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Player Features and Ideas Discussion

 
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Merge Archeology and Hacking

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#121 - 2015-07-31 10:36:15 UTC
That's a unique feature in Drone space. Data sites in the 4 big pirate factions' regions don't have escalations. Semi-Unfortunately.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#122 - 2015-08-10 19:44:49 UTC  |  Edited by: epicurus ataraxia
Merging data and relic site skills and modules, would make a lot of sense, particuarly as many are literally never fitting data modules any more as they have become effectively worthless.

However we need to go beyond this, as anything that alters the volume of sites run devalues the income of the profession.

1. Adding blueprints and components for new hardwires, has some mileage as an idea, (not suggesting implants as they should idealy have the learning aspect removed in the future).

2. New exploration blue loot, that can be used in the new citadel models or sold to NPC buy orders.

3. Worthwhile Data loot combined into the new exploration sites, with carbon and other worthless junk eliminated.

4. Exploration escalations, to hidden but doable exploration sites without reshipping. hard to complete, with a difficult mini-game requiring concentration and focus and benefits from increased skill levels, but balanced with being unable to be warped to without the invitation. iE gate locks behind you on entering.

These might help expand the profession without damaging the economics.

However retaining Both also has value, If the sites are made much more distinct, and BOTH have value in being run, the above points (other than 3.) also apply.

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