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EVE New Citizens Q&A

 
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Considering coming back after long break - few questions

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abraheam
Dirty Denizens
#1 - 2015-07-21 07:13:15 UTC  |  Edited by: abraheam
Haven't played since 2011 or so. Elite dangerous wet my scifi appetite after all these years, so I decided to check out eve again. I have a few quick questions before I make the dive.

1. Is jita still the market "hub"?

2. Has null sec PVP lag gotten worse, or better?

3. Do T2 BPOS still exist, and if they do is a warrior 2 BPO still worth anthing?

Also, likes? kek.
Webvan
All Kill No Skill
#2 - 2015-07-21 07:28:08 UTC
1. Always
2. New system, suppose to spark more smaller fights. I don't doubt it'll go through adjustments as it's brand new right now.
3. I just pew *shrugs*

I'm in it for the money

Ctrl+Alt+Shift+F12

abraheam
Dirty Denizens
#3 - 2015-07-21 07:33:14 UTC
Thank you for the response Webvan.
Tipa Riot
Federal Navy Academy
Gallente Federation
#4 - 2015-07-21 08:46:52 UTC
Lag in big fights is almost eliminated by the concept of time dilation. If the server node can't handle the load, the ticks just get longer and everything in that system happens in slow-motion but functions as usual.

I'm my own NPC alt.

FT Diomedes
The Graduates
#5 - 2015-07-21 09:50:56 UTC
abraheam wrote:
Haven't played since 2011 or so. Elite dangerous wet my scifi appetite after all these years, so I decided to check out eve again. I have a few quick questions before I make the dive.

1. Is jita still the market "hub"?

2. Has null sec PVP lag gotten worse, or better?

3. Do T2 BPOS still exist, and if they do is a warrior 2 BPO still worth anthing?

Also, likes? kek.


Welcome back! I hope you enjoy it this time around.

1. Yes.
2. It has gotten better. People complain about Time Dilation, but it is way better than the old lagfest. CCP has taken other initiatives to spread fights out as well.
3. Yes, and yes.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Johnathan Coffey
Niforce Triggers
#6 - 2015-07-21 13:06:33 UTC
Let's just say I would gladly offer you 15 billion for the Warrior II BPO and at the same time advise you not to take the deal unless you need the money urgently.

First rule of EVE UI: right click EVERYTHING.

McChicken Combo HalfMayo
The Happy Meal
#7 - 2015-07-21 13:32:46 UTC
Since you are not actually a new player it is my duty to advice you to place that T2 BPO in a shuttle and autopilot it to Jita. This is the safest way to move the blueprint around in modern day EVE. Feel free to send me a message with the details of the move if you'd like some protection.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2015-07-21 19:36:41 UTC  |  Edited by: DeMichael Crimson
McChicken Combo HalfMayo wrote:
Since you are not actually a new player it is my duty to advice you to place that T2 BPO in a shuttle and autopilot it to Jita. This is the safest way to move the blueprint around in modern day EVE. Feel free to send me a message with the details of the move if you'd like some protection.
Don't post incorrect info here in Eve New Citizens Q&A again.

Ganking has now become the dominate play style in high sec. Any ship on Auto-Pilot is now a target. If you plan on moving goods to or from Market, always do it in a ship that's fit with heavy defensive tank, set up instant un-dock spots at stations and do manual travel by selecting jump option from gate to next gate.



DMC
Webvan
All Kill No Skill
#9 - 2015-07-21 19:45:35 UTC  |  Edited by: Webvan
McChicken Combo HalfMayo wrote:
Since you are not actually a new player it is my duty to advice you to place that T2 BPO in a shuttle and autopilot it to Jita. This is the safest way to move the blueprint around in modern day EVE. Feel free to send me a message with the details of the move if you'd like some protection.

In other words (I saying this since this is the new player Q&A forum), it's not safe to move it in such a way and to such a place as you would likely get ganked, even by someone that would offer their... "protection" Roll

btw you can always search contracts to get an idea of prices for things that are not listed in trade. I know BPO's are one of those things that can have a high value, especially T2's.

edit oh looks like DMC beat me to the punch line Smile

I'm in it for the money

Ctrl+Alt+Shift+F12

abraheam
Dirty Denizens
#10 - 2015-07-21 20:30:08 UTC  |  Edited by: abraheam
I really do appreciate all the responses. The ones about transporting in high sec definitely gave a me a chuckle. The last time I saw a warrior 2 BPO sell it went for like 85 bil, that is why I asked :). PLEX prices have quadrupled since I played last, that kinda sucks if you are a buyer...

So to summarize, except for market prices, probably few new ships, dust and a some changes to help with lag in PVP nothing much has drastically changed than. That isn't necessarily a bad thing.
ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2015-07-22 02:19:39 UTC
1) Jita is still the main market hub but it is not as dominant as it was in 2011. Amarr has moved up to become a very close second and some of the other hubs like Dodixie and Hek are pretty ok for most stuff. Places like Rens and Oursulaert are usable as well.

2) like others have said TiDi has gotten rid of lag. The game in general seems to run smoother and session change timers have been greatly reduced. Just in general the game seems to play much better IMHO.

3) for now they still exist. They have discussed the possibility of doing something about them since you've left but they were hinting at that before you left also which I assume is why you ask. I do recall reading a Dev blog where one of the devs acknowledged the introduction of T2 BPOs as a mistake that they have yet to figure out how to correct without breaking the game.

Your use of "kek" tells me that you may be coming from that other MMO to remain nameless. Just my two cents on that is that I came from that game to here as well and they are very very different games. If you left Eve before because it was too much different than other MMOs then that aspect has not changed. The game has gotten better grafix and runs smoother and just in general is better in most ways. However it is still Eve and if you did not like it before there is a good chance you won't like it now unless you can let go of some expectations that other games may have taught you.

Want to talk? Join Cara's channel in game: House Forelli

abraheam
Dirty Denizens
#12 - 2015-07-22 05:31:12 UTC  |  Edited by: abraheam
ergherhdfgh wrote:
[Insert ergherhdfg's nice historical information, and solid opinion based on facts here]


1. Thanks, that is what I figured. What changed the significance of the hubs if you know? Was it faction warefare update, null sec power block shifts, dust, something like that?

2. interesting. I guess you just have to experience it and compare than.

3. Started playing in 2006 and they said the same thing then. It is nice they acknowledged it was a mistake though. A little history if you are interested; I remember being miffed at the original lottery implementation of T2 BPOs in the beginning of the game in 2003. I remember being down in curse, new player, ratting, and found a tobias spawn. Sold it, and bought a Tech 2 drone BPO. Not really impressive at the time, but it was cool to me.

There was a change to nanos around 2008 I believe that buffed minmatar ship speed significantly. Warrior 2s quadrupled in value because they were the only drone that could keep up with interceptors. A warrior 2 BPO I bought for 1.6 billion was worth as enough to buy a titan (around 80 bil?) a year after I bought it. Such is eve, that is why I like it.




Thanks for the heads up, and the reply in general. I remember the atmosphere and "culture", glad to know it hasn't changed. They did do a lot of UI upgrades, and the game does run pretty smooth.
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2015-07-22 11:33:57 UTC
abraheam wrote:


1. Thanks, that is what I figured. What changed the significance of the hubs if you know? Was it faction warefare update, null sec power block shifts, dust, something like that?


For as long as you have been playing the game I'm sure it's no surprise that the Devs have mentioned and acted upon the concept that they believe having a main trade hub is bad for the game or at least it is counter to their design ideas. I don't agree with that idea but it is one the devs act upon.

In recent years they have revamped industry and made many changes to every aspect of it. Far too many changes to go into detail here but you can go back and read the old dev blogs.

Suicide ganking has become very big in the past couple years. I could theorize about game changes that lead to it but the only important point here is that the occurrence is more prevalent, at least from my opinion, than it was previously.

Changes to the jump mechanics have lead to transportation being more difficult and more time consuming as well as removing one of the ways to get around known ganking hot spots in the 0.5 pipe systems.

CCP supposedly made some web site that shows the progression of game changes on some sort of time line. I understand that it is a work in progress and I've never even seen it so can't comment on it's quality but it might be something that you could look into.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#14 - 2015-07-22 21:02:58 UTC
IMO, you've got a (hand-held) magnifier and you're zooming in to see if these 3 tiny specific things have changed, and you're then concluding that "nothing much has changed" based on that.

You may be in for a bit of a surprise. Or maybe not.
abraheam
Dirty Denizens
#15 - 2015-07-23 04:48:55 UTC  |  Edited by: abraheam
ergherhdfgh wrote:

In recent years they have revamped industry and made many changes to every aspect of it. Far too many changes to go into detail here but you can go back and read the old dev blogs.

Suicide ganking has become very big in the past couple years. I could theorize about game changes that lead to it but the only important point here is that the occurrence is more prevalent, at least from my opinion, than it was previously.

Changes to the jump mechanics have lead to transportation being more difficult and more time consuming as well as removing one of the ways to get around known ganking hot spots in the 0.5 pipe systems.


When I played high sec ganking was pretty bad. I bought a jump freighter because that was the only ship that had the hit points allowing high sec AFK flying at the time. I would not be surprised if even jumps freighters were vulnerable now a days.

That sucks that they nerfed jump ranges. I am not surprised though. Titan bridging causes (or did cause) blobs.


Memphis Baas wrote:
IMO, you've got a (hand-held) magnifier and you're zooming in to see if these 3 tiny specific things have changed, and you're then concluding that "nothing much has changed" based on that.

You may be in for a bit of a surprise. Or maybe not.


Those three things were the core of my game play for a long time. Build T2 items, sell them in jita (or another hub) and pvp in null sec, and lets admit, nullsec PVP is a big draw for this game. Not necessarily"tiny". I don't mean to sound like I do not care about anything else. I am sure much as changed. I played the game consistently for 5 years, over 10 expansions. The change over that time was dramatic. Graphics upgrades, station walking, planetary exploration, wormholes, T2 manufacturing, salvage, marauders, countless sov and pvp changes, you get the idea. I will eventually learn the other stuff is what I am saying.

Thank you both for your perspective.
Sabriz Adoudel
Move along there is nothing here
#16 - 2015-07-23 05:09:49 UTC
1. Not counting nullsec, here's the present situation with hubs.

Jita has 30 trillion in sell orders up at any given time (average).
Amarr is next with around 10T,
Dodixie 5T
Rens 4T
Hek with 2.5T is the last true hub.
Oursalert is next at about 1T and usually isn't considered a hub (although it sortof is one).


2. Better but mainly due to meta shifts away from fights all happening on one grid.

3. Yes; that's worth somewhere in the middle 11 figure range. Not sure exactly where in that range. If you want to sell it, I'd suggest finding someone who trades BPOs a lot (Zahara Cody comes to mind, though I'm not vouching for him) and offer them 10% if they broker you a sale at the highest price they can achieve.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#17 - 2015-07-23 07:12:05 UTC
ergherhdfgh wrote:
1) Jita is still the main market hub but it is not as dominant as it was in 2011. Amarr has moved up to become a very close second and some of the other hubs like Dodixie and Hek are pretty ok for most stuff. Places like Rens and Oursulaert are usable as well.

2) like others have said TiDi has gotten rid of lag. The game in general seems to run smoother and session change timers have been greatly reduced. Just in general the game seems to play much better IMHO.

3) for now they still exist. They have discussed the possibility of doing something about them since you've left but they were hinting at that before you left also which I assume is why you ask. I do recall reading a Dev blog where one of the devs acknowledged the introduction of T2 BPOs as a mistake that they have yet to figure out how to correct without breaking the game.

Your use of "kek" tells me that you may be coming from that other MMO to remain nameless. Just my two cents on that is that I came from that game to here as well and they are very very different games. If you left Eve before because it was too much different than other MMOs then that aspect has not changed. The game has gotten better grafix and runs smoother and just in general is better in most ways. However it is still Eve and if you did not like it before there is a good chance you won't like it now unless you can let go of some expectations that other games may have taught you.


Actually there hasn't been much decentralization. I just compared today's market stats (my memory in the earlier post was a little off and the numbers are slightly smaller than I thought) with August 31, 2012, and the relative size of each hub is about the same today as then. Each hub is 15-30% bigger but otherwise unchanged.

Amarr remains more than a quarter of Jita and less than a third.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#18 - 2015-07-23 11:30:36 UTC
Sabriz Adoudel wrote:


Amarr remains more than a quarter of Jita and less than a third.

You are only going off of total isk value of sell orders. Jita has such and insane amount of each item up for sale that it is way more than could be used in any reasonable length of time.

With reference to the OPs original question it seemed to me that he was asking from a point of usability of the hub. From that standpoint Amarr has made huge strides towards jita in recent years. When comparing the number of people in system now versus when I first started Amarr's population is much closer to Jitas. However my point point of judgment was the ability to roll up into the hub system and know that you can buy pretty much any ship and fully fit it out without having to travel all over the place to pick stuff up and paying a price that is similar to jita. In that regard Amarr is essentially equivalent to jita. Dodixie is almost there as well and Hek you can do if you are willing to compromise on the occasional out of the ordinary module or rig.

Active sell orders does not seem to be a good stat to measure the usability of a hub. It's not even a good stat to understand the market health of that hub. I would say daily volume would be a much better number to compare one hub to the other. Amarr might have one third of the sell orders up at any given point in time but if their daily volume was higher then Amarr would be a more active hub. The increased sell orders in jita would just mean that you stuff would sit on the market for longer. That is a hypothetical situation mind you. I'm not say that Amarr has a higher daily volume I'm just point out how that statistic would seem to be more pertinent to the discussion.

A quick comment on Oursalert is that you can roll up into that system in a pod and pull out in a fully fitted ship that is basically what you were looking for. You might have to make some changes to your fit to go with what is available and you might pay a bit more than jita prices but it can be used as a hub in the that sense and in the sense that a mission runner as available to them most stuff that they would need without having to run to Jita.

Want to talk? Join Cara's channel in game: House Forelli

Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2015-07-23 20:28:35 UTC
For what it is worth:

List of newly added skills, sorted by date

"My" thread is now stickied in the Skill Discussions forum Bear
DeMichael Crimson
Republic University
Minmatar Republic
#20 - 2015-07-23 20:51:05 UTC
Not sure where everyone is getting their info about Trade-hub ranking.

I know it's been a few years but in my opinion this list still ranks the Trade-hubs in their correct order. Granted the amount of Market Orders and ISK Market Value has changed but the order of this list is basically the same now as it was back in March 2012.

http://users.telenet.be/mmodata/EVE/EveTradeHubs.htm



DMC
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