings for lvl4, lvl4 while collect ISK for Rattle) - RHML Rattleshake.

Skills:
Engineering - All up to lvl 3, CPU Managment lvl 5 as soon as possible, rest lvl4 (fitting);
Shields - All up to lvl 3, All up to lvl 4 as soon as possible (substantial skills for Drake, Gila and Rattle);
Missiles - Light/Heavy - lvl1, support skills up to lvl3(4,5) if you plan to use missiles latter, if not - leave it alone;
Drones - Drones lvl5, Light/Medium/Sentry Operation - lvl1, requirement and support skills - lvl4(5) as soon as possible (use faction drones);
Rests: - see ship`s requirement lvl1.

These skills and ships require about 5 mill SP and 1 bill ISK (~2 months 2-3 hour/day play).
Start lvl1,2 missions for corporation "close" to government (for example, if Caldari - Caldari Navy).




You need at least 20 mill SP to be able to effectively use the Rattler for lev 4's.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#48 - 2015-07-29 15:26:01 UTC
Can you run L4's in a minimum skilled battleship?

yes you can.

I know this because I have done it in the past
it wasn't easy, and the missions took a very long time to complete
on some missions I had to warp out several times


would I recommend that people do this?

no, no I would not.



end of the day, you would spend your time more efficiently running L3's and just waiting a week or 2 for the skills you need to train to a more reasonable level.
Tohkat Sinawi
Sinawi Exploration Corp
#49 - 2015-08-10 17:20:53 UTC
Kitty Bear wrote:
Can you run L4's in a minimum skilled battleship?

yes you can.

I know this because I have done it in the past
it wasn't easy, and the missions took a very long time to complete
on some missions I had to warp out several times


would I recommend that people do this?

no, no I would not.



end of the day, you would spend your time more efficiently running L3's and just waiting a week or 2 for the skills you need to train to a more reasonable level.



Agreed. Back when I first began playing I ran a passive-tanked drake (before the nerfs) and ran it well enough to bring it up, with its silly little T1 heavy missiles, into L4s. They took FOREVER to complete... we're talking 2-4 hours each... although it was still more than I had been earning off of L3s, the frustration and extraordinary requirements on my patience made it entirely not worthwhile. Pushing the boundaries of capability by working with minimum requirements is an act of frustration here in EVE. It'll always be best to work up moderate skills first, then move toward (near) perfect skills shortly thereafter.
Olo Amera
The Scope
Gallente Federation
#50 - 2015-08-10 17:48:35 UTC
I would train the gunnery skills up while you do lowbie missions in a Megathron. By the time you hit level 4 missions offered, you will have really nice V skills to do damage in the Vindi you like. Plus that Mega will give you a taste of how to fly it properly before you spend a lot of money on the Vindi.

Fly what you want. People tell me I should fly the rattlesnake and not my Kronos. I'm vain, I like the looks of my ship with the Police skin on it. :)
Tiddle Jr
Brutor Tribe
Minmatar Republic
#51 - 2015-08-11 04:55:37 UTC
Lea Mala wrote:
ok so 30 day 1.8 mil SP and im here to ask to a question,what should I chose for lvl 4 missions ?I want to know what skillz to start traning and if yes what to buy a Rattle Snake or a Vindicator? and if u decide to waste ur time for me then may I ask for Vindicator fit also?thank u


Gnosis, since you shouldn't train for it and get all ship bonuses immediately you could concntrate on support and gunnery skills.
And btw the Drake is still one of the most user friendly ships in game. With latest changes to missiles systems it's might be pretty usefull.Roll

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Commander Sexy
Federal Defense Union
Gallente Federation
#52 - 2015-08-11 22:50:44 UTC  |  Edited by: Commander Sexy
Don't set your sights for battleships and level 4 missions.

You'll get bored of missioning, and you'll want to go PvP, or explore, or generally do something to put your ship at risk. You'll realize that you could have been training core skills, but instead you have all your SP devoted to flying a battleship hull that you can't afford to lose.

Rather than put yourself in that position, you should train your core skills to level 3/4, and focus on flying frigates very well.

After that, then do crusiers, then advanced cruisers, then battlecrusiers, then advanced battlecruisers, etc.

Don't make my mistake.
Olo Amera
The Scope
Gallente Federation
#53 - 2015-08-12 00:21:25 UTC
This is always fun to fly too.

[Vexor Navy Issue, Vexor]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Signal Amplifier II
Co-Processor II

100MN Afterburner II
Large Shield Extender II
EM Ward Amplifier II
Thermic Dissipation Amplifier II

Drone Link Augmentor II
Drone Link Augmentor II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Acolyte x1
Gecko x2
Infiltrator x2
Daniela Doran
Doomheim
#54 - 2015-08-12 01:09:48 UTC
Commander Sexy wrote:
Don't set your sights for battleships and level 4 missions.

You'll get bored of missioning, and you'll want to go PvP, or explore, or generally do something to put your ship at risk. You'll realize that you could have been training core skills, but instead you have all your SP devoted to flying a battleship hull that you can't afford to lose.

Rather than put yourself in that position, you should train your core skills to level 3/4, and focus on flying frigates very well.

After that, then do crusiers, then advanced cruisers, then battlecrusiers, then advanced battlecruisers, etc.

Don't make my mistake.


Multiple accounts will solve this problem. If you wish to do PVE which is where the bulk of your isk comes from, then train BSs.
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