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Dear CCP: Check yourself, because you're wrecking yourself

First post
Author
Jenshae Chiroptera
#21 - 2015-07-24 12:43:46 UTC
Lan Wang wrote:
the whole point was to drip feed content into the game more often than having to rush to a specific deadline
Intentions vs reality.
There is slack in my post where there is unknown factors in the offices.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sexy Cakes
Have A Seat
#22 - 2015-07-24 12:52:52 UTC
Daniela Doran wrote:
flakeys wrote:
Torrent Talon wrote:


All i ask is that you stop pushing **** through in an expansion if the response is not overall positive.


Uhm , wich will mean they can not change or add ANYTHING. Shocked



It's not the change (*cough* nerfing *cough*) that are the problem, It's the RAPID pace that these changes occur that's cause problems with people trying to adjust to the previous changes. All these rapid sudden changes is having a double edged sword effect. Sure CCP are making improvements, but the speed of these rapid changes are forcing players to make sudden adjustments too often and too quickly which in turn is killing the fun factor for eve.


It's not even the speed of the changes. It's the amount of stupid in the change and the fact that it never gets relooked at because their off doing the next thing. Basically think of James Woods in Family Guy: ooo piece of candy, ooo piece of candy, ooo piece of candy without ever seeing the trap that he's walking into.

This new 'expansion release' model is probably some new age bullshit in the corporate scene that works well for companies who are sharp and on the ball. However when you are some fringe quasi-successful gaming company and start changing **** and not reiterating upon it, it's just screwing up stuff more often.

I sent in a ticket to CCP the other day explaining how this isn't working and what their doing wrong from the perspective of a long time EVE supporter and enthusiast. They said go post in the correct forum thread and sent me an email asking how satisfied I was with my response. lol

I don't have time to go post in 20 different forum threads about all the sh!t you've put into this game since Odyssey but that's when the downturn started. 'Expansions' have been **** ever since then... except the lowsec gate gun agression changes... that was a good change.

Not today spaghetti.

Drago Shouna
Doomheim
#23 - 2015-07-24 12:53:04 UTC
Lan Wang wrote:
the whole point was to drip feed content into the game more often than having to rush to a specific deadline



It's hardly drip feeding when it hits you by the firkin full all the time.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lan Wang
African Atomic.
OnlyFleets.
#24 - 2015-07-24 12:56:21 UTC
Drago Shouna wrote:
Lan Wang wrote:
the whole point was to drip feed content into the game more often than having to rush to a specific deadline



It's hardly drip feeding when it hits you by the firkin full all the time.


what does that even mean?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Drago Shouna
Doomheim
#25 - 2015-07-24 12:58:29 UTC
Lan Wang wrote:
Drago Shouna wrote:
Lan Wang wrote:
the whole point was to drip feed content into the game more often than having to rush to a specific deadline



It's hardly drip feeding when it hits you by the firkin full all the time.


what does that even mean?


Imagine a drip, then imagine a deluge...

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Avvy
Doomheim
#26 - 2015-07-24 13:25:20 UTC  |  Edited by: Avvy
Drago Shouna wrote:
Lan Wang wrote:
Drago Shouna wrote:
Lan Wang wrote:
the whole point was to drip feed content into the game more often than having to rush to a specific deadline



It's hardly drip feeding when it hits you by the firkin full all the time.


what does that even mean?


Imagine a drip, then imagine a deluge...



Well it doesn't have to be drip feed in the literal sense.

If new content is ready and doesn't rely on content still in development, why sit on it? They may as well just add it to the game.


Edit:

There is the other reason of course and that is with smaller amounts of content it's easier to find and deal with bugs.
Orlacc
#27 - 2015-07-24 14:53:21 UTC
Let's not just blame CCP. Some of the CSMs are certainly responsible for some of the dreck that has been released.

"Measure Twice, Cut Once."

Chainsaw Plankton
FaDoyToy
#28 - 2015-07-24 19:37:41 UTC
Jenshae Chiroptera wrote:
There is a valid point in the original post.
The new development cycles might be too fast and depending on how they are being used, it might be like academics where they are being pushed into writing paper after paper, so there is so much white noise of mediocre publications that research is more difficult.
Quality > quantity?


given the number of meh 6 month releases I say the current 6 week releases are way better.

there have been a few things where they announce a week before the patch and just throw it in as is despite good feedback, but it feels like they have been better about that, and usually those things are minor impact.

@ChainsawPlankto on twitter

DaReaper
Net 7
Cannon.Fodder
#29 - 2015-07-24 19:54:56 UTC
The cycle is not too fast. This is still an insane thought on not understanding how stuff works. the problem is not the cycle, the issue is either CCP not communicating things soon enough, or players whining because they dislike change.

The release cycle has zero to do with either. As it snot like they cram all there work into 5 weeks and drop it. People still fail to understand this.

Most of the changes are small ones, there are few big changes, and 'oh people need time to adapt' no, i'm sorry, if things change in your life, which they do, at a drop of a hat and you cna;t adapt then you are weak.

Players had close to 6 months to learn abu the idea of fozzie sov and give feed back, then another 2 months to try it out before it dropped and give feed back. You want to know what the majority of post in the feed back thread were? "WHAAA CCP WHY DO YOU LET PL USE THE AT SHIPS! REMOVE THEM FROM DUALITY!' 80% of the post were exactly this. go read the thread. The real stuff was adjusted as they saw fit.

Things are not coming too fast if you pay attention. Personally, i like it this way, at least now ccp can tweek stuff thats broken quicker then waiting... in the case of pos' 10 ******* years.

idiots abound..

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Mr Epeen
It's All About Me
#30 - 2015-07-24 20:00:37 UTC
Torrent Talon wrote:


In essence; Stop Alienating Your Playerbase.
I like to consider myself a part of the player base. Yet I don't feel alienated.

What do you have to say about that?

Mr Epeen Cool
Webvan
All Kill No Skill
#31 - 2015-07-24 20:28:55 UTC
JIT (just in time) for development, something used on irl distribution for years. It's about efficiency. Think of it as a manufacturing chain, starting from raw materials to delivered goods. The process defined, stepped through and delivered as needed and when it's needed. Something that very well benefits smaller cost efficient challenges. Something that fits well with ISO/IEC/IEEE 15288:2015 for systems and software engineering.

I'm in it for the money

Ctrl+Alt+Shift+F12

Kestral Anneto
State War Academy
Caldari State
#32 - 2015-07-24 22:07:55 UTC
CCP have started to fall under their own hubris, in my opinion. There is no other way to explain the absolute bonehead rubbish decisions that they have made recently.
TheExtruder
TheExtruder Corporation
#33 - 2015-07-24 23:25:58 UTC  |  Edited by: TheExtruder
while i dont agree with some of your arguments, i do agree that ccp can do better job at showing appreciation for the work we put into the forums. check out my recent thread about this issue https://forums.eveonline.com/default.aspx?g=posts&t=435840&find=unread
Ranger 1
Ranger Corp
Vae. Victis.
#34 - 2015-07-24 23:43:20 UTC  |  Edited by: Ranger 1
Lan Wang wrote:
Drago Shouna wrote:
Lan Wang wrote:
the whole point was to drip feed content into the game more often than having to rush to a specific deadline



It's hardly drip feeding when it hits you by the firkin full all the time.


what does that even mean?

Let's clarify a bit things a bit Wang, some folks are starting to drift.

Small changes now come rapidly, without being held back unnecessarily.
Big changes still have full development time (often more than they used to have) and are usually announced WELL in advance.

When you're scared, things seem to move at an uncontrollably fast pace... and people tend to fear change because often they simply don't fully understand it.

One other benefit of the new release cycle is that adjustments can be made far more quickly, and in case some people haven't noticed, a fair few adjustments to newly released mechanics (and some older mechanics) have been happening in most of the patches.

Fozzie sov is different, yes, and a big change. It will also likely go through several adjustments before it is all said and done.

It's also a system designed to respond to most of the player complaints about the old system that have choked the forums for literally years. I'm more than willing to see how things play out, as the only thing that the old system had going for it is that people (more or less) understood it... even if they hated it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Maldiro Selkurk
Radiation Sickness
#35 - 2015-07-25 00:12:00 UTC  |  Edited by: Maldiro Selkurk
1. Any new idea is going to make someone unhappy but this doesnt mean the idea is a bad one.

2. Fozziesov is an opportunity for emergent game play, many are already making probably unanticipated uses if it already. Of course you could just sit back, do nothing with the new mechanics and whine about destroying emergent game play and use your own apathy as proof of your contention as seems the case here.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Kimmi Chan
Tastes Like Purple
#36 - 2015-07-25 00:15:06 UTC  |  Edited by: Kimmi Chan
I think there is a valid point to be made here. The greatest virtue of Eve is that the emergent gameplay the OP is referencing, whether he's aware of it or not, is 99% player driven. The speed at which the new content arrives can have an adverse effect on how that content gets used by the players. By the time a group of players have learned how to leverage or manage MECHANIC_001, the next expansion is out and we're all onto the next thing. I don't necessarily share in the OP's criticism, but do think it worthy of examination.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Alavaria Fera
GoonWaffe
#37 - 2015-07-25 03:10:22 UTC
Maldiro Selkurk wrote:
2. Fozziesov is an opportunity for emergent game play, many are already making probably unanticipated uses if it already..

Sov trolling and intercepting sov structures is really emergent.

So are fleets dedicated to intercepting. I'm serious.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Daniela Doran
Doomheim
#38 - 2015-07-25 09:09:02 UTC
Jenshae Chiroptera wrote:
There is a valid point in the original post.
The new development cycles might be too fast and depending on how they are being used, it might be like academics where they are being pushed into writing paper after paper, so there is so much white noise of mediocre publications that research is more difficult.
Quality > quantity?



Yep, it looks like CCP (lead by Fozzie) has decided that Quantity is better than Quality. And those of us here that have marketing or retail backgrounds knows how this is gonna turn out if it continues.
Torrent Talon
Hierarch Apotheosis Consortium
Ruinous Powers
#39 - 2015-08-01 08:19:02 UTC
Well really i meant to infer a sense that CCP has simply forgotten or simply ignored some of its previous approaches to deploying content, t3d's are actually an amazing addition i will say that, allowing smaller/less experienced groups to have some fun in a world of hot drops and sticky situations :P

ISD FlowingSpice
ISD SYAD
ISD Alliance
#40 - 2015-08-01 09:51:34 UTC
Quote:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


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