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Player Features and Ideas Discussion

 
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Give me back my old map

Author
Selko Embries
KarmaFleet
Goonswarm Federation
#1 - 2015-07-19 02:31:11 UTC
Your new Beta map is pretty bad. Yes it's pretty but looks aren't everything. So how about letting us opt out of this thing now?
Maldiro Selkurk
Radiation Sickness
#2 - 2015-07-19 02:33:54 UTC
have you tried F-10?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2015-07-19 02:35:36 UTC
There is also un checking the "Try Beta Map" in the esc menu general settings.

If you don't follow the rules, neither will I.

Rowells
Pator Tech School
Minmatar Republic
#4 - 2015-07-19 02:36:19 UTC
OR: general seetings > experimental features > click the X
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2015-07-19 06:04:30 UTC  |  Edited by: Rivr Luzade
Omnathious Deninard wrote:
There is also un checking the "Try Beta Map" in the esc menu general settings.

Not for much longer. They have already put the map out of beta (while it's still in beta and in my opinion hasn't even left alpha).

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tiberius Heth
Doomheim
#6 - 2015-07-19 06:58:45 UTC
Rivr Luzade wrote:
Omnathious Deninard wrote:
There is also un checking the "Try Beta Map" in the esc menu general settings.

Not for much longer. They have already put the map out of beta (while it's still in beta and in my opinion hasn't even left alpha).


This new map seems to be made for/by people who don't really do a whole lot in EVE, perhaps they mine or run missions and that's it. People who actually pvp a lot and need to access the map and its info quickly & cleanly are pretty much ******, the new map sucks for it.

Given CCP's history they'll push it through, however wrong or badly optimised. So starting to yell early, before it actually happened, makes good sense.

Nevyn Auscent
Broke Sauce
#7 - 2015-07-19 08:29:44 UTC
The map is a vast improvement in some areas on the old one. The ability to have it windowed for example, the load time on it is vastly quicker. It's a lot easier to use for basic route navigation.
Some other features may not be as good, but it's certainly not worse overall. And most certainly is well past alpha.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#8 - 2015-07-19 09:32:00 UTC
Clearly you do not probe.
Lugh Crow-Slave
#9 - 2015-07-19 11:24:34 UTC
Trinkets friend wrote:
Clearly you do not probe.


my favorite part about scanning with the new map is the inability to zoom in far enough
afkalt
Republic Military School
Minmatar Republic
#10 - 2015-07-19 11:35:31 UTC
Trinkets friend wrote:
Clearly you do not probe.



Or use it for stats:

afkalt wrote:
Here's the stats on the new map: http://i.imgur.com/RDXHG4u.png
Here they are on the old map: http://i.imgur.com/mlThcQS.png

The red arrowed system is the same one and has 4 players.


The distinction between the selected system and the surroundings on the old map is clear, on the new map it's simply terrible.

I should be able to see, at a glance, a heatmap of activity - not dead/1-50 people/SoE hub.




Seriously, how can that be REMOTELY acceptable?
Mag's
Azn Empire
#11 - 2015-07-19 15:03:56 UTC
The new map is most definitely not out of Alpha, no matter what people are smoking.

It will be pushed and it will suck for quite some time.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Arla Sarain
#12 - 2015-07-19 19:36:08 UTC
Mag's wrote:
The new map is most definitely not out of Alpha, no matter what people are smoking.

It will be pushed and it will suck for quite some time.

Trashtalk it as much as possible.

Don't want another new-overview-brackets level threadnaught, do they?
Joe Risalo
State War Academy
Caldari State
#13 - 2015-07-19 19:56:38 UTC
I have never been a fan of the old map.
It was clunky and not very user friendly... It was basically a relic of the old Eve where everything took more time, and was less efficient.

I am quite enjoying the new map with its current iteration.
It's easier to navigate, probe, locate, and delegate.

Navigation with the old map was a pain in the @ss.
I never could get used to it.

The new map allows you to go from system view, to region, to constellation, to full map with the simple scroll of the mouse wheel.


I seem to be under the belief that this thread is based off the beta map when it first came out.
Since then, it has become a much better system, much more user friendly, and more sorting options.
Not to mention windowed mode, which allows for gaming, as well as whatever you're needing the map for.

Sometimes older is better, but not when you're talking about clunky old mechanics.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2015-07-19 20:11:51 UTC  |  Edited by: Rivr Luzade
I cannot confirm any of what Joe Risalo experiences. My map is covered with a opaque layer of bookmarks so that I cannot see routes, system number information that I want to see. Scrolling was at least until recently an utter pain when I tried probing as I scroll in and out and pan around a lot and the movement inertial made all that utterly complicated and timeconsuming. I also still cannot remove certain things from the map, like JB routes, I still cannot zoom down into the planetary system depth where I can see moon orbits (not reliably at least. I noticed that I was in the planetary depth today when I opened the map, but only upon opening and only on the planet I was at. Other planets didn't work quite like that.) In theory, the zooming seemed nice but CCP's implementation with the other "features" around it made me realize that the button to switch between solar system view and universe view is the better solution after all. Saying that as someone who's wished for the zoom-switching between view for years is quite frustrating.

I now see JB routes and system connections when I am in the solar system view, something I need for what? Probing is currently not reliably possible at all as I cannot see probes in the first place, or need to dock and re-undock to see them in the map.The fact that some things, like double clicking on the probe handler does not reliable center the map on the handler, also does not exactly add to the convenience, unlike in the old map. Having to try multiple times to grab the handler to move probes is not helpful either.
Not to mention that the map does not travel with you. When I am in the solar system zoom level view, the view remains on the system I was just in before I jumped a gate. In the vast majority of the cases, when I jump a gate in the solar system view on the old map, I do that because of scanning and I do not want to have to zoom out and find the system and zoom back in, nor press a button!, to continue scanning.
That the mouse cursor always remains the mouse cursor and does not change shape depending on location (like the cross to 4-way-arrrow when you are on the grabable edge of the probes or cross to mouse cursor when you are on a warp-able/interactable object).
Then the map is constantly drawing a route on the map to a system I (usually randomly) click on. Point of that is?
Zooming in and out with tons of BM is currently also ... very unpleasant as it lags and micro-freezes the map between the view distance without BM and the distance with BM visible. The view distance without BM visible is also way too far out. And basically CCP is still not doing what I want: I do not need BM visible all the time in the universe view, regardless what zoomlevel. I need them visible in the solar system view and on the universe view when I check an option to see them. How hard is that to understand? Roll
Seeing the actual sun in the solar system view is also nice and dandy, but it's so bright, it makes the system name unreadable and interferes with other functionalities such as scanning. And it is particularly eye whipping when you have the sun jump into your face after a laggy zoom.
That I now see the solar system view from a quite far distance when I click on a system is also ... pointless as it occludes the actual information overlay from that system if it is faint in the first place. The background stars also interfere with the readability of the map and make it harder to differentiate between actual stars of the cluster and background. In particular is that annoying and noticeable on the edges where CCP, for whatever reason, introduced a fade so that stars on the edges (as well as bm, information and so on) fade out and become completely unreadable and invisible. What kind of idiocy is that? Roll
Region names are still way too small and unnoticeable in the new map so that it actually costs time to check what region the system you just clicked on is actually in, in particular in spots where many regions intersect each other very closely, like Querious/Delve, Dronelands, Catch/Providence/Stain, to name a few where I am active myself.

So... I do not know about clunky, but one of us is doing something wrong. One thing I know for sure: It is not me who is doing something wrong. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Joe Risalo
State War Academy
Caldari State
#15 - 2015-07-19 20:41:06 UTC  |  Edited by: Joe Risalo
Rivr Luzade wrote:
I cannot confirm any of what Joe Risalo experiences. My map is covered with a opaque layer of bookmarks so that I cannot see routes, system number information that I want to see. Scrolling was at least until recently an utter pain when I tried probing as I scroll in and out and pan around a lot and the movement inertial made all that utterly complicated and timeconsuming. I also still cannot remove certain things from the map, like JB routes, I still cannot zoom down into the planetary system depth where I can see moon orbits (not reliably at least. I noticed that I was in the planetary depth today when I opened the map, but only upon opening and only on the planet I was at. Other planets didn't work quite like that.) In theory, the zooming seemed nice but CCP's implementation with the other "features" around it made me realize that the button to switch between solar system view and universe view is the better solution after all. Saying that as someone who's wished for the zoom-switching between view for years is quite frustrating.

I now see JB routes and system connections when I am in the solar system view, something I need for what? Probing is currently not reliably possible at all as I cannot see probes in the first place, or need to dock and re-undock to see them in the map. Then the map is constantly drawing a route on the map to a system I (usually randomly) click on. Point of that is? Zooming in and out with tons of BM is currently also ... very unpleasant as it lags and micro-freezes the map between the view distance without BM and the distance with BM visible. The view distance without BM visible is also way too far out. And basically CCP is still not doing what I want: I do not need BM visible all the time in the universe view, regardless what zoomlevel. I need them visible in the solar system view and on the universe view when I check an option to see them. How hard is that to understand? Roll Seeing the actual sun in the solar system view is also nice and dandy, but it's so bright, it makes the system name unreadable and interferes with other functionalities such as scanning. And it is particularly eye whipping when you have the sun jump into your face after a laggy zoom. That I now see the solar system view from a quite far distance when I click on a system is also ... pointless as it occludes the actual information overlay from that system if it is faint in the first place. The background stars also interfere with the readability of the map and make it harder to differentiate between actual stars of the cluster and background. In particular is that annoying and noticeable on the edges where CCP, for whatever reason, introduced a fade so that stars on the edges (as well as bm, information and so on) fade out and become completely unreadable and invisible. What kind of idiocy is that? Roll Region names are still way too small and unnoticeable in the new map so that it actually costs time to check what region the system you just clicked on is actually in, in particular in spots where many regions intersect each other very closely, like Querious/Delve, Dronelands, Catch/Providence/Stain, to name a few where I am active myself.

So... I do not know about clunky, but one of us is doing something wrong. One thing I know for sure: It is not me who is doing something wrong. Roll


Ahh, so your issue isn't so much with the map, but instead lack of optimization for the map.

You want to be able to tell it what to show and what not to show, such as bookmarks.
I don't have a ton of BMs, but I can't see where this would be annoying, and can agree with you, as I often have issues with celestials and other interfacable objects causing miss-clicks.

With that in mind, this gives me some ideas. here's a few things I would like to see changed.

1) Option to select what the map does and does not show, much like the overview.

2) Probes should ALWAYS be on top of the stack.. IE, if i click on a stack, It should always select the probe icon and/or the directional arrow.

3) I would somewhat like to have an overview dedicated to the map, which would allow me to click an object on that overview in order to focus the camera on it, as opposed to having to click it on the map directly. Basically, what the probe window does, but on a fixed objects level. (does that make sense, the way I explained it?)

4) Ability to zoom more.. I agree that the zoom aspect is a bit lacking, especially for hard to scan items, where you have to fine tune your probes, even after setting lowest scan range, which I have to do for certain sites, due to their scan difficulty.
The current zoom level makes it a bit more difficult.


Edit... Oh, and the reason it's not as difficult for me is because I don't have a ton of BMs.

Also, the reason the map shows a route when you select a system you're not in, is to simply give you a quick glance of what it would take you to get there. I think that design is more for people that aren't familiar with the area they're in and/or wanting to go to.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2015-07-19 20:57:08 UTC
This all makes it a problem with the map because I have all that available in the old map or not cause problems or toggleable/useable when I want it to use via options. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#17 - 2015-07-20 00:24:33 UTC
Joe Risalo wrote:

Edit... Oh, and the reason it's not as difficult for me is because I don't have a ton of BMs.


Well, guys, we have the solution, right here: balete bookmarks, map fixed. Easy to navigate!
Leisha Miranen
Doomheim
#18 - 2015-07-20 04:55:03 UTC  |  Edited by: Leisha Miranen
agreed, the new map is the worst pile of shite. Get rid of it and leave us with the old map.

On a less cynical note, it would actually be fine if they didn't plan on replacing the old one and let us keep it, since the new one sucks and its another "feature" the community has very clearly expressed we don't want forced on us.

And no to the guy above me, bookmarks are only one of a very long list of things wrong with the new map.
Lim Hiaret
Hiaret Family
#19 - 2015-07-20 14:46:46 UTC
Is Features & Ideas Discussion realy the right place for this?

I agree there is much room for improvement on the new map. But it already has lots of cool features (window mode, no more mode switch between star and system map for example) and, most important, it is contantly worked on and improved with almost every patch. The old map wasn't touched for years.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2015-07-20 15:02:59 UTC
It did not need to be touched as it was complete.

The new map is a far cry of the old map and lacks tons of features of the old map, as described above. The very least thing CCP should feel coerced to do is to develop the new map until it reaches the feature count of the old map.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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