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Abaddon L4 Fit - SERIOUSLY

Author
Daniela Doran
Doomheim
#21 - 2015-07-18 02:58:13 UTC
Ralph King-Griffin wrote:
Odithia wrote:
Don't bother with laser battleships for PVE unless it's a Paladin/Nightmare.

eeeeehhhh the amarr navy would like a word with youBlink

Aralieus wrote:


This is true for endgame boats however I suspect our dear OP isn't quite at that level.

A Navy Apoc is your best bet until you can fly those top tier killing machines. Its easy on you SP wise and very cap forgiving if fit properly. Fit 3 specific hardeners (2xEM/1xTHRML for example), a faction rapper (Imperial Navy reps are a good balance of price vs performance) and the rest heat sinks (preferably faction). Fit MP II's and have TACHS and a depot in your hull to switch out when needed. I will post you a rightoues fit when I get to pyfa but those are the basics and the rest is pretty easy to figure out either thru some solid google-fu or by applying some good ol fashion common sense.

HTH

Aral

Ngeddon is a fantastic boat too, very face melty.


The NM is 2x better and cost less or the same.
Aralieus
Shadowbane Syndicate
#22 - 2015-07-18 07:03:02 UTC
I agree with that...Nightmare is an absolute beast rivaled only by the Paladin but I assumed he wanted to stick with armor. If tanking style doesn't really matter then Nightmare will serve you well.

Oderint Dum Metuant

zsz empty
Kombaina Vurshachka
#23 - 2015-07-18 07:48:51 UTC
very good replies and im gonna invest in a nightmare, i like the ngeddon too, but always found the apoc model less phallic-y :D

i got the SP to run em, i was just being cheap and had a baddon laying around, but tbh i earn enough in it to warrant getting a NM in a week or so... back to grinding for that NM ^^

thanks alot - these forums and you guys rock! <3 :3

Fly Safe o7
Blackfeathers
Dreddit
Test Alliance Please Ignore
#24 - 2015-07-18 08:35:52 UTC
Angel rats deal a horrible mix of damage - but mainly explosive / Kinetic. You will need some therm / em tank too though, otherwise some of them will really hit that hole hard.

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=1&return_to= <- scroll down and look for the npcs you fight the most.
voetius
Grundrisse
#25 - 2015-07-19 08:22:38 UTC
Riot Girl wrote:
This seems okay, it's really slow though and uses Pulse instead of Beams though.

[Abaddon, Eddard Stark]
Large Armor Repairer II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II
Heat Sink II

100MN Afterburner II
Medium Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Imperial Navy Radio L
Mega Pulse Laser II, Imperial Navy Radio L
Mega Pulse Laser II, Imperial Navy Radio L
Mega Pulse Laser II, Imperial Navy Radio L
Mega Pulse Laser II, Imperial Navy Radio L
Mega Pulse Laser II, Imperial Navy Radio L
Mega Pulse Laser II, Imperial Navy Radio L
Mega Pulse Laser II, Imperial Navy Radio L

Large Energy Locus Coordinator II
Large Energy Locus Coordinator II
Large Nanobot Accelerator I



I used a fit very similar to this for a long time. In the mids I had a Heavy cap booster (might have been an electrochemical or T2 can't recall) and I played around with rigs a bit. At one point I had several abaddons, the one I Iiked best had 2 x T2 Eleutriation and an Anti-EM pump IIRC. That could hit for full damage with T2 Mega Pulse and Scorch at 54km. The Eleutriation rigs are pretty cheap, used to be about 20 mill a few years ago but are around 10m @ now due to the drop in prices of T2 salvage.
zsz empty
Kombaina Vurshachka
#26 - 2015-07-19 20:48:28 UTC
voetius -
did solo L4's consist of warping in - killing as much as possible and bugging out or could you tank it cap boosting?... cos sometimes they hurt my tank and im cap stable running a repper and an AB autocycle - but then again not all my armor skills are at 5... some at 3, some at 4
Kosetzu
The Black Crow Bandits
Northern Coalition.
#27 - 2015-07-19 21:35:58 UTC
zsz empty wrote:
voetius -
did solo L4's consist of warping in - killing as much as possible and bugging out or could you tank it cap boosting?... cos sometimes they hurt my tank and im cap stable running a repper and an AB autocycle - but then again not all my armor skills are at 5... some at 3, some at 4

Were you cap stable without a cap booster? That sounds like a suboptimal fit then. In missions you generally don't need all that much cap time for running the repper.

Also your cap skills are a lot more important for how long your cap can run. Controlled Bursts is a very important skill to train with lasers also. 5% reduction in activation cost per level.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#28 - 2015-07-19 21:48:17 UTC
If you need to be capstable in level 4 missions you're doing something wrong.
zsz empty
Kombaina Vurshachka
#29 - 2015-07-20 03:28:19 UTC
i could probably go for higher damage with another sink over a hardner - id need to pay more attention however... ah the dilemmas life throws at you :D

alot of really good info - basically got me up to speed on how to amarr now ^^
Chainsaw Plankton
FaDoyToy
#30 - 2015-07-20 08:27:03 UTC
Tsukino Stareine wrote:
If you need to be capstable in level 4 missions you're doing something wrong.

amarr t1 boats go from no cap to cap stable very quickly. I assume if you are flying a t1 bs for lv4s that you don't have very good skills so missions take longer and having some extra cap is a good thing. I'm not sure the ships have enough cap to just run the guns. My old paladin fit had a bit over 5 mins of cap which was plenty for any mission with 4 cap recharge slots. now I just have a CCC rig and the main reason it works is the undersized rep which reps more than the old large rep thanks to bastion. EFT says the cap lasts about 8 mins, and I've noticed it dipping down on the longer missions, so I'd fit a cap recharger instead of the third tracking comp.

1100 dps paladin that never has to swap from IN Multi still takes 15ish mins to clear the blockade. a t1 bs is probably doing about 1/2 the damage between not using tachs and using lower damage longer ranged ammo. hell a nightmare is doing less damage due to using longer range ammo, also I don't really like nightmare fits with a t2 rof rig as it drains their cap a bit fast. a cap boosted t1 bs I imagine many cap boosters. a cap stable fit will turn it into something of a slugfest, can't remember how long that used to take.

half tempted to go try out a few lv4s in a t1 amarr bs, but such a huge step back from the nightmare/paladin where it is easy to say cap stability doesn't matter.

@ChainsawPlankto on twitter

voetius
Grundrisse
#31 - 2015-07-20 11:13:46 UTC
zsz empty wrote:
voetius -
did solo L4's consist of warping in - killing as much as possible and bugging out or could you tank it cap boosting?... cos sometimes they hurt my tank and im cap stable running a repper and an AB autocycle - but then again not all my armor skills are at 5... some at 3, some at 4


Sorry, a bit slow to reply. It was a T2 cap booster, I remember now as I would stick 5 x 800s in that and 16 in cargo. I used to make sure I had 200 - 300 800s in station as well.

The cap booster was essential for running the longer / harder missions to completion, so e.g. WC 4, Vengeance, etc all the long ones. So no need to bug out unless you are blitzing.

But I would recommend using something else and some good suggestions above.
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