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A new approach to balance

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#21 - 2015-07-25 12:16:24 UTC
Arden Elenduil wrote:
Infinity Ziona wrote:
10 years + of attempting to balance ships in EvE hasn't worked. Why? Because the methodology is flawed. From battleships to Supers to T3s to Ishtars whenever a ship or module or mechanic is nerfed the player finds a new best ship and the cycle continues.

Currently the best of the best in our world is the F22 or Sukhoi PAK FA so why don't all airforces use these platforms? Why are some airforces using F16's or F18's?

I think the game would benefit by linking some form of bottleneck on the production of ships to limit the amount of a specific ship being produced. A example but not necessarily a workable suggestion would be purchasing an item from the manufacturer (Ishukone for example) for each run of a BP with a scaling cost based on demand.

You could have OP ships in game but given such ships would be in high demand the cost would scale to become prohibitive, rather than the devs nerfing ships or mods the game would nerf base on demand as happens in the real world.



Remember when CCP introduced titans?
They purposely made them so big, and so expensive (and phallic looking) that they thought "oh, there's never going to be more than a few in the game"

Yeah....
Remind me again how that worked out?
That's right, it didn't.

Cost is NOT and never will be, a valid way to balance things.

Cost is, always was and always will be a huge factor in EvE Online. Whichever dev it was that said cost is not a factor needed to put down the ice pipe.

If cost is not a factor then why are ships not all the same price? Why is the quote in my sig made by a dev. Why are isk faucets considered bad and isk sinks good. Why did they "make them so expensive"?

The reason is cost is THE MOST IMPORTANT factor in balancing. The problem with supers did not come about because balance failed due to cost. The problem was that CCP made revenue streams available to alliances that made the costs associated with producing supers insignificant.

They also failed to see, understandably, the emergence of mega-alliances and coalitions for which the cost of a super or 20 is trifling as well as the reluctance of pilots to employ supers in risky situations.



CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mag's
Azn Empire
#22 - 2015-07-25 12:49:52 UTC
After that last post, people should see the ignorance of the OP.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zan Shiro
Doomheim
#23 - 2015-07-25 13:09:24 UTC
Infinity Ziona wrote:


If cost is not a factor then why are ships not all the same price? Why is the quote in my sig made by a dev. Why are isk faucets considered bad and isk sinks good. Why did they "make them so expensive"?

The reason is cost is THE MOST IMPORTANT factor in balancing. The problem with supers did not come about because balance failed due to cost. The problem was that CCP made revenue streams available to alliances that made the costs associated with producing supers insignificant.

They also failed to see, understandably, the emergence of mega-alliances and coalitions for which the cost of a super or 20 is trifling as well as the reluctance of pilots to employ supers in risky situations.





Because CCP made BP's reflect different ship abilities. Even with tiericide ccp put in place the same damn tiers they had before. My rohk's slot layout is not the same as my raven or scorpions. Concentrations of materials also reflective of what ship does. My widow's t2 material vary from golem. One is a monster active tanker damage monster. They other is a somewhat stealthy big fat ninjya ship.

Cost is not factor. This was seen in sub caps many times. Titans don't have exclusivity here.


Long ago I flew dramiels when newer to the game. There were not nerfed yet. I paid lots of isk for them. Why? AF's and inty''s sucked ass. Dramiel was a hybrid of the 2 that solved the issues inty and AF had. Put another way I paid 90 mil to not be in s ship that sucked ass vice saving money buying a then as low as 16 mil isk t2 frigate that did suck ass.

I was not alone here. We were in fact legion......We pve'd or did our other isk making ventures more to buy them. I also pay RL money for my sub not going into emo rage seizures as needed. What does this get me? If I only make 500 mil in month...its all fun money. I am not going oh no, can't buy anything as I can't plex this month and contemplate sepuku for my failings as an eve player. This alone frees ups a lot of isk for me. especially with today's plex market.


Seen in not even "op"pirate. Hit on tiericide again. Before tiericide by and large THE fleet BS was a race's Tier 3 BS. After tiericde....the what was tier 3 BS was still THE fleet bs. They got more expensive, did not change the fact they were the "best" option of the 3 for all purpose fleet work.

My usual example, caldari. Fleet on fleet or bash scorpion not an ideal choice. E-war great but you aren't jamming a 400 man fleet. That which is not jammed....will kill you. Raven like a middle child, you know its there, you recall it sometimes does good things but well....its the middle child so get less attention regardless. And you have rokh. Instant damage, gets range, instant damage, resist bonus, instant damage, looks better (imo), and in case I forgot to mention it instant damage.

Rohk has always cost me more. And it was and still is my go to fleet BS. As it is for many many crews.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2015-07-25 13:32:50 UTC
Zan Shiro wrote:
Infinity Ziona wrote:


If cost is not a factor then why are ships not all the same price? Why is the quote in my sig made by a dev. Why are isk faucets considered bad and isk sinks good. Why did they "make them so expensive"?

The reason is cost is THE MOST IMPORTANT factor in balancing. The problem with supers did not come about because balance failed due to cost. The problem was that CCP made revenue streams available to alliances that made the costs associated with producing supers insignificant.

They also failed to see, understandably, the emergence of mega-alliances and coalitions for which the cost of a super or 20 is trifling as well as the reluctance of pilots to employ supers in risky situations.





Because CCP made BP's reflect different ship abilities. Even with tiericide ccp put in place the same damn tiers they had before. My rohk's slot layout is not the same as my raven or scorpions. Concentrations of materials also reflective of what ship does. My widow's t2 material vary from golem. One is a monster active tanker damage monster. They other is a somewhat stealthy big fat ninjya ship.

Cost is not factor. This was seen in sub caps many times. Titans don't have exclusivity here.


Long ago I flew dramiels when newer to the game. There were not nerfed yet. I paid lots of isk for them. Why? AF's and inty''s sucked ass. Dramiel was a hybrid of the 2 that solved the issues inty and AF had. Put another way I paid 90 mil to not be in s ship that sucked ass vice saving money buying a then as low as 16 mil isk t2 frigate that did suck ass.

I was not alone here. We were in fact legion......We pve'd or did our other isk making ventures more to buy them. I also pay RL money for my sub not going into emo rage seizures as needed. What does this get me? If I only make 500 mil in month...its all fun money. I am not going oh no, can't buy anything as I can't plex this month and contemplate sepuku for my failings as an eve player. This alone frees ups a lot of isk for me. especially with today's plex market.


Seen in not even "op"pirate. Hit on tiericide again. Before tiericide by and large THE fleet BS was a race's Tier 3 BS. After tiericde....the what was tier 3 BS was still THE fleet bs. They got more expensive, did not change the fact they were the "best" option of the 3 for all purpose fleet work.

My usual example, caldari. Fleet on fleet or bash scorpion not an ideal choice. E-war great but you aren't jamming a 400 man fleet. That which is not jammed....will kill you. Raven like a middle child, you know its there, you recall it sometimes does good things but well....its the middle child so get less attention regardless. And you have rokh. Instant damage, gets range, instant damage, resist bonus, instant damage, looks better (imo), and in case I forgot to mention it instant damage.

Rohk has always cost me more. And it was and still is my go to fleet BS. As it is for many many crews.

The cost difference is minuscule compared to the benefit. If we're talking teir 1 battleship vs teir 3 it's about an hour or less of anoms. Obviously that is not a big deal and the reason cost balancing is not working. Now why aren't you jumping into vindicators instead? Cost of course.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Zan Shiro
Doomheim
#25 - 2015-07-25 13:47:30 UTC
Mag's wrote:
After that last post, people should see the ignorance of the OP.


They were done at first post.


Don't think they ever did indy work. We tend to spam the crap out of copies. And invents. Good inventoors don't wait for trends, they when bored spam t2 invents for what could pay out in the long game. Sure its isk spent up front. Bit of luck....it pays real good down the road. takes money to make money.


Or we already own bpo's.


Don't think they want to present an idea where all this in one magical patch is pulled from the server. For the main reason the indy aspect to this game kind of a major selling point to eve.

Welcome to eve...we will let you craft whatever you want and explore an almost player driven economy....when we feel like dropping blueprints to let you do it. Just not real catchy a sales pitch, to me anyway.

Me tbh....am starting to like this idea though. I am Indy burnout so if OP will give me caveat I get full market price for what my bp's worth...and my t2 invention sp reimbursed (as I gather t2 will now be NPC controlled, so except for the graviton for my hictor the rest will be useless) I make out real good in all honesty. Lots of copies....a few originals too. Some isk there. It be the SP's I'd make a decent killing from though.
Alavaria Fera
GoonWaffe
#26 - 2015-07-25 13:53:44 UTC
Zan Shiro wrote:
Me tbh....am starting to like this idea though. I am Indy burnout so if OP will give me caveat I get full market price for what my bp's worth...and my t2 invention sp reimbursed (as I gather t2 will now be NPC controlled, so except for the graviton for my hictor the rest will be useless) I make out real good in all honesty. Lots of copies....a few originals too. Some isk there. It be the SP's I'd make a decent killing from though.

No, like SBUs

If it's packaged (ie: totally unused and unresearched) you get the isk value.

Otherwise they disappear.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Zan Shiro
Doomheim
#27 - 2015-07-25 13:56:38 UTC  |  Edited by: Zan Shiro
Infinity Ziona wrote:


The cost difference is minuscule compared to the benefit. If we're talking teir 1 battleship vs teir 3 it's about an hour or less of anoms. Obviously that is not a big deal and the reason cost balancing is not working. Now why aren't you jumping into vindicators instead? Cost of course.



I have been in richer homes. I have seen what a heavy mach or vindi hit squad can do. Don't base pvp use on a limited exposure. in a place with cheap asses, yes you won't see this. Other places though where peeps not as tight with the coin purse strings...man you see some cool ass ****. Your best bet is to run in crew not driven by the almighty isk efficiency rating. In these kind of isk efficiency places you won't see fun comps. Its not the isk to some that is concern. Its the ass chewing in comms after as some e-dictator is ranting about how they are messing up the kb stats.

Also remember you get blops pilots who do more than bridge. They get the urge, its not looking like a bad idea, they can and will hop on in and kill something. Your homework assignment is to look at markets for blops prices.
Donnachadh
United Allegiance of Undesirables
#28 - 2015-07-25 14:24:01 UTC
Valkin Mordirc wrote:
Not really stealth as it's completely visible to Radar.

Even the F-117 and the B-2 are visible on radar so what is the point here?
Stealth is not about being INVISIBLE to radar, stealth is about reducing your radar signature as much as possible and still meet the remaining requirements for that specific aircraft.

Infinity Ziona wrote:
Cost is, always was and always will be a huge factor in EvE Online. Whichever dev it was that said cost is not a factor needed to put down the ice pipe.

Look into the battle reports of the last 2 or 3 years and then get back to us on this.
For the large nul alliances cost never has been and never will be a factor in what they use and how they use it. WINNING is the only thing that matters.

Infinity Ziona wrote:
If cost is not a factor then why are ships not all the same price? Why is the quote in my sig made by a dev. Why are isk faucets considered bad and isk sinks good. Why did they "make them so expensive"?

Wow does someone need a lesson in economics, manufacturing and marketing or what.
First CCP never sets the price for ships the players that make them set the price.
Some ships are more expensive because they require more materials to make.
Some ships are more expensive because they require materials that are more expensive / harder to acquire.
Some ships are more expensive simply because they are popular and players are willing to pay more to get them.
The BPC / BPO for some ships are more expensive so they sell for higher prices to compensate that cost.
And the list goes on.
Alavaria Fera
GoonWaffe
#29 - 2015-07-25 14:41:48 UTC
Zan Shiro wrote:
Your best bet is to run in crew not driven by the almighty isk efficiency rating. In these kind of isk efficiency places you won't see fun comps. Its not the isk to some that is concern. Its the ass chewing in comms after as some e-dictator is ranting about how they are messing up the kb stats.

Speaking of isk efficiency and killboard stats,

remember when moa lost a dabigredboat revenant?


Revenants: rare and expensive, and will mess up your killboard stats

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Arla Sarain
#30 - 2015-07-25 15:08:19 UTC
Because Monopoly.

You limit the amount of possible production and Goons will lock it down.

Then it won't matter if those ships are OP or not. You won't ever see them. Then it will be the next big thing. You gonna limit the production on those too? How long till we are all back in rookie ships?



Zan Shiro
Doomheim
#31 - 2015-07-25 15:18:30 UTC
Alavaria Fera wrote:
Zan Shiro wrote:
Your best bet is to run in crew not driven by the almighty isk efficiency rating. In these kind of isk efficiency places you won't see fun comps. Its not the isk to some that is concern. Its the ass chewing in comms after as some e-dictator is ranting about how they are messing up the kb stats.

Speaking of isk efficiency and killboard stats,

remember when moa lost a dabigredboat revenant?


Revenants: rare and expensive, and will mess up your killboard stats




in the case of pl's space turd loss I enjoyed the grath comm leaks the most from the whole incident, their isk efficiency hit just could not compare.

And to be honest the I guess leader of that op got some rep points from me. Just rolled along with the loss on that it seems. At least on the comm leaks that went around. I will admit to liking the irony of a PL dynamite fishing trip blowing up in their face. But lots of cool points for the balls to actually run stuff like this was given to them.
Iain Cariaba
#32 - 2015-07-25 15:28:18 UTC
Reaver Glitterstim wrote:
Infinity Ziona wrote:
10 years + of attempting to balance ships in EvE hasn't worked. Why? Because the methodology is flawed. From battleships to Supers to T3s to Ishtars whenever a ship or module or mechanic is nerfed

Seriously when has CCP ever actually nerfed a ship?

*cough* Drake *cough*
Maldiro Selkurk
Radiation Sickness
#33 - 2015-07-25 15:43:32 UTC
artificially raising prices on ships is just horrible, so no.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2015-07-25 19:30:11 UTC
Arla Sarain wrote:
Because Monopoly.

You limit the amount of possible production and Goons will lock it down.

Then it won't matter if those ships are OP or not. You won't ever see them. Then it will be the next big thing. You gonna limit the production on those too? How long till we are all back in rookie ships?






Exactly this.

OP, why should we be the only people allowed to fly tengus, ishtars, gilas, domis, or whatever else is FOTM this time?
Lu Ziffer
School of Applied Knowledge
Caldari State
#35 - 2015-07-25 20:21:02 UTC
Yes CCP could add an artificial limit but this is not how a sandbox works.
Ship supply is limited already by ressource supply that is why an Titan today costs 100billion and not 35 like in 2009.
We do not fly battleship fleets anymore because they are expensive loosing 250man fleet with bs and t2 is 50billion isk and 2000hours of mining to get the ressources.

With the removal of the botting fleets and droneloot the infinite ressourcepool is gone and ships are limited in supply already.


Nerfing?? Anyone remembering the Vagabond in 2008 ? 30km/s+ 400dps and no way to tackle that vagabond that was fun.
The balacing in 2015 is a lot better then it was 10 years ago. Stop crying about the flavor of the month ship it will pass and there will be another ship you can cry about.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#36 - 2015-07-26 04:33:43 UTC  |  Edited by: Infinity Ziona
Danika Princip wrote:
Arla Sarain wrote:
Because Monopoly.

You limit the amount of possible production and Goons will lock it down.

Then it won't matter if those ships are OP or not. You won't ever see them. Then it will be the next big thing. You gonna limit the production on those too? How long till we are all back in rookie ships?






Exactly this.

OP, why should we be the only people allowed to fly tengus, ishtars, gilas, domis, or whatever else is FOTM this time?

The issue of coalitions is a separate problem that needs to be solved seperately. For coalitions of 40,000 people, a tax of 1,000,000 isk per day is enough to buy 400 Domis or 80 fully fit t3.

Obviously a very broken aspect of the game. The game mechanics should not be built around broken goonswarm.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Frostys Virpio
State War Academy
Caldari State
#37 - 2015-07-26 04:51:26 UTC
Infinity Ziona wrote:
Danika Princip wrote:
Arla Sarain wrote:
Because Monopoly.

You limit the amount of possible production and Goons will lock it down.

Then it won't matter if those ships are OP or not. You won't ever see them. Then it will be the next big thing. You gonna limit the production on those too? How long till we are all back in rookie ships?






Exactly this.

OP, why should we be the only people allowed to fly tengus, ishtars, gilas, domis, or whatever else is FOTM this time?

The issue of coalitions is a separate problem that needs to be solved seperately. For coalitions of 40,000 people, a tax of 1,000,000 isk per day is enough to buy 400 Domis or 80 fully fit t3.

Obviously a very broken aspect of the game. The game mechanics should not be built around broken goonswarm.


You can't ignore coalition in any balance proposal. Making friends will always be powerful and will always happen, espcially if it enable you to corner an important asset like the rare component used to produce the latest WTFPWNMOBILE.
Zhilia Mann
Tide Way Out Productions
#38 - 2015-07-26 05:19:39 UTC
Infinity Ziona wrote:
10 years + of attempting to balance ships in EvE hasn't worked. Why? Because the methodology is flawed. From battleships to Supers to T3s to Ishtars whenever a ship or module or mechanic is nerfed the player finds a new best ship and the cycle continues.

Currently the best of the best in our world is the F22 or Sukhoi PAK FA so why don't all airforces use these platforms? Why are some airforces using F16's or F18's?

I think the game would benefit by linking some form of bottleneck on the production of ships to limit the amount of a specific ship being produced. A example but not necessarily a workable suggestion would be purchasing an item from the manufacturer (Ishukone for example) for each run of a BP with a scaling cost based on demand.

You could have OP ships in game but given such ships would be in high demand the cost would scale to become prohibitive, rather than the devs nerfing ships or mods the game would nerf base on demand as happens in the real world.


Oh for goodness' sake.

Cost is never, ever the most important issue when it comes to balance. Capabilities are the most important issue.

If you automagically increase prices on popular ships, only those with the cash will fly them. They will then be more capable of bringing in more cash, further driving up the price, and further ensuring that no one can challenge them without overwhelming numbers. Social engineering to prevent collusion... won't work. Period.

Besides which... who says that balancing ships in Eve "hasn't worked"? I think it's worked wonderfully. Ships are dynamically being balanced and new metas are arriving on the scene to adapt. This drives diversity in fleets over time and ensures the overall health of the game. Looking for a single "perfect balance" is utterly ridiculous and leads to stagnation. If there is a single, long-term answer to "which ship is best" then the game is broken. Period.
Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2015-07-26 05:27:06 UTC  |  Edited by: Teckos Pech
Infinity Ziona wrote:
10 years + of attempting to balance ships in EvE hasn't worked. Why? Because the methodology is flawed. From battleships to Supers to T3s to Ishtars whenever a ship or module or mechanic is nerfed the player finds a new best ship and the cycle continues.

Currently the best of the best in our world is the F22 or Sukhoi PAK FA so why don't all airforces use these platforms? Why are some airforces using F16's or F18's?

I think the game would benefit by linking some form of bottleneck on the production of ships to limit the amount of a specific ship being produced. A example but not necessarily a workable suggestion would be purchasing an item from the manufacturer (Ishukone for example) for each run of a BP with a scaling cost based on demand.

You could have OP ships in game but given such ships would be in high demand the cost would scale to become prohibitive, rather than the devs nerfing ships or mods the game would nerf base on demand as happens in the real world.


No. Bottlenecks in production were done before. Remember the sky high Technetium prices, OTEC, and how unbalancing that was?

And what is the point of having a OP ship that is cost prohibitive. Might as well delete it...like this thread.

Sorry, just a bad, bad idea.

Edit:

Still trying to figure out how this will solve the balance problem.

If there is a super awesome ship nobody can get (cost prohibtive)...then players will ignore it and balance problems will return to the ships they can afford....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#40 - 2015-07-26 06:55:06 UTC
Infinity Ziona wrote:

The reason is cost is THE MOST IMPORTANT factor in balancing.


Quoting for posterity.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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