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Skill Discussions

 
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Skills that benefit stealth play?

First post
Author
Ultra Yeti
Caldari Provisions
Caldari State
#1 - 2015-07-19 02:05:50 UTC
So it seems I come to everybody on the forums a lot for help xD. Oh well the more knowledge I get from other minds the better it helps me learn new things :)!


So to go into the topic -

I am going to start specializing into playing with stealth style covert ops ships, and while I do read and see skills listed within the different modules and ships I am looking at, I really don't understand what type of skills would be of the best benefit to have maxed first, then what would be best to max second, third, and so on. So I am coming to everybody here on the forums today, to try and get a better understanding of what order I should go with.
Currently I have the majority of my skills to level 3 (I still have some at lvl 0 or 2 based on if they are a fresh inject or haven't gone into queue for lvl 3), along with some stuff at level 4 and 5. I am planning to start in frigates to learn what I am doing before I go up to recons/black ops, so any information for current ships and future ships skilling that can be provided by all of the excellent brains that the forums have, I would be really grateful for.

So thank you guys for the replies and help ^^!
Do Little
Bluenose Trading
#2 - 2015-07-19 10:34:28 UTC
Pretty much anything that improves speed and agility - which will include most skills in the navigation group. Beyond that it depends why you have chosen to fly a stealthy ship. SOE ships and recons are combat capable, normal covert ops will die if you give them a dirty look - they survive by not getting caught.
RavenPaine
RaVeN Alliance
#3 - 2015-07-19 16:09:23 UTC
Do Little hit on the major point; Most stealth ships survive by not getting caught.
As a pilot, skill BOOKS are not the most important thing for you, but skill EXPERINCE is. Learn to pilot evasively and be prepared to warp out when needed. You can always warp back in and decloak again, but a dead ship is a worthless ship.
Be evasive. Tank skills don't apply as much as your speed, agility, ability.

That said:
Skill levels are similar to grades on a report card, Level V being equal to an 'A'.
If your skills are at 3 or below, you can expect to get average results, or below, from those skill bonus's.
Get all relative skills to IV and I recommend the hull skill at V.
Recon V is pretty standard.

The ship does most of its work AFTER it decloaks, so train the skills it is bonused for early on.
ECM for Falcons
Damp and tackle skills for Arazu
Torp skills for bombers
and so on


EveMon is a great app for skill planning.



Jebyl Sarum
Doomheim
#4 - 2015-07-19 17:21:03 UTC
I'd say go up covert ops and bombers before shifting into recons/blops way later on down the road. Also there's the astero which can put a hurt on other explorers if that's your game, and it requires less sp to sit in and use than a bomber. The real decision you want to make is which path to run down first. Astero -> Stratios is a path that lets you effectively hunt a wider variety of prey solo, but it's also quite expensive to fly those ships and replace them. Bombers, while taking longer to get into and pilot usefully and having a narrower target profile, are extremely cost effective and good at what they do; which is mostly dumping on haulers in wormholes, bombing shield tanked fleets, and accompanying black ops gangs for bigger targets.
Orlacc
#5 - 2015-07-19 18:57:38 UTC
Targeting skills, especially Sig Analysis

"Measure Twice, Cut Once."

Ultra Yeti
Caldari Provisions
Caldari State
#6 - 2015-07-20 02:45:08 UTC
RavenPaine wrote:
Do Little hit on the major point; Most stealth ships survive by not getting caught.
As a pilot, skill BOOKS are not the most important thing for you, but skill EXPERINCE is. Learn to pilot evasively and be prepared to warp out when needed. You can always warp back in and decloak again, but a dead ship is a worthless ship.
Be evasive. Tank skills don't apply as much as your speed, agility, ability.

That said:
Skill levels are similar to grades on a report card, Level V being equal to an 'A'.
If your skills are at 3 or below, you can expect to get average results, or below, from those skill bonus's.
Get all relative skills to IV and I recommend the hull skill at V.
Recon V is pretty standard.

The ship does most of its work AFTER it decloaks, so train the skills it is bonused for early on.
ECM for Falcons
Damp and tackle skills for Arazu
Torp skills for bombers
and so on


EveMon is a great app for skill planning.





So overall I should start to focus into/onto skills that relate to the bonuses of the covert ops/bombers/blops ships, along with the skills related to movement/turning/handling, and then lastly worry about stuff related to tanking (shield/armor/hull tank skills)? Or is there a different order that I should look at?
Mephiztopheleze
Laphroaig Inc.
#7 - 2015-07-20 03:53:53 UTC
Time spent on core Navigation and Engineering skills is never wasted.

You may wish to put some time into the Scanning skills.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

RavenPaine
RaVeN Alliance
#8 - 2015-07-22 01:28:05 UTC
I'm just sort of winging it here, (not knowing your current skills, remap, or specific ship) but I don't think the order you train the skills is super important. Especially when you are just training the skills to IV's. They move along pretty fast.
When you start training skills to V, that's when I'd use your current attributes to determine the order.

Ultra Yeti
Caldari Provisions
Caldari State
#9 - 2015-07-22 14:41:34 UTC
RavenPaine wrote:
I'm just sort of winging it here, (not knowing your current skills, remap, or specific ship) but I don't think the order you train the skills is super important. Especially when you are just training the skills to IV's. They move along pretty fast.
When you start training skills to V, that's when I'd use your current attributes to determine the order.



Ahh, I did not know that. Thank you :D

So I shall just adjust my skill que to have skills going to lvl 4 and then follow your advice to map lvl 5 based on my attritubes distrubtion :D
Feyd Sedna
Ministry of War
Amarr Empire
#10 - 2015-07-23 19:17:53 UTC
I agree with all that has been said above.

One thing to consider is what type of play you are planning on. As you are Caldari, I assume that you will likely move into a Falcon as a recon pilot after spending some time in bombers and cov-ops. The decision you will need to make in the mid-term is whether you wish to move on to Black-Ops or expand your skills to cover a larger range of bombers and recons. A lot of this depends on the organization you join, and the type of play they lean toward.

If you are planning to move towards Black-Ops sooner than later, you will need to decide on the role you wish to play. I'm not trying to knock the Scorpion, but it is likely that you will find you want to fly another race's Black-Ops ship. My personal opinion is to skill you way through the recons & bombers, and get a feel for the different aspects of play before moving on into Black-Ops. This will also provide a small portion of the cross-training you will need to move in that direction.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#11 - 2015-07-27 03:24:08 UTC
Definitely all Navigation skills to III, IV, or V eventually. Astrometrics and its related skills are hugely valuable for Covert Ops craft, Astero/Stratios, and anything in wormhole space, or hunting people anywhere. Rigging skills are overlooked but good rigs are vital to many covert ops uses and you can't always afford the nasty drawbacks. And CPU fitting skills, including rigging skills, are also big for all these craft. PG fitting not as much.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Mister Holder
Faceless Men
#12 - 2015-07-27 23:42:06 UTC
I would just say that if you are really wanting to go into the entire "covert" type of play style you do A LOT of research on the ships, and what they are capable of. If you don't, you may find yourself training into ships that you don't really like to play, or that you get horribly disappointed by for not living up to your expectations. Make sure you are reading up to date info, as well as watching recent pvp videos. If you expect to jump into a Curse, and fly it like you see in the videos from years ago it will make you cry.


Another thing would be to make sure you understand the capabilities of the ship extremely well. If you spend the roughly seven months to get into a Black Ops you better damn well be sure you know that they are essentially a very skill/isk intensive jump bridge for other people. They are pretty **** poor in most combat situations.

Also make sure you have the ancillary skills needed to use the ships. I.e. your drone, nav, ewar, gun/missile up to snuff.

Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2015-08-06 06:05:38 UTC
Cloaking is a useful one.

There is no Bob.

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goodlady Smith
TheCrazy88s
#14 - 2015-08-07 03:04:05 UTC
Maybe a noob suggestion but if you know what you want to fly pick a fit you will be happy with then:
1 ensure you can do that fit up to T2
2 use the certification on the ship to make sure your up to at least IV cert.
use the remap if you have any to speed this up

Please like my posts it makes me feel better about the time I spend on the forums WTS... Smiles