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SKINs for Blender

Author
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#41 - 2015-11-21 03:20:54 UTC  |  Edited by: Annexe
I have tried everything I can think of to get TriExporter to work, as evident in this thread
https://forums.eveonline.com/default.aspx?g=posts&t=417797&p=3

The program just crashes when trying to load gr2 file.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Neuntausend
Republic Military School
Minmatar Republic
#42 - 2015-11-21 15:56:09 UTC
Odd, that it doesn't even work on a fresh setup. Works like a charm here.


On a different note: I've been asked multiple times how one would get a single colored diffuse texture for use with other programs. There are many ways to do that. Photoshop or Gimp are definitely capable, the Blender Compositor is as well. However, since we have that node tree already, Blender texture baking may be the quickest way. This is how you do it:



You can do this with the actual ship model as well instead of a plane, especially if you would like to bake shadows and occlusion into the texture, but for some ships, the UV map overlaps in places, so the result may look strange.

When you do this, though: Please think about what you are using it for. CCP may not like you making games or mods with their models and textures. They tend to tolerate and at times even support fan art. But that doesn't mean we have any right to use their stuff for whatever we want.
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